asneakybanana wrote: »@caeliusstarbreaker ty for posting this as it appears all anyone thinks my posts are about is trying to get destro ult buffed and the fact that i play an op build makes any of my thoughts worthless. The game is almost balanced in it's current state, a slight adjustment of stealth dmg/stun and a slight nerf to heavy armor sustain and i would go out on a limb and say the game is balanced-ish. Now to throw all of that away by just removing cps and not doing any additional balancing would seem like a lot of wasted effort from zos to me.
Your thoughts aren't worthless, but the fact that you think damage is fine and sustain needs reduction in the most bursty, one-dimensional meta we've ever had is why people think you're biased.
asneakybanana wrote: »Ex Dee that was a great comment good sir. And im saying from personal experience that azuras is easy. Ive played my stamplar and my mag sorc there and on both I find it far easier to 1vX on azuras. I run pretty much the same builds for both classes on cp and no cp camps with the exception of a regen glyph or two. And i would think that maybe im just op without cp but when i actually find players from vet campaigns such as tertiary meat or Fengrush's group. But fighting the same 2 decent groups over and over again and 1vxing pugs gets boring to me in no time.
asneakybanana wrote: »Oh and by the way you describe trueflame it seems like maybe youre a bit triggered about getting farmed there by decent players. If you find the fights on azuras more balanced and fair than trueflame, maybe you're just bad because thats the only place you can get a kill.
asneakybanana wrote: »asneakybanana wrote: »@caeliusstarbreaker ty for posting this as it appears all anyone thinks my posts are about is trying to get destro ult buffed and the fact that i play an op build makes any of my thoughts worthless. The game is almost balanced in it's current state, a slight adjustment of stealth dmg/stun and a slight nerf to heavy armor sustain and i would go out on a limb and say the game is balanced-ish. Now to throw all of that away by just removing cps and not doing any additional balancing would seem like a lot of wasted effort from zos to me.
Your thoughts aren't worthless, but the fact that you think damage is fine and sustain needs reduction in the most bursty, one-dimensional meta we've ever had is why people think you're biased.
hmmm lets see 1 dimensional meta, 1.0 0 cost bats, 1.0-1.4 ground oils everywhere, 1.1-1.5 impulse spam trains, 1.2? DKs spammed frag shields to 1 shot zergs, 1.4-1.5 people spammed bugged WoE on zergs to 1 shot them, 1.6 meteor spam and 1 shot leaps and barrier spam, 2.1-2.2 barrier spam, 2.3 prox bomb builds w/ VD everywhere, 2.3-present negate spam, 2.4-2.5 no clue as I didnt really pvp but bomb blade was still pretty 1 dimensional, 2.6-2.7 destro spam
This game is literally built on 1 dimensional play, back in 1.6 and 2.1 how many of you guys were just perma spamming steel tornado? How many barriers were you guys running until it got nerfed? Even now its just a matter of popping 3 healing ults when you get bombed. Like game has never been anything more than 1 dimensional and if you try to tell yourselves different you have some seriously rose colored glasses. Everyone has always equipped their highest dmg aoe spammable and just used it in conjuction w/ combat frenzy to spam ultimates. This has been made more effective with VD as not only do you get the ultimate return but you also get a huge dmg spike for getting a KB. Whether you have CPs or not that won't change how 1 dimensional the game is.
asneakybanana wrote: »asneakybanana wrote: »@caeliusstarbreaker ty for posting this as it appears all anyone thinks my posts are about is trying to get destro ult buffed and the fact that i play an op build makes any of my thoughts worthless. The game is almost balanced in it's current state, a slight adjustment of stealth dmg/stun and a slight nerf to heavy armor sustain and i would go out on a limb and say the game is balanced-ish. Now to throw all of that away by just removing cps and not doing any additional balancing would seem like a lot of wasted effort from zos to me.
Your thoughts aren't worthless, but the fact that you think damage is fine and sustain needs reduction in the most bursty, one-dimensional meta we've ever had is why people think you're biased.
hmmm lets see 1 dimensional meta, 1.0 0 cost bats, 1.0-1.4 ground oils everywhere, 1.1-1.5 impulse spam trains, 1.2? DKs spammed frag shields to 1 shot zergs, 1.4-1.5 people spammed bugged WoE on zergs to 1 shot them, 1.6 meteor spam and 1 shot leaps and barrier spam, 2.1-2.2 barrier spam, 2.3 prox bomb builds w/ VD everywhere, 2.3-present negate spam, 2.4-2.5 no clue as I didnt really pvp but bomb blade was still pretty 1 dimensional, 2.6-2.7 destro spam
This game is literally built on 1 dimensional play, back in 1.6 and 2.1 how many of you guys were just perma spamming steel tornado (1)? How many barriers were you guys running until it got nerfed (2)? Even now its just a matter of popping 3 healing ults when you get bombed. Like game has never been anything more than 1 dimensional and if you try to tell yourselves different you have some seriously rose colored glasses. Everyone has always equipped their highest dmg aoe spammable (3) and just used it in conjuction w/ combat frenzy to spam ultimates. This has been made more effective with VD as not only do you get the ultimate return but you also get a huge dmg spike for getting a KB. Whether you have CPs or not that won't change how 1 dimensional the game is.
No_True_Scotsman wrote: »asneakybanana wrote: »asneakybanana wrote: »@caeliusstarbreaker ty for posting this as it appears all anyone thinks my posts are about is trying to get destro ult buffed and the fact that i play an op build makes any of my thoughts worthless. The game is almost balanced in it's current state, a slight adjustment of stealth dmg/stun and a slight nerf to heavy armor sustain and i would go out on a limb and say the game is balanced-ish. Now to throw all of that away by just removing cps and not doing any additional balancing would seem like a lot of wasted effort from zos to me.
Your thoughts aren't worthless, but the fact that you think damage is fine and sustain needs reduction in the most bursty, one-dimensional meta we've ever had is why people think you're biased.
hmmm lets see 1 dimensional meta, 1.0 0 cost bats, 1.0-1.4 ground oils everywhere, 1.1-1.5 impulse spam trains, 1.2? DKs spammed frag shields to 1 shot zergs, 1.4-1.5 people spammed bugged WoE on zergs to 1 shot them, 1.6 meteor spam and 1 shot leaps and barrier spam, 2.1-2.2 barrier spam, 2.3 prox bomb builds w/ VD everywhere, 2.3-present negate spam, 2.4-2.5 no clue as I didnt really pvp but bomb blade was still pretty 1 dimensional, 2.6-2.7 destro spam
This game is literally built on 1 dimensional play, back in 1.6 and 2.1 how many of you guys were just perma spamming steel tornado (1)? How many barriers were you guys running until it got nerfed (2)? Even now its just a matter of popping 3 healing ults when you get bombed. Like game has never been anything more than 1 dimensional and if you try to tell yourselves different you have some seriously rose colored glasses. Everyone has always equipped their highest dmg aoe spammable (3) and just used it in conjuction w/ combat frenzy to spam ultimates. This has been made more effective with VD as not only do you get the ultimate return but you also get a huge dmg spike for getting a KB. Whether you have CPs or not that won't change how 1 dimensional the game is.
(1) About half of the DPS in group usually. Sometimes it was more, sometimes it was less.
(2) No more than 4, otherwise we started getting redundant barriers. I think we had 5 once.
(3) True. The overly one-dimensional aspect of the current "meta" is less the "AoE's and ulti's in X location" philosophy of combat which has basically been here since day one. It's more about character building. Even clutch DPS builds in previous patches didn't hyper focus on damage; they needed some measure of resource sustain and durability to be viable. Some patches -- particularly before 1.6 -- emphasized this more than others. These days, clutch DPS goes balls to the walls damage or they're not clutch DPS. It's not good or bad per se ... just one dimensional. I'm pretty sure this is what Steve means.
No_True_Scotsman wrote: »asneakybanana wrote: »asneakybanana wrote: »@caeliusstarbreaker ty for posting this as it appears all anyone thinks my posts are about is trying to get destro ult buffed and the fact that i play an op build makes any of my thoughts worthless. The game is almost balanced in it's current state, a slight adjustment of stealth dmg/stun and a slight nerf to heavy armor sustain and i would go out on a limb and say the game is balanced-ish. Now to throw all of that away by just removing cps and not doing any additional balancing would seem like a lot of wasted effort from zos to me.
Your thoughts aren't worthless, but the fact that you think damage is fine and sustain needs reduction in the most bursty, one-dimensional meta we've ever had is why people think you're biased.
hmmm lets see 1 dimensional meta, 1.0 0 cost bats, 1.0-1.4 ground oils everywhere, 1.1-1.5 impulse spam trains, 1.2? DKs spammed frag shields to 1 shot zergs, 1.4-1.5 people spammed bugged WoE on zergs to 1 shot them, 1.6 meteor spam and 1 shot leaps and barrier spam, 2.1-2.2 barrier spam, 2.3 prox bomb builds w/ VD everywhere, 2.3-present negate spam, 2.4-2.5 no clue as I didnt really pvp but bomb blade was still pretty 1 dimensional, 2.6-2.7 destro spam
This game is literally built on 1 dimensional play, back in 1.6 and 2.1 how many of you guys were just perma spamming steel tornado (1)? How many barriers were you guys running until it got nerfed (2)? Even now its just a matter of popping 3 healing ults when you get bombed. Like game has never been anything more than 1 dimensional and if you try to tell yourselves different you have some seriously rose colored glasses. Everyone has always equipped their highest dmg aoe spammable (3) and just used it in conjuction w/ combat frenzy to spam ultimates. This has been made more effective with VD as not only do you get the ultimate return but you also get a huge dmg spike for getting a KB. Whether you have CPs or not that won't change how 1 dimensional the game is.
(1) About half of the DPS in group usually. Sometimes it was more, sometimes it was less.
(2) No more than 4, otherwise we started getting redundant barriers. I think we had 5 once.
(3) True. The overly one-dimensional aspect of the current "meta" is less the "AoE's and ulti's in X location" philosophy of combat which has basically been here since day one. It's more about character building. Even clutch DPS builds in previous patches didn't hyper focus on damage; they needed some measure of resource sustain and durability to be viable. Some patches -- particularly before 1.6 -- emphasized this more than others. These days, clutch DPS goes balls to the walls damage or they're not clutch DPS. It's not good or bad per se ... just one dimensional. I'm pretty sure this is what Steve means.
asneakybanana wrote: »@caeliusstarbreaker ty for posting this as it appears all anyone thinks my posts are about is trying to get destro ult buffed and the fact that i play an op build makes any of my thoughts worthless.
Competitive PvP in NA is lacking. Lets be honest with each other, most the top players know each other on first name basis after what is it...3 years now? and not since the days of NM(hnnnngh that bias) has there been true competition. It died with the insane lag and when our better half decided to leave the game(guilds of all factions)
Competitive PvP in NA is lacking. Lets be honest with each other, most the top players know each other on first name basis after what is it...3 years now? and not since the days of NM(hnnnngh that bias) has there been true competition. It died with the insane lag and when our better half decided to leave the game(guilds of all factions)
Dude, it doesn't mean that most of NM (your friends) left the game to play other bad mmos like BDO that TESO PVP is not competitive anymore. There is a ton of competition left between very experienced players on Trueflame. When Zenimax figures out how to fix the loading screens, the FPS memory leak and the latency (proc sets, cps, etc), it will be alot easier to see it happening. Maybe it's time for you to seek for a new guild instead of declaring that PVP is dead because all of NM decided to leave when servers became too laggy for their taste.
Competitive PvP in NA is lacking. Lets be honest with each other, most the top players know each other on first name basis after what is it...3 years now? and not since the days of NM(hnnnngh that bias) has there been true competition. It died with the insane lag and when our better half decided to leave the game(guilds of all factions)
Dude, it doesn't mean that most of NM (your friends) left the game to play other bad mmos like BDO that TESO PVP is not competitive anymore. There is a ton of competition left between very experienced players on Trueflame. When Zenimax figures out how to fix the loading screens, the FPS memory leak and the latency (proc sets, cps, etc), it will be alot easier to see it happening. Maybe it's time for you to seek for a new guild instead of declaring that PVP is dead because all of NM decided to leave when servers became too laggy for their taste.
No_True_Scotsman wrote: »
No_True_Scotsman wrote: »^ he's having flashbacks of getting farmed at Arrius mine
Im sorry, I dont know who you are.
and to frozn, are you just looking to argue with me?
this is about me laughing at your use of ESO as tinder in tamriel.
Im sorry, I didnt mean to tilt you so.
and panda hit the nail on the head, I cant think of a "competitive" group who plays that I either I dont run with, or thinks they are the pinnacle of PvP prowess this game has every experienced, my group included.
Sure, there is competition, but lets be honest, as more changes and updates are released the meta becomes more and more focused on pleasing the masses and less on personal skill.
I play on TF all the time, when it isnt slide showing I see the same groups who have been killing each other for 2 years wiping it each other back and forth lol.
PenguinInACan wrote: »No_True_Scotsman wrote: »^ he's having flashbacks of getting farmed at Arrius mine
Im sorry, I dont know who you are.
and to frozn, are you just looking to argue with me?
this is about me laughing at your use of ESO as tinder in tamriel.
Im sorry, I didnt mean to tilt you so.
and panda hit the nail on the head, I cant think of a "competitive" group who plays that I either I dont run with, or thinks they are the pinnacle of PvP prowess this game has every experienced, my group included.
Sure, there is competition, but lets be honest, as more changes and updates are released the meta becomes more and more focused on pleasing the masses and less on personal skill.
I play on TF all the time, when it isnt slide showing I see the same groups who have been killing each other for 2 years wiping it each other back and forth lol.
Come stay on AZ. You can help me perfect my blinding flashes replacement build. I don't think I have run a "legit" PvP build that isn't comprised of the most off the wall sets in almost 2 years.
Chillmatic wrote: »On a scale of one to iskra, how triggered are you?
Just pointing out that generalizations made about people who enjoy the playstyle of Azura's can be done to the Trueflame playstyle as well. Acting like new players are exclusive to every server besides Trueflame is idiotic. This also coming from someone who at worst is of equal CP and at best hundreds of CP ahead of your competition makes the whole point comes across as hypocritical.
I'm actually quite the opposite of triggered... I'm among the many people who are looking forward to seeing TF players without CP. That is, those of you not threatening to quit or just take the week off.