PlaceboSoul wrote: »R/teslore is where I got that thread i quoted from.
Who major lore breaks is it? Argonians laying eggs was not clear before ESO as I know.PlaceboSoul wrote: »hmsdragonfly wrote: »PlaceboSoul wrote: »hmsdragonfly wrote: »PlaceboSoul wrote: »TheShadowScout wrote: »Not so.No one said anything about physical features. However, a Redguard that is raised in a culture where magic is the norm will have an affinity for it. The racial affinities would be tailored to the race with lore in mind.
Becuase the "affinity for magic" IS a physical feature in the elder scrolls lore - namely tied to elf blood. Altmer have it, Bretons have it through their interbreeding with the Direnni, Dunmer have it though somewhat skewed through their past... changes... Bosmer don't have it, because they kinda grew away from magic. And had some interbreeding going on themselves (one reason why the veiled heritage hates them - for "diluting mer blood")
Same for most of the other "classic" things, like Nord cold resistance (duh, live a couple centuries in frozen skyrim and you'll adapt... but it takes a couple centuries, not just "oh, I grew up there..."), or dunmer fire resistance...
And of course the purely physical stuff, like argonian gills and webbing or khajiit claws and cat-eyes (not that half of those make any impact in ESO, but... Lore!)
That is why the "racial affinities" can not be "tailored" and stay within the lore...
Only if they were to -ADD- another set of "cultural" passives, then we could have the choice you are looking for!
And I am ALL for adding those! (well, duh, I keep making the suggestion, here and in other threads) More character background would be nifty! And then redguard mages could grab a "cultural background" that would help them a bit in their mage-ing...
No, you should!TX12001rwb17_ESO wrote: »You should really learn 2 Lore, The only reason Altmer are better with magic is because their culture is more directed towards magic study where as the Nords culture isnt, This doesn't mean a Nord can't use magic if he is brought up in a magic using society. The fact is Shadidor is a Nord and is probably a more powerful mage then Vanus Galerion who really seems to be all talk and no action.
The altmer have a racial advantage, always had. I believe the usual description goes something like:...and a word like "gifted" usually denotes inneate ability, and not just training, right?The Altmer are the most strongly gifted in the arcane arts of all the races...
Oh, and another, the term for their magical advantage elsewhere in the TES series was "Highborn"... again, denoting an inborn advantage and not just some cultural training thing as some may wish to believe...
Sure, it doesn't mean other races cannot learn magic. And with enough dedication, become as good as any altmer. There are wizards around from all corners of Tamriel after all. Even nords, though that is something of an rare case, considering the general nord view on magic...
But again, an altmer will have a little leg up on the way to master mage. As will a breton, or dunmer (at least when it comes to destruction magic - the dunmer traditionally have had little advantage in other magics as i recall). While other races have other advantages no amout of training can gain.
What I would like to see in that regard was some ceiling to the magica power. Softcaps. Diminishing results. Whatever. Just so that, magica-affinity races would not be always the top, but just would reach that ceiling sooner. Say, get a 10% advantage, but only until they hit the ceiling, then it mecomes moot... and say, the ceiling would be at, for example, 40 points spent in magica, so altmer would only need to spend 36 and have those four points to spend elsewhere... while other races could reach the exact same power, but would have to make a little tradeoff elsewhere (possibly in a atat they are getting some racial bonus in)
But hey... that's me, I never liked the current system that rewards people who dump all their stat points into one resource...
I really do agree with the majority of your argument, the only thing is, the lore line has been savagely obliterated by ZOS already. So I guess it comes down to where we draw the new line in the sand for eso, because historical lore already got savagely ***. If ZOS was keeping tight to the lore all along, I would be more outraged at ideas to alter certain details, but as it stands, they've stomped so much of the other lore, what's one more aspect.
Personally, I'd like to see eso stick 100% to the lore. But to make that happen, there would need to be a massive rewrite, and ZOS isn't going to do that, they have already told Bethesda fairly plain, they did what they wanted, they aren't changing it, deal with it. So really, we are already dealing in a new "alternate universe" anyway.
But yeah, I mourn the lore in eso almost every time I play it.
ESO's lore is canon. Everything in there is green-lit by Bethesda.
There are only some minor plotholes, like Lusty Argonian Maid. It is expected as there are so many different people writing TES lore, inconsistency is inevitable. In general, there's no massive lore-breaking issue in ESO.
If you don't believe me, go to r/teslore and see for yourself. Real TES lore enthusiasts are fine with ESO's lore, yes, real TES lore enthusiasts do play ESO.
So much wrong in what you said. I AM a real TES enthusiast, my first game was THE first game, Arena. Yes you are correct the eso lore is canon, but it was forced by ZOS. Look it up. Eso changed tons of the original lore, something a, "real TES lore enthusiast" would know.
Firstly, let be clear that any lore in ESO is green-lit by Bethesda. So, if you disagree with something major, well it sucks because Bethesda says otherwise. Cyrodiil wasn't a jungle? Sorry, Bethesda agrees that the description in TES 3 was "an error in transcription" made by Heimskr. There's an official explanation in the game: http://elderscrolls.wikia.com/wiki/The_Heartland_of_Cyrodiil
You don't agree with that change? It sucks, but nothing you can do about it, Bethesda disagrees with you. They own the IP, they can rewrite the lore as they see fit, you cannot.
Secondly, as I said, minor plotholes, like Lusty Argonian Maid, are expected. It is expected as there are so many different people writing TES lore, inconsistency is inevitable.
Thirdly, r/teslore, there you go. Explore it. People there are mostly positive about ESO's lore.
Just because you read it on Reddit doesn't make you an authority. Like I said, you are right that eso lore is canon NOW, but it wasn't at first, and it didn't go over well at all with a lot of people. I didn't get my lore knowledge from Reddit, or any other website, I learned it playing every single game for hundred or more hours. Arena, Daggerfall, Morrowind, Oblivion, and then Skyrim. Most people posting on a lot of sites nowadays started playing the series with morrowind.
But honestly, where you get your lore knowledge from doesn't matter, my point is, the lore was changed a LOT. Talk to some players that started when eso first released, the arguments over lore were huge, because a lot was modified to fit ZOS's vision of the lore.
I know that it's all green lit by Bethesda NOW, it wasn't at first. ZOS has a ton of power with Bethesda and a lot of the lore changes were strong armed into place, in much of it Bethesda didn't have a lot of choice, ZOS had control. A ton of players loyal to the lore were extremely upset by the changes made to it in eso.
I'm not going to argue with you, you can look it up and see all I'm saying is true. There were a lot more changes than minor plotholes as you said. Maybe that's what they are saying on Reddit, but a lot more changed than the lusty argonian maid.
PlaceboSoul wrote: »I am truly done though, you are arguing just to argue and its tiresome. I mean honestly, if you acknowledge what I was saying was correct then why the f are you shifting things and trying to win a nonexistent argument.
Attacking me for various parts of my defence to your initial attack, when you know what I said to be true? Wtf
Just stop. You're not even arguing about my point anymore, and you are the type of person who thinks they are right no matter what evidence is put before you, which I've done, and you still argue. You even direct me to the very thread I quoted from. Twice.
My initial point was only that the lore has been changed already, so it wouldn't be a big deal to change it more. That's just fact. The only part that was my opinion, is in what you just quoted, I would love to see eso stick to the original lore 100%, but since it's already been changed, that point is moot
The bold is my only opinion on the matter, the rest is fact, that you yourself have already conceded. If you notice as well, what I said in bold, my opinion, is in line with what you want as well.
So for tamriel's sake, just stop arguing. You are awesome and all knowing. There, happy?
PlaceboSoul wrote: »Yes, and as I said, I AGREE WITH WHAT YOU ARE SAYING ABOUT LORE NOW. That thread you are directing me to is from 2017. If that is as far back as you are looking, you don't get the whole picture. The whole lore controversy happened in 2014, three years ago.
I have already said, it's true Bethesda has ruled eso lore as canon. I know, but it has nothing to do with what I said.
The lore was changed, it's retcon. That's all I'm saying, and you keep on saying it's canon, I don't care if it's canon, that doesn't change the fact that it WAS CHANGED.
Why are you so opposed to my suggestion? Does the thought of my Redguard having a max magicka passive bother you that much?
@TheShadowScoutTheShadowScout wrote: »...and that Breton growing up in black marsh suddenly has gills and webbed toes? Or the Khajiit growing up as dunmer slave in Deshaan suddenly is fire-resistant? Or that dunmer in Greenshade grows claws? (well, he IS trying...Lore explanation an Orc growing up at summerset isles with mage parents get the high elf racial...)
Nope!
The fluff behind the racial passives is NOT upbringing, but either physical attributes, or centuries upon centuries of natural selection.
You don't change that sort of thing by just "growing up among -insert race/culture-"
And thus, all of us lorelovers would -hate- it, and have been vocal about that from the first time some gamer suggested it.
And that is why I keep proposing an -additional- set of passives to reflect the "nurture" part of a characters background...
Again, allow me to quote a sentence from a previous post.There could be three affinities for every race, all different from each other, but similar in that they focus on one resource.
No one said anything about physical features. However, a Redguard that is raised in a culture where magic is the norm will have an affinity for it. The racial affinities would be tailored to the race with lore in mind.
An magic bonus to Altmer is standard. None races should have health or stamina bonuses as its an new invention.
Morrowind had an percentage increase in magic, Oblivion and Skyrim it was an flat bonus who was most useful in the start.
As your magic increases and you get better gear the fixed bonus become less and less important.
Had ESO had an fixed bonus for health, stamina and magic say 3-400 this had not been an issue.
Had ESO endgame been like Morrowind it had not been an issue, however soloing VMoL with an good build had been a bit stupid, why can we also not have other morrowind features like unlimited potion stacking to take the weakest exploit?
@TheShadowScoutTheShadowScout wrote: »...and that Breton growing up in black marsh suddenly has gills and webbed toes? Or the Khajiit growing up as dunmer slave in Deshaan suddenly is fire-resistant? Or that dunmer in Greenshade grows claws? (well, he IS trying...Lore explanation an Orc growing up at summerset isles with mage parents get the high elf racial...)
Nope!
The fluff behind the racial passives is NOT upbringing, but either physical attributes, or centuries upon centuries of natural selection.
You don't change that sort of thing by just "growing up among -insert race/culture-"
And thus, all of us lorelovers would -hate- it, and have been vocal about that from the first time some gamer suggested it.
And that is why I keep proposing an -additional- set of passives to reflect the "nurture" part of a characters background...
Again, allow me to quote a sentence from a previous post.There could be three affinities for every race, all different from each other, but similar in that they focus on one resource.
No one said anything about physical features. However, a Redguard that is raised in a culture where magic is the norm will have an affinity for it. The racial affinities would be tailored to the race with lore in mind.
I agree, most would have an affinity to the culture they are brought up in, but affinity is not "good at" it's "I like this".
Affinities have nothing to do with it, these are racial passives/"skills", what I would call genetics. Genes play a big role in what you are able to do naturally (bother physical and mental) in the real world, this holds true for TES lore aswell. And is still separated by race (although the gap in difference in genetic potential, gets smaller and smaller as time goes on).
With that said, I like how the racial passives work now, but wouldn't object to your proposals, if they got implemented.
PlaceboSoul wrote: »hmsdragonfly wrote: »PlaceboSoul wrote: »TheShadowScout wrote: »Not so.No one said anything about physical features. However, a Redguard that is raised in a culture where magic is the norm will have an affinity for it. The racial affinities would be tailored to the race with lore in mind.
Becuase the "affinity for magic" IS a physical feature in the elder scrolls lore - namely tied to elf blood. Altmer have it, Bretons have it through their interbreeding with the Direnni, Dunmer have it though somewhat skewed through their past... changes... Bosmer don't have it, because they kinda grew away from magic. And had some interbreeding going on themselves (one reason why the veiled heritage hates them - for "diluting mer blood")
Same for most of the other "classic" things, like Nord cold resistance (duh, live a couple centuries in frozen skyrim and you'll adapt... but it takes a couple centuries, not just "oh, I grew up there..."), or dunmer fire resistance...
And of course the purely physical stuff, like argonian gills and webbing or khajiit claws and cat-eyes (not that half of those make any impact in ESO, but... Lore!)
That is why the "racial affinities" can not be "tailored" and stay within the lore...
Only if they were to -ADD- another set of "cultural" passives, then we could have the choice you are looking for!
And I am ALL for adding those! (well, duh, I keep making the suggestion, here and in other threads) More character background would be nifty! And then redguard mages could grab a "cultural background" that would help them a bit in their mage-ing...
No, you should!TX12001rwb17_ESO wrote: »You should really learn 2 Lore, The only reason Altmer are better with magic is because their culture is more directed towards magic study where as the Nords culture isnt, This doesn't mean a Nord can't use magic if he is brought up in a magic using society. The fact is Shadidor is a Nord and is probably a more powerful mage then Vanus Galerion who really seems to be all talk and no action.
The altmer have a racial advantage, always had. I believe the usual description goes something like:...and a word like "gifted" usually denotes inneate ability, and not just training, right?The Altmer are the most strongly gifted in the arcane arts of all the races...
Oh, and another, the term for their magical advantage elsewhere in the TES series was "Highborn"... again, denoting an inborn advantage and not just some cultural training thing as some may wish to believe...
Sure, it doesn't mean other races cannot learn magic. And with enough dedication, become as good as any altmer. There are wizards around from all corners of Tamriel after all. Even nords, though that is something of an rare case, considering the general nord view on magic...
But again, an altmer will have a little leg up on the way to master mage. As will a breton, or dunmer (at least when it comes to destruction magic - the dunmer traditionally have had little advantage in other magics as i recall). While other races have other advantages no amout of training can gain.
What I would like to see in that regard was some ceiling to the magica power. Softcaps. Diminishing results. Whatever. Just so that, magica-affinity races would not be always the top, but just would reach that ceiling sooner. Say, get a 10% advantage, but only until they hit the ceiling, then it mecomes moot... and say, the ceiling would be at, for example, 40 points spent in magica, so altmer would only need to spend 36 and have those four points to spend elsewhere... while other races could reach the exact same power, but would have to make a little tradeoff elsewhere (possibly in a atat they are getting some racial bonus in)
But hey... that's me, I never liked the current system that rewards people who dump all their stat points into one resource...
I really do agree with the majority of your argument, the only thing is, the lore line has been savagely obliterated by ZOS already. So I guess it comes down to where we draw the new line in the sand for eso, because historical lore already got savagely ***. If ZOS was keeping tight to the lore all along, I would be more outraged at ideas to alter certain details, but as it stands, they've stomped so much of the other lore, what's one more aspect.
Personally, I'd like to see eso stick 100% to the lore. But to make that happen, there would need to be a massive rewrite, and ZOS isn't going to do that, they have already told Bethesda fairly plain, they did what they wanted, they aren't changing it, deal with it. So really, we are already dealing in a new "alternate universe" anyway.
But yeah, I mourn the lore in eso almost every time I play it.
ESO's lore is canon. Everything in there is green-lit by Bethesda.
There are only some minor plotholes, like Lusty Argonian Maid. It is expected as there are so many different people writing TES lore, inconsistency is inevitable. In general, there's no massive lore-breaking issue in ESO.
If you don't believe me, go to r/teslore and see for yourself. Real TES lore enthusiasts are fine with ESO's lore, yes, real TES lore enthusiasts do play ESO.
So much wrong in what you said. I AM a real TES enthusiast, my first game was THE first game, Arena. Yes you are correct the eso lore is canon, but it was forced by ZOS. Look it up. Eso changed tons of the original lore, something a, "real TES lore enthusiast" would know.
@TheShadowScoutTheShadowScout wrote: »...and that Breton growing up in black marsh suddenly has gills and webbed toes? Or the Khajiit growing up as dunmer slave in Deshaan suddenly is fire-resistant? Or that dunmer in Greenshade grows claws? (well, he IS trying...Lore explanation an Orc growing up at summerset isles with mage parents get the high elf racial...)
Nope!
The fluff behind the racial passives is NOT upbringing, but either physical attributes, or centuries upon centuries of natural selection.
You don't change that sort of thing by just "growing up among -insert race/culture-"
And thus, all of us lorelovers would -hate- it, and have been vocal about that from the first time some gamer suggested it.
And that is why I keep proposing an -additional- set of passives to reflect the "nurture" part of a characters background...
Again, allow me to quote a sentence from a previous post.There could be three affinities for every race, all different from each other, but similar in that they focus on one resource.
No one said anything about physical features. However, a Redguard that is raised in a culture where magic is the norm will have an affinity for it. The racial affinities would be tailored to the race with lore in mind.
I agree, most would have an affinity to the culture they are brought up in, but affinity is not "good at" it's "I like this".
Affinities have nothing to do with it, these are racial passives/"skills", what I would call genetics. Genes play a big role in what you are able to do naturally (bother physical and mental) in the real world, this holds true for TES lore aswell. And is still separated by race (although the gap in difference in genetic potential, gets smaller and smaller as time goes on).
With that said, I like how the racial passives work now, but wouldn't object to your proposals, if they got implemented.
Again this has nothing to do with genetic, in ESO kids take the form of the mother, probably get some traits from father.
How do you explain Khajiit forms depending on the moons, I see it can cause some problems and probably lots of planning
And it has nothing to do with genetic either its about game balance, letting you select racial trait / birth traits / background independent on race solves an game balance issue.
Current system is neither very lore friendly as other has pointed out, nor do it match well with earlier games see my post above.
Birthsigns was not changeable after character creation before Skyrim either they would be perfect for this but is used.
The other option is to nerf it to the ground, and yes it will be an nerf for anybody who has selected race to optimize.
Soft caps might be the optimal solution but that will probably mess up more in all other directions.
@DuiwelOP you knew about racial passives when you started, you chose your character for cosmetic reasons as have many others ( you get some Khajiit magicka sorcs / magicka NB's too) You also get Nord magicka sorcerer's.
You knew what you were sacrificing for the appearance. There is a fix if you want the raw dmg back - race change ( you guys asked for it, you got it!)
So please stop this: "all races should be equal and have the same passives"
This is ELDER SCROLLS, it has always been each race has a UNIQUE bonus.
Redguards are one of the best stamina races in the game if not the best. You can always swap over to stamina / pick up lich or warlock sets ect. if your resource management annoys you.
@ArchMikemEven though Tamriel is different from the real world, your race does not decide your fate. Let's promote racial diversity with racial affinities.
It's funny cause Tamriel has more Racial Diversity than the real world does. Orcs. Elves. Humanoid Reptiles. Humanoid Felines. There's even Humanoid Fox people living somewhere out there hidden. But I'm sure you mean Diversity in the playerbase, cause everyone is choosing the same Races for their stats right? I dunno about that really, a lot of people go against that because of their other preferences.
Your idea though has merit. I'd LOVE to have a Khajiit that gets a Max Magicka bonus, but instead I'm stuck with the same Crit Chance and Weapon Damage passives which are utterly useless on Magicka builds.
Almost every character with a magicka build is a High Elf, just because of how good it is. I want people to play what they want without being significantly weaker.
Read my above post, the only game race had any practical effect in endgame was Morrowind in that Altmer had +50% magic, but that game was so easy you single hit to kill everything except vivec. It also had plenty of legendary exploits.OP you knew about racial passives when you started, you chose your character for cosmetic reasons as have many others ( you get some Khajiit magicka sorcs / magicka NB's too) You also get Nord magicka sorcerer's.
You knew what you were sacrificing for the appearance. There is a fix if you want the raw dmg back - race change ( you guys asked for it, you got it!)
So please stop this: "all races should be equal and have the same passives"
This is ELDER SCROLLS, it has always been each race has a UNIQUE bonus.
Redguards are one of the best stamina races in the game if not the best. You can always swap over to stamina / pick up lich or warlock sets ect. if your resource management annoys you.
Read my above post, the only game race had any practical effect in endgame was Morrowind in that Altmer had +50% magic, but that game was so easy you single hit to kill everything except vivec. It also had plenty of legendary exploits.OP you knew about racial passives when you started, you chose your character for cosmetic reasons as have many others ( you get some Khajiit magicka sorcs / magicka NB's too) You also get Nord magicka sorcerer's.
You knew what you were sacrificing for the appearance. There is a fix if you want the raw dmg back - race change ( you guys asked for it, you got it!)
So please stop this: "all races should be equal and have the same passives"
This is ELDER SCROLLS, it has always been each race has a UNIQUE bonus.
Redguards are one of the best stamina races in the game if not the best. You can always swap over to stamina / pick up lich or warlock sets ect. if your resource management annoys you.
Yes its racial differences in all TES games, they matter the first 10-15 levels irrelevant afterward. How many of them have you played?
Ignoring weaknesses here who was less important as they are in ESO. Also ignoring fluff.
In short ESO is unlike any TES game except Altmer and magic, its also an competitive game.
Again the simplest solution is to nerf it to the ground as they should do then they removed soft cap, give out 10 skillpoint to compensate.
it was lots of protest against the racial passives in the start, but they was seen an very marginal because of soft cap.
And yes its plenty of returning players from that time now.
TotallyNotVos wrote: »Can we stop with these threads? This idea has been suggested before, the majority don't care to change it.
You -do- know how natural selection works, right?TX12001rwb17_ESO wrote: »You do realize Nords are only resistant to the cold because they are "TOLERANT" to it due to growing up in a cold region just like Dunmer are "TOLERANT" to heat because Morrowind is Hot, other features such as Khajiit having claws or Argonians being able to breath underwater is genetic but most of it isn't.
Never said they were bad mages. Just said they did not have the inneate magica affinity altmer are born with, so nord mages would just need to work a bit harder on their mage-ing to be great. Which they obviously do on occasion. Well, some do, most seem more into swinging large axes and drinking large kegs of mead, but... well, that's nords for ya!TX12001rwb17_ESO wrote: »If Nords are such bad mages then explain...
Personally i would love to see that sort of thing! make the racial passives -less- meaningful so people are less pressured into taking "most effective" races for their character ideas!dodgehopper_ESO wrote: »There is a way to give each race an edge without making it based upon percentile bonuses. I personally would much rather see them afford static bonuses and I have suggested this for a while. The racial bonuses are far too meaningful more so than any of the last 3 TES games.
Agree on sustain, that is also very much an class issue, an sorcerer with the lighting flood ultimate can do heavy attacks with it and restore magic while doing good damage.Tommy_The_Gun wrote: »For PvE sustain is sometimes more important than dps (but that does not mean that dps is not important at all). So for PvE race choice pretty much dose not meter that much. You can do "good enough" dps for PvE with any race. I was able to "solo" normal Fungal Grotto 1 on a stamina argonian NB (and as ridiculous as it sounds it is possible to do).
The problem starts in PvP - because now magicka builds tend to deal more dmg, and everyone (even ganker assassins) use magicka builds. Most common race (regardless of alliance) currently is Altmer. But don't worry about this. If too many people will play Altmer - ZOS will simple nerf some of its racial passives - that is all. They did that previously with other "too popular" races so I don't think it will be different in case of Atmer.
If anything, being musclar should mean you deal lots of damage and run faster
Being fat means you have a lot of health and resistance except for magic and food poisoning
Being skinny should mean good regenerations and magic resistance