The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/656454/

Limit Multi-Faction PVP Farming Suggestion

  • rivenjr
    rivenjr
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    @rivenjr Switching alliances from one campaign to another would be interesting. People have made the argument in response to this before that alliance rank should be tied to the alliance, but I could see the counterargument that rank could reflect cumulative participation in pvp in general. I would be interested to see faction loyalists losing their minds, previously same faction guilds duking it out, and forum posts imploring good players to switch to certain factions. @gibous once predicted factions hiring mercenary players to switch and fight for the cause.

    I think taking a scroll and giving it to the enemy faction is hilarious. It's like a real life spy stealing classified information and giving it to the enemy. In game, just group up, follow your scroll thief, fight the enemy, and take it back! If your faction can't manage that, then...well...you got outplayed. Suck it up, regroup, and organize a push to go take the scroll back later. This is coming from a one-faction player with zero allegiances to anyone but my own one-faction guild, by the way. I take scrolls all the time and give them to no one willingly. I'm a bit of a hardass for this sort of thing to be honest. If this game is to simulate medeival warfare, why do people cry for all these rules under the banner of sportsmanship? Dueling is a sport with rules. Cyrodiil is war, and there are no rules in war.

    In game, just group up, follow your scroll thief, fight the enemy, and take it back? Oh WOW! Thanks so much for the advice! You're such a freaking genius I would've never ever in a million years thought of that, LOL! You sound like a Scroll Troll dude!

    Why don't you suck it up in the first place and seige the keep to take the scroll? Oh right, you couldn't, therefore you need to cheat. Talk about getting outplayed when you can't seige a single keep.

    Games have rules for a reason. ESO is not close to a real war in any stretch of the imagination. I wish it was. Player in player zergs really bother me. Because physics. A need for historical battle formations would be great in this game. More real world war tactics would be freaking awesome.


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  • NightbladeMechanics
    NightbladeMechanics
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    @rivenjr guilds use formations and maneuvers all the time to win outnumbered fights via coordination. Also you'd think fighting back for a scroll would be obvious, but hey, you didn't think to mention it! :open_mouth: You're gonna have to thicken your skin dude. The real world is full of worse than scroll trolls.
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  • cschwingeb14_ESO
    cschwingeb14_ESO
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    Confusion over why players couldn't join a specific campaign was most of the reason for removing faction limits. Of course, ZOS could have implemented some kind of screen that let players manage their campaign memberships.

    Allowing the current state of people hopping sides is allowing a lot of gameplay that ruins faction oriented play.

    Everyone I PvP with wants faction based limits back
  • Vurian97
    Vurian97
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    Ishammael wrote: »

    Everyone I PvP with wants faction based limits back

    As stated before, the actual Cyrodiil Community does not like the current state and wanted it to stay faction-based. Most players play only 1 faction for a reason. They're loyal to it. The whole purpose of PvP where you have 3 factions is so you are loyal to your own and clash against the other 2.

    There is a reason why the Explorer Pack (Now Adventurer's Pack) was implemented. People could play any Race in any Alliance. They should've left it there, instead of removing Faction-Locks in campaigns.

    People argue that population balance is a reason for faction-locks to be removed, but really, you are tampering with the populations by switching back and forth more than if people had a regular population that wasn't jumping from faction to faction.

    Faction Locks should be a thing still.
  • rivenjr
    rivenjr
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    @rivenjr guilds use formations and maneuvers all the time to win outnumbered fights via coordination. Also you'd think fighting back for a scroll would be obvious, but hey, you didn't think to mention it! :open_mouth: You're gonna have to thicken your skin dude. The real world is full of worse than scroll trolls.

    Yeah hiding in each other is a great "formation". I don't mention the obvious, but you seem to really want to be on a hotels.com commercial.

    Have fun failing at siege and stealing your factions' scrolls.
    Edited by rivenjr on February 20, 2017 3:44AM
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  • Vurian97
    Vurian97
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    Don't mind the naysayer. His guild doesn't play the map anyway. They don't care about their faction. They only concern themselves with their guild.
  • Ishammael
    Ishammael
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    Actually PvE buffs obtained via PvP were hugely fought over. The term "buff server" originated from massive PvE guild zergs locking down entire campaigns for months on end to secure their buffs, and some colluded with top PvP guilds to keep the maps all one color. This was back when we had arguably way too many campaigns, allowing for such activity.

    I recall this very well.

    I always had fun going to Haderus (when it was the AD buff server), grabbing the scrolls, and getting HOARDS of enemies to fight. The salty msgs about "MAH BUFFS" were great. Friday/Saturday nights were hilariously fun.
  • Vurian97
    Vurian97
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    Ishammael wrote: »
    Actually PvE buffs obtained via PvP were hugely fought over. The term "buff server" originated from massive PvE guild zergs locking down entire campaigns for months on end to secure their buffs, and some colluded with top PvP guilds to keep the maps all one color. This was back when we had arguably way too many campaigns, allowing for such activity.

    I recall this very well.

    I always had fun going to Haderus (when it was the AD buff server), grabbing the scrolls, and getting HOARDS of enemies to fight. The salty msgs about "MAH BUFFS" were great. Friday/Saturday nights were hilariously fun.

    Buff Servers used to be extreme fun. They were the go-to for Small / Medium-Scale and then would escalate to Large-Scale once you reached 2 Imperial Keeps.
  • NightbladeMechanics
    NightbladeMechanics
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    rivenjr wrote: »
    @rivenjr guilds use formations and maneuvers all the time to win outnumbered fights via coordination. Also you'd think fighting back for a scroll would be obvious, but hey, you didn't think to mention it! :open_mouth: You're gonna have to thicken your skin dude. The real world is full of worse than scroll trolls.

    Yeah hiding in each other is a great "formation". I don't mention the obvious, but you seem to really want to be on a hotels.com commercial.

    Have fun failing at siege and stealing your factions' scrolls.

    I don't understand either of these comments. I don't recall failing at anything or giving any scrolls to enemy factions. I merely spoke in defense of freedom in game mechanics instead of nitpicking rules to govern how everyone plays. You seem not to be able to see that through your salt...
    Kena
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  • SeventhJaff
    SeventhJaff
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    Posting on behalf of a friend. #MillionReasonsToRP

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  • Joy_Division
    Joy_Division
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    Vurian97 wrote: »
    Ishammael wrote: »

    Everyone I PvP with wants faction based limits back

    As stated before, the actual Cyrodiil Community does not like the current state and wanted it to stay faction-based. Most players play only 1 faction for a reason. They're loyal to it. The whole purpose of PvP where you have 3 factions is so you are loyal to your own and clash against the other 2.

    There is a reason why the Explorer Pack (Now Adventurer's Pack) was implemented. People could play any Race in any Alliance. They should've left it there, instead of removing Faction-Locks in campaigns.

    People argue that population balance is a reason for faction-locks to be removed, but really, you are tampering with the populations by switching back and forth more than if people had a regular population that wasn't jumping from faction to faction.

    Faction Locks should be a thing still.

    Please don't speak for me.

    Thank you.
  • rivenjr
    rivenjr
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    Vurian97 wrote: »
    Ishammael wrote: »

    Everyone I PvP with wants faction based limits back

    As stated before, the actual Cyrodiil Community does not like the current state and wanted it to stay faction-based. Most players play only 1 faction for a reason. They're loyal to it. The whole purpose of PvP where you have 3 factions is so you are loyal to your own and clash against the other 2.

    There is a reason why the Explorer Pack (Now Adventurer's Pack) was implemented. People could play any Race in any Alliance. They should've left it there, instead of removing Faction-Locks in campaigns.

    People argue that population balance is a reason for faction-locks to be removed, but really, you are tampering with the populations by switching back and forth more than if people had a regular population that wasn't jumping from faction to faction.

    Faction Locks should be a thing still.

    Totally agree. Or at least strip the bloke off the leaderboard when they change factions. The current penalties to change campaigns are really unnecessary, just a pain in the rear when you have to go group someone in. I'd rather they be imposed when you change factions.
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