In some of them players choose a constellation they're born under (completely independent of race) and that gives them certain bonuses, eg. under the mage sign you get bonus magicka. So if there must be that extra level of character differentiation this would be the easiest and most lore friendly way to do it.
A khajiit born under the mage sign would have exactly the same bonuses as an altmer born under the mage sign. If they kept the existing learning speed bonuses that would then be the only difference between the two. Khajiit would learn medium armour faster and altmer destruction staves.
Even though Tamriel is different from the real world, your race does not decide your fate. Let's promote racial diversity with racial affinities.
@ArchMikemEven though Tamriel is different from the real world, your race does not decide your fate. Let's promote racial diversity with racial affinities.
It's funny cause Tamriel has more Racial Diversity than the real world does. Orcs. Elves. Humanoid Reptiles. Humanoid Felines. There's even Humanoid Fox people living somewhere out there hidden. But I'm sure you mean Diversity in the playerbase, cause everyone is choosing the same Races for their stats right? I dunno about that really, a lot of people go against that because of their other preferences.
Your idea though has merit. I'd LOVE to have a Khajiit that gets a Max Magicka bonus, but instead I'm stuck with the same Crit Chance and Weapon Damage passives which are utterly useless on Magicka builds.
@ArchMikemEven though Tamriel is different from the real world, your race does not decide your fate. Let's promote racial diversity with racial affinities.
It's funny cause Tamriel has more Racial Diversity than the real world does. Orcs. Elves. Humanoid Reptiles. Humanoid Felines. There's even Humanoid Fox people living somewhere out there hidden. But I'm sure you mean Diversity in the playerbase, cause everyone is choosing the same Races for their stats right? I dunno about that really, a lot of people go against that because of their other preferences.
Your idea though has merit. I'd LOVE to have a Khajiit that gets a Max Magicka bonus, but instead I'm stuck with the same Crit Chance and Weapon Damage passives which are utterly useless on Magicka builds.
Almost every character with a magicka build is a High Elf, just because of how good it is. I want people to play what they want without being significantly weaker.
@RoyJadeSoftcaps should be good, but also diminishing scaling (the more resources you have, the less bonus each point give you), or a change in damage scaling (damages for damages, resources for healings, or something like that). There is plenty of solutions for that without even changing the passives.
Racials should mostly change defenses (breton's pure magic resistance, nord's frost resistance, argonian's poison resistance…) and resources managements, but not directly pure damage.
IronCrystal wrote: »@ArchMikemEven though Tamriel is different from the real world, your race does not decide your fate. Let's promote racial diversity with racial affinities.
It's funny cause Tamriel has more Racial Diversity than the real world does. Orcs. Elves. Humanoid Reptiles. Humanoid Felines. There's even Humanoid Fox people living somewhere out there hidden. But I'm sure you mean Diversity in the playerbase, cause everyone is choosing the same Races for their stats right? I dunno about that really, a lot of people go against that because of their other preferences.
Your idea though has merit. I'd LOVE to have a Khajiit that gets a Max Magicka bonus, but instead I'm stuck with the same Crit Chance and Weapon Damage passives which are utterly useless on Magicka builds.
Almost every character with a magicka build is a High Elf, just because of how good it is. I want people to play what they want without being significantly weaker.
My Dark Elf MagDK would like a word with you.
No reason not to keep the discussion going.TotallyNotVos wrote: »Can we stop with these threads? This idea has been suggested before, the majority don't care to change it.
Not in the elder scrolls universe!Still, it sucks that she is weaker due to her race, which honestly only should dictate her appearance.
Has racial passives changed in any degree after launch?PlaceboSoul wrote: »I agree with your idea, it'd be nice to pick race more for aesthetics, but I don't see it happening. ZOS has shown clearly the direction of this game is all about the crown store. Sadly your idea would remove the need or at least most of it, for the racial change token. As it stands now, they profit from min/max players every time they change up the racials.
I wish it were different, I really do, but whenever I voice my opinions on such things, I get shouted down by the crown store fanatic crowd.
Nice idea though, here's hoping.
Has racial passives changed in any degree after launch?PlaceboSoul wrote: »I agree with your idea, it'd be nice to pick race more for aesthetics, but I don't see it happening. ZOS has shown clearly the direction of this game is all about the crown store. Sadly your idea would remove the need or at least most of it, for the racial change token. As it stands now, they profit from min/max players every time they change up the racials.
I wish it were different, I really do, but whenever I voice my opinions on such things, I get shouted down by the crown store fanatic crowd.
Nice idea though, here's hoping.
If not the race change token was an one time event after then removed soft cap, add new players who select a race pretty on random and later changed. Its not many players anymore.
Player who select race first will either have to suck it up or quit.
Using the crown store as an explanation for everything tend to be wrong.
Why no alliance change in crown store, as I understand you change alliance with race.
Simply as they have not bothered and nobody have pushed it enough. Same with racial passives.
@TheShadowScoutTheShadowScout wrote: »Not in the elder scrolls universe!Still, it sucks that she is weaker due to her race, which honestly only should dictate her appearance.
Its a distinct part of the elder scrolls lore that some races are just better at some things then other races.
Nords are better at bring tough then Dunmer, Dunmer are better at fire then Argonians, Argonains are better at swimming then all... Bretons are better at magic then Redguards, Redguards re better at swordswinging then Orcs, Orcs are better at bring tough then Redguards. Altmer are better at magic then Bosmer, Bosmer are better at Arrows then Khajiit, Khajiit are better at being catty then everyone...
Live with it!
That being said...
...while I really would not support changing the -racial- passives contrary to elder scrolls lore, I have mentioned several times before there is one thing that could be done - adding cultural passives!
Like, not every breton is born in a castle and learns magic from childhood. What about those born in city homes, where their commoner parents have no money to pay for magic lessions, and thus they grow up working in the family business instead before they are sick of sewing clothes or whatnot and decide to go adventuring? Or the ones who grew up on a farm in the country, working the fields to support their parents in their youth?
So I would think, there could be an addition to the passives, with "culturel passives".
You might get, say, three choices for every race, with a mix of combat and non-combat advantages... one "nobleborn" for magica builds, gold gain and haggling with vendors; one "commonborn" for stamina builds, stealth and crafting and one "countryborn" for toughness, item drop and gathering perks.
Depending on the race those could be different designations... Dunmer would have Nobles, Commoners and Ashlanders, Orsimer could have Trinimac followers, Malacath followers and Wood Orcs; Bretons could have Nobles, Commoners and Countryfolk, Redguards could have Crowns, Forebears and Ash'aba, and so on...
@Giles.floydub17_ESOGiles.floydub17_ESO wrote: »Lol. I've known healers and magika dps running with smooth fast clears of vMoL on Khajiits and bosmers. No issues.
We chose a game where race does bring passives that help. I find it humorous that someone chose a race because it was the prettiest so thinks the passives should come from another source.
On a more serious note, racial passives are racial affinities. It's semantics. Zos will not make this change. Think crown store race change token. Revenue.
@ADarkloreESO is all about 'playing how you want' but they never said that every option would be equal to all others. You can definitely play how you want, but you also have to live with the choices you make.
I want people to play what they want without being significantly weaker.
@TheShadowScoutTheShadowScout wrote: »Not in the elder scrolls universe!Still, it sucks that she is weaker due to her race, which honestly only should dictate her appearance.
Its a distinct part of the elder scrolls lore that some races are just better at some things then other races.
Nords are better at bring tough then Dunmer, Dunmer are better at fire then Argonians, Argonains are better at swimming then all... Bretons are better at magic then Redguards, Redguards re better at swordswinging then Orcs, Orcs are better at bring tough then Redguards. Altmer are better at magic then Bosmer, Bosmer are better at Arrows then Khajiit, Khajiit are better at being catty then everyone...
Live with it!
That being said...
...while I really would not support changing the -racial- passives contrary to elder scrolls lore, I have mentioned several times before there is one thing that could be done - adding cultural passives!
Like, not every breton is born in a castle and learns magic from childhood. What about those born in city homes, where their commoner parents have no money to pay for magic lessions, and thus they grow up working in the family business instead before they are sick of sewing clothes or whatnot and decide to go adventuring? Or the ones who grew up on a farm in the country, working the fields to support their parents in their youth?
So I would think, there could be an addition to the passives, with "culturel passives".
You might get, say, three choices for every race, with a mix of combat and non-combat advantages... one "nobleborn" for magica builds, gold gain and haggling with vendors; one "commonborn" for stamina builds, stealth and crafting and one "countryborn" for toughness, item drop and gathering perks.
Depending on the race those could be different designations... Dunmer would have Nobles, Commoners and Ashlanders, Orsimer could have Trinimac followers, Malacath followers and Wood Orcs; Bretons could have Nobles, Commoners and Countryfolk, Redguards could have Crowns, Forebears and Ash'aba, and so on...
That's what I'm suggesting, though. I wrote "ethnicities", "cultures" and "nationalities" in my thread.@Giles.floydub17_ESOGiles.floydub17_ESO wrote: »Lol. I've known healers and magika dps running with smooth fast clears of vMoL on Khajiits and bosmers. No issues.
We chose a game where race does bring passives that help. I find it humorous that someone chose a race because it was the prettiest so thinks the passives should come from another source.
On a more serious note, racial passives are racial affinities. It's semantics. Zos will not make this change. Think crown store race change token. Revenue.
And as an avid PvP player, my character does well in Cyrodiil. That does not change the fact that her stats are worse than they could be.
I find it humorous that you think the game will remain the way it is now forever. Systems are updated and features are implemented. The current racial passives are one racial affinity – singular – not plural. Learn the difference. I'm suggesting several affinities for the various builds a character can have.
Racial passives are statistics, meaning easy to implement. The only part that would take longer is the lore, if they decided to write descriptions.
Giles.floydub17_ESO wrote: »@TheShadowScoutTheShadowScout wrote: »Not in the elder scrolls universe!Still, it sucks that she is weaker due to her race, which honestly only should dictate her appearance.
Its a distinct part of the elder scrolls lore that some races are just better at some things then other races.
Nords are better at bring tough then Dunmer, Dunmer are better at fire then Argonians, Argonains are better at swimming then all... Bretons are better at magic then Redguards, Redguards re better at swordswinging then Orcs, Orcs are better at bring tough then Redguards. Altmer are better at magic then Bosmer, Bosmer are better at Arrows then Khajiit, Khajiit are better at being catty then everyone...
Live with it!
That being said...
...while I really would not support changing the -racial- passives contrary to elder scrolls lore, I have mentioned several times before there is one thing that could be done - adding cultural passives!
Like, not every breton is born in a castle and learns magic from childhood. What about those born in city homes, where their commoner parents have no money to pay for magic lessions, and thus they grow up working in the family business instead before they are sick of sewing clothes or whatnot and decide to go adventuring? Or the ones who grew up on a farm in the country, working the fields to support their parents in their youth?
So I would think, there could be an addition to the passives, with "culturel passives".
You might get, say, three choices for every race, with a mix of combat and non-combat advantages... one "nobleborn" for magica builds, gold gain and haggling with vendors; one "commonborn" for stamina builds, stealth and crafting and one "countryborn" for toughness, item drop and gathering perks.
Depending on the race those could be different designations... Dunmer would have Nobles, Commoners and Ashlanders, Orsimer could have Trinimac followers, Malacath followers and Wood Orcs; Bretons could have Nobles, Commoners and Countryfolk, Redguards could have Crowns, Forebears and Ash'aba, and so on...
That's what I'm suggesting, though. I wrote "ethnicities", "cultures" and "nationalities" in my thread.@Giles.floydub17_ESOGiles.floydub17_ESO wrote: »Lol. I've known healers and magika dps running with smooth fast clears of vMoL on Khajiits and bosmers. No issues.
We chose a game where race does bring passives that help. I find it humorous that someone chose a race because it was the prettiest so thinks the passives should come from another source.
On a more serious note, racial passives are racial affinities. It's semantics. Zos will not make this change. Think crown store race change token. Revenue.
And as an avid PvP player, my character does well in Cyrodiil. That does not change the fact that her stats are worse than they could be.
I find it humorous that you think the game will remain the way it is now forever. Systems are updated and features are implemented. The current racial passives are one racial affinity – singular – not plural. Learn the difference. I'm suggesting several affinities for the various builds a character can have.
Racial passives are statistics, meaning easy to implement. The only part that would take longer is the lore, if they decided to write descriptions.
And your point seems to be that you made choices that are less favorable so you want the game changed to suit what works best for you.
Got it.
Actually, any such system as i suggested would be an -addition- and thus open to -all- people. Not a "change" where some people can throw out the lore to suit their preferences...Giles.floydub17_ESO wrote: »And your point seems to be that you made choices that are less favorable so you want the game changed to suit what works best for you...
And while that one is true in many other universes, not so in the elder scrolls universe....race, which honestly only should dictate her appearance.
Enough to upset the balance or have other real effects?PlaceboSoul wrote: »Has racial passives changed in any degree after launch?PlaceboSoul wrote: »I agree with your idea, it'd be nice to pick race more for aesthetics, but I don't see it happening. ZOS has shown clearly the direction of this game is all about the crown store. Sadly your idea would remove the need or at least most of it, for the racial change token. As it stands now, they profit from min/max players every time they change up the racials.
I wish it were different, I really do, but whenever I voice my opinions on such things, I get shouted down by the crown store fanatic crowd.
Nice idea though, here's hoping.
If not the race change token was an one time event after then removed soft cap, add new players who select a race pretty on random and later changed. Its not many players anymore.
Player who select race first will either have to suck it up or quit.
Using the crown store as an explanation for everything tend to be wrong.
Why no alliance change in crown store, as I understand you change alliance with race.
Simply as they have not bothered and nobody have pushed it enough. Same with racial passives.
Yup, since launch they have "tweaked" the racials several times. Also, I'd be shocked if there wasn't a round of tweaking either just before or after morrowind release.
Giles.floydub17_ESO wrote: »@TheShadowScoutTheShadowScout wrote: »Not in the elder scrolls universe!Still, it sucks that she is weaker due to her race, which honestly only should dictate her appearance.
Its a distinct part of the elder scrolls lore that some races are just better at some things then other races.
Nords are better at bring tough then Dunmer, Dunmer are better at fire then Argonians, Argonains are better at swimming then all... Bretons are better at magic then Redguards, Redguards re better at swordswinging then Orcs, Orcs are better at bring tough then Redguards. Altmer are better at magic then Bosmer, Bosmer are better at Arrows then Khajiit, Khajiit are better at being catty then everyone...
Live with it!
That being said...
...while I really would not support changing the -racial- passives contrary to elder scrolls lore, I have mentioned several times before there is one thing that could be done - adding cultural passives!
Like, not every breton is born in a castle and learns magic from childhood. What about those born in city homes, where their commoner parents have no money to pay for magic lessions, and thus they grow up working in the family business instead before they are sick of sewing clothes or whatnot and decide to go adventuring? Or the ones who grew up on a farm in the country, working the fields to support their parents in their youth?
So I would think, there could be an addition to the passives, with "culturel passives".
You might get, say, three choices for every race, with a mix of combat and non-combat advantages... one "nobleborn" for magica builds, gold gain and haggling with vendors; one "commonborn" for stamina builds, stealth and crafting and one "countryborn" for toughness, item drop and gathering perks.
Depending on the race those could be different designations... Dunmer would have Nobles, Commoners and Ashlanders, Orsimer could have Trinimac followers, Malacath followers and Wood Orcs; Bretons could have Nobles, Commoners and Countryfolk, Redguards could have Crowns, Forebears and Ash'aba, and so on...
That's what I'm suggesting, though. I wrote "ethnicities", "cultures" and "nationalities" in my thread.@Giles.floydub17_ESOGiles.floydub17_ESO wrote: »Lol. I've known healers and magika dps running with smooth fast clears of vMoL on Khajiits and bosmers. No issues.
We chose a game where race does bring passives that help. I find it humorous that someone chose a race because it was the prettiest so thinks the passives should come from another source.
On a more serious note, racial passives are racial affinities. It's semantics. Zos will not make this change. Think crown store race change token. Revenue.
And as an avid PvP player, my character does well in Cyrodiil. That does not change the fact that her stats are worse than they could be.
I find it humorous that you think the game will remain the way it is now forever. Systems are updated and features are implemented. The current racial passives are one racial affinity – singular – not plural. Learn the difference. I'm suggesting several affinities for the various builds a character can have.
Racial passives are statistics, meaning easy to implement. The only part that would take longer is the lore, if they decided to write descriptions.
And your point seems to be that you made choices that are less favorable so you want the game changed to suit what works best for you.
Got it.
Enough to upset the balance or have other real effects?PlaceboSoul wrote: »Has racial passives changed in any degree after launch?PlaceboSoul wrote: »I agree with your idea, it'd be nice to pick race more for aesthetics, but I don't see it happening. ZOS has shown clearly the direction of this game is all about the crown store. Sadly your idea would remove the need or at least most of it, for the racial change token. As it stands now, they profit from min/max players every time they change up the racials.
I wish it were different, I really do, but whenever I voice my opinions on such things, I get shouted down by the crown store fanatic crowd.
Nice idea though, here's hoping.
If not the race change token was an one time event after then removed soft cap, add new players who select a race pretty on random and later changed. Its not many players anymore.
Player who select race first will either have to suck it up or quit.
Using the crown store as an explanation for everything tend to be wrong.
Why no alliance change in crown store, as I understand you change alliance with race.
Simply as they have not bothered and nobody have pushed it enough. Same with racial passives.
Yup, since launch they have "tweaked" the racials several times. Also, I'd be shocked if there wasn't a round of tweaking either just before or after morrowind release.
In short I saying that crown shop conspiracies seldom works out. So many things people will pay a lot for, increased furniture cap is one and very trivial to make.
An race change token who just changed the racial passives might be the best solution here. Fairly simple to implement to, make it 500 crowns more expensive than standard one. It will sell well, and its still cosmetic. Lore explanation an Orc growing up at summerset isles with mage parents get the high elf racial, might even bee mixed blood.
We had an Dumer who wanted to become an Khajiit in greenshade, you brought him an potion who changed him into an Agronian.
An solution who brings lots of sales into the crown store and everybody is happy with.
Why is it not implemented?