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This is the worst patch since the game's release

Stamden
Stamden
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For months we were promised with a strong Housing system and balance changes. Here is what we got:

- Super grindy housing system that offers no functionality. Not even extra inventory space (what the hell else is a house for?)
- Negligible, half-assed balance changes that do not change a thing
- No new real content

Housing is a joke. PvE is still Elder Staves Online. PvP is nothing but zergs running around with Destro ult, unkillable Templars, and Proc sets. Stupid ideas like Frost Staff tanking get implemented for the new "Warden" class. Maybe instead of making another class, you should actually do some class balancing like you promised. Maybe instead of going through with these horribly thought out ideas, you should actually listen to the player base for once.

The players get neglected once again in favor of money grabbing and short-sightedness. When your quarterly updates become this bad, this is how MMOs die.
PC NA

~Currently taking a break from the game until my DK can become something more than just a crafter~
  • olsborg
    olsborg
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    The balance changes was underwhelming, sure, they did nerf heavy armor, but not sure they nerfed it enough or correctly. Proccsets needed a much harder nerf then current idea. Well I could go on, but zos "know nothing" !
    Altmer Sorceror, magicka
    Bosmer Nightblade, stamina.
    Imperial Templar, stamina
    Redguard Warden, stamina

    Aldmeri Dominion!
    PC EU
    PvP only
  • Mojmir
    Mojmir
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    Hence the smoldering turd gif for tomorrow's "news". Zo$ moving on to its next abomination.
    Raising floors and lower ceilings by zos standards has created an iron maiden.
    No matter how well you played,when the game is over,the king and pawn go back in the same box.
    Be careful what you ask for from zo$, you always get punished.
    Call me toxic,your the one being slowly poisoned by greed.
  • Lukums1
    Lukums1
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    Hold on, we were "promised" months ago a solid "balancing update" this is a real kick in the mouth tbh.
    PS4 Yellow Scum Dominion
    1600+ vMA runs and counting
    Magicka Sorc - Flawless - 544k Score
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    Stam NB - 492k Score - Work in progress
    Magicka Temp - 482k Score

    The Ozmeric Dominion (Oceanic) Australian Based Guild

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  • Fatalyis
    Fatalyis
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    CyrusArya wrote: »
    Speak for yourself. I'm very pleased with this upcoming patch and look forward to it greatly. Maybe you should just get good and realize that the classes are already so close to being balanced, that massive sweeping changes are absolutely not necessary.

    You sure you're in the right place?! Or just trolling?
  • Adenoma
    Adenoma
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    I think the issue at hand is the method of making balance changes. ZOS tends to be heavy-handed with changes regardless of them being buffs/nerfs. For example, the haunting curse change which was so drastic and met with quite a lot of criticism.

    I think that damage percentage-based or cost-based changes are a good first step to balance (like with incap changes, EotS changes, etc), but I don't see why they don't make these gradual. Why not make some changes, then see if X or Y skill overperforms? It's hard to achieve adequate balance when changes are so drastic because you're basically shooting a moving target. Not only that, many changes from a PvP perspective are only tested on the PTS in duels and not large-scale open world combat. This translates into poor open world PvP experiences for the live server, which has basically become a PTS that evolves on a quarterly basis.

    I think everyone would agree more with tactful and well thought gradual changes rather than sweeping changes. You avoid frustrations with players like those who cashed in on desert rose (anyone who thought that was fair was silly) and get more of a welcomed change like the response to the black rose change (which feels fair). In turn, gradual changes really preclude the need for a PTS because it gives you time to open dialogue with the entire base of players available on the live server (provided you aren't coding in new bugs or causing crashes like on the PTS, but I would think that would be an issue with internal QA).
    Adenoma-Badenoma-Sadenoma
  • olsborg
    olsborg
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    CyrusArya wrote: »
    Speak for yourself. I'm very pleased with this upcoming patch and look forward to it greatly. Maybe you should just get good and realize that the classes are already so close to being balanced, that massive sweeping changes are absolutely not necessary.

    Holy oblivious batman! Are you playing ESO? are you absolutely sure?
    Altmer Sorceror, magicka
    Bosmer Nightblade, stamina.
    Imperial Templar, stamina
    Redguard Warden, stamina

    Aldmeri Dominion!
    PC EU
    PvP only
  • Stamden
    Stamden
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    Adenoma wrote: »
    I think the issue at hand is the method of making balance changes. ZOS tends to be heavy-handed with changes regardless of them being buffs/nerfs. For example, the haunting curse change which was so drastic and met with quite a lot of criticism.

    I think that damage percentage-based or cost-based changes are a good first step to balance (like with incap changes, EotS changes, etc), but I don't see why they don't make these gradual. Why not make some changes, then see if X or Y skill overperforms? It's hard to achieve adequate balance when changes are so drastic because you're basically shooting a moving target. Not only that, many changes from a PvP perspective are only tested on the PTS in duels and not large-scale open world combat. This translates into poor open world PvP experiences for the live server, which has basically become a PTS that evolves on a quarterly basis.

    I think everyone would agree more with tactful and well thought gradual changes rather than sweeping changes. You avoid frustrations with players like those who cashed in on desert rose (anyone who thought that was fair was silly) and get more of a welcomed change like the response to the black rose change (which feels fair). In turn, gradual changes really preclude the need for a PTS because it gives you time to open dialogue with the entire base of players available on the live server (provided you aren't coding in new bugs or causing crashes like on the PTS, but I would think that would be an issue with internal QA).

    Most modern games get away with gradual changes because they update the game much more frequently. This game gets updates quarterly, it can't afford to sit around and make minuscule adjustments, when the game is in dire need of balance.

    Small balance adjustments work when:

    -Updates are released on at least a monthly basis
    -The game is already in a strong state of balance

    Neither of these is true for ESO. Not to mention, there are a lot of obvious flaws that would not cause massive balance shifts but would greatly increase quality of life and functionality of classes. Often times these solutions are obvious and easy-to-implement, it is just that Zenimax chooses not to do so.
    PC NA

    ~Currently taking a break from the game until my DK can become something more than just a crafter~
  • austinwalter87ub17_ESO
    austinwalter87ub17_ESO
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    The problem is that ZOS ducks at diagnosis
    PC and PS4 (bring back character transfers please?)
    Templar Extraordinaire
  • OtarTheMad
    OtarTheMad
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    I didn't watch ESO Live yet but the OP makes it seem that ZOS said another class is coming? So it's verified or he/she just assumed?
    Aldmeri Dominion
    Althrimir- High Elf Sorcerer
    Daemog gro-Khazgur- Orc DK
    Althrimir Agarwen- High Elf NB
    Althreeza- Argonian Templar
    Maharic Laveash- High Elf Warden
    Caelia Althrilius- Imperial Sorc tank
    Yalinwe the Unborn- Lowbie Stamcro

    Ebonheart Pact
    Althrimir Vorsaris- High Elf Magsorc Former Emp
    Alvika Ice-Wolf- Breton Magden
    Ermac Tomas- Dunmer Templar
    Krasen-Milith Azsar- Nord stamden
    Jormiskr- lowbie dunmer DK
    Boney-Tail- Khajiit tank lowbie
    Jovorick Carington- Lowbie Breton Necromancer
    Haunted Luigi Board- Lowbie Argonian Magcro

    Daggerfall Covenant
    Toasty Tail- lowbie DC
    Dharek Tae Achel- lowbie Stamplar



  • usmcjdking
    usmcjdking
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    Whilst I think some of the nerfs missed the mark (cc removal from blazing spear, Standard of Might, HA), it is the small adjustments I was hoping for.

    It just needs to not be another 6 months for more balancing.
    0331
    0602
  • cschwingeb14_ESO
    cschwingeb14_ESO
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    More whining from a player that wants to be handed the entire content of an update without any work to get it.

    It's going to take a while to get blueprints and mats for your house...Oh No! Or you can spend crown and be the envy of your guild

    Housing is the new content. You're just going to have to deal with a free update that gives you the option to buy a house and furnish it. Or not. Your choice. Just like whether you choose to run CoS/Mazz. Or not. But that one you had to pay for.

    A LOT of people are looking forward to housing. The complaints about low pop cap are a concern, as well as crown cost of items. But it's all optional cosmetics

    On balance changes you do have a point. I was expecting a lot more useless skills to get looked at and buffed to usefulness. It seems like this part of what they promised did not get a lot of cycles
    Edited by cschwingeb14_ESO on January 31, 2017 1:09AM
  • silky_soft
    silky_soft
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    Nothing to address block cost
    Nothing to address 1s full heal
    Nothing to address pvp worthy mails
    Nothing to address leaderships rewards
    Nothing to address end of 30day campaign rewards
    Nothing to address AP farming for emp
    Nothing to address the 41m ranged skills while melee eats *** at 5-7m
    Nothing to address perma cc
    Nothing to address lag
    And a half added attempt at fixing eots, just *** make it half the radius already.
    Haha block, ha rip.
    Here $15, goat mount please. Not paying 45 : lol :
    Netch is free with a cleanse and free magika. You nerf siphon into the ground. Nice balance team.
  • Stamden
    Stamden
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    More whining from a player that wants to be handed the entire content of an update without any work to get it.

    It's going to take a while to get blueprints and mats for your house...Oh No! Or you can spend crown and be the envy of your guild

    Housing is the new content. You're just going to have to deal with a free update that gives you the option to buy a house and furnish it. Or not. Your choice. Just like whether you choose to run CoS/Mazz. Or not. But that one you had to pay for.

    A LOT of people are looking forward to housing. The complaints about low pop cap are a concern, as well as crown cost of items. But it's all optional cosmetics

    On balance changes you do have a point. I was expecting a lot more useless skills to get looked at and buffed to usefulness. It seems like this part of what they promised did not get a lot of cycles

    I don't give a two *** about housing. If I had the biggest house with all the furniture in the world I still wouldn't give a damn because it doesn't have any functionality.

    Sure, some people do care a lot about housing, but there are a lot of people like me that simply don't. We, in theory, should have still had balance and skill updates to look forward to - but unfortunately not.
    PC NA

    ~Currently taking a break from the game until my DK can become something more than just a crafter~
  • FleetwoodSmack
    FleetwoodSmack
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    CyrusArya wrote: »
    Speak for yourself. I'm very pleased with this upcoming patch and look forward to it greatly. Maybe you should just get good and realize that the classes are already so close to being balanced, that massive sweeping changes are absolutely not necessary.

    Good luck with that broken CC. If that makes it to live? :D :D :D
    Tell me lies, tell me sweet little lies!
  • Minalan
    Minalan
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    During Dark Brotherhood, stam users were all 'something something magicka tears get rekt lol failsorcs'

    Now we get a little magicka boost and this is the worst patch ever...
  • Pangnirtung
    Pangnirtung
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    Balance?

    Isn't that a PVP issue? You know the part of the game that the majority of players play.
  • VampiricByNature
    VampiricByNature
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    I don't know about "the worst patch ever" and "sky is falling" stuff.
    But for endgame pve they really have shrunk the dynamic of character types desired for end game raid groups. To me, balance in pve is all characters being useful in trials to some degree and we areally not there yet.
  • CyrusArya
    CyrusArya
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    You're telling people to get good and then saying the classes are close to be being balanced. Have you looked at what the top raid guilds run? Their team comps certainly don't reflect a system of balanced classes.

    In before you tell me top raid guilds don't understand the game.

    If top raiding guilds think their presence is by any stretch of the imagination close to being large enough for the game to be balanced around them, then yeah they don't understand the game. There's many aspects of this game, and that's what makes balancing difficult. The most played content is probably questing and vet dungeons, followed by PvP, followed by trials. Well questers don't care about balance, and every class is good enough to complete and farm trials (which is what the majority of raiders are concerned with). The population that is concerned with getting top scores to the point that they would literally cherry pick group composition probably amounts to less than half of 1% of the ESO population. If you think PvP balance or general overall balance should be dictated by the needs of this tiny, tiny subsection...ya you're dillusional.

    I'm speaking mostly from a PvP regard, and yes from that perspective I do think the game is relatively balanced.
    A R Y A
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    -Ary'a
    Czarya
    The K-Hole ~ Phałanx
    My PvP Videos
  • Stamden
    Stamden
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    CyrusArya wrote: »

    You're telling people to get good and then saying the classes are close to be being balanced. Have you looked at what the top raid guilds run? Their team comps certainly don't reflect a system of balanced classes.

    In before you tell me top raid guilds don't understand the game.

    If top raiding guilds think their presence is by any stretch of the imagination close to being large enough for the game to be balanced around them, then yeah they don't understand the game. There's many aspects of this game, and that's what makes balancing difficult. The most played content is probably questing and vet dungeons, followed by PvP, followed by trials. Well questers don't care about balance, and every class is good enough to complete and farm trials (which is what the majority of raiders are concerned with). The population that is concerned with getting top scores to the point that they would literally cherry pick group composition probably amounts to less than half of 1% of the ESO population. If you think PvP balance or general overall balance should be dictated by the needs of this tiny, tiny subsection...ya you're dillusional.

    I'm speaking mostly from a PvP regard, and yes from that perspective I do think the game is relatively balanced.

    This is an illogical way of thinking. Endgame PvE and coordinated group PvP is what the game should obviously be balanced around. PvP is more subjective and situational, but PvE is literally just DPS numbers and can be easily analyzed.

    Once again, you can look at any modern game and come to this conclusion. For example, Riot Games is not balancing League of Legends based off what bronze and silvers players are doing. They are looking at actual pros that play competitively and balance around that.

    With this game it is the same concept. You balance around what the top players are doing.

    Also, the effect of disbalance at top level trickles down to everybody else. I know many people who straight up don't participate in stuff like vMOL and competitive trial scores soley because they are not playing the optimal class. If these people were playing a mag Sorc, they would feel much more inclined to actually participate in this kind of stuff. But because they are not playing a desirable setup, it is just a huge turn-off for them.
    PC NA

    ~Currently taking a break from the game until my DK can become something more than just a crafter~
  • willlienellson
    willlienellson
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    You expect Zos to listen to you like a company selling a product to a customer. But that's not reality.

    In reality they are a drug dealer selling a drug to addicts.
    Sometimes it's fun to troll the trolls.
  • Dracane
    Dracane
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    I have the hope that the slight heavy armor and proc set nerfs might get more players to stop playing tanks and actually play DDs again. Thought, heavy armor is still the best for pvp and proc sets are still better than all other damage sets as it stands now.

    Maybe just the hope of a fool and now with this ridiculous frost staff tanking, there will be so many unkillable builds. You don't even need a brain. Hold block and spam harness magicka and you will never run out of magicka.
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    Auri-El is my lord !
  • bowmanz607
    bowmanz607
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    Far from worst patch ever. There have been some pretty bad ones. Starting with the cp system.
  • Silver_Strider
    Silver_Strider
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    Worst? Bit of a stretch as that's entirely subjective.

    Greediest Patch is more appropriate if you ask me. It's very clear the amount of effort that went into the Crown Store this patch is far greater than anything ZO$ has done before whereas the content they did add to the game itself is pretty small in comparison.

    Pretty much every house available in game has a nice Crown price tag on it too, as well as several Crown Exclusive houses to boot. The limitations on the houses are also very, VERY restrictive; from the number of items you can display to the number of people you can even invite to your house. It all just feels off.
    The "balance" changes are almost laughable; buff the strong, nerf the weak, and to hell with everything in between. Neither the PvP crowd nor the PvE crowd are overly excited for these balances with some exceptions but the overall consensus isn't exactly good.
    The PvP bags aren't terrible but at the same time it's not really adding anything new to the game, just sort of extending where items are found is all.

    The absolute ONLY thing this patch has done right is the DPS dummy and even that will be a hurdle just because of how grindy it's going to be getting the mats for it in the 1st place.
    Argonian forever
  • Banana
    Banana
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    I agree. Certainly the most uninteresting patch to date.
  • Nefaras
    Nefaras
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    Neighbor wrote: »
    For months we were promised with a strong Housing system and balance changes. Here is what we got:

    - Super grindy housing system that offers no functionality. Not even extra inventory space (what the hell else is a house for?)
    - Negligible, half-assed balance changes that do not change a thing
    - No new real content

    Housing is a joke. PvE is still Elder Staves Online. PvP is nothing but zergs running around with Destro ult, unkillable Templars, and Proc sets. Stupid ideas like Frost Staff tanking get implemented for the new "Warden" class. Maybe instead of making another class, you should actually do some class balancing like you promised. Maybe instead of going through with these horribly thought out ideas, you should actually listen to the player base for once.

    The players get neglected once again in favor of money grabbing and short-sightedness. When your quarterly updates become this bad, this is how MMOs die.

    The sad truth is the mmo will not die. Look an Star Wars the old Republic, that was mine and my raid groups prime mmo (Hard progress) , now this game has 0 content for over 2 years. Balance updates slow as ***. And when they addres nothing what was needed or wanted.

    So this housing and other crown store things give them way more money than eso+ players who are actually here to play the game.

    As long as the player base stay this way, all mmorpgs are doomed. Even world of warcraft is going the casual way a long time...
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