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Racial Affinity

SanderBuraas
SanderBuraas
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Ever since soft caps were removed, racial passives have mattered more than ever. A ten percent boost to your highest resource, which also increases your damage and healing output, matters. One of my characters is a Redguard magicka Sorcerer, mostly because Redguard females are prettiest.

LJCjEux.jpg

Still, it sucks that she is weaker due to her race, which honestly only should dictate her appearance. For example, if you have thirty thousand magicka, an optimal race adds three thousand more magicka, almost as much as a food buff. I believe that racial affinities should be added to the game.

Racial affinities would be ethnicities or cultures of a race, similar to nationalities in LotRO – though they give appearance options instead. Affinities would add more depth and customization, as well as allow you to optimize your build with every race. There could be three affinities for every race, all different from each other, but similar in that they focus on one resource.

Even though Tamriel is different from the real world, your race does not decide your fate. Let's promote racial diversity with racial afffinities.

Here is a good suggestion by @Nerouyn to bring back constellations from previous ES games:
Nerouyn wrote: »
In some of them players choose a constellation they're born under (completely independent of race) and that gives them certain bonuses, eg. under the mage sign you get bonus magicka. So if there must be that extra level of character differentiation this would be the easiest and most lore friendly way to do it.

A khajiit born under the mage sign would have exactly the same bonuses as an altmer born under the mage sign. If they kept the existing learning speed bonuses that would then be the only difference between the two. Khajiit would learn medium armour faster and altmer destruction staves.

Edited by SanderBuraas on June 2, 2018 9:58AM
  • Foxic
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    Can we stop with these threads? This idea has been suggested before, the majority don't care to change it.
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  • ArchMikem
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    Smepic wrote: »
    Even though Tamriel is different from the real world, your race does not decide your fate. Let's promote racial diversity with racial affinities.

    It's funny cause Tamriel has more Racial Diversity than the real world does. Orcs. Elves. Humanoid Reptiles. Humanoid Felines. There's even Humanoid Fox people living somewhere out there hidden. But I'm sure you mean Diversity in the playerbase, cause everyone is choosing the same Races for their stats right? I dunno about that really, a lot of people go against that because of their other preferences.

    Your idea though has merit. I'd LOVE to have a Khajiit that gets a Max Magicka bonus, but instead I'm stuck with the same Crit Chance and Weapon Damage passives which are utterly useless on Magicka builds.
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  • SanderBuraas
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    ArchMikem wrote: »
    Smepic wrote: »
    Even though Tamriel is different from the real world, your race does not decide your fate. Let's promote racial diversity with racial affinities.

    It's funny cause Tamriel has more Racial Diversity than the real world does. Orcs. Elves. Humanoid Reptiles. Humanoid Felines. There's even Humanoid Fox people living somewhere out there hidden. But I'm sure you mean Diversity in the playerbase, cause everyone is choosing the same Races for their stats right? I dunno about that really, a lot of people go against that because of their other preferences.

    Your idea though has merit. I'd LOVE to have a Khajiit that gets a Max Magicka bonus, but instead I'm stuck with the same Crit Chance and Weapon Damage passives which are utterly useless on Magicka builds.
    @ArchMikem

    Almost every character with a magicka build is a High Elf, just because of how good it is. I want people to play what they want without being significantly weaker.
  • PlaceboSoul
    PlaceboSoul
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    I agree with your idea, it'd be nice to pick race more for aesthetics, but I don't see it happening. ZOS has shown clearly the direction of this game is all about the crown store. Sadly your idea would remove the need or at least most of it, for the racial change token. As it stands now, they profit from min/max players every time they change up the racials.

    I wish it were different, I really do, but whenever I voice my opinions on such things, I get shouted down by the crown store fanatic crowd.

    Nice idea though, here's hoping.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • IronCrystal
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    Smepic wrote: »
    ArchMikem wrote: »
    Smepic wrote: »
    Even though Tamriel is different from the real world, your race does not decide your fate. Let's promote racial diversity with racial affinities.

    It's funny cause Tamriel has more Racial Diversity than the real world does. Orcs. Elves. Humanoid Reptiles. Humanoid Felines. There's even Humanoid Fox people living somewhere out there hidden. But I'm sure you mean Diversity in the playerbase, cause everyone is choosing the same Races for their stats right? I dunno about that really, a lot of people go against that because of their other preferences.

    Your idea though has merit. I'd LOVE to have a Khajiit that gets a Max Magicka bonus, but instead I'm stuck with the same Crit Chance and Weapon Damage passives which are utterly useless on Magicka builds.
    @ArchMikem

    Almost every character with a magicka build is a High Elf, just because of how good it is. I want people to play what they want without being significantly weaker.

    My Dark Elf MagDK would like a word with you. ;)
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  • qsnoopyjr
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    If anything, being musclar should mean you deal lots of damage and run faster
    Being fat means you have a lot of health and resistance except for magic and food poisoning
    Being skinny should mean good regenerations and magic resistance
  • PlaceboSoul
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    Well, DK is somewhat of an exception hehe not the rule. There is no denying dunmer passives complement the DK. High elves do seem to occupy the robes of most other magicka classes though :)
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  • RoyJade
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    Softcaps should be good, but also diminishing scaling (the more resources you have, the less bonus each point give you), or a change in damage scaling (damages for damages, resources for healings, or something like that). There is plenty of solutions for that without even changing the passives.
    Racials should mostly change defenses (breton's pure magic resistance, nord's frost resistance, argonian's poison resistance…) and resources managements, but not directly pure damage.
  • SanderBuraas
    SanderBuraas
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    RoyJade wrote: »
    Softcaps should be good, but also diminishing scaling (the more resources you have, the less bonus each point give you), or a change in damage scaling (damages for damages, resources for healings, or something like that). There is plenty of solutions for that without even changing the passives.
    Racials should mostly change defenses (breton's pure magic resistance, nord's frost resistance, argonian's poison resistance…) and resources managements, but not directly pure damage.
    @RoyJade

    Only defensive racial passives would also be good, similar to how they are in Skyrim.
  • Dark_Aether
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    Smepic wrote: »
    ArchMikem wrote: »
    Smepic wrote: »
    Even though Tamriel is different from the real world, your race does not decide your fate. Let's promote racial diversity with racial affinities.

    It's funny cause Tamriel has more Racial Diversity than the real world does. Orcs. Elves. Humanoid Reptiles. Humanoid Felines. There's even Humanoid Fox people living somewhere out there hidden. But I'm sure you mean Diversity in the playerbase, cause everyone is choosing the same Races for their stats right? I dunno about that really, a lot of people go against that because of their other preferences.

    Your idea though has merit. I'd LOVE to have a Khajiit that gets a Max Magicka bonus, but instead I'm stuck with the same Crit Chance and Weapon Damage passives which are utterly useless on Magicka builds.
    @ArchMikem

    Almost every character with a magicka build is a High Elf, just because of how good it is. I want people to play what they want without being significantly weaker.

    My Dark Elf MagDK would like a word with you. ;)

    That is min/maxing! Dunmer is the best for magdk. Only 1% less mag than Altmer, more fire damage and more stam since dk tend to go s/b and block more. And he did say "almost".
  • RoyJade
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    Yep, Skyrim have only defensives passives, which is good for a MMO. Oblivion and Morrowind also add bonus stat at the beginning, but every races may acquire them at the end. These two games also give more magicka to breton/altmer, and that why I spoke about resources managements.
  • Dao_Jones
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    Can we stop with these threads? This idea has been suggested before, the majority don't care to change it.
    No reason not to keep the discussion going.

    When the game first launched, stat caps meant that racial passives were truly just flavor elements. But now, they become make-or-break for endgame content, where 10% turns into a critical damage buff.

    They should have changed racial passives into "star signs", and let player race be truly the fluff choice it was at launch.

    Shalidor must be getting really tired of being kicked out of veteran pugs because - as a Nord Sorcerer - his stats are woefully underoptimized for endgame content. And Tiber Septim had better be spec'd for a Stamina build, because he'll never convince people to follow him to establish an empire as an Imperial MagDK or Magplar.
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  • TheShadowScout
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    Smepic wrote: »
    Still, it sucks that she is weaker due to her race, which honestly only should dictate her appearance.
    Not in the elder scrolls universe!

    Its a distinct part of the elder scrolls lore that some races are just better at some things then other races.
    Nords are better at bring tough then Dunmer, Dunmer are better at fire then Argonians, Argonains are better at swimming then all... Bretons are better at magic then Redguards, Redguards re better at swordswinging then Orcs, Orcs are better at bring tough then Redguards. Altmer are better at magic then Bosmer, Bosmer are better at Arrows then Khajiit, Khajiit are better at being catty then everyone...
    Live with it!

    That being said...

    ...while I really would not support changing the -racial- passives contrary to elder scrolls lore, I have mentioned several times before there is one thing that could be done - adding cultural passives!

    Like, not every breton is born in a castle and learns magic from childhood. What about those born in city homes, where their commoner parents have no money to pay for magic lessions, and thus they grow up working in the family business instead before they are sick of sewing clothes or whatnot and decide to go adventuring? Or the ones who grew up on a farm in the country, working the fields to support their parents in their youth?

    So I would think, there could be an addition to the passives, with "culturel passives".

    You might get, say, three choices for every race, with a mix of combat and non-combat advantages... one "nobleborn" for magica builds, gold gain and haggling with vendors; one "commonborn" for stamina builds, stealth and crafting and one "countryborn" for toughness, item drop and gathering perks.
    Depending on the race those could be different designations... Dunmer would have Nobles, Commoners and Ashlanders, Orsimer could have Trinimac followers, Malacath followers and Wood Orcs; Bretons could have Nobles, Commoners and Countryfolk, Redguards could have Crowns, Forebears and Ash'aba, and so on...
  • zaria
    zaria
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    I agree with your idea, it'd be nice to pick race more for aesthetics, but I don't see it happening. ZOS has shown clearly the direction of this game is all about the crown store. Sadly your idea would remove the need or at least most of it, for the racial change token. As it stands now, they profit from min/max players every time they change up the racials.

    I wish it were different, I really do, but whenever I voice my opinions on such things, I get shouted down by the crown store fanatic crowd.

    Nice idea though, here's hoping.
    Has racial passives changed in any degree after launch?
    If not the race change token was an one time event after then removed soft cap, add new players who select a race pretty on random and later changed. Its not many players anymore.

    Player who select race first will either have to suck it up or quit.
    Using the crown store as an explanation for everything tend to be wrong.
    Why no alliance change in crown store, as I understand you change alliance with race.
    Simply as they have not bothered and nobody have pushed it enough. Same with racial passives.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • idk
    idk
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    Lol. I've known healers and magika dps running with smooth fast clears of vMoL on Khajiits and bosmers. No issues.

    We chose a game where race does bring passives that help. I find it humorous that someone chose a race because it was the prettiest so thinks the passives should come from another source.

    On a more serious note, racial passives are racial affinities. It's semantics. Zos will not make this change. Think crown store race change token. Revenue.
  • PlaceboSoul
    PlaceboSoul
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    zaria wrote: »
    I agree with your idea, it'd be nice to pick race more for aesthetics, but I don't see it happening. ZOS has shown clearly the direction of this game is all about the crown store. Sadly your idea would remove the need or at least most of it, for the racial change token. As it stands now, they profit from min/max players every time they change up the racials.

    I wish it were different, I really do, but whenever I voice my opinions on such things, I get shouted down by the crown store fanatic crowd.

    Nice idea though, here's hoping.
    Has racial passives changed in any degree after launch?
    If not the race change token was an one time event after then removed soft cap, add new players who select a race pretty on random and later changed. Its not many players anymore.

    Player who select race first will either have to suck it up or quit.
    Using the crown store as an explanation for everything tend to be wrong.
    Why no alliance change in crown store, as I understand you change alliance with race.
    Simply as they have not bothered and nobody have pushed it enough. Same with racial passives.

    Yup, since launch they have "tweaked" the racials several times. Also, I'd be shocked if there wasn't a round of tweaking either just before or after morrowind release.
    Edited by PlaceboSoul on March 2, 2017 8:26PM
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • SanderBuraas
    SanderBuraas
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    Smepic wrote: »
    Still, it sucks that she is weaker due to her race, which honestly only should dictate her appearance.
    Not in the elder scrolls universe!

    Its a distinct part of the elder scrolls lore that some races are just better at some things then other races.
    Nords are better at bring tough then Dunmer, Dunmer are better at fire then Argonians, Argonains are better at swimming then all... Bretons are better at magic then Redguards, Redguards re better at swordswinging then Orcs, Orcs are better at bring tough then Redguards. Altmer are better at magic then Bosmer, Bosmer are better at Arrows then Khajiit, Khajiit are better at being catty then everyone...
    Live with it!

    That being said...

    ...while I really would not support changing the -racial- passives contrary to elder scrolls lore, I have mentioned several times before there is one thing that could be done - adding cultural passives!

    Like, not every breton is born in a castle and learns magic from childhood. What about those born in city homes, where their commoner parents have no money to pay for magic lessions, and thus they grow up working in the family business instead before they are sick of sewing clothes or whatnot and decide to go adventuring? Or the ones who grew up on a farm in the country, working the fields to support their parents in their youth?

    So I would think, there could be an addition to the passives, with "culturel passives".

    You might get, say, three choices for every race, with a mix of combat and non-combat advantages... one "nobleborn" for magica builds, gold gain and haggling with vendors; one "commonborn" for stamina builds, stealth and crafting and one "countryborn" for toughness, item drop and gathering perks.
    Depending on the race those could be different designations... Dunmer would have Nobles, Commoners and Ashlanders, Orsimer could have Trinimac followers, Malacath followers and Wood Orcs; Bretons could have Nobles, Commoners and Countryfolk, Redguards could have Crowns, Forebears and Ash'aba, and so on...
    @TheShadowScout

    That's what I'm suggesting, though. I wrote "ethnicities", "cultures" and "nationalities" in my thread.
    Lol. I've known healers and magika dps running with smooth fast clears of vMoL on Khajiits and bosmers. No issues.

    We chose a game where race does bring passives that help. I find it humorous that someone chose a race because it was the prettiest so thinks the passives should come from another source.

    On a more serious note, racial passives are racial affinities. It's semantics. Zos will not make this change. Think crown store race change token. Revenue.
    @Giles.floydub17_ESO

    And as an avid PvP player, my character does well in Cyrodiil. That does not change the fact that her stats are worse than they could be.

    I find it humorous that you think the game will remain the way it is now forever. Systems are updated and features are implemented. The current racial passives are one racial affinity – singular – not plural. Learn the difference. I'm suggesting several affinities for the various builds a character can have.

    Racial passives are statistics, meaning easy to implement. The only part that would take longer is the lore, if they decided to write descriptions.

    Edited by SanderBuraas on March 2, 2017 8:28PM
  • ADarklore
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    ESO is all about 'playing how you want' but they never said that every option would be equal to all others. You can definitely play how you want, but you also have to live with the choices you make.
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • Spacemonkey
    Spacemonkey
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    enough with the adding more calculations, more ways to min/max and abuse a game that already has balancing issues trying to make ends meet in order to create content both hard enough for the elite and casual enough for people who have never played a video game before.

    Remove stat passives from races, keep it as perks only.
  • KingYogi415
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    Takes 6 hours to hit vet. Level up the proper combo or just roleplay and not be worried about stats.
  • SanderBuraas
    SanderBuraas
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    ADarklore wrote: »
    ESO is all about 'playing how you want' but they never said that every option would be equal to all others. You can definitely play how you want, but you also have to live with the choices you make.
    @ADarklore
    Smepic wrote: »
    I want people to play what they want without being significantly weaker.

    "Live with the choices you make"? We're talking about racial passives here.
  • Danksta
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    It's not going to happen because less people would pay for race change.
    BawKinTackWarDs PS4/NA

  • idk
    idk
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    Smepic wrote: »
    Smepic wrote: »
    Still, it sucks that she is weaker due to her race, which honestly only should dictate her appearance.
    Not in the elder scrolls universe!

    Its a distinct part of the elder scrolls lore that some races are just better at some things then other races.
    Nords are better at bring tough then Dunmer, Dunmer are better at fire then Argonians, Argonains are better at swimming then all... Bretons are better at magic then Redguards, Redguards re better at swordswinging then Orcs, Orcs are better at bring tough then Redguards. Altmer are better at magic then Bosmer, Bosmer are better at Arrows then Khajiit, Khajiit are better at being catty then everyone...
    Live with it!

    That being said...

    ...while I really would not support changing the -racial- passives contrary to elder scrolls lore, I have mentioned several times before there is one thing that could be done - adding cultural passives!

    Like, not every breton is born in a castle and learns magic from childhood. What about those born in city homes, where their commoner parents have no money to pay for magic lessions, and thus they grow up working in the family business instead before they are sick of sewing clothes or whatnot and decide to go adventuring? Or the ones who grew up on a farm in the country, working the fields to support their parents in their youth?

    So I would think, there could be an addition to the passives, with "culturel passives".

    You might get, say, three choices for every race, with a mix of combat and non-combat advantages... one "nobleborn" for magica builds, gold gain and haggling with vendors; one "commonborn" for stamina builds, stealth and crafting and one "countryborn" for toughness, item drop and gathering perks.
    Depending on the race those could be different designations... Dunmer would have Nobles, Commoners and Ashlanders, Orsimer could have Trinimac followers, Malacath followers and Wood Orcs; Bretons could have Nobles, Commoners and Countryfolk, Redguards could have Crowns, Forebears and Ash'aba, and so on...
    @TheShadowScout

    That's what I'm suggesting, though. I wrote "ethnicities", "cultures" and "nationalities" in my thread.
    Lol. I've known healers and magika dps running with smooth fast clears of vMoL on Khajiits and bosmers. No issues.

    We chose a game where race does bring passives that help. I find it humorous that someone chose a race because it was the prettiest so thinks the passives should come from another source.

    On a more serious note, racial passives are racial affinities. It's semantics. Zos will not make this change. Think crown store race change token. Revenue.
    @Giles.floydub17_ESO

    And as an avid PvP player, my character does well in Cyrodiil. That does not change the fact that her stats are worse than they could be.

    I find it humorous that you think the game will remain the way it is now forever. Systems are updated and features are implemented. The current racial passives are one racial affinity – singular – not plural. Learn the difference. I'm suggesting several affinities for the various builds a character can have.

    Racial passives are statistics, meaning easy to implement. The only part that would take longer is the lore, if they decided to write descriptions.

    And your point seems to be that you made choices that are less favorable so you want the game changed to suit what works best for you.

    Got it.
  • SanderBuraas
    SanderBuraas
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    Smepic wrote: »
    Smepic wrote: »
    Still, it sucks that she is weaker due to her race, which honestly only should dictate her appearance.
    Not in the elder scrolls universe!

    Its a distinct part of the elder scrolls lore that some races are just better at some things then other races.
    Nords are better at bring tough then Dunmer, Dunmer are better at fire then Argonians, Argonains are better at swimming then all... Bretons are better at magic then Redguards, Redguards re better at swordswinging then Orcs, Orcs are better at bring tough then Redguards. Altmer are better at magic then Bosmer, Bosmer are better at Arrows then Khajiit, Khajiit are better at being catty then everyone...
    Live with it!

    That being said...

    ...while I really would not support changing the -racial- passives contrary to elder scrolls lore, I have mentioned several times before there is one thing that could be done - adding cultural passives!

    Like, not every breton is born in a castle and learns magic from childhood. What about those born in city homes, where their commoner parents have no money to pay for magic lessions, and thus they grow up working in the family business instead before they are sick of sewing clothes or whatnot and decide to go adventuring? Or the ones who grew up on a farm in the country, working the fields to support their parents in their youth?

    So I would think, there could be an addition to the passives, with "culturel passives".

    You might get, say, three choices for every race, with a mix of combat and non-combat advantages... one "nobleborn" for magica builds, gold gain and haggling with vendors; one "commonborn" for stamina builds, stealth and crafting and one "countryborn" for toughness, item drop and gathering perks.
    Depending on the race those could be different designations... Dunmer would have Nobles, Commoners and Ashlanders, Orsimer could have Trinimac followers, Malacath followers and Wood Orcs; Bretons could have Nobles, Commoners and Countryfolk, Redguards could have Crowns, Forebears and Ash'aba, and so on...
    @TheShadowScout

    That's what I'm suggesting, though. I wrote "ethnicities", "cultures" and "nationalities" in my thread.
    Lol. I've known healers and magika dps running with smooth fast clears of vMoL on Khajiits and bosmers. No issues.

    We chose a game where race does bring passives that help. I find it humorous that someone chose a race because it was the prettiest so thinks the passives should come from another source.

    On a more serious note, racial passives are racial affinities. It's semantics. Zos will not make this change. Think crown store race change token. Revenue.
    @Giles.floydub17_ESO

    And as an avid PvP player, my character does well in Cyrodiil. That does not change the fact that her stats are worse than they could be.

    I find it humorous that you think the game will remain the way it is now forever. Systems are updated and features are implemented. The current racial passives are one racial affinity – singular – not plural. Learn the difference. I'm suggesting several affinities for the various builds a character can have.

    Racial passives are statistics, meaning easy to implement. The only part that would take longer is the lore, if they decided to write descriptions.

    And your point seems to be that you made choices that are less favorable so you want the game changed to suit what works best for you.

    Got it.

    Why are you so opposed to my suggestion? Does the thought of my Redguard having a max magicka passive bother you that much?
    Edited by SanderBuraas on March 2, 2017 8:51PM
  • PlaceboSoul
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    Yeah man, RedguardLivesMatter

    Just not to ZOS :)
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • TheShadowScout
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    And your point seems to be that you made choices that are less favorable so you want the game changed to suit what works best for you...
    Actually, any such system as i suggested would be an -addition- and thus open to -all- people. Not a "change" where some people can throw out the lore to suit their preferences... ;)

    Yeah, that redguard would be able to get some magica advantage. How much might be open to debate.
    But, so would that altmer. And thus still have the upper hand, since the basic passives would -not- change, should -not- change, ever.

    That is my point. Since usually when this comes up, people latch onto the
    Smepic wrote: »
    ...race, which honestly only should dictate her appearance.
    And while that one is true in many other universes, not so in the elder scrolls universe.

    BtW, personally I still would prefer some form of "diminishing results" to be added to the attribute front. For one, to make hybrid characters viable again. For another to make racial stat boni mean a little less... (and third to make the game more enjoyable for those who want to just have fun and not have to min/max everything just to compete)
  • SirAndy
    SirAndy
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    Smepic wrote: »
    I believe that racial affinities should be added to the game.
    So, you want to be black without actually being black?
    confused24.gif
  • zaria
    zaria
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    zaria wrote: »
    I agree with your idea, it'd be nice to pick race more for aesthetics, but I don't see it happening. ZOS has shown clearly the direction of this game is all about the crown store. Sadly your idea would remove the need or at least most of it, for the racial change token. As it stands now, they profit from min/max players every time they change up the racials.

    I wish it were different, I really do, but whenever I voice my opinions on such things, I get shouted down by the crown store fanatic crowd.

    Nice idea though, here's hoping.
    Has racial passives changed in any degree after launch?
    If not the race change token was an one time event after then removed soft cap, add new players who select a race pretty on random and later changed. Its not many players anymore.

    Player who select race first will either have to suck it up or quit.
    Using the crown store as an explanation for everything tend to be wrong.
    Why no alliance change in crown store, as I understand you change alliance with race.
    Simply as they have not bothered and nobody have pushed it enough. Same with racial passives.

    Yup, since launch they have "tweaked" the racials several times. Also, I'd be shocked if there wasn't a round of tweaking either just before or after morrowind release.
    Enough to upset the balance or have other real effects?
    In short I saying that crown shop conspiracies seldom works out. So many things people will pay a lot for, increased furniture cap is one and very trivial to make.

    An race change token who just changed the racial passives might be the best solution here. Fairly simple to implement to, make it 500 crowns more expensive than standard one. It will sell well, and its still cosmetic. Lore explanation an Orc growing up at summerset isles with mage parents get the high elf racial, might even bee mixed blood.
    We had an Dumer who wanted to become an Khajiit in greenshade, you brought him an potion who changed him into an Agronian.
    An solution who brings lots of sales into the crown store and everybody is happy with.
    Why is it not implemented?
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • zaria
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    Smepic wrote: »
    Smepic wrote: »
    Still, it sucks that she is weaker due to her race, which honestly only should dictate her appearance.
    Not in the elder scrolls universe!

    Its a distinct part of the elder scrolls lore that some races are just better at some things then other races.
    Nords are better at bring tough then Dunmer, Dunmer are better at fire then Argonians, Argonains are better at swimming then all... Bretons are better at magic then Redguards, Redguards re better at swordswinging then Orcs, Orcs are better at bring tough then Redguards. Altmer are better at magic then Bosmer, Bosmer are better at Arrows then Khajiit, Khajiit are better at being catty then everyone...
    Live with it!

    That being said...

    ...while I really would not support changing the -racial- passives contrary to elder scrolls lore, I have mentioned several times before there is one thing that could be done - adding cultural passives!

    Like, not every breton is born in a castle and learns magic from childhood. What about those born in city homes, where their commoner parents have no money to pay for magic lessions, and thus they grow up working in the family business instead before they are sick of sewing clothes or whatnot and decide to go adventuring? Or the ones who grew up on a farm in the country, working the fields to support their parents in their youth?

    So I would think, there could be an addition to the passives, with "culturel passives".

    You might get, say, three choices for every race, with a mix of combat and non-combat advantages... one "nobleborn" for magica builds, gold gain and haggling with vendors; one "commonborn" for stamina builds, stealth and crafting and one "countryborn" for toughness, item drop and gathering perks.
    Depending on the race those could be different designations... Dunmer would have Nobles, Commoners and Ashlanders, Orsimer could have Trinimac followers, Malacath followers and Wood Orcs; Bretons could have Nobles, Commoners and Countryfolk, Redguards could have Crowns, Forebears and Ash'aba, and so on...
    @TheShadowScout

    That's what I'm suggesting, though. I wrote "ethnicities", "cultures" and "nationalities" in my thread.
    Lol. I've known healers and magika dps running with smooth fast clears of vMoL on Khajiits and bosmers. No issues.

    We chose a game where race does bring passives that help. I find it humorous that someone chose a race because it was the prettiest so thinks the passives should come from another source.

    On a more serious note, racial passives are racial affinities. It's semantics. Zos will not make this change. Think crown store race change token. Revenue.
    @Giles.floydub17_ESO

    And as an avid PvP player, my character does well in Cyrodiil. That does not change the fact that her stats are worse than they could be.

    I find it humorous that you think the game will remain the way it is now forever. Systems are updated and features are implemented. The current racial passives are one racial affinity – singular – not plural. Learn the difference. I'm suggesting several affinities for the various builds a character can have.

    Racial passives are statistics, meaning easy to implement. The only part that would take longer is the lore, if they decided to write descriptions.

    And your point seems to be that you made choices that are less favorable so you want the game changed to suit what works best for you.

    Got it.
    vuBnjYMt.png

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • PlaceboSoul
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    zaria wrote: »
    zaria wrote: »
    I agree with your idea, it'd be nice to pick race more for aesthetics, but I don't see it happening. ZOS has shown clearly the direction of this game is all about the crown store. Sadly your idea would remove the need or at least most of it, for the racial change token. As it stands now, they profit from min/max players every time they change up the racials.

    I wish it were different, I really do, but whenever I voice my opinions on such things, I get shouted down by the crown store fanatic crowd.

    Nice idea though, here's hoping.
    Has racial passives changed in any degree after launch?
    If not the race change token was an one time event after then removed soft cap, add new players who select a race pretty on random and later changed. Its not many players anymore.

    Player who select race first will either have to suck it up or quit.
    Using the crown store as an explanation for everything tend to be wrong.
    Why no alliance change in crown store, as I understand you change alliance with race.
    Simply as they have not bothered and nobody have pushed it enough. Same with racial passives.

    Yup, since launch they have "tweaked" the racials several times. Also, I'd be shocked if there wasn't a round of tweaking either just before or after morrowind release.
    Enough to upset the balance or have other real effects?
    In short I saying that crown shop conspiracies seldom works out. So many things people will pay a lot for, increased furniture cap is one and very trivial to make.

    An race change token who just changed the racial passives might be the best solution here. Fairly simple to implement to, make it 500 crowns more expensive than standard one. It will sell well, and its still cosmetic. Lore explanation an Orc growing up at summerset isles with mage parents get the high elf racial, might even bee mixed blood.
    We had an Dumer who wanted to become an Khajiit in greenshade, you brought him an potion who changed him into an Agronian.
    An solution who brings lots of sales into the crown store and everybody is happy with.
    Why is it not implemented?

    Yup, nature and nurture would be a good solution. Have your Orc that grew up with altmer change his passives to reflect where he was brought up. That way still keeps the unique differences of the racial passives but allows someone to play their favorite race in a non-ideal class structure.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
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