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Game is quickly loosing its appeal

Chirru
Chirru
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Not because the Game is bad in itself... but because of certain decisions (or lack of decisions) made by the Development team.

I will give an example:

Been in Riften; did the quest of rescuing the locals there and burning corpses.
What is wrong with that? Well, there just were about 100or so players doing the same quest.

Point: players were actually corpse camping.
Why? because in making the game one big playground the ZOS Development team did not bother
to upgrade and change those quests which provide limited opportunity to finish the quest.

Another point: I like dungeon crawling. Ever since One T, going into a dungeon at peak play time is almost pointless for
there are so many players running about killing everything that often my char can just a well have a leisurely walk in a park.
Indeed, i had it that i finished a major boss quest by just being there and hitting the thing once.

Dolmens...oh dear... at peak time nothing under 20 players with the ranged classes obliterating everything.
fastest Dolmen kill (actually timed) 25 second.

Question? What is the point anymore.
The Adventuring challenge is gone and Adventurers are not required any longer.

I guess it is the time of the big crowd, fast run, kill all, buy from crown-shop people.

sorry, not my stile of fun.

Yes i know, don't enjoy it don't play it. Sort of sad since i have been at it since Beta.

  • Molydeus
    Molydeus
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    Yes, the zergs are cancer.
  • phairdon
    phairdon
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    How times change. Back when veteran ranks were around, you could venture through the veteran zones and encounter next to no one in the zones. Getting help with world bosses was nigh on impossible. Soloing dolmens was common due to the lack of population. To encounter other players outside of Cyrodiil, you generally had to hang out in the non vet zones.
    I'm glad things changed. Its nice going through all the zones and finding a healthy player population.
    Edited by phairdon on February 11, 2017 8:31PM
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • Pallio
    Pallio
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    Just keep grinding it gets better.

    Not really, just more grinding.
  • Hand_Bacon
    Hand_Bacon
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    While not quite to your level of disenchantment I have found myself playing less since Homestead dropped. While everyone is playing house, trials don't seem to be run or organized as often, there isn't any new content to run. Other than the crafting writs there are a few new motifs to chase.

    When I sit down to play, odds are equal that I will log into my wife's account and level one of her characters.

    #AlmostGood@ESO
  • zaria
    zaria
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    phairdon wrote: »
    How times change. Back when veteran ranks were around, you could venture through the veteran zones and encounter next to no one in the zones. Getting help with world bosses was nigh on impossible. Soloing dolmens was common due to the lack of population. To encounter other players outside of Cyrodiil, you generally had to hang out in the non vet zones.
    I'm glad things changed. Its nice going through all the zones and finding a healthy player population.
    Yes the veteran zones was unpopular and people get too spread out at the end.
    On the other hand it can be too cramped so they might want more instances.
    Again then you get problems going from 1 to 2 instance of zone, first too many players then too few.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Rohamad_Ali
    Rohamad_Ali
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    I'm sure this will get addressed as the continue to update old quests and fix bugs . There was not enough time to address all the issues of one Tamriel before live . Send a pm to Jessica or Gina and let them know so they can add it to the improvement teams list .
  • Kagetenchu
    Kagetenchu
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    Hand_Bacon wrote: »
    .

    When I sit down to play, odds are equal that I will log into my wife's account and level one of her characters.

    You might want to remove this part as playing on someone else's account is against the ToS.
  • SaRuZ
    SaRuZ
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    Because they locked gear into group BoP in group dungeons and all other content. The only gear that's still BoE is from Overland content, pretty stupid on their part imo. Plus OT brought with it a ton of grinding, I had a kid ask me what way was faster to level "Dolmens or Skyreach?" He just bought the game and hadn't made it to level 10 yet.
  • Remag_Div
    Remag_Div
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    phairdon wrote: »
    How times change. Back when veteran ranks were around, you could venture through the veteran zones and encounter next to no one in the zones. Getting help with world bosses was nigh on impossible. Soloing dolmens was common due to the lack of population. To encounter other players outside of Cyrodiil, you generally had to hang out in the non vet zones.
    I'm glad things changed. Its nice going through all the zones and finding a healthy player population.

    This.

    So basically OP is complaining that there's too many people in a massive multiplayer online game. It's a good thing you see people everywhere, it means the game is booming. This game is an MMO, it's designed to be like that.

    This game has a ton of instanced stuff, too. If you want a challenge play vMA, veteran dungeons, trials, etc.
  • Hand_Bacon
    Hand_Bacon
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    Kagetenchu wrote: »
    You might want to remove this part as playing on someone else's account is against the ToS.

    I'll risk it. If ZoS won't let me play somebody's account who I'm married to, let alone watch give birth, they have issues.



    #AlmostGood@ESO
  • Kagetenchu
    Kagetenchu
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    Not saying I disagree with you just had a friend who was banned playing his brothers account. It was reversed but that's what happens when a system gets overbearing on the tos
  • srfrogg23
    srfrogg23
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    Chirru wrote: »
    Not because the Game is bad in itself... but because of certain decisions (or lack of decisions) made by the Development team.

    I will give an example:

    Been in Riften; did the quest of rescuing the locals there and burning corpses.
    What is wrong with that? Well, there just were about 100or so players doing the same quest.

    Point: players were actually corpse camping.
    Why? because in making the game one big playground the ZOS Development team did not bother
    to upgrade and change those quests which provide limited opportunity to finish the quest.

    Another point: I like dungeon crawling. Ever since One T, going into a dungeon at peak play time is almost pointless for
    there are so many players running about killing everything that often my char can just a well have a leisurely walk in a park.
    Indeed, i had it that i finished a major boss quest by just being there and hitting the thing once.

    Dolmens...oh dear... at peak time nothing under 20 players with the ranged classes obliterating everything.
    fastest Dolmen kill (actually timed) 25 second.

    Question? What is the point anymore.
    The Adventuring challenge is gone and Adventurers are not required any longer.

    I guess it is the time of the big crowd, fast run, kill all, buy from crown-shop people.

    sorry, not my stile of fun.

    Yes i know, don't enjoy it don't play it. Sort of sad since i have been at it since Beta.

    You're complaining because there are actually people to play this MMORPG with?

    Try Wildstar instead. That MMORPG is pretty much dead. Should help reorient your perspective a little bit.
  • Chirru
    Chirru
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    Remag_Div wrote: »
    phairdon wrote: »
    How times change. Back when veteran ranks were around, you could venture through the veteran zones and encounter next to no one in the zones. Getting help with world bosses was nigh on impossible. Soloing dolmens was common due to the lack of population. To encounter other players outside of Cyrodiil, you generally had to hang out in the non vet zones.
    I'm glad things changed. Its nice going through all the zones and finding a healthy player population.

    This.

    So basically OP is complaining that there's too many people in a massive multiplayer online game. It's a good thing you see people everywhere, it means the game is booming. This game is an MMO, it's designed to be like that.

    This game has a ton of instanced stuff, too. If you want a challenge play vMA, veteran dungeons, trials, etc.

    No, dead wrong! I am not complaining. I am commenting!

    My comment pertains ZOS lack of upgrading the quest system according to the number of players.
    Really twenty or more players hacking at one dolmen (or anything else) like crazies; is that really the intended purpose of the Game?

    Indeed, just today I saw a player Char playing the Lute whiles waiting for a corpse to re-spawn so it could be burned because there were only 10 corpses for 50 players.

    Sorry to say; It certainly is not my idea of fun!

    In my opinion the Development team can do better. Get some people from producing Junk for the Cash Shop and put them in reworking the quest system to bring it up to date with the number of people playing. 5 players (or even 10) in a normal dungeon is enough. 20 is not only Overkill...it is pointless and stupid and no fun for me at all.
  • Kagetenchu
    Kagetenchu
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    With quests like that one form a group with the other players in the area. That way the quest will track the group progress. I.e. one player activates a corpse it counts for the whole group.
    Edited by Kagetenchu on February 11, 2017 9:18PM
  • Wifeaggro13
    Wifeaggro13
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    Chirru wrote: »
    Not because the Game is bad in itself... but because of certain decisions (or lack of decisions) made by the Development team.

    I will give an example:

    Been in Riften; did the quest of rescuing the locals there and burning corpses.
    What is wrong with that? Well, there just were about 100or so players doing the same quest.

    Point: players were actually corpse camping.
    Why? because in making the game one big playground the ZOS Development team did not bother
    to upgrade and change those quests which provide limited opportunity to finish the quest.

    Another point: I like dungeon crawling. Ever since One T, going into a dungeon at peak play time is almost pointless for
    there are so many players running about killing everything that often my char can just a well have a leisurely walk in a park.
    Indeed, i had it that i finished a major boss quest by just being there and hitting the thing once.

    Dolmens...oh dear... at peak time nothing under 20 players with the ranged classes obliterating everything.
    fastest Dolmen kill (actually timed) 25 second.

    Question? What is the point anymore.
    The Adventuring challenge is gone and Adventurers are not required any longer.

    I guess it is the time of the big crowd, fast run, kill all, buy from crown-shop people.

    sorry, not my stile of fun.

    Yes i know, don't enjoy it don't play it. Sort of sad since i have been at it since Beta.

    Lol I've been saying the exact same sentiments. ZOS directed content and design at the barbie doll cash shop player right after IC dlc. And it's gotten worse there is no permanent player base anymore . It is all about the churn casual and appeasing them. But now they have turned on them as well with the morrowind expansion. Not only did they want the content spoon fed to them with light attacks. They apparently wanted it for free lol
  • Tabbycat
    Tabbycat
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    Kagetenchu wrote: »
    With quests like that one form a group with the other players in the area. That way the quest will track the group progress. I.e. one player activates a corpse it counts for the whole group.

    Have to agree with this. Grouping up is your best bet here. It will save you, and the others, a lot of headaches.
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • Remag_Div
    Remag_Div
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    Chirru wrote: »
    Remag_Div wrote: »
    phairdon wrote: »
    How times change. Back when veteran ranks were around, you could venture through the veteran zones and encounter next to no one in the zones. Getting help with world bosses was nigh on impossible. Soloing dolmens was common due to the lack of population. To encounter other players outside of Cyrodiil, you generally had to hang out in the non vet zones.
    I'm glad things changed. Its nice going through all the zones and finding a healthy player population.

    This.

    So basically OP is complaining that there's too many people in a massive multiplayer online game. It's a good thing you see people everywhere, it means the game is booming. This game is an MMO, it's designed to be like that.

    This game has a ton of instanced stuff, too. If you want a challenge play vMA, veteran dungeons, trials, etc.

    No, dead wrong! I am not complaining. I am commenting!

    My comment pertains ZOS lack of upgrading the quest system according to the number of players.
    Really twenty or more players hacking at one dolmen (or anything else) like crazies; is that really the intended purpose of the Game?

    Indeed, just today I saw a player Char playing the Lute whiles waiting for a corpse to re-spawn so it could be burned because there were only 10 corpses for 50 players.

    Sorry to say; It certainly is not my idea of fun!

    In my opinion the Development team can do better. Get some people from producing Junk for the Cash Shop and put them in reworking the quest system to bring it up to date with the number of people playing. 5 players (or even 10) in a normal dungeon is enough. 20 is not only Overkill...it is pointless and stupid and no fun for me at all.

    I see what you're saying, but it's definitely not a simple task to go back to every zone and rework it just because more people play the game. You have the potential disaster to make certain things too hard and then people will complain. Many things in this game are meant to be a solo experience, if you try to alter that it can *** off a large portion of the playerbase as well as new players. There's just too much trial and error.

    This game used to be much harder at launch. They have continued to make it easier since then.
    Edited by Remag_Div on February 11, 2017 9:32PM
  • Gandrhulf_Harbard
    Gandrhulf_Harbard
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    Chirru wrote: »
    Dolmens...oh dear... at peak time nothing under 20 players with the ranged classes obliterating everything.

    Was playing last night (PC EU) at EU peak times(approx 10pm UK time), soloed the same Dolmen twice (there was good mat farming in the immediate vicinity so saw no need to leave) and was 2/3rds of the way through soloing it the third time when 2 other players turned up.

    AND it was a Dolmen on the Fighter's Guild daily.

    All The Best

    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • SanSan
    SanSan
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    Your title is dirty.
  • Egonieser
    Egonieser
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    phairdon wrote: »
    How times change. Back when veteran ranks were around, you could venture through the veteran zones and encounter next to no one in the zones. Getting help with world bosses was nigh on impossible. Soloing dolmens was common due to the lack of population. To encounter other players outside of Cyrodiil, you generally had to hang out in the non vet zones.
    I'm glad things changed. Its nice going through all the zones and finding a healthy player population.

    Aye, I miss them days. I was personally against One Tamriel and everything it entails, but I understand why it was necessary to keep a healthy game so I sucked it up and lived with it (like everything else). Since I barely do any low level content anymore it doesn't bother me much, but I love going to beginner zones and seeing the hoardes of new players (or any zone since 1Tam for that matter) - gives me reassurance that the game is healthy and thriving. It was the polar opposite about a year and a half - two ago, so it's a welcome change despite its shortcomings and inconsistencies.
    Edited by Egonieser on February 11, 2017 10:12PM
    Sometimes, I dream about...cheese...

    Dermont - v16 Pompous Altmer Sorcerer (With a very arrogant face!)
    Egonieser - v16 Nord Stamina Dragonborn Wannabe
    Endoly - v16 Tiny Redguard Sharpened MaceBlade
    Egosalina - v16 Breton Cheesus Beam Specialist
    Egowen - v16 Dunmer Whipping Expert (Riding crops eluded her)
    (Yes, I had to grind all these to v16)
    Akamanakh - lvl 22 Khajiit GankBlade (Inspired by Top Cat)
    Targos Icewind - lvl 34 Imperial (Future) Jabplar
    (CP 830+)

    PC - EU
  • anadandy
    anadandy
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    With Dolmens it's all about location. Auridon? Yeah, those are packed but there are areas where it almost always just me and my partner - sometimes 1-2 other people will show up after the first round. The drowned coast dolmen, I have to beg people to come. :)
    Edited by anadandy on February 11, 2017 10:15PM
  • Draqone
    Draqone
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    Hand_Bacon wrote: »
    Kagetenchu wrote: »
    You might want to remove this part as playing on someone else's account is against the ToS.

    I'll risk it. If ZoS won't let me play somebody's account who I'm married to, let alone watch give birth, they have issues.

    I bought a ticket to the movies. If the cinema won't allow me to share my seat with my wife who I am married to, let alone watch give birth, the cinema has issues.
    ESO Balance:
    “All skills are equal, but some skills are more equal than others.”
  • Castagere
    Castagere
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    Molydeus wrote: »
    Yes, the zergs are cancer.

    Man i thought i was the only one to feel like this. It just seems so bad lately that i login play maybe 10 minutes then log out because i'm just tired of it. And to make it worse logging in is like a RNG itself. Maybe i get in or maybe not.
    Edited by Castagere on February 11, 2017 10:23PM
  • Hand_Bacon
    Hand_Bacon
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    Draqone wrote: »
    Hand_Bacon wrote: »
    Kagetenchu wrote: »
    You might want to remove this part as playing on someone else's account is against the ToS.

    I'll risk it. If ZoS won't let me play somebody's account who I'm married to, let alone watch give birth, they have issues.

    I bought a ticket to the movies. If the cinema won't allow me to share my seat with my wife who I am married to, let alone watch give birth, the cinema has issues.

    That makes no sense, we bought two accounts, pay for two eso plus's and share the same address and credit card.
    #AlmostGood@ESO
  • Lake
    Lake
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    To be fair, I'm kind of happy about it, as it means the game is thriving and not on its deathbed.
  • waterfairy
    waterfairy
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    Play in off peak hours.

    The players aren't affecting the appeal for me, the greed and grind are.
  • Kalfis
    Kalfis
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    I know a great game for you OP......It's called Skyrim.

    Seriously, play on the Xbox EU server. It's the lowest population of them all.
    Edited by Kalfis on February 11, 2017 10:35PM
  • Balamoor
    Balamoor
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    Meh I'm still enjoying the game.

    Weird thing about folks who say the game is losing it's appeal, they have been saying that since 2014...no one seems to actually leave.

  • ADarklore
    ADarklore
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    Chirru wrote: »
    Not because the Game is bad in itself... but because of certain decisions (or lack of decisions) made by the Development team.

    I will give an example:

    Been in Riften; did the quest of rescuing the locals there and burning corpses.
    What is wrong with that? Well, there just were about 100or so players doing the same quest.


    Point: players were actually corpse camping.
    Why? because in making the game one big playground the ZOS Development team did not bother
    to upgrade and change those quests which provide limited opportunity to finish the quest.

    Another point: I like dungeon crawling. Ever since One T, going into a dungeon at peak play time is almost pointless for
    there are so many players running about killing everything that often my char can just a well have a leisurely walk in a park.
    Indeed, i had it that i finished a major boss quest by just being there and hitting the thing once.

    Dolmens...oh dear... at peak time nothing under 20 players with the ranged classes obliterating everything.
    fastest Dolmen kill (actually timed) 25 second.

    Question? What is the point anymore.
    The Adventuring challenge is gone and Adventurers are not required any longer.

    I guess it is the time of the big crowd, fast run, kill all, buy from crown-shop people.

    sorry, not my stile of fun.

    Yes i know, don't enjoy it don't play it. Sort of sad since i have been at it since Beta.

    And ZOS commented that they weren't aware of the problem with the corpses and are putting in an update soon that will address the respawn rate problem there.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • sumisu1
    sumisu1
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    It would be nice if Public Dungeons became Private Dungeons, yes?
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