PelinalWhitestrake wrote: »I only ever see people in Zone chat ask for items with Impenetrable, Divines, Sharpened, Precise or Powered traits.They need to fix the traits they have now. Right now, 1 and half are good for weapons (add Powered for a Healer) and while only one is in demand, 4 or 5 are useful for armor (and 3 or 4 of those need some love)
It's like the rest don't exist.
WILD WILD WILD SPECULATION - New traits means they're adding crafted jewelery!!!Thealteregoroman wrote: »"Will you be adding to the Master Writ system in future updates?"
"As we add new motifs, traits, and crafted sets, we do plan to eventually add them to the Master Writ rotation of requested goods. And, as we add new features, tools and décor to the player housing system, you can expect Rolis Hlaalu's inventory to grow and change."
what yall think?
I think they didn't think what they wrote through very well and we're going to have a lot of angry speculation threads.
Also, might be a thing I guess, why not add another trait, no one would be mad at all...
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
They need to fix the traits they have now. Right now, 1 and half are good for weapons (add Powered for a Healer) and while only one is in demand, 4 or 5 are useful for armor (and 3 or 4 of those need some love)
ThePaleItalian wrote: »Remove training and prosperous from loot tables but boost the bonuses to 15 to 20% and make them only craft able.
Make half of the world drops sets craft able. Or better yet make them all. We cannot make jewelry so let those drop from bosses and dolmens. So you have the choice to farm yourself, craft them yourself, or have someone farm or craft them for you.
Those with tons of money are taken care of.
Those who farm are taken care of.
Those who craft are taken care of.
Those who like to see my orc self in a bath towel are taken care of.
Didn't someone do the math to show that it's more profitable to reduce your repair costs with Impen than it is to boost your gold gains with Prosperous? I could have sworn I saw that on the forums somewhere...Woolenthreads wrote: »They need to fix the traits they have now. Right now, 1 and half are good for weapons (add Powered for a Healer) and while only one is in demand, 4 or 5 are useful for armor (and 3 or 4 of those need some love)ThePaleItalian wrote: »Remove training and prosperous from loot tables but boost the bonuses to 15 to 20% and make them only craft able.
Make half of the world drops sets craft able. Or better yet make them all. We cannot make jewelry so let those drop from bosses and dolmens. So you have the choice to farm yourself, craft them yourself, or have someone farm or craft them for you.
Those with tons of money are taken care of.
Those who farm are taken care of.
Those who craft are taken care of.
Those who like to see my orc self in a bath towel are taken care of.
Somebody put a youtube video of running the dungeons and bosses in a full suit of armour with prosperous. He apparently made about 100k in an hour. It probably never occurs to most people that if the game is easy in fighting trait gear then maybe other gear might be usable with a lot of effort and far, far more profitable.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
PelinalWhitestrake wrote: »I only ever see people in Zone chat ask for items with Impenetrable, Divines, Sharpened, Precise or Powered traits.They need to fix the traits they have now. Right now, 1 and half are good for weapons (add Powered for a Healer) and while only one is in demand, 4 or 5 are useful for armor (and 3 or 4 of those need some love)
It's like the rest don't exist.
PelinalWhitestrake wrote: »New trait: Takes 60 days to research.
Artemiisia wrote: »Morrowind prediction:
10 trait introduced
10 trait crafting sets introduced
gear cap incresing
ZOS_GinaBruno wrote: »To clarify, we do not plan on raising the gear cap when Morrowind launches in June. We’ll let you know when we plan to raise the gear cap in the future, but it won’t be in Homestead or Morrowind.
Artemiisia wrote: »Morrowind prediction:
10 trait introduced
10 trait crafting sets introduced
gear cap incresing
One of those is incorrect, they already said that gear cap won't increase with Morrowind.ZOS_GinaBruno wrote: »To clarify, we do not plan on raising the gear cap when Morrowind launches in June. We’ll let you know when we plan to raise the gear cap in the future, but it won’t be in Homestead or Morrowind.
PelinalWhitestrake wrote: »I only ever see people in Zone chat ask for items with Impenetrable, Divines, Sharpened, Precise or Powered traits.They need to fix the traits they have now. Right now, 1 and half are good for weapons (add Powered for a Healer) and while only one is in demand, 4 or 5 are useful for armor (and 3 or 4 of those need some love)
It's like the rest don't exist.
PelinalWhitestrake wrote: »I only ever see people in Zone chat ask for items with Impenetrable, Divines, Sharpened, Precise or Powered traits.They need to fix the traits they have now. Right now, 1 and half are good for weapons (add Powered for a Healer) and while only one is in demand, 4 or 5 are useful for armor (and 3 or 4 of those need some love)
It's like the rest don't exist.
Defending is useful on a back bar, other than that, I agree.
ZOS_JessicaFolsom wrote: »One thing I noticed was there was NO mention of Motif knowledge increasing your chances to get a MCW. The only thing mentioned in the blog article was research knowledge. Has the motifs been taken away from the chance formula?
We may go back and adjust the wording in the article if it's coming across that way. To clarify, Motif knowledge does matter for obtaining Master Crafting Writs.New traits being added?!?
Someday maybe, but there are no new Traits planned for Morrowind.
Woolenthreads wrote: »They need to fix the traits they have now. Right now, 1 and half are good for weapons (add Powered for a Healer) and while only one is in demand, 4 or 5 are useful for armor (and 3 or 4 of those need some love)ThePaleItalian wrote: »Remove training and prosperous from loot tables but boost the bonuses to 15 to 20% and make them only craft able.
Make half of the world drops sets craft able. Or better yet make them all. We cannot make jewelry so let those drop from bosses and dolmens. So you have the choice to farm yourself, craft them yourself, or have someone farm or craft them for you.
Those with tons of money are taken care of.
Those who farm are taken care of.
Those who craft are taken care of.
Those who like to see my orc self in a bath towel are taken care of.
Somebody put a youtube video of running the dungeons and bosses in a full suit of armour with prosperous. He apparently made about 100k in an hour. It probably never occurs to most people that if the game is easy in fighting trait gear then maybe other gear might be usable with a lot of effort and far, far more profitable.
Waffennacht wrote: »Woolenthreads wrote: »They need to fix the traits they have now. Right now, 1 and half are good for weapons (add Powered for a Healer) and while only one is in demand, 4 or 5 are useful for armor (and 3 or 4 of those need some love)ThePaleItalian wrote: »Remove training and prosperous from loot tables but boost the bonuses to 15 to 20% and make them only craft able.
Make half of the world drops sets craft able. Or better yet make them all. We cannot make jewelry so let those drop from bosses and dolmens. So you have the choice to farm yourself, craft them yourself, or have someone farm or craft them for you.
Those with tons of money are taken care of.
Those who farm are taken care of.
Those who craft are taken care of.
Those who like to see my orc self in a bath towel are taken care of.
Somebody put a youtube video of running the dungeons and bosses in a full suit of armour with prosperous. He apparently made about 100k in an hour. It probably never occurs to most people that if the game is easy in fighting trait gear then maybe other gear might be usable with a lot of effort and far, far more profitable.
That is so highly unlikely. Each piece is 8.5% in gold for max. Say all 7, so 59.5% gold increase, round up to 60% why not.
Average mob gives 27 gold, 60% more raises that by 16 gold...
Lets say a boss drops 200 (doesn't but let's just say it does) so 120 more gold, what about 5 bosses per dungeon max? So 1600 gold from bosses per dungeon... total...
I solo veteran and normal dungeons, average 10k an hour doing that. (That's if I sell stuff, kill everything etc.) Takes me 15 minutes on a normal dungeon.
He would have to be about 8 times faster to pull off 100k from prosperous... or complete a dungeon (kill everything all bosses) every two minutes.
Let's say I'm dubious
PelinalWhitestrake wrote: »ZOS will find some way around that. They always doPelinalWhitestrake wrote: »New trait: Takes 60 days to research.
Only if they change the skills in the game.
Rank IV
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once