masterbroodub17_ESO wrote: »So because someone found ONE way to make it viable that means it's viable?
Cool, let's start encouraging people to play this way all the way until they get the perfect gear setup.
Oh, you mean it ONLY works with BiS gear and a very specific build, and doing it before then is ***? So then it's not REALLY viable then is it?
Showing that something is within the realm of possibility does not mean it's viable. If it was truly viable you wouldn't need to play as a melee until you get the right gear and then reset skill points. That is not viability, that is a workaround. If you cannot go from a to z without being gimp it is not viable, period.
ITT: in order for a weapon to be viable it must do the best possible DPS and it must do that with all possible builds...masterbroodub17_ESO wrote: »So because someone found ONE way to make it viable that means it's viable?
Cool, let's start encouraging people to play this way all the way until they get the perfect gear setup.
Oh, you mean it ONLY works with BiS gear and a very specific build, and doing it before then is ***? So then it's not REALLY viable then is it?
Showing that something is within the realm of possibility does not mean it's viable. If it was truly viable you wouldn't need to play as a melee until you get the right gear and then reset skill points. That is not viability, that is a workaround. If you cannot go from a to z without being gimp it is not viable, period.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
masterbroodub17_ESO wrote: »So because someone found ONE way to make it viable that means it's viable?
Cool, let's start encouraging people to play this way all the way until they get the perfect gear setup.
Oh, you mean it ONLY works with BiS gear and a very specific build, and doing it before then is ***? So then it's not REALLY viable then is it?
Showing that something is within the realm of possibility does not mean it's viable. If it was truly viable you wouldn't need to play as a melee until you get the right gear and then reset skill points. That is not viability, that is a workaround. If you cannot go from a to z without being gimp it is not viable, period.
Fixed that for youhedna123b14_ESO wrote: »masterbroodub17_ESO wrote: »So because someone found ONE way to make it viable that means it's viable?
Cool, let's start encouraging people to play this way all the way until they get the perfect gear setup.
Oh, you mean it ONLY works with BiS gear and a very specific build, and doing it before then is ***? So then it's not REALLY viable then is it?
Showing that something is within the realm of possibility does not mean it's viable. If it was truly viable you wouldn't need to play as a melee until you get the right gear and then reset skill points. That is not viability, that is a workaround. If you cannot go from a to z without being gimp it is not viable, period.
I dont think Everyone can see you don't know what youre talking about. Melee stam dps only parse really high because of vMA weapons, so the high parses you keep bringing up involve the same BiS gear that you have an issue with. Have you looked at stam dps without vMA weapons? Its not impressive...
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
masterbroodub17_ESO wrote: »So because someone found ONE way to make it viable that means it's viable?
Cool, let's start encouraging people to play this way all the way until they get the perfect gear setup.
Oh, you mean it ONLY works with BiS gear and a very specific build, and doing it before then is ***? So then it's not REALLY viable then is it?
Showing that something is within the realm of possibility does not mean it's viable. If it was truly viable you wouldn't need to play as a melee until you get the right gear and then reset skill points. That is not viability, that is a workaround. If you cannot go from a to z without being gimp it is not viable, period.
masterbroodub17_ESO wrote: »So because someone found ONE way to make it viable that means it's viable?
Cool, let's start encouraging people to play this way all the way until they get the perfect gear setup.
Oh, you mean it ONLY works with BiS gear and a very specific build, and doing it before then is ***? So then it's not REALLY viable then is it?
Showing that something is within the realm of possibility does not mean it's viable. If it was truly viable you wouldn't need to play as a melee until you get the right gear and then reset skill points. That is not viability, that is a workaround. If you cannot go from a to z without being gimp it is not viable, period.
@masterbroodub17_ESO You sir win the Internet for the day. You hit the nail perfectly on the head.
Fixed that for youhedna123b14_ESO wrote: »masterbroodub17_ESO wrote: »So because someone found ONE way to make it viable that means it's viable?
Cool, let's start encouraging people to play this way all the way until they get the perfect gear setup.
Oh, you mean it ONLY works with BiS gear and a very specific build, and doing it before then is ***? So then it's not REALLY viable then is it?
Showing that something is within the realm of possibility does not mean it's viable. If it was truly viable you wouldn't need to play as a melee until you get the right gear and then reset skill points. That is not viability, that is a workaround. If you cannot go from a to z without being gimp it is not viable, period.
I dont think Everyone can see you don't know what youre talking about. Melee stam dps only parse really high because of vMA weapons, so the high parses you keep bringing up involve the same BiS gear that you have an issue with. Have you looked at stam dps without vMA weapons? Its not impressive...
Oops, thanks, that's actually exactly what I meant to fix it to. Total fail on my part there...masterbroodub17_ESO wrote: »So because someone found ONE way to make it viable that means it's viable?
Cool, let's start encouraging people to play this way all the way until they get the perfect gear setup.
Oh, you mean it ONLY works with BiS gear and a very specific build, and doing it before then is ***? So then it's not REALLY viable then is it?
Showing that something is within the realm of possibility does not mean it's viable. If it was truly viable you wouldn't need to play as a melee until you get the right gear and then reset skill points. That is not viability, that is a workaround. If you cannot go from a to z without being gimp it is not viable, period.
Yes, because someone found a way to make it viable it does mean that it's viable.
In non BiS gear it will work a little worse. Just like ANY BUILD will work worse with BiS setup of gear+ rotation.
It's not like any magicka DK, for example, works. You can run bis setup and hit high numbers, or you can run something like seducer or whatever and have numbers that are way lower. Any build will work better with vMA weapons than without. Does it make them nonviable?
Don't understand your definition. If Bows aren't viable, then what it viable?masterbroodub17_ESO wrote: »So because someone found ONE way to make it viable that means it's viable?
Cool, let's start encouraging people to play this way all the way until they get the perfect gear setup.
Oh, you mean it ONLY works with BiS gear and a very specific build, and doing it before then is ***? So then it's not REALLY viable then is it?
Showing that something is within the realm of possibility does not mean it's viable. If it was truly viable you wouldn't need to play as a melee until you get the right gear and then reset skill points. That is not viability, that is a workaround. If you cannot go from a to z without being gimp it is not viable, period.
@masterbroodub17_ESO You sir win the Internet for the day. You hit the nail perfectly on the head.
@Ch4mpTW you stop ignoring the fact that people with bow builds get higher DPS than most players in "viable " builds. That's the 3rd time I point that out, you still didn't comment on the links that were provided on the 1st or 2nd page of this thread.Fixed that for youhedna123b14_ESO wrote: »masterbroodub17_ESO wrote: »So because someone found ONE way to make it viable that means it's viable?
Cool, let's start encouraging people to play this way all the way until they get the perfect gear setup.
Oh, you mean it ONLY works with BiS gear and a very specific build, and doing it before then is ***? So then it's not REALLY viable then is it?
Showing that something is within the realm of possibility does not mean it's viable. If it was truly viable you wouldn't need to play as a melee until you get the right gear and then reset skill points. That is not viability, that is a workaround. If you cannot go from a to z without being gimp it is not viable, period.
I dont think Everyone can see you don't know what youre talking about. Melee stam dps only parse really high because of vMA weapons, so the high parses you keep bringing up involve the same BiS gear that you have an issue with. Have you looked at stam dps without vMA weapons? Its not impressive...
Fixed that for you.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
You "take viable to mean" that because that's literally exactly what it means...AcadianPaladin wrote: »I think some of the disagreement may be the term 'viable'. I take viable to mean workable, practical, usable. Having played a bow/bow stamsorc I consider bow/bow viable.
Exactly - optimal is a totally different discussion from viable. I would even argue that it's more difficult to make a viable bow/bow build than it is to make a viable dual wield/dual wield build, but again that's a different discussion from "are bow builds viable".AcadianPaladin wrote: »If we mean that a bow/bow build is not 'optimal' (or even close to optimal) for a group dps player I could certainly agree. I should think the variety of attitudes, opinions, objectives and approaches seen in ESO demonstrates that not everyone plays the game to group with others. Nor do we all measure success by dps numbers.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Can you explain to me why it is a bow and arrow would be a main choice of weaponry for a stamina-oriented build, when you have: Axes, hammers, dual-wielded daggers and swords, and greatswords, and swords and shields? How does that even sound right? Lol. As a backup weapon? Sure. I can see that, and use a bow as my backup weapon of choice for stamina builds. But main weapon? Lol nope.
hedna123b14_ESO wrote: »Im just going to leave this here;)
http://imgur.com/a/a3Neh#SB4A9gZ
I will accept that bow builds arnt viable when I see some hard numbers.
Has anyone used a test dummy to compare bow dps with other weapons yet?
If not, could someone do that?
I am curious to see if bow really does less damage and by how much.
ITT: in order for a weapon to be viable it must do the best possible DPS and it must do that with all possible builds...masterbroodub17_ESO wrote: »So because someone found ONE way to make it viable that means it's viable?
Cool, let's start encouraging people to play this way all the way until they get the perfect gear setup.
Oh, you mean it ONLY works with BiS gear and a very specific build, and doing it before then is ***? So then it's not REALLY viable then is it?
Showing that something is within the realm of possibility does not mean it's viable. If it was truly viable you wouldn't need to play as a melee until you get the right gear and then reset skill points. That is not viability, that is a workaround. If you cannot go from a to z without being gimp it is not viable, period.
Also ITT: people who have no idea what the word "viable" means.
A way to break this mold to some extent would be a massive trait overhaul.
Weapons traits would mostly do "more damage" but against specific targets:
nirnhoned vs ??? maybe everything but at maybe 75% of the others
sharpened vs light armor and animals/beasts
precise vs medium armor and ogres/giants
crushing vs heavy armor and constructs/gargoyles
infused vs undead/daedra
smashing vs bugs/spiders/dretches
etc etc etc
Armor traits that do better vs types of damage:
nirn vs everything but at like 75%
infused vs elemental/nagic
reinforced vs direct single target
sturdy vs phsyical/poison/disease
well-fitted vs AOE
etc etc etc
this gets away from "best everywhere' builds and moves towards "everything is best somewhere and nothing is best everywhere" kind of different builds for different enemies and different objectives even if the role is the same.
https://www.youtube.com/watch?v=-4gPgHyaG1QForsakenSin wrote: »@Cherryblossom
"You overestimate the performance of Arrow's on Mail, having seen the results of a bodkin arrow on a mail wrapped dummy at 40 meters I can assure a 70lb bow will leave you with a bruise and not much else!"
I'm sorry buddy having knowledge regarding this type of things i have to say you are wrong if you are referring to arrow vs chain mail
just one of the examples and many many MAny more if you care to look OR experiment for your self as well.https://www.youtube.com/watch?v=-4gPgHyaG1Q
So lets dive into this shall we?
Chain mail splits open when the arrow hits this is due to the designed of the chain mail the chain mail was designed to protect from glancing blows or lessen blows that could have been fatal ( the effectiveness of individual chain mail would be
affected not just by the metal itself but also the layering and size of the circles)
Now in chain mail from the top to your knees is about 16 Kg now lets take a scutum shield for example as you want as much as protection as possible lets says its about 4.5kg lets take a helmet which is around 2kg you mentioned axe which is about 1-2 kg depending on the size and lets say 0.5kg for cloths of the under armor weight to protect you from the chafing of the chain mail.
So that is about 25 kg which is not much as in army you are required to wear more when running however there is one big difference that decides if the war is won or lost and that is the terrain.
If the archers are placed on the hill which they usually would be, you would need to run up the hills... now here is the problem have you ever had sandals or flats that had no grip in them? and tried to run on a morning grass and stop ? what happens? you slide ( yes heaps of fun as a kid) even with today's shoes its known to happen for you to slide ..and to fall lol
Now in those days the shoes they were wearing were flats so to speak not much support running over rocks, mud, and other obstacles and slippery when wet ( shush) and any one of those things will slow you down dramatically. And there is always mud and slippery terrain not just due to the rain ect but blood for example fit male 89kg has around 5.5l of blood not mentioned horses blood ect and due to this it will slow you down.
Now blood mud wet ect that is one thing but what about heat ? i presume you had chain mail on so you know in a hot weather those things get hot on you in which terms the heat is transferd to your body .. not hot ? what about cold then? snowing? ect , what about fatigue?? , OR the time wasted stepping over fallen comrades while running towards the archers ?
So imagine if you will.. running up the hill with chain mail while wearing 25kg of weight chain mail hitting your legs , having shield and axe in two hands your feet are getting stuck in mud your using the bottom side of you shield to balance while arrows are raining down.
PS they did have flaming arrows as welland it only takes one arrow to pierce you to slow you down , also your face was unprotected as well.
Now if your saying in perfect world one on one at the flat terrain within 100m yes you probably would have a chance but this is not a perfect world.
I agree with you on one part that is possible to run probably 1km in a flat ground in half a chain mail.
So i do apologize but i can't agree with you .. you are also forgetting that in those days the chain mail was made out of impurity metal unlike now days it was much more heavier and not as strong and as light as we have today with today's technology.
As for the other item you mentioned
"The fact still remains, bows are not a primary weapon, you have already mentioned they have daggers, not Bow and erm Bow."
Umm no i clearly mentioned as a archer well your primary weapon was a bow however they did have daggers or swords in close combat as a secondary or would pick up what ever available weapon was closest to them .. i mean even today's in military you have a for example, a M16 with a handgun or another secondary weapon and as you are aware its not just if your m16 runs out of bullets you change weapons ect you change weapons as situations demands for it its easier in very close quarters to use a hand gun the the long m16 ect.
Now if you mean PLATE armor well that is a different thing and another discussion.
Fun legend
"A commonly repeated legend claims that the two-fingered salute or V sign derives from a gesture made by longbowmen fighting in the English and Welsh[26] archers at the Battle of Agincourt (1415) during the Hundred Years' War, but no historical primary sources support this contention.[27] This origin legend dictates that the English and Welsh archers who were captured by the French had their index and middle fingers cut off so that they could no longer operate their longbows, and that the V Sign was used by uncaptured and victorious archers in a display of defiance against the enemy."
So in the end of the day i would rather at the shooting end of the bow then receiving one .
The more you know
BlackSparrow wrote: »No bows are not bad for dolmens, world bosses, normal and vet dungeons, etc. I'll argue for the viability of the bow for pretty much anything but vet Trials because I haven't done them.I have used a bow as my main weapon since beta and it is not the absolute strongest but it is certainly viable and fun. I can pull 22-25k single target DPS in PVE with my bow build which is plenty for any of the content I have done. I can stand toe to toe with many people in PvP without having to gank them.
Just because many people haven't figured out how to maximize the combat system in the game and are familiar with the old Skyrim bow style doesn't mean the bow itself doesn't have potential. I am so tired of the misconception that the bow is useless as a main weapon...BlackSparrow wrote: »Bow builds are absolutely viable for PvE. They're just not up to snuff for things where DPS matters, like Trials. If you don't care about being the very best, like no one ever was? A bow-exclusive build works fine.
One of my alts is a bow build. Why? Because that's her character concept, simple as that. I have a lot of fun playing her, bouncing mobs all around inside a hail of arrows. I don't run her in dungeons or PvP, but for solo PvEing? She does just fine, and I have fun with the build. As far as I'm concerned, that's all that matters.
Bow builds are absolutely viable for PvE? With trials being the only exception? Lol. Okay. Go do VICP, VCoS, or VRoM with the 2 Damage Dealers of the group as bowmen. Report to me with the results you find, compared to 2 Damage Dealers as staff users or DW users. Hell maybe even 2H users (if they're not the Uppercut spamming type). Matter of a fact. Not even those dungeons. Go hit up VCoA2 or VCoH2 with 2 archers, and return with your findings. As I'm interested to see how it'll turn out, although I already have an idea of how it will turn out.
What you guys are misunderstanding is that I mean not saying using a bow is 100% useless and garbage. No. I'm not saying that. What I'm saying is, it's not viable as the center of your strategy. It's not viable to go about making it your main source of damage.
I think the one misunderstanding is you.
Just because a build isn't at the top of the DPS ladder doesn't mean it's not viable as the "center of your strategy" and "main source of damage."
Viable (adjective): capable of working successfully; feasible.
Using a bow-exclusive build is very much feasible, depending on what you want to do with it. I wouldn't take my archer into the vet dungeons you listed, because I don't really like doing vet dungeons in the first place. They're just not my thing. But for normal dungeons, she does just fine. For solo PvE, she does just fine. For everything I want to do in the game, she does just fine.
What you consider "viable" is not what other people consider "viable." For me, it's "Can I solo PvE quest and have fun while not being completely steamrolled?" If the answer is "yes," I consider it viable.
If you are personally inconvenienced by a bow user, feel free to take it up with that individual player. In the meantime, stop judging other people's builds by your own standards of success.
ITT: in order for a weapon to be viable it must do the best possible DPS and it must do that with all possible builds...masterbroodub17_ESO wrote: »So because someone found ONE way to make it viable that means it's viable?
Cool, let's start encouraging people to play this way all the way until they get the perfect gear setup.
Oh, you mean it ONLY works with BiS gear and a very specific build, and doing it before then is ***? So then it's not REALLY viable then is it?
Showing that something is within the realm of possibility does not mean it's viable. If it was truly viable you wouldn't need to play as a melee until you get the right gear and then reset skill points. That is not viability, that is a workaround. If you cannot go from a to z without being gimp it is not viable, period.
Also ITT: people who have no idea what the word "viable" means.
True but the "second best is last/useless" mindset is rife thru mmo minmaxing.
A big part of it is fostered by the designers.
Right now most of the design centers around "you" - your traits, your stats etc and very little variance by "them" the target and the circumstance. most of the time your "best dps evah" will be the "best dps evah" in case after case after case. the main three weapon traits - precise -sharpened and nirn - all just try to up DPS by altering the variables - each a different variable but there is so little difference in the targets in PVE that the net result is mostly - one math wins out.
A way to break this mold to some extent would be a massive trait overhaul.
Weapons traits would mostly do "more damage" but against specific targets:
nirnhoned vs ??? maybe everything but at maybe 75% of the others
sharpened vs light armor and animals/beasts
precise vs medium armor and ogres/giants
crushing vs heavy armor and constructs/gargoyles
infused vs undead/daedra
smashing vs bugs/spiders/dretches
etc etc etc
Armor traits that do better vs types of damage:
nirn vs everything but at like 75%
infused vs elemental/nagic
reinforced vs direct single target
sturdy vs phsyical/poison/disease
well-fitted vs AOE
etc etc etc
this gets away from "best everywhere' builds and moves towards "everything is best somewhere and nothing is best everywhere" kind of different builds for different enemies and different objectives even if the role is the same.
MLGProPlayer wrote: »BlackSparrow wrote: »No bows are not bad for dolmens, world bosses, normal and vet dungeons, etc. I'll argue for the viability of the bow for pretty much anything but vet Trials because I haven't done them.I have used a bow as my main weapon since beta and it is not the absolute strongest but it is certainly viable and fun. I can pull 22-25k single target DPS in PVE with my bow build which is plenty for any of the content I have done. I can stand toe to toe with many people in PvP without having to gank them.
Just because many people haven't figured out how to maximize the combat system in the game and are familiar with the old Skyrim bow style doesn't mean the bow itself doesn't have potential. I am so tired of the misconception that the bow is useless as a main weapon...BlackSparrow wrote: »Bow builds are absolutely viable for PvE. They're just not up to snuff for things where DPS matters, like Trials. If you don't care about being the very best, like no one ever was? A bow-exclusive build works fine.
One of my alts is a bow build. Why? Because that's her character concept, simple as that. I have a lot of fun playing her, bouncing mobs all around inside a hail of arrows. I don't run her in dungeons or PvP, but for solo PvEing? She does just fine, and I have fun with the build. As far as I'm concerned, that's all that matters.
Bow builds are absolutely viable for PvE? With trials being the only exception? Lol. Okay. Go do VICP, VCoS, or VRoM with the 2 Damage Dealers of the group as bowmen. Report to me with the results you find, compared to 2 Damage Dealers as staff users or DW users. Hell maybe even 2H users (if they're not the Uppercut spamming type). Matter of a fact. Not even those dungeons. Go hit up VCoA2 or VCoH2 with 2 archers, and return with your findings. As I'm interested to see how it'll turn out, although I already have an idea of how it will turn out.
What you guys are misunderstanding is that I mean not saying using a bow is 100% useless and garbage. No. I'm not saying that. What I'm saying is, it's not viable as the center of your strategy. It's not viable to go about making it your main source of damage.
I think the one misunderstanding is you.
Just because a build isn't at the top of the DPS ladder doesn't mean it's not viable as the "center of your strategy" and "main source of damage."
Viable (adjective): capable of working successfully; feasible.
Using a bow-exclusive build is very much feasible, depending on what you want to do with it. I wouldn't take my archer into the vet dungeons you listed, because I don't really like doing vet dungeons in the first place. They're just not my thing. But for normal dungeons, she does just fine. For solo PvE, she does just fine. For everything I want to do in the game, she does just fine.
What you consider "viable" is not what other people consider "viable." For me, it's "Can I solo PvE quest and have fun while not being completely steamrolled?" If the answer is "yes," I consider it viable.
If you are personally inconvenienced by a bow user, feel free to take it up with that individual player. In the meantime, stop judging other people's builds by your own standards of success.
Games are balanced around endgame content. Bows are not viable at that level.
Complaining about bows will hopefully get ZOS to buff/change them.
Gandrhulf_Harbard wrote: »A way to break this mold to some extent would be a massive trait overhaul.
Weapons traits would mostly do "more damage" but against specific targets:
nirnhoned vs ??? maybe everything but at maybe 75% of the others
sharpened vs light armor and animals/beasts
precise vs medium armor and ogres/giants
crushing vs heavy armor and constructs/gargoyles
infused vs undead/daedra
smashing vs bugs/spiders/dretches
etc etc etc
Armor traits that do better vs types of damage:
nirn vs everything but at like 75%
infused vs elemental/nagic
reinforced vs direct single target
sturdy vs phsyical/poison/disease
well-fitted vs AOE
etc etc etc
this gets away from "best everywhere' builds and moves towards "everything is best somewhere and nothing is best everywhere" kind of different builds for different enemies and different objectives even if the role is the same.
LOTRO does this with Weapon Damage Type variables, some adversaries are more susceptible to Beleriand Damage, some more to Ancient-Dwarf for example. It worked fine during leveling where you may enter a zone with very different types of adversaries - Angmar and Moria for example - to most other zones; but by end-game 95% of players are running with Beleriand, just because of the type of adversaries you will face.
But in principle I like your general ideas.
All The Best