Agreed, it would be far better to just double AP from player kills.
asneakybanana wrote: »@caeliusstarbreaker ty for posting this as it appears all anyone thinks my posts are about is trying to get destro ult buffed and the fact that i play an op build makes any of my thoughts worthless. The game is almost balanced in it's current state, a slight adjustment of stealth dmg/stun and a slight nerf to heavy armor sustain and i would go out on a limb and say the game is balanced-ish. Now to throw all of that away by just removing cps and not doing any additional balancing would seem like a lot of wasted effort from zos to me.
PandaIsAPotato wrote: »asneakybanana wrote: »@caeliusstarbreaker ty for posting this as it appears all anyone thinks my posts are about is trying to get destro ult buffed and the fact that i play an op build makes any of my thoughts worthless. The game is almost balanced in it's current state, a slight adjustment of stealth dmg/stun and a slight nerf to heavy armor sustain and i would go out on a limb and say the game is balanced-ish. Now to throw all of that away by just removing cps and not doing any additional balancing would seem like a lot of wasted effort from zos to me.
Remove CP, reintroduce softcaps, individual balancing if/when required, and the game is balanced. The route they keep going just imbalances the game further and one we reach enough CP that they need to give us another blanket battle spirit damage nerf they'll break more things.
Have any of you bothered playing on Azuras star???
At the moment, it's lag free, people aren't ridiculously overpowered, the combat balance feels generally better.
Personally I don't want to give up my cp points for pvp, but I do think they should be completely reworked to allow for "building for sustain" to be "a thing" again, rather than the current meta of "oh cp takes care of my resources so I can build purely for damage".
Have any of you bothered playing on Azuras star???
At the moment, it's lag free, people aren't ridiculously overpowered, the combat balance feels generally better.
Personally I don't want to give up my cp points for pvp, but I do think they should be completely reworked to allow for "building for sustain" to be "a thing" again, rather than the current meta of "oh cp takes care of my resources so I can build purely for damage".
asneakybanana wrote: »@caeliusstarbreaker ty for posting this as it appears all anyone thinks my posts are about is trying to get destro ult buffed and the fact that i play an op build makes any of my thoughts worthless. The game is almost balanced in it's current state, a slight adjustment of stealth dmg/stun and a slight nerf to heavy armor sustain and i would go out on a limb and say the game is balanced-ish. Now to throw all of that away by just removing cps and not doing any additional balancing would seem like a lot of wasted effort from zos to me.
Another week of ignoring PvE problems, seems like a trend going forward.
Get back to us when they've mostly ignored PvE for yearsAnother week of ignoring PvE problems, seems like a trend going forward.
Princess_Asgari wrote: »BTW those saying AZ doesn't lag it does. When AZ is locked and they have big fights it lags. This game has always lagged before CP.
Princess_Asgari wrote: »PandaIsAPotato wrote: »asneakybanana wrote: »@caeliusstarbreaker ty for posting this as it appears all anyone thinks my posts are about is trying to get destro ult buffed and the fact that i play an op build makes any of my thoughts worthless. The game is almost balanced in it's current state, a slight adjustment of stealth dmg/stun and a slight nerf to heavy armor sustain and i would go out on a limb and say the game is balanced-ish. Now to throw all of that away by just removing cps and not doing any additional balancing would seem like a lot of wasted effort from zos to me.
Remove CP, reintroduce softcaps, individual balancing if/when required, and the game is balanced. The route they keep going just imbalances the game further and one we reach enough CP that they need to give us another blanket battle spirit damage nerf they'll break more things.
As much as I love you I have to disagree. You can't remove cp and introduce soft caps without changing how ult is gained and adjusting almost every skill and passive in the game. Almost every skill has been adjusted in one way or another because of the cp system.
Forcing players to spread out cp more and changing how the top cp passives works is the way they need to go. Not removing cp.
They need to adjust the sustain from heavy armor and boost the resistances of light and medium. Some other basic changes would be making cast time skills that are interuptable cost the resource at the time of the cast and not at the end.
And back to the previous point of spreading out cp if you spread out things like roll dodge and break free it's makes users decide which they value more.
asneakybanana wrote: »@caeliusstarbreaker ty for posting this as it appears all anyone thinks my posts are about is trying to get destro ult buffed and the fact that i play an op build makes any of my thoughts worthless. The game is almost balanced in it's current state, a slight adjustment of stealth dmg/stun and a slight nerf to heavy armor sustain and i would go out on a limb and say the game is balanced-ish. Now to throw all of that away by just removing cps and not doing any additional balancing would seem like a lot of wasted effort from zos to me.
PandaIsAPotato wrote: »asneakybanana wrote: »@caeliusstarbreaker ty for posting this as it appears all anyone thinks my posts are about is trying to get destro ult buffed and the fact that i play an op build makes any of my thoughts worthless. The game is almost balanced in it's current state, a slight adjustment of stealth dmg/stun and a slight nerf to heavy armor sustain and i would go out on a limb and say the game is balanced-ish. Now to throw all of that away by just removing cps and not doing any additional balancing would seem like a lot of wasted effort from zos to me.
Remove CP, reintroduce softcaps, individual balancing if/when required, and the game is balanced. The route they keep going just imbalances the game further and one we reach enough CP that they need to give us another blanket battle spirit damage nerf they'll break more things.
asneakybanana wrote: »Have any of you bothered playing on Azuras star???
At the moment, it's lag free, people aren't ridiculously overpowered, the combat balance feels generally better.
Personally I don't want to give up my cp points for pvp, but I do think they should be completely reworked to allow for "building for sustain" to be "a thing" again, rather than the current meta of "oh cp takes care of my resources so I can build purely for damage".
Lol. Yea azuras is "fun", and by fun its a safe space for people to go when theyre feeling like a bad and need to remind themselves that there are new players far worse than them. As it is AZ should have only be for people below cp cap as a place between bwb and trueflame for new players. When I see cp cap people going there to farm ap and emp it puts a negative mark towards them n my book.
Also azuras imo is more unbalanced than TF right now lol.
kevlarto_ESO wrote: »PandaIsAPotato wrote: »asneakybanana wrote: »@caeliusstarbreaker ty for posting this as it appears all anyone thinks my posts are about is trying to get destro ult buffed and the fact that i play an op build makes any of my thoughts worthless. The game is almost balanced in it's current state, a slight adjustment of stealth dmg/stun and a slight nerf to heavy armor sustain and i would go out on a limb and say the game is balanced-ish. Now to throw all of that away by just removing cps and not doing any additional balancing would seem like a lot of wasted effort from zos to me.
Remove CP, reintroduce softcaps, individual balancing if/when required, and the game is balanced. The route they keep going just imbalances the game further and one we reach enough CP that they need to give us another blanket battle spirit damage nerf they'll break more things.
This^^^ I don't why they won't try bringing back soft and hard caps they had so much more variety and options, I hope they get the pvp feeling like mmo combat again, and not call of duty, this game is no where near balanced, but hard to tell whats not a balance problem and what's a cheating problems these days, you should not be a high dps tank like beast, infinite resource build allowed, that is not mmo combat and just not natural.
What ever ZOS does always has some disastrous side effects it seems, this is one of the most exploitive and abuse of any edge you can get player base I have ever seen in my many years of gaming, but it is only for a week and if they get some good data which leads to long term better play for everyone, I will be happy.
Another week of ignoring PvE problems, seems like a trend going forward.
Another week of ignoring PvE problems, seems like a trend going forward.
asneakybanana wrote: »Lol. Yea azuras is "fun", and by fun its a safe space for people to go when theyre feeling like a bad and need to remind themselves that there are new players far worse than them. As it is AZ should have only be for people below cp cap as a place between bwb and trueflame for new players. When I see cp cap people going there to farm ap and emp it puts a negative mark towards them n my book.
Chillmatic wrote: »asneakybanana wrote: »Lol. Yea azuras is "fun", and by fun its a safe space for people to go when theyre feeling like a bad and need to remind themselves that there are new players far worse than them. As it is AZ should have only be for people below cp cap as a place between bwb and trueflame for new players. When I see cp cap people going there to farm ap and emp it puts a negative mark towards them n my book.
Lol. Yea TF is "fun", and by fun its a safe space for people to go when they're feeling like a bad and need to remind themselves that CP is a fantastic crutch to cover poor decision making and resource management. As it is TF should only be for people at cp cap as a place to ping-pong between objectives playing 'who has the bigger zerg?'. When I see cp cap people going there to roll around a tree spamming vigor until they find someone with 400 less cp to 2 shot, or run around in a ball steamrolling pugs it puts a negative mark towards them in my book.
Does this work, too?
Chillmatic wrote: »asneakybanana wrote: »Lol. Yea azuras is "fun", and by fun its a safe space for people to go when theyre feeling like a bad and need to remind themselves that there are new players far worse than them. As it is AZ should have only be for people below cp cap as a place between bwb and trueflame for new players. When I see cp cap people going there to farm ap and emp it puts a negative mark towards them n my book.
Lol. Yea TF is "fun", and by fun its a safe space for people to go when they're feeling like a bad and need to remind themselves that CP is a fantastic crutch to cover poor decision making and resource management. As it is TF should only be for people at cp cap as a place to ping-pong between objectives playing 'who has the bigger zerg?'. When I see cp cap people going there to roll around a tree spamming vigor until they find someone with 400 less cp to 2 shot, or run around in a ball steamrolling pugs it puts a negative mark towards them in my book.
Does this work, too?

Chillmatic wrote: »asneakybanana wrote: »Lol. Yea azuras is "fun", and by fun its a safe space for people to go when theyre feeling like a bad and need to remind themselves that there are new players far worse than them. As it is AZ should have only be for people below cp cap as a place between bwb and trueflame for new players. When I see cp cap people going there to farm ap and emp it puts a negative mark towards them n my book.
Lol. Yea TF is "fun", and by fun its a safe space for people to go when they're feeling like a bad and need to remind themselves that CP is a fantastic crutch to cover poor decision making and resource management. As it is TF should only be for people at cp cap as a place to ping-pong between objectives playing 'who has the bigger zerg?'. When I see cp cap people going there to roll around a tree spamming vigor until they find someone with 400 less cp to 2 shot, or run around in a ball steamrolling pugs it puts a negative mark towards them in my book.
Does this work, too?
On a scale of one to iskra, how triggered are you?
On a scale of one to iskra, how triggered are you?
Chillmatic wrote: »asneakybanana wrote: »Lol. Yea azuras is "fun", and by fun its a safe space for people to go when theyre feeling like a bad and need to remind themselves that there are new players far worse than them. As it is AZ should have only be for people below cp cap as a place between bwb and trueflame for new players. When I see cp cap people going there to farm ap and emp it puts a negative mark towards them n my book.
Lol. Yea TF is "fun", and by fun its a safe space for people to go when they're feeling like a bad and need to remind themselves that CP is a fantastic crutch to cover poor decision making and resource management. As it is TF should only be for people at cp cap as a place to ping-pong between objectives playing 'who has the bigger zerg?'. When I see cp cap people going there to roll around a tree spamming vigor until they find someone with 400 less cp to 2 shot, or run around in a ball steamrolling pugs it puts a negative mark towards them in my book.
Does this work, too?