Speak for yourself. I'm very pleased with this upcoming patch and look forward to it greatly. Maybe you should just get good and realize that the classes are already so close to being balanced, that massive sweeping changes are absolutely not necessary.
Speak for yourself. I'm very pleased with this upcoming patch and look forward to it greatly. Maybe you should just get good and realize that the classes are already so close to being balanced, that massive sweeping changes are absolutely not necessary.
DisgracefulMind wrote: »Someone says this every patch *yawn*
Speak for yourself. I'm very pleased with this upcoming patch and look forward to it greatly. Maybe you should just get good and realize that the classes are already so close to being balanced, that massive sweeping changes are absolutely not necessary.
Speak for yourself. I'm very pleased with this upcoming patch and look forward to it greatly. Maybe you should just get good and realize that the classes are already so close to being balanced, that massive sweeping changes are absolutely not necessary.
I think the issue at hand is the method of making balance changes. ZOS tends to be heavy-handed with changes regardless of them being buffs/nerfs. For example, the haunting curse change which was so drastic and met with quite a lot of criticism.
I think that damage percentage-based or cost-based changes are a good first step to balance (like with incap changes, EotS changes, etc), but I don't see why they don't make these gradual. Why not make some changes, then see if X or Y skill overperforms? It's hard to achieve adequate balance when changes are so drastic because you're basically shooting a moving target. Not only that, many changes from a PvP perspective are only tested on the PTS in duels and not large-scale open world combat. This translates into poor open world PvP experiences for the live server, which has basically become a PTS that evolves on a quarterly basis.
I think everyone would agree more with tactful and well thought gradual changes rather than sweeping changes. You avoid frustrations with players like those who cashed in on desert rose (anyone who thought that was fair was silly) and get more of a welcomed change like the response to the black rose change (which feels fair). In turn, gradual changes really preclude the need for a PTS because it gives you time to open dialogue with the entire base of players available on the live server (provided you aren't coding in new bugs or causing crashes like on the PTS, but I would think that would be an issue with internal QA).
cschwingeb14_ESO wrote: »More whining from a player that wants to be handed the entire content of an update without any work to get it.
It's going to take a while to get blueprints and mats for your house...Oh No! Or you can spend crown and be the envy of your guild
Housing is the new content. You're just going to have to deal with a free update that gives you the option to buy a house and furnish it. Or not. Your choice. Just like whether you choose to run CoS/Mazz. Or not. But that one you had to pay for.
A LOT of people are looking forward to housing. The complaints about low pop cap are a concern, as well as crown cost of items. But it's all optional cosmetics
On balance changes you do have a point. I was expecting a lot more useless skills to get looked at and buffed to usefulness. It seems like this part of what they promised did not get a lot of cycles
Speak for yourself. I'm very pleased with this upcoming patch and look forward to it greatly. Maybe you should just get good and realize that the classes are already so close to being balanced, that massive sweeping changes are absolutely not necessary.
MLGProPlayer wrote: »
You're telling people to get good and then saying the classes are close to be being balanced. Have you looked at what the top raid guilds run? Their team comps certainly don't reflect a system of balanced classes.
In before you tell me top raid guilds don't understand the game.
MLGProPlayer wrote: »
You're telling people to get good and then saying the classes are close to be being balanced. Have you looked at what the top raid guilds run? Their team comps certainly don't reflect a system of balanced classes.
In before you tell me top raid guilds don't understand the game.
If top raiding guilds think their presence is by any stretch of the imagination close to being large enough for the game to be balanced around them, then yeah they don't understand the game. There's many aspects of this game, and that's what makes balancing difficult. The most played content is probably questing and vet dungeons, followed by PvP, followed by trials. Well questers don't care about balance, and every class is good enough to complete and farm trials (which is what the majority of raiders are concerned with). The population that is concerned with getting top scores to the point that they would literally cherry pick group composition probably amounts to less than half of 1% of the ESO population. If you think PvP balance or general overall balance should be dictated by the needs of this tiny, tiny subsection...ya you're dillusional.
I'm speaking mostly from a PvP regard, and yes from that perspective I do think the game is relatively balanced.
For months we were promised with a strong Housing system and balance changes. Here is what we got:
- Super grindy housing system that offers no functionality. Not even extra inventory space (what the hell else is a house for?)
- Negligible, half-assed balance changes that do not change a thing
- No new real content
Housing is a joke. PvE is still Elder Staves Online. PvP is nothing but zergs running around with Destro ult, unkillable Templars, and Proc sets. Stupid ideas like Frost Staff tanking get implemented for the new "Warden" class. Maybe instead of making another class, you should actually do some class balancing like you promised. Maybe instead of going through with these horribly thought out ideas, you should actually listen to the player base for once.
The players get neglected once again in favor of money grabbing and short-sightedness. When your quarterly updates become this bad, this is how MMOs die.