In a Cyrodiil where you can earn 200k AP/hour for flipping outposts you don't need any friends to feed you, therefore it's not an issue at all. Not that it was ever a significant one anyway.
Soul_Demon wrote: »In a Cyrodiil where you can earn 200k AP/hour for flipping outposts you don't need any friends to feed you, therefore it's not an issue at all. Not that it was ever a significant one anyway.
In fact, it is and has been a problem for quite some time. I am sure it hasn't escaped you that feeding up (boosting) players only really became an issue when it could be done by a minority of players after restrictions on campaigns were lifted allowing multi factions of chars to be homed on same server. Not that it didn't exist before but to a much, much lesser degree. This enabled them for quite some time to have a way to violate the TOS in a way that was very hard to prove and still simply wait for the ring to turn to claim the Emperorship. ZOS failed to take action and the boosters refined their activities to such a degree that it became commonplace in Cyro to see a few players with every camp start suddenly jump 200k in 30 min when no crossed swords were ever on map. Common and regrettably obvious to anyone playing due to the lack of reprisals from ZOS for violating the TOS.
I am sure you also see the way recent changes that give good AP for taking keeps and outposts (playing map) is now serious threat to the minority of players who for so long have abused and violated the TOS and gotten away with it. They are very upset and immediately set their minds to 'how can I get this taken away quickly' and found several ways to exploit (as exploiters always will) and made sure to come in here publicly and share for immediate condemnation. Obviously its not because it was being done by really anyone who wasn't already a boosting cheat, but because someone could actually beat the boosters playing legit that it draws their attention. They don't like that and want it stopped immediately.
Keep in mind many of the posts regarding the AP being too much or needing to be 'divided up' in the forums is just boosters upset that playing the game legit might actually pass them up while they were cheating the boards.....So the 'abuses' they so nicely are posting to show everyone 'how bad' the AP system functions is merely a way to get what they want, no threat to the cheats and their system with only those willing to violate the rules capable of 'boosting' up to top spot. Not in any way a public service, as a matter of fact its only a thinly veiled attempt to convince as many as possible they are only looking out for the players best interests while protecting the boosting very few were doing before.
NightbladeMechanics wrote: »It would be nice if people would stop making this suggestion. It's old and tiresome.
There's a reason faction locked campaigns were removed from the game a year and a half ago. The community hated it.
NightbladeMechanics wrote: »It would be nice if people would stop making this suggestion. It's old and tiresome.
There's a reason faction locked campaigns were removed from the game a year and a half ago. The community hated it.
I keep seeing you post this in multiple threads but I have never seen anyone else really agree with you.
THE MULTI-FACTION COMMUNITY hated it. THE DUELING COMMUNITY hated it.
The Cyrodiil Community? Loved it. Nobody had to concern themselves with spies. Nobody had to concern themselves with guild members PvPing on the other-side and causing drama. Nobody had to concern themselves with all the petty drama that goes on in zone chat where people are e-peen flexing about who killed who on their other faction toon.
You keep saying the community hated it, but you never state which community hated it. You also never state WHY they hated it.
The Multi-Faction Community hated it because they were locked to 1 faction per 30 days. (And what happens if that faction loses? )
The Dueling community hated it because they may have a better built toon but they were locked out of it due to campaign choice.
NightbladeMechanics wrote: »It would be nice if people would stop making this suggestion. It's old and tiresome.
There's a reason faction locked campaigns were removed from the game a year and a half ago. The community hated it.
I keep seeing you post this in multiple threads but I have never seen anyone else really agree with you.
THE MULTI-FACTION COMMUNITY hated it. THE DUELING COMMUNITY hated it.
The Cyrodiil Community? Loved it. Nobody had to concern themselves with spies. Nobody had to concern themselves with guild members PvPing on the other-side and causing drama. Nobody had to concern themselves with all the petty drama that goes on in zone chat where people are e-peen flexing about who killed who on their other faction toon.
You keep saying the community hated it, but you never state which community hated it. You also never state WHY they hated it.
The Multi-Faction Community hated it because they were locked to 1 faction per 30 days. (And what happens if that faction loses? )
The Dueling community hated it because they may have a better built toon but they were locked out of it due to campaign choice.
Fragged_dj wrote: »NightbladeMechanics wrote: »It would be nice if people would stop making this suggestion. It's old and tiresome.
There's a reason faction locked campaigns were removed from the game a year and a half ago. The community hated it.
I keep seeing you post this in multiple threads but I have never seen anyone else really agree with you.
THE MULTI-FACTION COMMUNITY hated it. THE DUELING COMMUNITY hated it.
The Cyrodiil Community? Loved it. Nobody had to concern themselves with spies. Nobody had to concern themselves with guild members PvPing on the other-side and causing drama. Nobody had to concern themselves with all the petty drama that goes on in zone chat where people are e-peen flexing about who killed who on their other faction toon.
You keep saying the community hated it, but you never state which community hated it. You also never state WHY they hated it.
The Multi-Faction Community hated it because they were locked to 1 faction per 30 days. (And what happens if that faction loses? )
The Dueling community hated it because they may have a better built toon but they were locked out of it due to campaign choice.
I couldn't have said it better myself. There's absolutely no reason as to why someone would hate it unless they're trying to play multiple factions at once. It's like playing a sport and hopping over to the other team for the last quarter because you're losing. It just shouldn't happen.
NightbladeMechanics wrote: »NightbladeMechanics wrote: »It would be nice if people would stop making this suggestion. It's old and tiresome.
There's a reason faction locked campaigns were removed from the game a year and a half ago. The community hated it.
I keep seeing you post this in multiple threads but I have never seen anyone else really agree with you.
THE MULTI-FACTION COMMUNITY hated it. THE DUELING COMMUNITY hated it.
The Cyrodiil Community? Loved it. Nobody had to concern themselves with spies. Nobody had to concern themselves with guild members PvPing on the other-side and causing drama. Nobody had to concern themselves with all the petty drama that goes on in zone chat where people are e-peen flexing about who killed who on their other faction toon.
You keep saying the community hated it, but you never state which community hated it. You also never state WHY they hated it.
The Multi-Faction Community hated it because they were locked to 1 faction per 30 days. (And what happens if that faction loses? )
The Dueling community hated it because they may have a better built toon but they were locked out of it due to campaign choice.
That's because you weren't around.
NightbladeMechanics wrote: »NightbladeMechanics wrote: »It would be nice if people would stop making this suggestion. It's old and tiresome.
There's a reason faction locked campaigns were removed from the game a year and a half ago. The community hated it.
I keep seeing you post this in multiple threads but I have never seen anyone else really agree with you.
THE MULTI-FACTION COMMUNITY hated it. THE DUELING COMMUNITY hated it.
The Cyrodiil Community? Loved it. Nobody had to concern themselves with spies. Nobody had to concern themselves with guild members PvPing on the other-side and causing drama. Nobody had to concern themselves with all the petty drama that goes on in zone chat where people are e-peen flexing about who killed who on their other faction toon.
You keep saying the community hated it, but you never state which community hated it. You also never state WHY they hated it.
The Multi-Faction Community hated it because they were locked to 1 faction per 30 days. (And what happens if that faction loses? )
The Dueling community hated it because they may have a better built toon but they were locked out of it due to campaign choice.
The forums were more rife with threads against faction locking back then than any other single issue in the game.
NightbladeMechanics wrote: »NightbladeMechanics wrote: »It would be nice if people would stop making this suggestion. It's old and tiresome.
There's a reason faction locked campaigns were removed from the game a year and a half ago. The community hated it.
I keep seeing you post this in multiple threads but I have never seen anyone else really agree with you.
THE MULTI-FACTION COMMUNITY hated it. THE DUELING COMMUNITY hated it.
The Cyrodiil Community? Loved it. Nobody had to concern themselves with spies. Nobody had to concern themselves with guild members PvPing on the other-side and causing drama. Nobody had to concern themselves with all the petty drama that goes on in zone chat where people are e-peen flexing about who killed who on their other faction toon.
You keep saying the community hated it, but you never state which community hated it. You also never state WHY they hated it.
The Multi-Faction Community hated it because they were locked to 1 faction per 30 days. (And what happens if that faction loses? )
The Dueling community hated it because they may have a better built toon but they were locked out of it due to campaign choice.
That's because you weren't around.
To say that is to assume when I started playing. I've been around since 2013. (Alpha & Beta Testing)NightbladeMechanics wrote: »NightbladeMechanics wrote: »It would be nice if people would stop making this suggestion. It's old and tiresome.
There's a reason faction locked campaigns were removed from the game a year and a half ago. The community hated it.
I keep seeing you post this in multiple threads but I have never seen anyone else really agree with you.
THE MULTI-FACTION COMMUNITY hated it. THE DUELING COMMUNITY hated it.
The Cyrodiil Community? Loved it. Nobody had to concern themselves with spies. Nobody had to concern themselves with guild members PvPing on the other-side and causing drama. Nobody had to concern themselves with all the petty drama that goes on in zone chat where people are e-peen flexing about who killed who on their other faction toon.
You keep saying the community hated it, but you never state which community hated it. You also never state WHY they hated it.
The Multi-Faction Community hated it because they were locked to 1 faction per 30 days. (And what happens if that faction loses? )
The Dueling community hated it because they may have a better built toon but they were locked out of it due to campaign choice.
The forums were more rife with threads against faction locking back then than any other single issue in the game.
It was the same 10-15 people making the same threads. Nothing new. It's just like how the same people make the same complaints today.
Just because the same topic keeps being made does not mean that everyone agrees with it, it just means that some idiot can't realize that his thread was not popular so nobody agreed and so they make it again.
I was around for that and I remember very well how the Dueling Community (Legend) among other guilds tried belittling others for being against removing Faction Locks.
NightbladeMechanics wrote: »NightbladeMechanics wrote: »NightbladeMechanics wrote: »It would be nice if people would stop making this suggestion. It's old and tiresome.
There's a reason faction locked campaigns were removed from the game a year and a half ago. The community hated it.
I keep seeing you post this in multiple threads but I have never seen anyone else really agree with you.
THE MULTI-FACTION COMMUNITY hated it. THE DUELING COMMUNITY hated it.
The Cyrodiil Community? Loved it. Nobody had to concern themselves with spies. Nobody had to concern themselves with guild members PvPing on the other-side and causing drama. Nobody had to concern themselves with all the petty drama that goes on in zone chat where people are e-peen flexing about who killed who on their other faction toon.
You keep saying the community hated it, but you never state which community hated it. You also never state WHY they hated it.
The Multi-Faction Community hated it because they were locked to 1 faction per 30 days. (And what happens if that faction loses? )
The Dueling community hated it because they may have a better built toon but they were locked out of it due to campaign choice.
That's because you weren't around.
To say that is to assume when I started playing. I've been around since 2013. (Alpha & Beta Testing)NightbladeMechanics wrote: »NightbladeMechanics wrote: »It would be nice if people would stop making this suggestion. It's old and tiresome.
There's a reason faction locked campaigns were removed from the game a year and a half ago. The community hated it.
I keep seeing you post this in multiple threads but I have never seen anyone else really agree with you.
THE MULTI-FACTION COMMUNITY hated it. THE DUELING COMMUNITY hated it.
The Cyrodiil Community? Loved it. Nobody had to concern themselves with spies. Nobody had to concern themselves with guild members PvPing on the other-side and causing drama. Nobody had to concern themselves with all the petty drama that goes on in zone chat where people are e-peen flexing about who killed who on their other faction toon.
You keep saying the community hated it, but you never state which community hated it. You also never state WHY they hated it.
The Multi-Faction Community hated it because they were locked to 1 faction per 30 days. (And what happens if that faction loses? )
The Dueling community hated it because they may have a better built toon but they were locked out of it due to campaign choice.
The forums were more rife with threads against faction locking back then than any other single issue in the game.
It was the same 10-15 people making the same threads. Nothing new. It's just like how the same people make the same complaints today.
Just because the same topic keeps being made does not mean that everyone agrees with it, it just means that some idiot can't realize that his thread was not popular so nobody agreed and so they make it again.
I was around for that and I remember very well how the Dueling Community (Legend) among other guilds tried belittling others for being against removing Faction Locks.
Didn't you make some thread announcing your guild, and touting WoW achievements at some point last patch? I don't know, just going off what I remember.
Regarding the faction locks, a lot of people across many guilds and play styles had been calling for their removal for a long, long time. The competitive guilds themselves even group queued raids into the main campaign nightly to bypass them. Were you even playing in Azura's / Haderus back then? To argue that a vocal minority got the locks removed is denial.
NightbladeMechanics wrote: »It would be nice if people would stop making this suggestion. It's old and tiresome.
There's a reason faction locked campaigns were removed from the game a year and a half ago. The community hated it.
NightbladeMechanics wrote: »It would be nice if people would stop making this suggestion. It's old and tiresome.
There's a reason faction locked campaigns were removed from the game a year and a half ago. The community hated it.
NightbladeMechanics wrote: »It would be nice if people would stop making this suggestion. It's old and tiresome.
There's a reason faction locked campaigns were removed from the game a year and a half ago. The community hated it.
I keep seeing you post this in multiple threads but I have never seen anyone else really agree with you.
THE MULTI-FACTION COMMUNITY hated it. THE DUELING COMMUNITY hated it.
The Cyrodiil Community? Loved it. Nobody had to concern themselves with spies. Nobody had to concern themselves with guild members PvPing on the other-side and causing drama. Nobody had to concern themselves with all the petty drama that goes on in zone chat where people are e-peen flexing about who killed who on their other faction toon.
You keep saying the community hated it, but you never state which community hated it. You also never state WHY they hated it.
The Multi-Faction Community hated it because they were locked to 1 faction per 30 days. (And what happens if that faction loses? )
The Dueling community hated it because they may have a better built toon but they were locked out of it due to campaign choice.
NightbladeMechanics wrote: »Am I being trolled or something? Who is this guy?
NightbladeMechanics wrote: »Am I being trolled or something? Who is this guy?
Nobody, don't worry about it.
Its not like the campaigns were ever truly locked, anyway.
If there was a reward structure, vibrant PvP community, more than 1 pop-locked server, and an actual reason for faction locks in ESO then sure I would support them. But... there isn't. And the game is better for allowing people to play any faction they want given its current mechanics.
NightbladeMechanics wrote: »It would be nice if people would stop making this suggestion. It's old and tiresome.
There's a reason faction locked campaigns were removed from the game a year and a half ago. The community hated it.
I keep seeing you post this in multiple threads but I have never seen anyone else really agree with you.
THE MULTI-FACTION COMMUNITY hated it. THE DUELING COMMUNITY hated it.
The Cyrodiil Community? Loved it. Nobody had to concern themselves with spies. Nobody had to concern themselves with guild members PvPing on the other-side and causing drama. Nobody had to concern themselves with all the petty drama that goes on in zone chat where people are e-peen flexing about who killed who on their other faction toon.
You keep saying the community hated it, but you never state which community hated it. You also never state WHY they hated it.
The Multi-Faction Community hated it because they were locked to 1 faction per 30 days. (And what happens if that faction loses? )
The Dueling community hated it because they may have a better built toon but they were locked out of it due to campaign choice.
NightbladeMechanics wrote: »NightbladeMechanics wrote: »Am I being trolled or something? Who is this guy?
Nobody, don't worry about it.
Its not like the campaigns were ever truly locked, anyway.
If there was a reward structure, vibrant PvP community, more than 1 pop-locked server, and an actual reason for faction locks in ESO then sure I would support them. But... there isn't. And the game is better for allowing people to play any faction they want given its current mechanics.
I agree. The game isn't competitive enough for locks. PvP is casual and social as far as I'm concerned.. Thanks bud, good to see you around again.
I agree with Fragged_dj.
NightbladeMechanics wrote: »
NightbladeMechanics wrote: »
Wouldn't it be cool if, when you press "L" to select your campaign, you also got to pick which faction you joined the fight as?
Since there are no real gameplay mechanics for enforcing alliances... just open them up like they did the PvE world.
Final morsel of controversy... PvE buffs obtained via PvP were a GOOD thing. Except that the playerbase never materialized to support that mechanic.