Let me guess, another extremely useful trait like Training and Prosperous?
PelinalWhitestrake wrote: »New trait: Takes 60 days to research.
No, please. I still don't have grothdarr nor ma staff.
Let me guess, another extremely useful trait like Training and Prosperous?
Oh yeah, there's more great ones like those coming!
Armor
Tack: Increases your mount's endurance by 3%
Modular: Takes one less material to improve and returns one more refined material when deconstructed
Pouches: Adds 1 minute to the duration of any food or drink consumed.
False Coin: Whenever you are defeated by guards, your paid fine is reduced by 5 gold.
Velvet: Increases your Force Lock chance by 1%.
Weapons
Hooks: Reduces time it takes a fish to bite by 10%
Star-seed: For every constellation with at least 120 champion points, your potion recharge rate is reduced by 1 second.
Mage-stone: Gain Minor Expedition for 20 seconds whenever you read a lorebook.
Lure: Whenever you loot a crawler, worm, guts, or insect parts, have a 30% chance to get one additional such item.
Sting: Whenever you taunt a scorpion, you gain Minor Heroism for 6 seconds.
Waffennacht wrote: »Woolenthreads wrote: »They need to fix the traits they have now. Right now, 1 and half are good for weapons (add Powered for a Healer) and while only one is in demand, 4 or 5 are useful for armor (and 3 or 4 of those need some love)ThePaleItalian wrote: »Remove training and prosperous from loot tables but boost the bonuses to 15 to 20% and make them only craft able.
Make half of the world drops sets craft able. Or better yet make them all. We cannot make jewelry so let those drop from bosses and dolmens. So you have the choice to farm yourself, craft them yourself, or have someone farm or craft them for you.
Those with tons of money are taken care of.
Those who farm are taken care of.
Those who craft are taken care of.
Those who like to see my orc self in a bath towel are taken care of.
Somebody put a youtube video of running the dungeons and bosses in a full suit of armour with prosperous. He apparently made about 100k in an hour. It probably never occurs to most people that if the game is easy in fighting trait gear then maybe other gear might be usable with a lot of effort and far, far more profitable.
That is so highly unlikely. Each piece is 8.5% in gold for max. Say all 7, so 59.5% gold increase, round up to 60% why not.
Average mob gives 27 gold, 60% more raises that by 16 gold...
Lets say a boss drops 200 (doesn't but let's just say it does) so 120 more gold, what about 5 bosses per dungeon max? So 1600 gold from bosses per dungeon... total...
I solo veteran and normal dungeons, average 10k an hour doing that. (That's if I sell stuff, kill everything etc.) Takes me 15 minutes on a normal dungeon.
He would have to be about 8 times faster to pull off 100k from prosperous... or complete a dungeon (kill everything all bosses) every two minutes.
Let's say I'm dubious