I believe overland bosses are far difficult enough. Leave dolmen and dungeon bosses alone. Hate people wanting for this game to become much harder to do specially for the casual ones like me.
In fact, nerf overland bosses to 50%. They are pretty difficult to do and with One Tamriel there is no guarantee that I may find a group to clear all them.
Silver_Strider wrote: »I believe overland bosses are far difficult enough. Leave dolmen and dungeon bosses alone. Hate people wanting for this game to become much harder to do specially for the casual ones like me.
In fact, nerf overland bosses to 50%. They are pretty difficult to do and with One Tamriel there is no guarantee that I may find a group to clear all them.
Considering that all World Bosses will drop set pieces in One Tamriel, I expect all World Bosses, Dolmens and Delves to be packed with players farming those sets so it might actually be easier to clear those bosses now that there is some incentive now for people to go and do them.
It will be easy enough to get groups for World Bosses. Even now, I see a bunch of level 35s in Alik'r Desert waiting for world bosses and dolmens to spawn. After One Tamriel, they will still be there, along with the Champions doing their Cadwell Content.
RinaldoGandolphi wrote: »Forcing public dungeons and such to be group only will be a failure. Look no further then Craglorn they tried it and it didn't work
Public dungeons are place you may run into other players but not required it should stay that way. World bosses maybe should be a bit harder for posterity sake.
Are these world bosses any challenge to max Cp players now ? I haven't tested them. Gonna try that now
Silver_Strider wrote: »I believe overland bosses are far difficult enough. Leave dolmen and dungeon bosses alone. Hate people wanting for this game to become much harder to do specially for the casual ones like me.
In fact, nerf overland bosses to 50%. They are pretty difficult to do and with One Tamriel there is no guarantee that I may find a group to clear all them.
Considering that all World Bosses will drop set pieces in One Tamriel, I expect all World Bosses, Dolmens and Delves to be packed with players farming those sets so it might actually be easier to clear those bosses now that there is some incentive now for people to go and do them.
I cant be sure about that. When any DLC came out the first two weeks you have lots of people doing the content. Right now you need to wait a lot of time to get a decent group size before doing the DB and Orsinium bosses. No one wants to do TG bosses. When OT comes it will be the same.
Are these world bosses any challenge to max Cp players now ? I haven't tested them. Gonna try that now
I pounded on a World Boss for a few minutes and got the Health Bar down to around 85% and then it two shot me, the first shot stunned me down to 10% Health and I as soon as I broke free and popped a potion, the second shot took me out. Another world boss I tried, just pretty much killed me before I could make a noticeable dent in the Health Bar.
Are there some mechanics to be learned? Sure, that might have helped. But I see trying to Solo these as an exercise in maintaining a perfect rotation for several minutes. This is fun for some, but not fun for most.
I heard we wouldn't be able to solo OO and rkinfeldt(sp?) with one tamriel. Can anyone confirm or refute this??
Contraptions wrote: »I wouldn't mind seeing the bosses (not the mobs) in public dungeons buffed to world boss levels. They could make it like IC sewers where the current public dungeon bosses get boosted to the difficulty of the roaming district bosses, where groups will likely be needed to clear them. Group event could also be boosted to similar levels as well.
I also wouldn't mind them adding some IC sweeper like bosses roaming these public dungeons. Maybe make them balanced for duos, that way it's not impossible to solo, but bringing a friend will help.
Trash mobs can remain unchanged (so grinders don't complain too much).
RinaldoGandolphi wrote: »Forcing public dungeons and such to be group only will be a failure. Look no further then Craglorn they tried it and it didn't work
Public dungeons are place you may run into other players but not required it should stay that way. World bosses maybe should be a bit harder for posterity sake.
RinaldoGandolphi wrote: »Forcing public dungeons and such to be group only will be a failure. Look no further then Craglorn they tried it and it didn't work
Public dungeons are place you may run into other players but not required it should stay that way. World bosses maybe should be a bit harder for posterity sake.
but wasn't the main fail point of craplorn the fact tons of it was quest zoned and it was a nightmare to find people on the same part of the quest chain?
I heard we wouldn't be able to solo OO and rkinfeldt(sp?) with one tamriel. Can anyone confirm or refute this??
but wasn't the main fail point of craplorn the fact tons of it was quest zoned and it was a nightmare to find people on the same part of the quest chain?
Mainly this (at least that was my experience)