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Get READY......NEW traits will be added.......

  • DM_ESO
    DM_ESO
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    Ashtaris wrote: »
    Let me guess, another extremely useful trait like Prosperous? :)

    PREPOSTEROUS: Links to a random ESO forum post on crit.
    POSTERIOUS: Limited to new paddle weapon
    POSTOPEROUS: Swap your other weapon.
    PISTORIUS: Puts a spring in your step.
    POMPADOUROUS: Excess grease increases evasion.

  • SFDB
    SFDB
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    Ashtaris wrote: »
    Let me guess, another extremely useful trait like Training and Prosperous? :)

    Oh yeah, there's more great ones like those coming!

    Armor
    Tack: Increases your mount's endurance by 3%

    Modular: Takes one less material to improve and returns one more refined material when deconstructed

    Pouches: Adds 1 minute to the duration of any food or drink consumed.

    False Coin: Whenever you are defeated by guards, your paid fine is reduced by 5 gold.

    Velvet: Increases your Force Lock chance by 1%.

    Weapons
    Hooks: Reduces time it takes a fish to bite by 10%

    Star-seed: For every constellation with at least 120 champion points, your potion recharge rate is reduced by 1 second.

    Mage-stone: Gain Minor Expedition for 20 seconds whenever you read a lorebook.

    Lure: Whenever you loot a crawler, worm, guts, or insect parts, have a 30% chance to get one additional such item.

    Sting: Whenever you taunt a scorpion, you gain Minor Heroism for 6 seconds.

  • Sneaky-Snurr
    Sneaky-Snurr
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    Personally? I welcome it regardless of the potential grind coming up.
    Everything a few posters have said here is either hyperbolic or nonsensical in nature. Whether it'll be more trait(s) or not, you people act as though Sharpened is going to be redundant should the new trait is added.

    Remember, Sharpened is and will always be BiS for any weapon type for damage dealers. Unless Sharpened gets its proper balance with regards to other traits, adding more variations of traits will not change anything in terms of hierarchy of BiS. But of course, other build types will find other traits much more useful than Sharpened to a certain extent.

    As for the grind part, this is a hurdle I believe any MMO players should understand firsthand. I do hope everyone who are MMO players realise that we are constantly in this 'catch-up' game as there will always be something new. So, I am indifferent to the fact that we will have to succumb to the 'time-grind' this game has in terms of researching equipment traits for potential new sets.
    Though, reducing the time it takes for researching will make me very happy as a player and I hope ZOS have considered that.
    Edited by Sneaky-Snurr on February 16, 2017 3:46AM
    The Order of the Shadows: Nightmare
      EP CP810 Nightblade
      AD CP810 Templar
      AD CP810 Dragon Knight
      AD Lvl 25 Sorceror
      DC Lvl 23 Nightblade
    {PC•NA•no-CP Ravenwatch}

    Shadow hide you. -Unknown
    There is no clean fight in a war. -Shun Izaki
  • Waffennacht
    Waffennacht
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    @acw37162 that's just PvE grind, I don't know anyone that considers public anything to be a "dungeon"

    My mistake, it's not a DUNGEON grind where there is a set limit of monsters.

    Is skyhold stuff.

    Dungeons lmfao.

    Edit: BOP is a freakin dungeon
    Edited by Waffennacht on February 16, 2017 4:36AM
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Wrecking_Blow_Spam
    Wrecking_Blow_Spam
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    New trait: Takes 60 days to research.

    Nice try but the passiive: 30 days max research time.
    Edited by Wrecking_Blow_Spam on February 16, 2017 4:38AM
    Xbox one EU
    8 Flawless conquerors on all class specs (4 stam, 4 magicka)
    Doesn't stand in red
  • ArchMikem
    ArchMikem
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    Anhedonie wrote: »
    No, please. I still don't have grothdarr nor ma staff.

    I've managed to get a Grothdarr set, but it's like Reinforced and Well Fitted traits. It is pretty neat though.
    CP2,100 Master Explorer - AvA One Star General - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • MissBizz
    MissBizz
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    SFDB wrote: »
    Ashtaris wrote: »
    Let me guess, another extremely useful trait like Training and Prosperous? :)

    Oh yeah, there's more great ones like those coming!

    Armor
    Tack: Increases your mount's endurance by 3%

    Modular: Takes one less material to improve and returns one more refined material when deconstructed

    Pouches: Adds 1 minute to the duration of any food or drink consumed.

    False Coin: Whenever you are defeated by guards, your paid fine is reduced by 5 gold.

    Velvet: Increases your Force Lock chance by 1%.

    Weapons
    Hooks: Reduces time it takes a fish to bite by 10%

    Star-seed: For every constellation with at least 120 champion points, your potion recharge rate is reduced by 1 second.

    Mage-stone: Gain Minor Expedition for 20 seconds whenever you read a lorebook.

    Lure: Whenever you loot a crawler, worm, guts, or insect parts, have a 30% chance to get one additional such item.

    Sting: Whenever you taunt a scorpion, you gain Minor Heroism for 6 seconds.

    First off.. stop giving them ideas. Lol

    ...I would totally use hook.
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • Woolenthreads
    Woolenthreads
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    Nestor wrote: »
    They need to fix the traits they have now. Right now, 1 and half are good for weapons (add Powered for a Healer) and while only one is in demand, 4 or 5 are useful for armor (and 3 or 4 of those need some love)
    Remove training and prosperous from loot tables but boost the bonuses to 15 to 20% and make them only craft able.

    Make half of the world drops sets craft able. Or better yet make them all. We cannot make jewelry so let those drop from bosses and dolmens. So you have the choice to farm yourself, craft them yourself, or have someone farm or craft them for you.

    Those with tons of money are taken care of.
    Those who farm are taken care of.
    Those who craft are taken care of.
    Those who like to see my orc self in a bath towel are taken care of.

    Somebody put a youtube video of running the dungeons and bosses in a full suit of armour with prosperous. He apparently made about 100k in an hour. It probably never occurs to most people that if the game is easy in fighting trait gear then maybe other gear might be usable with a lot of effort and far, far more profitable.

    That is so highly unlikely. Each piece is 8.5% in gold for max. Say all 7, so 59.5% gold increase, round up to 60% why not.

    Average mob gives 27 gold, 60% more raises that by 16 gold...

    Lets say a boss drops 200 (doesn't but let's just say it does) so 120 more gold, what about 5 bosses per dungeon max? So 1600 gold from bosses per dungeon... total...

    I solo veteran and normal dungeons, average 10k an hour doing that. (That's if I sell stuff, kill everything etc.) Takes me 15 minutes on a normal dungeon.

    He would have to be about 8 times faster to pull off 100k from prosperous... or complete a dungeon (kill everything all bosses) every two minutes.

    Let's say I'm dubious

    Considering it was something that one of my Guildmates told me, and that I cannot find on youtube, I'm finding it dubious myself. "I saw it on the interwebz somewherez. 'Iz gotta be true. Amiright?" :D, Discussing it does sort of point out that the various traits need work to make them better.
    Oooh look, lot's of Butterflies! Wait! Butterflies? Get out of here Sheo, stop bugging me!

    Having issues with Provisioning Writs? A list of problem Writs and people willing to help in game can be found in this Thread
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