Not because the Game is bad in itself... but because of certain decisions (or lack of decisions) made by the Development team.
I will give an example:
Been in Riften; did the quest of rescuing the locals there and burning corpses.
What is wrong with that? Well, there just were about 100or so players doing the same quest.
Point: players were actually corpse camping.
Why? because in making the game one big playground the ZOS Development team did not bother
to upgrade and change those quests which provide limited opportunity to finish the quest.
Another point: I like dungeon crawling. Ever since One T, going into a dungeon at peak play time is almost pointless for
there are so many players running about killing everything that often my char can just a well have a leisurely walk in a park.
Indeed, i had it that i finished a major boss quest by just being there and hitting the thing once.
Dolmens...oh dear... at peak time nothing under 20 players with the ranged classes obliterating everything.
fastest Dolmen kill (actually timed) 25 second.
Question? What is the point anymore.
The Adventuring challenge is gone and Adventurers are not required any longer.
I guess it is the time of the big crowd, fast run, kill all, buy from crown-shop people.
sorry, not my stile of fun.
Yes i know, don't enjoy it don't play it. Sort of sad since i have been at it since Beta.
Hand_Bacon wrote: »Kagetenchu wrote: »You might want to remove this part as playing on someone else's account is against the ToS.
I'll risk it. If ZoS won't let me play somebody's account who I'm married to, let alone watch give birth, they have issues.
I bought a ticket to the movies. If the cinema won't allow me to share my seat with my wife who I am married to, let alone watch give birth, the cinema has issues.
Hand_Bacon wrote: »Kagetenchu wrote: »You might want to remove this part as playing on someone else's account is against the ToS.
I'll risk it. If ZoS won't let me play somebody's account who I'm married to, let alone watch give birth, they have issues.
I bought a ticket to the movies. If the cinema won't allow me to share my seat with my wife who I am married to, let alone watch give birth, the cinema has issues.
Hand_Bacon wrote: »Kagetenchu wrote: »You might want to remove this part as playing on someone else's account is against the ToS.
I'll risk it. If ZoS won't let me play somebody's account who I'm married to, let alone watch give birth, they have issues.
I bought a ticket to the movies. If the cinema won't allow me to share my seat with my wife who I am married to, let alone watch give birth, the cinema has issues.
How times change. Back when veteran ranks were around, you could venture through the veteran zones and encounter next to no one in the zones. Getting help with world bosses was nigh on impossible. Soloing dolmens was common due to the lack of population. To encounter other players outside of Cyrodiil, you generally had to hang out in the non vet zones.
I'm glad things changed. Its nice going through all the zones and finding a healthy player population.
This.
So basically OP is complaining that there's too many people in a massive multiplayer online game. It's a good thing you see people everywhere, it means the game is booming. This game is an MMO, it's designed to be like that.
This game has a ton of instanced stuff, too. If you want a challenge play vMA, veteran dungeons, trials, etc.
One guy in my old guild bypassed the level on lots of quests on grind / dungeons or pvp, he went back and did them.Not because the Game is bad in itself... but because of certain decisions (or lack of decisions) made by the Development team.
I will give an example:
Been in Riften; did the quest of rescuing the locals there and burning corpses.
What is wrong with that? Well, there just were about 100or so players doing the same quest.
Point: players were actually corpse camping.
Why? because in making the game one big playground the ZOS Development team did not bother
to upgrade and change those quests which provide limited opportunity to finish the quest.
Another point: I like dungeon crawling. Ever since One T, going into a dungeon at peak play time is almost pointless for
there are so many players running about killing everything that often my char can just a well have a leisurely walk in a park.
Indeed, i had it that i finished a major boss quest by just being there and hitting the thing once.
Dolmens...oh dear... at peak time nothing under 20 players with the ranged classes obliterating everything.
fastest Dolmen kill (actually timed) 25 second.
Question? What is the point anymore.
The Adventuring challenge is gone and Adventurers are not required any longer.
I guess it is the time of the big crowd, fast run, kill all, buy from crown-shop people.
sorry, not my stile of fun.
Yes i know, don't enjoy it don't play it. Sort of sad since i have been at it since Beta.
So, let me get this straight...
they have now made completing quests so worthwhile that people are actually doing that in numbers instead of just grinding away at quickly spawning zombie mobs... and this is a game killing problem for some?
And BTW, the folks completing the quests - you dont need quests to buy stuff from the crown store... so linking the quest runners to the crown buyers is not making a lot of sense.
Kagetenchu wrote: »You might want to remove this part as playing on someone else's account is against the ToS.Hand_Bacon wrote: ».
When I sit down to play, odds are equal that I will log into my wife's account and level one of her characters.
How times change. Back when veteran ranks were around, you could venture through the veteran zones and encounter next to no one in the zones. Getting help with world bosses was nigh on impossible. Soloing dolmens was common due to the lack of population. To encounter other players outside of Cyrodiil, you generally had to hang out in the non vet zones.
I'm glad things changed. Its nice going through all the zones and finding a healthy player population.
Not because the Game is bad in itself... but because of certain decisions (or lack of decisions) made by the Development team.
I will give an example:
Been in Riften; did the quest of rescuing the locals there and burning corpses.
What is wrong with that? Well, there just were about 100or so players doing the same quest.
Point: players were actually corpse camping.
Why? because in making the game one big playground the ZOS Development team did not bother
to upgrade and change those quests which provide limited opportunity to finish the quest.
Another point: I like dungeon crawling. Ever since One T, going into a dungeon at peak play time is almost pointless for
there are so many players running about killing everything that often my char can just a well have a leisurely walk in a park.
Indeed, i had it that i finished a major boss quest by just being there and hitting the thing once.
Dolmens...oh dear... at peak time nothing under 20 players with the ranged classes obliterating everything.
fastest Dolmen kill (actually timed) 25 second.
Question? What is the point anymore.
The Adventuring challenge is gone and Adventurers are not required any longer.
I guess it is the time of the big crowd, fast run, kill all, buy from crown-shop people.
sorry, not my stile of fun.
Yes i know, don't enjoy it don't play it. Sort of sad since i have been at it since Beta.
Hand_Bacon wrote: »@ZOS_GinaBruno I know you don't handle this, but this is darn crummy.Kagetenchu wrote: »You might want to remove this part as playing on someone else's account is against the ToS.Hand_Bacon wrote: ».
When I sit down to play, odds are equal that I will log into my wife's account and level one of her characters.
So @Kagetenchu, you were right I think.
This is crazy. I've been terribly sick and hospitalized for a few days. After getting discharged and finally feeling like sitting at the computer again I find that I've been suspended and so has my wife's account. I checked my email and all there was from ZoS was a form letter saying we had canceled our premium accounts....and we're paid up for awhile.
Spacemonkey wrote: »Hand_Bacon wrote: »@ZOS_GinaBruno I know you don't handle this, but this is darn crummy.Kagetenchu wrote: »You might want to remove this part as playing on someone else's account is against the ToS.Hand_Bacon wrote: ».
When I sit down to play, odds are equal that I will log into my wife's account and level one of her characters.
So @Kagetenchu, you were right I think.
This is crazy. I've been terribly sick and hospitalized for a few days. After getting discharged and finally feeling like sitting at the computer again I find that I've been suspended and so has my wife's account. I checked my email and all there was from ZoS was a form letter saying we had canceled our premium accounts....and we're paid up for awhile.
Wait how does this even make sense?
When my gf purchased her account we only had 1 computer and took turns in playing on our accounts. (each playing our own account but on the same computer)
Now we have the game installed on 2 computers so we can play together, but does this mean we aren't allowed to switch computers??
So, let me get this straight...
they have now made completing quests so worthwhile that people are actually doing that in numbers instead of just grinding away at quickly spawning zombie mobs... and this is a game killing problem for some?
DMuehlhausen wrote: »Not because the Game is bad in itself... but because of certain decisions (or lack of decisions) made by the Development team.
I will give an example:
Been in Riften; did the quest of rescuing the locals there and burning corpses.
What is wrong with that? Well, there just were about 100or so players doing the same quest.
Point: players were actually corpse camping.
Why? because in making the game one big playground the ZOS Development team did not bother
to upgrade and change those quests which provide limited opportunity to finish the quest.
Another point: I like dungeon crawling. Ever since One T, going into a dungeon at peak play time is almost pointless for
there are so many players running about killing everything that often my char can just a well have a leisurely walk in a park.
Indeed, i had it that i finished a major boss quest by just being there and hitting the thing once.
Dolmens...oh dear... at peak time nothing under 20 players with the ranged classes obliterating everything.
fastest Dolmen kill (actually timed) 25 second.
Question? What is the point anymore.
The Adventuring challenge is gone and Adventurers are not required any longer.
I guess it is the time of the big crowd, fast run, kill all, buy from crown-shop people.
sorry, not my stile of fun.
Yes i know, don't enjoy it don't play it. Sort of sad since i have been at it since Beta.
You would prefer an MMO world then that feels empty and more like a single player game outside the main cities?
The zerg groups and delves being full is annoying, but that would be remedied by making crafted gear at least on par with dropped loot. Then people would have more of a choice on what to use and not be forced to try to farm Dolmens and Delves.
This.
So basically OP is complaining that there's too many people in a massive multiplayer online game. It's a good thing you see people everywhere, it means the game is booming. This game is an MMO, it's designed to be like that.
This game has a ton of instanced stuff, too. If you want a challenge play vMA, veteran dungeons, trials, etc.
How times change. Back when veteran ranks were around, you could venture through the veteran zones and encounter next to no one in the zones. Getting help with world bosses was nigh on impossible. Soloing dolmens was common due to the lack of population. To encounter other players outside of Cyrodiil, you generally had to hang out in the non vet zones.
I'm glad things changed. Its nice going through all the zones and finding a healthy player population.
This.
So basically OP is complaining that there's too many people in a massive multiplayer online game. It's a good thing you see people everywhere, it means the game is booming. This game is an MMO, it's designed to be like that.
This game has a ton of instanced stuff, too. If you want a challenge play vMA, veteran dungeons, trials, etc.