TheShadowScout wrote: »You -do- know how natural selection works, right?TX12001rwb17_ESO wrote: »You do realize Nords are only resistant to the cold because they are "TOLERANT" to it due to growing up in a cold region just like Dunmer are "TOLERANT" to heat because Morrowind is Hot, other features such as Khajiit having claws or Argonians being able to breath underwater is genetic but most of it isn't.
Because you see... "tolerant" because you grew up somewhere is one thing... "tolerant" because your ancestors have been growing up somewhere for the last dozend centuries is quite another.
What you are saying is basically that genes don't matter, and an pale, redheaded irish person will magically become just as "tolerant" to sunburn like a black-skinned central african person if they just "grew up" in africa.
I don't think so.
@ArchMikemEven though Tamriel is different from the real world, your race does not decide your fate. Let's promote racial diversity with racial affinities.
It's funny cause Tamriel has more Racial Diversity than the real world does. Orcs. Elves. Humanoid Reptiles. Humanoid Felines. There's even Humanoid Fox people living somewhere out there hidden. But I'm sure you mean Diversity in the playerbase, cause everyone is choosing the same Races for their stats right? I dunno about that really, a lot of people go against that because of their other preferences.
Your idea though has merit. I'd LOVE to have a Khajiit that gets a Max Magicka bonus, but instead I'm stuck with the same Crit Chance and Weapon Damage passives which are utterly useless on Magicka builds.
Almost every character with a magicka build is a High Elf, just because of how good it is. I want people to play what they want without being significantly weaker.
Giles.floydub17_ESO wrote: »@TheShadowScoutTheShadowScout wrote: »Not in the elder scrolls universe!Still, it sucks that she is weaker due to her race, which honestly only should dictate her appearance.
Its a distinct part of the elder scrolls lore that some races are just better at some things then other races.
Nords are better at bring tough then Dunmer, Dunmer are better at fire then Argonians, Argonains are better at swimming then all... Bretons are better at magic then Redguards, Redguards re better at swordswinging then Orcs, Orcs are better at bring tough then Redguards. Altmer are better at magic then Bosmer, Bosmer are better at Arrows then Khajiit, Khajiit are better at being catty then everyone...
Live with it!
That being said...
...while I really would not support changing the -racial- passives contrary to elder scrolls lore, I have mentioned several times before there is one thing that could be done - adding cultural passives!
Like, not every breton is born in a castle and learns magic from childhood. What about those born in city homes, where their commoner parents have no money to pay for magic lessions, and thus they grow up working in the family business instead before they are sick of sewing clothes or whatnot and decide to go adventuring? Or the ones who grew up on a farm in the country, working the fields to support their parents in their youth?
So I would think, there could be an addition to the passives, with "culturel passives".
You might get, say, three choices for every race, with a mix of combat and non-combat advantages... one "nobleborn" for magica builds, gold gain and haggling with vendors; one "commonborn" for stamina builds, stealth and crafting and one "countryborn" for toughness, item drop and gathering perks.
Depending on the race those could be different designations... Dunmer would have Nobles, Commoners and Ashlanders, Orsimer could have Trinimac followers, Malacath followers and Wood Orcs; Bretons could have Nobles, Commoners and Countryfolk, Redguards could have Crowns, Forebears and Ash'aba, and so on...
That's what I'm suggesting, though. I wrote "ethnicities", "cultures" and "nationalities" in my thread.@Giles.floydub17_ESOGiles.floydub17_ESO wrote: »Lol. I've known healers and magika dps running with smooth fast clears of vMoL on Khajiits and bosmers. No issues.
We chose a game where race does bring passives that help. I find it humorous that someone chose a race because it was the prettiest so thinks the passives should come from another source.
On a more serious note, racial passives are racial affinities. It's semantics. Zos will not make this change. Think crown store race change token. Revenue.
And as an avid PvP player, my character does well in Cyrodiil. That does not change the fact that her stats are worse than they could be.
I find it humorous that you think the game will remain the way it is now forever. Systems are updated and features are implemented. The current racial passives are one racial affinity – singular – not plural. Learn the difference. I'm suggesting several affinities for the various builds a character can have.
Racial passives are statistics, meaning easy to implement. The only part that would take longer is the lore, if they decided to write descriptions.
And your point seems to be that you made choices that are less favorable so you want the game changed to suit what works best for you.
Got it.
Why are you so opposed to my suggestion? Does the thought of my Redguard having a max magicka passive bother you that much?
Haha
I am a bosmer healing mage while lacking max Magicka I think the choice was wise. Most people are going put CP to get more dodge or/and sprint but me? Why would I? I have enough stamina to use both Magicka and stamina support skills. As to say we can't be sure it's not costing them elsewhere.
I do agree to more racial diversity and a new addition to racial passives like bosmer gets boost for using pets
@ArchMikemEven though Tamriel is different from the real world, your race does not decide your fate. Let's promote racial diversity with racial affinities.
It's funny cause Tamriel has more Racial Diversity than the real world does. Orcs. Elves. Humanoid Reptiles. Humanoid Felines. There's even Humanoid Fox people living somewhere out there hidden. But I'm sure you mean Diversity in the playerbase, cause everyone is choosing the same Races for their stats right? I dunno about that really, a lot of people go against that because of their other preferences.
Your idea though has merit. I'd LOVE to have a Khajiit that gets a Max Magicka bonus, but instead I'm stuck with the same Crit Chance and Weapon Damage passives which are utterly useless on Magicka builds.
Almost every character with a magicka build is a High Elf, just because of how good it is. I want people to play what they want without being significantly weaker.
No, there are tons of Breton magicka players.
Nelson_Rebel wrote: »Sorry I don't agree with this
This is a staple in MMO's and especially in Elder scrolls games, the fact is that ingame these races are literally different from each other on cellular levels and have different aedric and daedric influences on them. Dunmer, orsimer, bosmer specifically, then the beast races Khajiit and argonian have their own weird mojo's with the moons of lorkhan and the hist for argonians.
It's part of the lore and will always be part of the games. Don't bring in Real life issues with skin pigment issues into this game we love
Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »@TheShadowScoutTheShadowScout wrote: »Not in the elder scrolls universe!Still, it sucks that she is weaker due to her race, which honestly only should dictate her appearance.
Its a distinct part of the elder scrolls lore that some races are just better at some things then other races.
Nords are better at bring tough then Dunmer, Dunmer are better at fire then Argonians, Argonains are better at swimming then all... Bretons are better at magic then Redguards, Redguards re better at swordswinging then Orcs, Orcs are better at bring tough then Redguards. Altmer are better at magic then Bosmer, Bosmer are better at Arrows then Khajiit, Khajiit are better at being catty then everyone...
Live with it!
That being said...
...while I really would not support changing the -racial- passives contrary to elder scrolls lore, I have mentioned several times before there is one thing that could be done - adding cultural passives!
Like, not every breton is born in a castle and learns magic from childhood. What about those born in city homes, where their commoner parents have no money to pay for magic lessions, and thus they grow up working in the family business instead before they are sick of sewing clothes or whatnot and decide to go adventuring? Or the ones who grew up on a farm in the country, working the fields to support their parents in their youth?
So I would think, there could be an addition to the passives, with "culturel passives".
You might get, say, three choices for every race, with a mix of combat and non-combat advantages... one "nobleborn" for magica builds, gold gain and haggling with vendors; one "commonborn" for stamina builds, stealth and crafting and one "countryborn" for toughness, item drop and gathering perks.
Depending on the race those could be different designations... Dunmer would have Nobles, Commoners and Ashlanders, Orsimer could have Trinimac followers, Malacath followers and Wood Orcs; Bretons could have Nobles, Commoners and Countryfolk, Redguards could have Crowns, Forebears and Ash'aba, and so on...
That's what I'm suggesting, though. I wrote "ethnicities", "cultures" and "nationalities" in my thread.@Giles.floydub17_ESOGiles.floydub17_ESO wrote: »Lol. I've known healers and magika dps running with smooth fast clears of vMoL on Khajiits and bosmers. No issues.
We chose a game where race does bring passives that help. I find it humorous that someone chose a race because it was the prettiest so thinks the passives should come from another source.
On a more serious note, racial passives are racial affinities. It's semantics. Zos will not make this change. Think crown store race change token. Revenue.
And as an avid PvP player, my character does well in Cyrodiil. That does not change the fact that her stats are worse than they could be.
I find it humorous that you think the game will remain the way it is now forever. Systems are updated and features are implemented. The current racial passives are one racial affinity – singular – not plural. Learn the difference. I'm suggesting several affinities for the various builds a character can have.
Racial passives are statistics, meaning easy to implement. The only part that would take longer is the lore, if they decided to write descriptions.
And your point seems to be that you made choices that are less favorable so you want the game changed to suit what works best for you.
Got it.
Why are you so opposed to my suggestion? Does the thought of my Redguard having a max magicka passive bother you that much?
I see what you did there. Avoid the meat and potatoes comment and attempt to flip it back at me.
I will include it here again.
And your point seems to be that you made choices that are less favorable so you want the game changed to suit what works best for you.
I say that because you knew the design coming in. You clearly spent time attempting to find the race that you found to make the most attractive female character. You chose to not consider racial bonuses when you make the character and now you want Zos to do a wholesale change of part of the foundation in the games design. Zos already gave you a means to save yourself from your own choices.
See, didn't say anything about how I feel about a redguard having max magika. It's not about that.
dodgehopper_ESO wrote: »Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »@TheShadowScoutTheShadowScout wrote: »Not in the elder scrolls universe!Still, it sucks that she is weaker due to her race, which honestly only should dictate her appearance.
Its a distinct part of the elder scrolls lore that some races are just better at some things then other races.
Nords are better at bring tough then Dunmer, Dunmer are better at fire then Argonians, Argonains are better at swimming then all... Bretons are better at magic then Redguards, Redguards re better at swordswinging then Orcs, Orcs are better at bring tough then Redguards. Altmer are better at magic then Bosmer, Bosmer are better at Arrows then Khajiit, Khajiit are better at being catty then everyone...
Live with it!
That being said...
...while I really would not support changing the -racial- passives contrary to elder scrolls lore, I have mentioned several times before there is one thing that could be done - adding cultural passives!
Like, not every breton is born in a castle and learns magic from childhood. What about those born in city homes, where their commoner parents have no money to pay for magic lessions, and thus they grow up working in the family business instead before they are sick of sewing clothes or whatnot and decide to go adventuring? Or the ones who grew up on a farm in the country, working the fields to support their parents in their youth?
So I would think, there could be an addition to the passives, with "culturel passives".
You might get, say, three choices for every race, with a mix of combat and non-combat advantages... one "nobleborn" for magica builds, gold gain and haggling with vendors; one "commonborn" for stamina builds, stealth and crafting and one "countryborn" for toughness, item drop and gathering perks.
Depending on the race those could be different designations... Dunmer would have Nobles, Commoners and Ashlanders, Orsimer could have Trinimac followers, Malacath followers and Wood Orcs; Bretons could have Nobles, Commoners and Countryfolk, Redguards could have Crowns, Forebears and Ash'aba, and so on...
That's what I'm suggesting, though. I wrote "ethnicities", "cultures" and "nationalities" in my thread.@Giles.floydub17_ESOGiles.floydub17_ESO wrote: »Lol. I've known healers and magika dps running with smooth fast clears of vMoL on Khajiits and bosmers. No issues.
We chose a game where race does bring passives that help. I find it humorous that someone chose a race because it was the prettiest so thinks the passives should come from another source.
On a more serious note, racial passives are racial affinities. It's semantics. Zos will not make this change. Think crown store race change token. Revenue.
And as an avid PvP player, my character does well in Cyrodiil. That does not change the fact that her stats are worse than they could be.
I find it humorous that you think the game will remain the way it is now forever. Systems are updated and features are implemented. The current racial passives are one racial affinity – singular – not plural. Learn the difference. I'm suggesting several affinities for the various builds a character can have.
Racial passives are statistics, meaning easy to implement. The only part that would take longer is the lore, if they decided to write descriptions.
And your point seems to be that you made choices that are less favorable so you want the game changed to suit what works best for you.
Got it.
Why are you so opposed to my suggestion? Does the thought of my Redguard having a max magicka passive bother you that much?
I see what you did there. Avoid the meat and potatoes comment and attempt to flip it back at me.
I will include it here again.
And your point seems to be that you made choices that are less favorable so you want the game changed to suit what works best for you.
I say that because you knew the design coming in. You clearly spent time attempting to find the race that you found to make the most attractive female character. You chose to not consider racial bonuses when you make the character and now you want Zos to do a wholesale change of part of the foundation in the games design. Zos already gave you a means to save yourself from your own choices.
See, didn't say anything about how I feel about a redguard having max magika. It's not about that.
To be fair here, I'd just like to point out that same races have fundamentally changed as well. My Argonian has gone through so many iterations and it has fundamentally changed his build 3 times. I recognize though that they needed to do something. I do not think it is reasonable for players to have to fundamentally change what their character build is, purely because they completely rewrite the game on us. Then again I am clever enough to have 12 characters of widely different builds so such changes don't annoy me over much: I always have a character I can switch to.
You have two problems first is the one that some races get an handicap up to 10%.Nelson_Rebel wrote: »You are just trying to create a bland no choices matter game, wether you like it or not these races ARE very different from each other. I don't expect a Dunmer to be as capable physically as a khajiit or a khajiit as powerful in magics as a High elf. It's part of their blood and the different Aedric and Daedric beings that are affecting them
Now if they REWROTE all that then sure have at it, but that is also when I leave the game. The races have different affinities and that is not a small lore fact to change, that is a FUNDAMENTAL part of the game. If you change that then I'm sorry it's not elder scrolls and you will turn this game into a boring numb Call of duty with magic online game
@ArchMikemEven though Tamriel is different from the real world, your race does not decide your fate. Let's promote racial diversity with racial affinities.
It's funny cause Tamriel has more Racial Diversity than the real world does. Orcs. Elves. Humanoid Reptiles. Humanoid Felines. There's even Humanoid Fox people living somewhere out there hidden. But I'm sure you mean Diversity in the playerbase, cause everyone is choosing the same Races for their stats right? I dunno about that really, a lot of people go against that because of their other preferences.
Your idea though has merit. I'd LOVE to have a Khajiit that gets a Max Magicka bonus, but instead I'm stuck with the same Crit Chance and Weapon Damage passives which are utterly useless on Magicka builds.
Almost every character with a magicka build is a High Elf, just because of how good it is. I want people to play what they want without being significantly weaker.
As a long term Argonian player I have always been annoyed by a race with crap passives, The argonian player base had to fight to get the same health bonus as a Nord (why or why did we have to fight to get an identical health bonus to another race) and we still have a terrible potion required passive.
Please can we have either equal racial passives or the ability to choose our racials.
Funny, I think worse whenever someone makes an unneccessary "ad Hominem" statement...I don't think you know what you're talking about.
And that is -exactly- what I did mean!And the analogy is wrong, redhead pale-skin already means they are not as tolerant to sunburns...
That would depend....BUT having parents of a certain race doesn't mean you can't have certain properties.
And here is where realism ends, because long ago the powers that be decided they would skip the question of "mixed race" in their elder scrolls universe by decreeing that any child is magically the race of its mother, and not a "hybrid". Just with some cosmetic features from the father.For example, you can be a breton who had some nord ancestors in his blood line and yes you can be tolerant to cold, if both your parents had those recessive genes and they happened to combine.
It's not ad hominem, it's a statement of fact and you demonstrated it once again.TheShadowScout wrote: »Funny, I think worse whenever someone makes an unneccessary "ad Hominem" statement...
And just because you're born something, doesn't mean you have all the characteristics you race has.TheShadowScout wrote: »
And that is -exactly- what I did mean!
The "redguard growing up among altmer" is the exact equivalent of "redhead growing up in africa" - just because you grow up somewhere, you won't nearly adapt as well to the environment as someone whose family had been living through the natural selection there for a thousand years, as evidenced by their -physical- characteristics...
Not right. Not africa-black skin maybe, but definitely you don't have to be redheaded like them. In general, if both parents are redheaded - the kid has only 25% chance to be redheaded as well.TheShadowScout wrote: »That would depend.
If you have two redheaded parents, you won't magically have africa-black skin, right?
So why should a child of two redguard parents suddenly have altmer magical affinity in their blood?
TheShadowScout wrote: »And here is where realism ends, because long ago the powers that be decided they would skip the question of "mixed race" in their elder scrolls universe by decreeing that any child is magically the race of its mother, and not a "hybrid". Just with some cosmetic features from the father.
Unless the races merge in ways to create a new race. (like Bretons)
TheShadowScout wrote: »
There might plausibly be breton/nord hybrids.
...IF they ever decide to make "Reachmen" their own ESO race (since they are just what you describe, a race of sort of bretons living right between bereton lands and skyrim... so a certain mingling would be quite reasomnable to assume)
But... there -should not- be bretons who get their pick of nord passives, or redguards who get their pick of altmer passives, as much as some min/maxxers would love to cheery-pick their passives. Not without throwing out the lore and annoying a lot of us lorelovers.
@hmsdragonflyhmsdragonfly wrote: »
ESO's lore is canon. Everything in there is green-lit by Bethesda.
There are only some minor plotholes, like Lusty Argonian Maid. It is expected as there are so many different people writing TES lore, inconsistency is inevitable. In general, there's no massive lore-breaking issue in ESO.
If you don't believe me, go to r/teslore and see for yourself. Real TES lore enthusiasts are fine with ESO's lore, yes, real TES lore enthusiasts do play ESO.
Firstly, let be clear that any lore in ESO is green-lit by Bethesda. So, if you disagree with something major, well it sucks because Bethesda says otherwise. Cyrodiil wasn't a jungle? Sorry, Bethesda agrees that the description in TES 3 was "an error in transcription" made by Heimskr. There's an official explanation in the game: http://elderscrolls.wikia.com/wiki/The_Heartland_of_Cyrodiil
You don't agree with that change? It sucks, but nothing you can do about it, Bethesda disagrees with you. They own the IP, they can rewrite the lore as they see fit, you cannot.
Secondly, as I said, minor plotholes, like Lusty Argonian Maid, are expected. It is expected as there are so many different people writing TES lore, inconsistency is inevitable.
Thirdly, r/teslore, there you go. Explore it. People there are mostly positive about ESO's lore.
But that's what we have already? Before Talos even did or "transform" anything. But then why would he say:The fertile farmlands of central Cyrodiil, around Lake Rumare and the Nibenay Valley, the region commonly known as "The Heartland," is temperate in climate, supporting the crops and livestock that feed all of central Tamriel.
Sorry, but I don't see how it makes any sense. If you remove jungle from here then what is it about? What did he transform into what if nothing changed?You have suffered for me to win this throne, and I see how you hate jungle. Let me show you the power of Talos Stormcrown, born of the North, where my breath is long winter. I breathe now, in royalty, and reshape this land which is mine. I do this for you, Red Legions, for I love you.
Is not an explanation. Say something like this - with no reference to studies and no studies showed - and see how all academia will laugh and point fingers at you.My studies indicate that the use of the phrase "endless jungle" to describe Cyrodiil appears to be an error in transcription.
And some more:It is the largest region of the continent, and most is endless jungle. Its center, the grassland of the Nibenay Valley, is enclosed by an equatorial rain forest and broken up by rivers. As one travels south along these rivers, the more subtropical it becomes, until finally the land gives way to the swamps of Argonia and the placid waters of the Topal Bay. The elevation rises gradually to the west and sharply to the north. Between its western coast and its central valley there are all manner of deciduous forest and mangroves, becoming sparser towards the ocean. The western coast is a wet-dry area, and from Rihad border to Anvil to the northernmost Valenwood villages forest fires are common in summer. There are a few major roads to the west, river paths to the north, and even a canopy tunnel to the Velothi Mountains, but most of Cyrodiil is a river-based society surrounded by jungle.
To the Colovians, the ancestor worship and esoteric customs of the East can often be bizarre. Akaviri dragon-motifs are found in all quarters, from the high minaret bridges of the Imperial City to the paper hako skiffs that villagers use to wing their dead down the rivers. Thousands of workers ply the rice fields after the floodings, or clear the foliage of the surrounding jungle in the alternate seasons.
hmsdragonfly wrote: »Imperial:
2) Healer? Not possible.
@hmsdragonfly
So I was reading your argument and see what you're trying to do - be a "tough guy" saying "suck it up, it is how it is" and think you're right because it already changed in game.
I would totally agree with you, but I have a question for you.... Can't you see that you're wrong and ZOS's change in cyrodiil is awkward and inconsistent? Look, I'll just quote the book you linked:But that's what we have already? Before Talos even did or "transform" anything. But then why would he say:The fertile farmlands of central Cyrodiil, around Lake Rumare and the Nibenay Valley, the region commonly known as "The Heartland," is temperate in climate, supporting the crops and livestock that feed all of central Tamriel.Sorry, but I don't see how it makes any sense. If you remove jungle from here then what is it about? What did he transform into what if nothing changed?You have suffered for me to win this throne, and I see how you hate jungle. Let me show you the power of Talos Stormcrown, born of the North, where my breath is long winter. I breathe now, in royalty, and reshape this land which is mine. I do this for you, Red Legions, for I love you.
And how about this? http://www.uesp.net/wiki/Lore:Pocket_Guide_to_the_Empire,_1st_Edition/Cyrodiil
It explicitly mentions jungle a few times - and not like talking about something in the past, but it's clear that an author describes how things are at the moment of writing this. So there WAS jungle.And some more:It is the largest region of the continent, and most is endless jungle. Its center, the grassland of the Nibenay Valley, is enclosed by an equatorial rain forest and broken up by rivers. As one travels south along these rivers, the more subtropical it becomes, until finally the land gives way to the swamps of Argonia and the placid waters of the Topal Bay. The elevation rises gradually to the west and sharply to the north. Between its western coast and its central valley there are all manner of deciduous forest and mangroves, becoming sparser towards the ocean. The western coast is a wet-dry area, and from Rihad border to Anvil to the northernmost Valenwood villages forest fires are common in summer. There are a few major roads to the west, river paths to the north, and even a canopy tunnel to the Velothi Mountains, but most of Cyrodiil is a river-based society surrounded by jungle.To the Colovians, the ancestor worship and esoteric customs of the East can often be bizarre. Akaviri dragon-motifs are found in all quarters, from the high minaret bridges of the Imperial City to the paper hako skiffs that villagers use to wing their dead down the rivers. Thousands of workers ply the rice fields after the floodings, or clear the foliage of the surrounding jungle in the alternate seasons.
So "The change is reasonable and there is a proper in-game explanation for it." is a false statement. The explanation is definitely not proper. It seriously makes no sense as is and it's pretty obvious that they were just trying to cover a fail. Or do you not see it? I mean, maybe I don't know something and am wrong. I am open to changing my mind. But right now it seems to me that you are incorrect and didn't know all the facts. IF the explanation was proper and IF it hadn't be for things I linked - I'd definitely agree with you.
Giles.floydub17_ESO wrote: »dodgehopper_ESO wrote: »Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »@TheShadowScoutTheShadowScout wrote: »Not in the elder scrolls universe!Still, it sucks that she is weaker due to her race, which honestly only should dictate her appearance.
Its a distinct part of the elder scrolls lore that some races are just better at some things then other races.
Nords are better at bring tough then Dunmer, Dunmer are better at fire then Argonians, Argonains are better at swimming then all... Bretons are better at magic then Redguards, Redguards re better at swordswinging then Orcs, Orcs are better at bring tough then Redguards. Altmer are better at magic then Bosmer, Bosmer are better at Arrows then Khajiit, Khajiit are better at being catty then everyone...
Live with it!
That being said...
...while I really would not support changing the -racial- passives contrary to elder scrolls lore, I have mentioned several times before there is one thing that could be done - adding cultural passives!
Like, not every breton is born in a castle and learns magic from childhood. What about those born in city homes, where their commoner parents have no money to pay for magic lessions, and thus they grow up working in the family business instead before they are sick of sewing clothes or whatnot and decide to go adventuring? Or the ones who grew up on a farm in the country, working the fields to support their parents in their youth?
So I would think, there could be an addition to the passives, with "culturel passives".
You might get, say, three choices for every race, with a mix of combat and non-combat advantages... one "nobleborn" for magica builds, gold gain and haggling with vendors; one "commonborn" for stamina builds, stealth and crafting and one "countryborn" for toughness, item drop and gathering perks.
Depending on the race those could be different designations... Dunmer would have Nobles, Commoners and Ashlanders, Orsimer could have Trinimac followers, Malacath followers and Wood Orcs; Bretons could have Nobles, Commoners and Countryfolk, Redguards could have Crowns, Forebears and Ash'aba, and so on...
That's what I'm suggesting, though. I wrote "ethnicities", "cultures" and "nationalities" in my thread.@Giles.floydub17_ESOGiles.floydub17_ESO wrote: »Lol. I've known healers and magika dps running with smooth fast clears of vMoL on Khajiits and bosmers. No issues.
We chose a game where race does bring passives that help. I find it humorous that someone chose a race because it was the prettiest so thinks the passives should come from another source.
On a more serious note, racial passives are racial affinities. It's semantics. Zos will not make this change. Think crown store race change token. Revenue.
And as an avid PvP player, my character does well in Cyrodiil. That does not change the fact that her stats are worse than they could be.
I find it humorous that you think the game will remain the way it is now forever. Systems are updated and features are implemented. The current racial passives are one racial affinity – singular – not plural. Learn the difference. I'm suggesting several affinities for the various builds a character can have.
Racial passives are statistics, meaning easy to implement. The only part that would take longer is the lore, if they decided to write descriptions.
And your point seems to be that you made choices that are less favorable so you want the game changed to suit what works best for you.
Got it.
Why are you so opposed to my suggestion? Does the thought of my Redguard having a max magicka passive bother you that much?
I see what you did there. Avoid the meat and potatoes comment and attempt to flip it back at me.
I will include it here again.
And your point seems to be that you made choices that are less favorable so you want the game changed to suit what works best for you.
I say that because you knew the design coming in. You clearly spent time attempting to find the race that you found to make the most attractive female character. You chose to not consider racial bonuses when you make the character and now you want Zos to do a wholesale change of part of the foundation in the games design. Zos already gave you a means to save yourself from your own choices.
See, didn't say anything about how I feel about a redguard having max magika. It's not about that.
To be fair here, I'd just like to point out that same races have fundamentally changed as well. My Argonian has gone through so many iterations and it has fundamentally changed his build 3 times. I recognize though that they needed to do something. I do not think it is reasonable for players to have to fundamentally change what their character build is, purely because they completely rewrite the game on us. Then again I am clever enough to have 12 characters of widely different builds so such changes don't annoy me over much: I always have a character I can switch to.
They have adjusted passives as anyone would expect. MMOs always make adjustments to everything, rarely wholesale changes flipping the system on it's head (yea, I know we have CP now and no vet ranks). They have adjusted skills, skill lines and passives. Consider that the initial release of the game had zero class skills with stamina passives and I think all ultimates scaled off of magika if I recall properly on that last point.
That is completely different than what OP is talking about and not even comparable to what you mention. All because he chose a race because he thought the female characters looked the most attractive.
See, the thing is that the explanation in Oblivion wasn't silly because it didn't contradict anything. He might as well have shouted it away. Or they could say that some climate change happened or whatever. No contradiction here, really.hmsdragonfly wrote: »
ZOS is not the first one who changed Cyrodiil's layout. Bethesda did it in Oblivion, they were like "screw it, let's just say Talos shouted the jungle away", we all know that explanation is silly, but since it enhances the gameplay and the change is reasonable, we don't really care. Well, some people do care, but oh well, we cannot please everyone.
Let be honest, the endless jungle thingy is silly and it cripples the gameplay, so, in reality, Bethesda realized that they made a mistake and they decided to rewrite that part of the lore. So, they gave us a silly explanation. Same with ZOS. ZOS's excuse is that "Phrastus of Elinhir, whom states that Cyrodiil never was a jungle and that the only reason it was recorded as such is because of an error in transcription by the classical author Heimskr, believing the original copied text translated to "extensive uplands. Phrastus' rival, Lady Cinnabar of Taneth, states that the landscape of Cyrodiil changes to the desires of the people who rule the land"
http://elderscrolls.wikia.com/wiki/Cyrodiil
So, according to Lady Cinnabar of Taneth and Phrastus of Elinhir, they never had been a jungle before E2. People might have started growing a jungle between 2E 582 and 3E, you know, "landscape of Cyrodiil changes to the desires of the people who rule the land", that's the jungle Talos "shouted away", so the explanation still makes sense.
So, that's not a mistake or "a fail". ZOS intentionally rewrote this particular part of the lore to enhance the gameplay, and the change is green lit by Bethesda. Yes, the explanation is as silly as the explanation Bethesda gave us in Oblivion ("Talos just shouted the jungle away, don't ask us why and how").
Generally true.And just because you're born something, doesn't mean you have all the characteristics you race has.
Yeah, yeah, I know. I DO know about dominant and recessive genes, thank you very much. It is taught in schools around here, you know...Not right. Not africa-black skin maybe, but definitely you don't have to be redheaded like them. In general, if both parents are redheaded - the kid has only 25% chance to be redheaded as well...
...because unlike the bretons, redguards never intermingled with elves!Now where is any argument from you why wouldn't a redguard have that magical affinity?
Funny, I keep thinking that is what YOU seem to be doing here... with your arguments to support the notion of how racial attributes should jump over to other races "just because they grew up there". You do know evolution for that takes a little time, right, no matter what the X-men movies say?...instead you project your own fantasies of how things should be. But they aren't based on anything. Why should things be your way?
Actually... that's not my sayings, but the elder scrolls lore.Second of all, you're (or rather - they are) contradicting yourself in this one. You're saying no "mixed races" yet admit that there are "bretons" who are a mixed race essentially.
Agreed. Sort of. And they made that decision a looooong time ago, and wrote it into the elder scroll lore...THE ONLY reason not to let us pick racial passives is the game mechanics. There's absolutely no other reason why we can't.
...I am the one saying the union of two caucasian parents would not produce a child with aftican pigmentation, you say otherwise, but I an the common sense denier???You are not a lorelover, you are a common-sense-denier.
And if you had actually -read- what I post instead of just decreing me, you would realize that I am NOT arguing against that. I mean......There races only gave you some starting bonuses, you could still have all stats equal in the end game and the race didn't matter except for looks. That's what we want, and why can't we have it?
...that IS pretty much what I am suggesting there, is it not?TheShadowScout wrote: »...Just so that, magica-affinity races would not be always the top, but just would reach that ceiling sooner. Say, get a 10% advantage, but only until they hit the ceiling, then it mecomes moot... and say, the ceiling would be at, for example, 40 points spent in magica, so altmer would only need to spend 36 and have those four points to spend elsewhere... while other races could reach the exact same power, but would have to make a little tradeoff elsewhere (possibly in a atat they are getting some racial bonus in)
...and that would be totally fine with me!dodgehopper_ESO wrote: »My suggestion to the devs as it has been a very long time, is that they make the racials a static number for every race. In this way it would not matter how much magic, stamina, etc you place on a character. An Altmer could reasonably be a stamina build and not face the same negatives as they do now while still advantaging an Altmer toward magic.
TheShadowScout wrote: »Generally true.And just because you're born something, doesn't mean you have all the characteristics you race has.
And that is in the game!
After all, just because your character is Altmer, doesn't mean you have to spend skill points in your magica passives, right?
There, doesn't being right make you happy now!Yeah, yeah, I know. I DO know about dominant and recessive genes, thank you very much. It is taught in schools around here, you know...Not right. Not africa-black skin maybe, but definitely you don't have to be redheaded like them. In general, if both parents are redheaded - the kid has only 25% chance to be redheaded as well...
But that was not the question, now was it?
The matter was, would a child of two redheaded parents be getting a genetic feature from a completely different racial group like african skin pigmentation, just because it was born in africa?
Yeah, some adaptation is possible (read back on my "cultural passives" suggestion) but not to the extent of african skin pigmentation, agreed? That would take many generations...
And you keep arguing it should be possible.
And so I say, not so, redheaded parents kid won't have african skin pigmentation.
Because, in the elder scrolls universe, "affinity for magic" is an elven trait, not a dominant or recessive human trait at all!
Let me make it more clearly... quick Elder scrolls universe history lession...
Dawn era:
Mer evolve on aldmeris, have magical affinity, maybe through connection to the aedra, maybe that's just their haughty myth.
Men evolve on Youkuda with some stamina affinity, and Atmora with toughness and some cold resistance.
- Merethic era:
Mer leave aldmeris, take over tamriel, split into different groups, these aldmer settle different regions and slowly start to adapt to them, one way or another - auridion (altmer) and high rock , hammerfell (sinmer), skyrim (falmer snow elves), valenwood (bosmer), cyrodil (ayleids), dwemer under the land (though actually they might have been here before all the others, noone really knows for sure), conquer the beastfolk in elsweyr and argonia, squabble with the dragons, split off religious splinter groups (chimer, orsimer - the latter with a pretty extensive genetic transformation thanks to daedric price involvement) and so on...
Later on, Men come there was well, from atmora (nedes), fight the mer, defeat them and build their own kingdoms in some cases (skyrim), are conquered and enslaved by mer in others (high rock).
- 1st Era:
Dragons are gone now, mortals rule... and fight each other. Direnni elves interbreed with their nede slaves, chimer and dwemer fight each other and the nedes who are slowly turning into the nords of today... eventually Alessian rebellions sweep through cyrodil as nedic slaves overthrow their ayleid masters (and start their journey on becoming imperials), only the direnni withstand them, but eventually also get absorbed into the bretons, dwemer vanish and chimer are cursed into dunmer (again, daedric intervention), and youkudans land in hammerfell, kill the sinmer and everything else with their curved swords and take the land for their own.
Lots of fighting, changing borders, alliances made and broken, et cetera.
The point is... there isn't even a common origin for redguards and altmer! And they never intermingled on a major scale either. So why would the altmer magica affinity gene be in the redguard genepool???...because unlike the bretons, redguards never intermingled with elves!Now where is any argument from you why wouldn't a redguard have that magical affinity?
They killed them instead!
If that so hard to understand?Funny, I keep thinking that is what YOU seem to be doing here... with your arguments to support the notion of how racial attributes should jump over to other races "just because they grew up there". You do know evolution for that takes a little time, right, no matter what the X-men movies say?...instead you project your own fantasies of how things should be. But they aren't based on anything. Why should things be your way?Actually... that's not my sayings, but the elder scrolls lore.Second of all, you're (or rather - they are) contradicting yourself in this one. You're saying no "mixed races" yet admit that there are "bretons" who are a mixed race essentially.
And yeah, I expect they only added that "child is race of the mother" part so they wouldn't be bothered by people asking for "hybrids" - or at least that is the most likely explenation.
And agreed, they sort of contrtadict themselves on the bretons. Bosmer are also supposed to have some mannish blood IIRC (possibly deer as well for all we know). Probably they would make up some fluff about how such intermingling was possible back in that era, or how the direnni did it as experiment... or how it takes ages of intermingling before any such effect shows, and more before they breed true, which is my personal choice for fluff explenation...
But that contradiction is not mine, I am just working with what I have...Agreed. Sort of. And they made that decision a looooong time ago, and wrote it into the elder scroll lore...THE ONLY reason not to let us pick racial passives is the game mechanics. There's absolutely no other reason why we can't.
...
And now people say "change the lore becuase we want to min/max everything" and build arguments to support their point.
And some say "Nay! Don't feed the min/maxxers!" and build counterarguments.
So? What else is new?...I am the one saying the union of two caucasian parents would not produce a child with aftican pigmentation, you say otherwise, but I an the common sense denier???You are not a lorelover, you are a common-sense-denier.
...
Yeah, suuuuure.And if you had actually -read- what I post instead of just decreing me, you would realize that I am NOT arguing against that. I mean......There races only gave you some starting bonuses, you could still have all stats equal in the end game and the race didn't matter except for looks. That's what we want, and why can't we have it?...that IS pretty much what I am suggesting there, is it not?TheShadowScout wrote: »...Just so that, magica-affinity races would not be always the top, but just would reach that ceiling sooner. Say, get a 10% advantage, but only until they hit the ceiling, then it mecomes moot... and say, the ceiling would be at, for example, 40 points spent in magica, so altmer would only need to spend 36 and have those four points to spend elsewhere... while other races could reach the exact same power, but would have to make a little tradeoff elsewhere (possibly in a atat they are getting some racial bonus in)
I liked that in older TES games. I'd love to have it in ESO.
...
Well, as far as stats go anyways, you may remember that the different races -also- had different resistances... maybe not in the earliest games, but they did later on, and all that ought to be preserved ans its part of what made the elder scrolls so nifty in my eyes... but we are talking stats here, and there I really am not set on the current mess. (after all, among my alts I have dunmer stamblades, argonian DKs, nord sorcerors... not exactly the super-effective way to play, yes?)...and that would be totally fine with me!dodgehopper_ESO wrote: »My suggestion to the devs as it has been a very long time, is that they make the racials a static number for every race. In this way it would not matter how much magic, stamina, etc you place on a character. An Altmer could reasonably be a stamina build and not face the same negatives as they do now while still advantaging an Altmer toward magic.
Lessen the impact so it matters less in the end!
It would also have the advantage of giving people a bit of a boost at the start, which is always nifty for newbies, right?
If you look at the map in Oblvion, its stretches from Skyrim border to southern Elsweyr , southern part is tropical. northern part is cold as it has to be, you could not have tropical jungle up to the north. Yes they could have more tropical vegetation up to imperial city.hmsdragonfly wrote: »@hmsdragonfly
So I was reading your argument and see what you're trying to do - be a "tough guy" saying "suck it up, it is how it is" and think you're right because it already changed in game.
I would totally agree with you, but I have a question for you.... Can't you see that you're wrong and ZOS's change in cyrodiil is awkward and inconsistent? Look, I'll just quote the book you linked:But that's what we have already? Before Talos even did or "transform" anything. But then why would he say:The fertile farmlands of central Cyrodiil, around Lake Rumare and the Nibenay Valley, the region commonly known as "The Heartland," is temperate in climate, supporting the crops and livestock that feed all of central Tamriel.Sorry, but I don't see how it makes any sense. If you remove jungle from here then what is it about? What did he transform into what if nothing changed?You have suffered for me to win this throne, and I see how you hate jungle. Let me show you the power of Talos Stormcrown, born of the North, where my breath is long winter. I breathe now, in royalty, and reshape this land which is mine. I do this for you, Red Legions, for I love you.
And how about this? http://www.uesp.net/wiki/Lore:Pocket_Guide_to_the_Empire,_1st_Edition/Cyrodiil
It explicitly mentions jungle a few times - and not like talking about something in the past, but it's clear that an author describes how things are at the moment of writing this. So there WAS jungle.And some more:It is the largest region of the continent, and most is endless jungle. Its center, the grassland of the Nibenay Valley, is enclosed by an equatorial rain forest and broken up by rivers. As one travels south along these rivers, the more subtropical it becomes, until finally the land gives way to the swamps of Argonia and the placid waters of the Topal Bay. The elevation rises gradually to the west and sharply to the north. Between its western coast and its central valley there are all manner of deciduous forest and mangroves, becoming sparser towards the ocean. The western coast is a wet-dry area, and from Rihad border to Anvil to the northernmost Valenwood villages forest fires are common in summer. There are a few major roads to the west, river paths to the north, and even a canopy tunnel to the Velothi Mountains, but most of Cyrodiil is a river-based society surrounded by jungle.To the Colovians, the ancestor worship and esoteric customs of the East can often be bizarre. Akaviri dragon-motifs are found in all quarters, from the high minaret bridges of the Imperial City to the paper hako skiffs that villagers use to wing their dead down the rivers. Thousands of workers ply the rice fields after the floodings, or clear the foliage of the surrounding jungle in the alternate seasons.
So "The change is reasonable and there is a proper in-game explanation for it." is a false statement. The explanation is definitely not proper. It seriously makes no sense as is and it's pretty obvious that they were just trying to cover a fail. Or do you not see it? I mean, maybe I don't know something and am wrong. I am open to changing my mind. But right now it seems to me that you are incorrect and didn't know all the facts. IF the explanation was proper and IF it hadn't be for things I linked - I'd definitely agree with you.
ZOS is not the first one who changed Cyrodiil's layout. Bethesda did it in Oblivion, they were like "screw it, let's just say Talos shouted the jungle away", we all know that explanation is silly, but since it enhances the gameplay and the change is reasonable, we don't really care. Well, some people do care, but oh well, we cannot please everyone.
Let be honest, the endless jungle thingy is silly and it cripples the gameplay, so, in reality, Bethesda realized that they made a mistake and they decided to rewrite that part of the lore. So, they gave us a silly explanation. Same with ZOS. ZOS's excuse is that "Phrastus of Elinhir, whom states that Cyrodiil never was a jungle and that the only reason it was recorded as such is because of an error in transcription by the classical author Heimskr, believing the original copied text translated to "extensive uplands. Phrastus' rival, Lady Cinnabar of Taneth, states that the landscape of Cyrodiil changes to the desires of the people who rule the land"
http://elderscrolls.wikia.com/wiki/Cyrodiil
So, according to Lady Cinnabar of Taneth and Phrastus of Elinhir, they never had been a jungle before E2. People might have started growing a jungle between 2E 582 and 3E, you know, "landscape of Cyrodiil changes to the desires of the people who rule the land", that's the jungle Talos "shouted away", so the explanation still makes sense.
So, that's not a mistake or "a fail". ZOS intentionally rewrote this particular part of the lore to enhance the gameplay, and the change is green lit by Bethesda. Yes, the explanation is as silly as the explanation Bethesda gave us in Oblivion ("Talos just shouted the jungle away, don't ask us why and how").
An flat bonus its very nice in the start and still give you say 500 magic more at the end. Might add learning some skills faster, an Altmer level destro staff faster Orc level two hand fast , totally in line with earlier games. Add fun stuff like argonians swim faster and khajiit is better at picking pockets.TheShadowScout wrote: »And if you had actually -read- what I post instead of just decreing me, you would realize that I am NOT arguing against that. I mean......There races only gave you some starting bonuses, you could still have all stats equal in the end game and the race didn't matter except for looks. That's what we want, and why can't we have it?...that IS pretty much what I am suggesting there, is it not?TheShadowScout wrote: »...Just so that, magica-affinity races would not be always the top, but just would reach that ceiling sooner. Say, get a 10% advantage, but only until they hit the ceiling, then it mecomes moot... and say, the ceiling would be at, for example, 40 points spent in magica, so altmer would only need to spend 36 and have those four points to spend elsewhere... while other races could reach the exact same power, but would have to make a little tradeoff elsewhere (possibly in a atat they are getting some racial bonus in)
I liked that in older TES games. I'd love to have it in ESO.
...
Well, as far as stats go anyways, you may remember that the different races -also- had different resistances... maybe not in the earliest games, but they did later on, and all that ought to be preserved ans its part of what made the elder scrolls so nifty in my eyes... but we are talking stats here, and there I really am not set on the current mess. (after all, among my alts I have dunmer stamblades, argonian DKs, nord sorcerors... not exactly the super-effective way to play, yes?)...and that would be totally fine with me!dodgehopper_ESO wrote: »My suggestion to the devs as it has been a very long time, is that they make the racials a static number for every race. In this way it would not matter how much magic, stamina, etc you place on a character. An Altmer could reasonably be a stamina build and not face the same negatives as they do now while still advantaging an Altmer toward magic.
Lessen the impact so it matters less in the end!
It would also have the advantage of giving people a bit of a boost at the start, which is always nifty for newbies, right?
Not so much anymore, because I"m always right or if I'm not 100% sure in my knowledge, I don't make a statement. But yes, it's pretty good to be reminded.TheShadowScout wrote: »Generally true.
And that is in the game!
After all, just because your character is Altmer, doesn't mean you have to spend skill points in your magica passives, right?
There, doesn't being right make you happy now!
You can't blame people for thinking you don't, because of how you're saying what you're saying. Like below.TheShadowScout wrote: »Yeah, yeah, I know. I DO know about dominant and recessive genes, thank you very much. It is taught in schools around here, you know...
But that was not the question, now was it?
JUST because he was born there? No. Can two white parents have a darkskinned child? Yes.TheShadowScout wrote: »The matter was, would a child of two redheaded parents be getting a genetic feature from a completely different racial group like african skin pigmentation, just because it was born in africa?
Thank god we don't care about pigmentation and care about stamina, magicka and other passives. And it very well can be possible for two stamina parents to have a magicka child, why not.TheShadowScout wrote: »Yeah, some adaptation is possible (read back on my "cultural passives" suggestion) but not to the extent of african skin pigmentation, agreed? That would take many generations...
Because IT IS possible. See? That's why don't be surprised that it's not clear that you know genetics. I probably heard about it, but that's it.TheShadowScout wrote: »And you keep arguing it should be possible.
And so I say, not so, redheaded parents kid won't have african skin pigmentation.
Said who? Elves and humans are races, not different biological species. And Bretons and Imperials (yes, Imperials. See skyrim) have affinity for magic even though they are humans/Men. And Wood elves and Orsimer have no affinity to magic, even though they are Mer. Then there are Argonians in Morrowind, too, who aren't mer. Not touching older pre-3D TES.TheShadowScout wrote: »Because, in the elder scrolls universe, "affinity for magic" is an elven trait, not a dominant or recessive human trait at all!
TheShadowScout wrote: »Let me make it more clearly... quick Elder scrolls universe history lession...
Dawn era:
Mer evolve on aldmeris, have magical affinity, maybe through connection to the aedra, maybe that's just their haughty myth.
Men evolve on Youkuda with some stamina affinity, and Atmora with toughness and some cold resistance.
- Merethic era:
Mer leave aldmeris, take over tamriel, split into different groups, these aldmer settle different regions and slowly start to adapt to them, one way or another - auridion (altmer) and high rock , hammerfell (sinmer), skyrim (falmer snow elves), valenwood (bosmer), cyrodil (ayleids), dwemer under the land (though actually they might have been here before all the others, noone really knows for sure), conquer the beastfolk in elsweyr and argonia, squabble with the dragons, split off religious splinter groups (chimer, orsimer - the latter with a pretty extensive genetic transformation thanks to daedric price involvement) and so on...
Later on, Men come there was well, from atmora (nedes), fight the mer, defeat them and build their own kingdoms in some cases (skyrim), are conquered and enslaved by mer in others (high rock).
- 1st Era:
Dragons are gone now, mortals rule... and fight each other. Direnni elves interbreed with their nede slaves, chimer and dwemer fight each other and the nedes who are slowly turning into the nords of today... eventually Alessian rebellions sweep through cyrodil as nedic slaves overthrow their ayleid masters (and start their journey on becoming imperials), only the direnni withstand them, but eventually also get absorbed into the bretons, dwemer vanish and chimer are cursed into dunmer (again, daedric intervention), and youkudans land in hammerfell, kill the sinmer and everything else with their curved swords and take the land for their own.
Lots of fighting, changing borders, alliances made and broken, et cetera.
The point is... there isn't even a common origin for redguards and altmer! And they never intermingled on a major scale either. So why would the altmer magica affinity gene be in the redguard genepool???
Yes it is. Because elves never intermingled with anyone in valenwood, yet we have bosmer who have absolutely no magicka affinity but stamina affinity instead. And according to you can bosmer have magicka passives? You know, because they are elves so definitely carry those genes, right? But we do see that all of them somehow have stamina genes now. So what does it tell us? That stamina gene is dominant and magicka gene is recessive? Or maybe vice versa, doesn't matter, but there definitely are options.Therefore, it shouldn't surprise you if races that aren't known for their magicka affinity will have individuals with those characteristics. Like bosmer. There is no reason they can't have them.TheShadowScout wrote: »...because unlike the bretons, redguards never intermingled with elves!
They killed them instead!
If that so hard to understand?
No you can't keep thinking anything, because it's my first comment.TheShadowScout wrote: »Funny, I keep thinking that is what YOU seem to be doing here... with your arguments to support the notion of how racial attributes should jump over to other races "just because they grew up there". You do know evolution for that takes a little time, right, no matter what the X-men movies say?
TheShadowScout wrote: »Actually... that's not my sayings, but the elder scrolls lore.
And yeah, I expect they only added that "child is race of the mother" part so they wouldn't be bothered by people asking for "hybrids" - or at least that is the most likely explenation.
And agreed, they sort of contrtadict themselves on the bretons. Bosmer are also supposed to have some mannish blood IIRC (possibly deer as well for all we know). Probably they would make up some fluff about how such intermingling was possible back in that era, or how the direnni did it as experiment... or how it takes ages of intermingling before any such effect shows, and more before they breed true, which is my personal choice for fluff explenation...
But that contradiction is not mine, I am just working with what I have...
TheShadowScout wrote: »Agreed. Sort of. And they made that decision a looooong time ago, and wrote it into the elder scroll lore...
...
And now people say "change the lore becuase we want to min/max everything" and build arguments to support their point.
And some say "Nay! Don't feed the min/maxxers!" and build counterarguments.
So? What else is new?
Yes sure. That's exactly why. You don't science at all, I see. Yes two caucasian parents would produce a child with african pigmentation and vice versa. It is possible. You keep denying science.TheShadowScout wrote: »...I am the one saying the union of two caucasian parents would not produce a child with aftican pigmentation, you say otherwise, but I an the common sense denier???
...
Yeah, suuuuure.
I point out that you have no idea what you're talking about when you bring redheaded parents and african pigmented children. I happen to science more than you and I hate when people bring up their pseudo-knowledge and use a few terms here and there just so their argument seems stronger.TheShadowScout wrote: »And if you had actually -read- what I post instead of just decreing me, you would realize that I am NOT arguing against that. I mean...
TheShadowScout wrote: »...Just so that, magica-affinity races would not be always the top, but just would reach that ceiling sooner. Say, get a 10% advantage, but only until they hit the ceiling, then it mecomes moot... and say, the ceiling would be at, for example, 40 points spent in magica, so altmer would only need to spend 36 and have those four points to spend elsewhere... while other races could reach the exact same power, but would have to make a little tradeoff elsewhere (possibly in a atat they are getting some racial bonus in)
...that IS pretty much what I am suggesting there, is it not?
I liked that in older TES games. I'd love to have it in ESO.
TheShadowScout wrote: »Well, as far as stats go anyways, you may remember that the different races -also- had different resistances... maybe not in the earliest games, but they did later on, and all that ought to be preserved ans its part of what made the elder scrolls so nifty in my eyes... but we are talking stats here, and there I really am not set on the current mess. (after all, among my alts I have dunmer stamblades, argonian DKs, nord sorcerors... not exactly the super-effective way to play, yes?)
See, the thing is that the explanation in Oblivion wasn't silly because it didn't contradict anything. He might as well have shouted it away. Or they could say that some climate change happened or whatever. No contradiction here, really.hmsdragonfly wrote: »
ZOS is not the first one who changed Cyrodiil's layout. Bethesda did it in Oblivion, they were like "screw it, let's just say Talos shouted the jungle away", we all know that explanation is silly, but since it enhances the gameplay and the change is reasonable, we don't really care. Well, some people do care, but oh well, we cannot please everyone.
Let be honest, the endless jungle thingy is silly and it cripples the gameplay, so, in reality, Bethesda realized that they made a mistake and they decided to rewrite that part of the lore. So, they gave us a silly explanation. Same with ZOS. ZOS's excuse is that "Phrastus of Elinhir, whom states that Cyrodiil never was a jungle and that the only reason it was recorded as such is because of an error in transcription by the classical author Heimskr, believing the original copied text translated to "extensive uplands. Phrastus' rival, Lady Cinnabar of Taneth, states that the landscape of Cyrodiil changes to the desires of the people who rule the land"
http://elderscrolls.wikia.com/wiki/Cyrodiil
So, according to Lady Cinnabar of Taneth and Phrastus of Elinhir, they never had been a jungle before E2. People might have started growing a jungle between 2E 582 and 3E, you know, "landscape of Cyrodiil changes to the desires of the people who rule the land", that's the jungle Talos "shouted away", so the explanation still makes sense.
So, that's not a mistake or "a fail". ZOS intentionally rewrote this particular part of the lore to enhance the gameplay, and the change is green lit by Bethesda. Yes, the explanation is as silly as the explanation Bethesda gave us in Oblivion ("Talos just shouted the jungle away, don't ask us why and how").
But the 2nd paragraph of yours seems silly. Why would people grow jungle? Who even does that at all? But not even that. The jungle did stay in the book when it was published for the use at that time. Which means, obviously, that at the moment of publishing there was a jungle. And the first time it was mentioned in a guide written by cinnabar. And once again - it was written in present time. Read the text I quoted. Prior to ESO she wasn't translating anything. She was describing things the way they were. She wrote the book, the translation thing is just an attempt to cover up the fail, and quite a pathetic one, too.
Obviously they rewrote and bethesda was ok with that. It doesn't mean it's not a fail, because they couldn't give a good explanation. So it is a fail. It's just not a mistake lol.