World Boss difficulty has improved ... what about Public Dungeons and Dolmens?

Taleof2Cities
Taleof2Cities
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Title says all.

I realize ZOS can only manage a finite number of improvements in the two month period between updates ... so I'll just leave this idea here.

Ran through Bad Mans Hollows and Village of the Lost last night on a CP300 Template to test armor set drops.

Armor set pieces were dropping fine ... but was still able to solo mobs and bosses pretty easily.

These are supposed to be public dungeons where multiple players participate together for a common goal ... right??

What are player (your) thoughts and opinions on this?
Edited by Taleof2Cities on September 22, 2016 8:33PM
  • Contraptions
    Contraptions
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    I wouldn't mind seeing the bosses (not the mobs) in public dungeons buffed to world boss levels. They could make it like IC sewers where the current public dungeon bosses get boosted to the difficulty of the roaming district bosses, where groups will likely be needed to clear them. Group event could also be boosted to similar levels as well.

    I also wouldn't mind them adding some IC sweeper like bosses roaming these public dungeons. Maybe make them balanced for duos, that way it's not impossible to solo, but bringing a friend will help.

    Trash mobs can remain unchanged (so grinders don't complain too much).
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  • Trublz
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    I heard we wouldn't be able to solo OO and rkinfeldt(sp?) with one tamriel. Can anyone confirm or refute this??
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  • Taleof2Cities
    Taleof2Cities
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    That's a good question ... I'll run Rkindaleft tonite and see what shakes out.

    I do know ZOS lowered the XP in the Wrothgar Public Dungeons ... kind of a shame, IMO, since it's a nerf of DLC content.
  • Taleof2Cities
    Taleof2Cities
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    EDIT: Added Dolmens to the thread title.

    Even though new bosses were added to Dolmens, they did not seem especially different from a difficulty standpoint ...
  • Nestor
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    While I am all for harder Boss Content, I do worry about folks being able to complete the Bosses in the game. Here is why. When I go to a Silver or Gold zone I may see two or three other players in my time spent in that zone. Maybe there are more in the zones doing content, but I doubt it. Combining all 3 factions is not going to give all that much an increase in the population available to handle difficult World Bosses.

    Make the Public Dungeon/Dolmen Bosses too tough and people may never get them taken down as finding 4 to 6 other players to do a Dungeon/Dolmen in a sparsely populated zone will be too problematic.

    Maybe the zones will have more of a population, I dunno. But just tripling the ones I see now, does not make for a population to find help with. It might be better with some incentive, like Wrothgar has, to get people to do the more difficult bosses. However, the World Boss groups have fallen off in Wrothgar lately, and those are much easier to set up and run a group for.
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  • Mic1007
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    It will be easy enough to get groups for World Bosses. Even now, I see a bunch of level 35s in Alik'r Desert waiting for world bosses and dolmens to spawn. After One Tamriel, they will still be there, along with the Champions doing their Cadwell Content. :)
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  • jcaceresw
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    I believe overland bosses are far difficult enough. Leave dolmen and dungeon bosses alone. Hate people wanting for this game to become much harder to do specially for the casual ones like me.

    In fact, nerf overland bosses to 50%. They are pretty difficult to do and with One Tamriel there is no guarantee that I may find a group to clear all them.
    Edited by jcaceresw on September 22, 2016 8:52PM
  • Silver_Strider
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    jcaceresw wrote: »
    I believe overland bosses are far difficult enough. Leave dolmen and dungeon bosses alone. Hate people wanting for this game to become much harder to do specially for the casual ones like me.

    In fact, nerf overland bosses to 50%. They are pretty difficult to do and with One Tamriel there is no guarantee that I may find a group to clear all them.

    Considering that all World Bosses will drop set pieces in One Tamriel, I expect all World Bosses, Dolmens and Delves to be packed with players farming those sets so it might actually be easier to clear those bosses now that there is some incentive now for people to go and do them.
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  • RinaldoGandolphi
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    Forcing public dungeons and such to be group only will be a failure. Look no further then Craglorn they tried it and it didn't work

    Public dungeons are place you may run into other players but not required it should stay that way. World bosses maybe should be a bit harder for posterity sake.
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  • Doctordarkspawn
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    Difficulty is for single player experiences and specific group content.

    The boss, overland, and dolmen difficulty is about the same at endgame, just takes longer. As it should be.

    Enough for this push for difficulty. Enough. It wont work, you will only damage the game, and we get enough of that with basic design, we dont need your help on that.
    Edited by Doctordarkspawn on September 22, 2016 9:15PM
  • jcaceresw
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    jcaceresw wrote: »
    I believe overland bosses are far difficult enough. Leave dolmen and dungeon bosses alone. Hate people wanting for this game to become much harder to do specially for the casual ones like me.

    In fact, nerf overland bosses to 50%. They are pretty difficult to do and with One Tamriel there is no guarantee that I may find a group to clear all them.

    Considering that all World Bosses will drop set pieces in One Tamriel, I expect all World Bosses, Dolmens and Delves to be packed with players farming those sets so it might actually be easier to clear those bosses now that there is some incentive now for people to go and do them.

    I cant be sure about that. When any DLC came out the first two weeks you have lots of people doing the content. Right now you need to wait a lot of time to get a decent group size before doing the DB and Orsinium bosses. No one wants to do TG bosses. When OT comes it will be the same.
  • Nestor
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    Mic1007 wrote: »
    It will be easy enough to get groups for World Bosses. Even now, I see a bunch of level 35s in Alik'r Desert waiting for world bosses and dolmens to spawn. After One Tamriel, they will still be there, along with the Champions doing their Cadwell Content. :)

    But that is because they kind of have to be in the Alikir Desert at L35 if they are DC. Once 1T hits, they can be L35 anywhere. Like I said it will be interesting to see how the populations spread out and what zones are populated and which ones are not.
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  • BergisMacBride
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    Well from what I understand the new Mages Guild dailies all are in public dungeons at the group challenge. Some have already complained about the difficulty of doing these quests at that location. As a lot of folks doing these may be newbies trying to level their Mages Guild, making the public dungeons more difficult will only gate this content to them. (Fighters Guild quests also require 3 dolmens in a zone, IIRC).

    TBH public dungeons are no longer any big deal to me either, but then again I am at max CP with legendary gear and like to think I have learned to not stand in the red circles; however, for someone new or starting out with dropped green gear, that equation will change dramatically. Even now when I enter a public dungeon, it is not unusual for me to tag along with and help out someone having difficulty with the content. As it is now, Public Dungeons (and Dolmens) are somewhere between normal 4 man dungeons and regular delves in difficulty, which is just about where they should be, IMO.

    If I want a solo challenge, I'll do VMA or try to solo the normal\vet 4 mans (those where the mechanics allow for it).
  • Dracane
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    You can solo everything. As long as enemies have no one shot mechanics or some kind of mechanic that requires another player to free you from a CC (like these Spider daedra cocones) then it's soloable.

    Are these world bosses any challenge to max Cp players now ? I haven't tested them. Gonna try that now
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  • TankHealz2015
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    I was smashing through Group Public Dungeon so easy... no challenge or concern for death at all.

    I'm absolutely not a "pro" player or a "min/maxer"... just a regular tester experimenting with stuff....

    I agree... make content a bit more difficult.
  • Minno
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    Forcing public dungeons and such to be group only will be a failure. Look no further then Craglorn they tried it and it didn't work

    Public dungeons are place you may run into other players but not required it should stay that way. World bosses maybe should be a bit harder for posterity sake.

    This.

    Also, orsinium is our precedence for difficulty setting:
    - world bosses can't be soloed
    - public dungeons easy including bosses
    - vet style content (mael arena)

    After you master these elements, you can transition to trials.

    I do think dolmens should be group oriented. The bosses are too easy based on the original dolmens at launch.
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  • Tannus15
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    if nothing else the group encounter in public dungeons needs buffing.
  • Nestor
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    Dracane wrote: »
    Are these world bosses any challenge to max Cp players now ? I haven't tested them. Gonna try that now

    I pounded on a World Boss for a few minutes and got the Health Bar down to around 85% and then it two shot me, the first shot stunned me down to 10% Health and I as soon as I broke free and popped a potion, the second shot took me out. Another world boss I tried, just pretty much killed me before I could make a noticeable dent in the Health Bar.

    Are there some mechanics to be learned? Sure, that might have helped. But I see trying to Solo these as an exercise in maintaining a perfect rotation for several minutes. This is fun for some, but not fun for most.

    Enjoy the game, life is what you really want to be worried about.

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  • Silver_Strider
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    jcaceresw wrote: »
    jcaceresw wrote: »
    I believe overland bosses are far difficult enough. Leave dolmen and dungeon bosses alone. Hate people wanting for this game to become much harder to do specially for the casual ones like me.

    In fact, nerf overland bosses to 50%. They are pretty difficult to do and with One Tamriel there is no guarantee that I may find a group to clear all them.

    Considering that all World Bosses will drop set pieces in One Tamriel, I expect all World Bosses, Dolmens and Delves to be packed with players farming those sets so it might actually be easier to clear those bosses now that there is some incentive now for people to go and do them.

    I cant be sure about that. When any DLC came out the first two weeks you have lots of people doing the content. Right now you need to wait a lot of time to get a decent group size before doing the DB and Orsinium bosses. No one wants to do TG bosses. When OT comes it will be the same.

    You also have to consider that Alliance barriers are gone in One Tamriel, meaning zones that are typically dead might no longer be so. People used to their alliance territories will still hang around their main areas, so an EP player hanging around Rivenspire, farming Necropotence, would more likely be crowded by DC players doing their own things in that area.

    Also, consider that some sets are highly sought after (Red Mountain, Necropotence, etc.) and people will farm those sets, either for themselves or to sell since Overworld sets aren't BoP and there'll still be market for those sets, albeit much smaller than how they are currently.

    Finally, consider that DLC content on live has been milked to death. How many times can you run Wrothgar dailies in hopes of getting those BoP CP160 rings of Briarheart before you simply call it quits? How many copies of TG Armor Motifs do you need? Order of the Hour motifs?

    Sure, the same applies to One Tamriel but it will be at a much slower pace simply due to the sheer amount of sets to farm, the increased amount of competition between farmers, to say nothing of RNGesus tomfoolery, as well as new players that will steady come and go from ESO. With all things considered, I honestly feel that people are making it seem harder than it actually will be. All I know that I'll be farming Rivenspire for those f****** Necropotence Rings that has been eluding me for so long.
    Edited by Silver_Strider on September 22, 2016 10:44PM
    Argonian forever
  • Dracane
    Dracane
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    Nestor wrote: »
    Dracane wrote: »
    Are these world bosses any challenge to max Cp players now ? I haven't tested them. Gonna try that now

    I pounded on a World Boss for a few minutes and got the Health Bar down to around 85% and then it two shot me, the first shot stunned me down to 10% Health and I as soon as I broke free and popped a potion, the second shot took me out. Another world boss I tried, just pretty much killed me before I could make a noticeable dent in the Health Bar.

    Are there some mechanics to be learned? Sure, that might have helped. But I see trying to Solo these as an exercise in maintaining a perfect rotation for several minutes. This is fun for some, but not fun for most.

    Sounds promising to me *_* I got to tell this Lady Zap and Inc, they will be excited (My Twilight and familiar cose names)
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  • helediron
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    I tried half dozen worldbosses in different places. They all were soloable with capped-cp toon (magblade). They are much more dangerous, and dying is real possibility. They have also much more health. The fights take several minutes and require sustainability and self-heals. I tested few of the bosses with cp300 template and died always.

    Dolmens are soloable too. They are harder than on live with new mobs.

    I think WB difficulty is now on sweet spot. Dolmens might be a leetle more difficult.
    Edited by helediron on September 25, 2016 9:33AM
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  • Sounomi
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    Trublz wrote: »
    I heard we wouldn't be able to solo OO and rkinfeldt(sp?) with one tamriel. Can anyone confirm or refute this??

    I solo'd everything in there (except for Rkin's group challenge since it was bugged) on PTS patch 2.6.1 without any problems. But then I also had 561 CP with decent gear and a reasonable level of skill with the character I used. I personally think its fine, except for the fact that not a single boss dropped a motif. >.>
  • Mojmir
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    Leave public dungeons be
  • altemriel
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    I wouldn't mind seeing the bosses (not the mobs) in public dungeons buffed to world boss levels. They could make it like IC sewers where the current public dungeon bosses get boosted to the difficulty of the roaming district bosses, where groups will likely be needed to clear them. Group event could also be boosted to similar levels as well.

    I also wouldn't mind them adding some IC sweeper like bosses roaming these public dungeons. Maybe make them balanced for duos, that way it's not impossible to solo, but bringing a friend will help.

    Trash mobs can remain unchanged (so grinders don't complain too much).



    no, the dungeons should be soloable!!!
  • Doctordarkspawn
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    I repeat. The world bosses are the only overland things that needed to be harder, and their now extremely difficult to solo.

    Leave the Dolmens and Public dungeons be, damnit. We dont need more content like Craglorn that no one will do because it's group locked.
  • dsalter
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    Forcing public dungeons and such to be group only will be a failure. Look no further then Craglorn they tried it and it didn't work

    Public dungeons are place you may run into other players but not required it should stay that way. World bosses maybe should be a bit harder for posterity sake.

    but wasn't the main fail point of craplorn the fact tons of it was quest zoned and it was a nightmare to find people on the same part of the quest chain?
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  • Darlon
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    dsalter wrote: »
    Forcing public dungeons and such to be group only will be a failure. Look no further then Craglorn they tried it and it didn't work

    Public dungeons are place you may run into other players but not required it should stay that way. World bosses maybe should be a bit harder for posterity sake.

    but wasn't the main fail point of craplorn the fact tons of it was quest zoned and it was a nightmare to find people on the same part of the quest chain?

    Mainly this (at least that was my experience)
  • Taleof2Cities
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    Trublz wrote: »
    I heard we wouldn't be able to solo OO and rkinfeldt(sp?) with one tamriel. Can anyone confirm or refute this??

    Just FYI, I did the Rkindaleft quest on PTS. Was able to solo the Dwemer centurion boss on my CP300 template pretty easily. The armor set drop from the boss was a Trinimac 5-piece.

    Edited by Taleof2Cities on September 26, 2016 4:35PM
  • Taleof2Cities
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    Darlon wrote: »
    but wasn't the main fail point of craplorn the fact tons of it was quest zoned and it was a nightmare to find people on the same part of the quest chain?
    dsalter wrote: »
    Mainly this (at least that was my experience)

    ^This.^

    Dolmens and Public Dungeons aren't part of a quest line ... they're stand alone.

    As pointed out by a few forum-goers here, there are two other issues absent in Craglorn that should help drive more attendance at Dolmens and Public Dungeons in One Tamriel:

    - New overland armor set drops (including jewelry at the Dolmens).
    - A greater population in each zone due to the consolidation of all three Alliances for PvE.

    Soloing mobs and bosses on a CP300 template is NOT the same as soloing mobs and bosses on a CP561 end game min/max build.

    Public Dungeons and Dolmens, just by their definition, should be harder IMHO.

    Edited by Taleof2Cities on September 26, 2016 4:54PM
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