Check something like this perhaps:
https://forums.elderscrollsonline.com/en/discussion/268131/esoptimize-fog-removal-and-graphic-improvement
Mhh, yes. I personally don't really have an issue with it, but it doesn't seem to be a new development. Ever since Skyrim for sure my perception is kinda that the series is known for being a little drab?
Edit: Which is why those graphic mods were always popular showcases of what's possible.
Publius_Scipio wrote: »Mhh, yes. I personally don't really have an issue with it, but it doesn't seem to be a new development. Ever since Skyrim for sure my perception is kinda that the series is known for being a little drab?
Edit: Which is why those graphic mods were always popular showcases of what's possible.
Morrowind had a pretty damn dark color palette lol. The brightest thing in Morrowind was the lava.
Publius_Scipio wrote: »Mhh, yes. I personally don't really have an issue with it, but it doesn't seem to be a new development. Ever since Skyrim for sure my perception is kinda that the series is known for being a little drab?
Edit: Which is why those graphic mods were always popular showcases of what's possible.
Morrowind had a pretty damn dark color palette lol. The brightest thing in Morrowind was the lava.
It's been so long. You know sometimes I look at screenshots and I'm like "did it really look like that?".
I'm blessed with rose tinted glasses, hehe.
Publius_Scipio wrote: »I believe the devs have openly said that they try to keep the game rooted in that "realistic fantasy" plane. Obviously it's a fantasy game but it doesn't escape what forests, ruins, etc would look and feel like irl. The ES games maintain that medieval times look which is cool.
Auridon during the day is very colorful with the purple leaf trees and all that.
Totes-Bode wrote: »You know, some of the pics you took are rather nice. The one with the windmill, for example. It's very Skyrim. I agree with you for the most part, however. Especially on the Ayleid stone. It needs to be "weathered, opulent white marble" as you said, NOT cement gray.
The only thing I could say in defense of the dull surroundings in most of the towns is that it helps our character ability animations show up better. At the same time, it's a shame that so many of the mounts have EXTREME FLASH and certain armors have ambient graphical effects. So much of that constant flashing hurts my optic nerve, frankly. It gets to the point where simply being at a guild trader hub looks like interior Sanctum Ophidia. Because of that, I feel the atronach mounts and such really need to be toned down. I'd very much prefer flowers and foliage to be standing out with sharp color, than a non sequitur Electric Guar, leaping through a meadow.
Publius_Scipio wrote: »I believe the devs have openly said that they try to keep the game rooted in that "realistic fantasy" plane. Obviously it's a fantasy game but it doesn't escape what forests, ruins, etc would look and feel like irl. The ES games maintain that medieval times look which is cool.
Auridon during the day is very colorful with the purple leaf trees and all that.
psychotrip wrote: »Publius_Scipio wrote: »I believe the devs have openly said that they try to keep the game rooted in that "realistic fantasy" plane. Obviously it's a fantasy game but it doesn't escape what forests, ruins, etc would look and feel like irl. The ES games maintain that medieval times look which is cool.
Auridon during the day is very colorful with the purple leaf trees and all that.
That doesn't in any way explain the actual changes to previously established structures. Why make the ayleid ruins cement gray? Where did they get that idea from?
And Auridon itself is beautiful. The architecture is colorless and clashes with the landscape.
Publius_Scipio wrote: »psychotrip wrote: »Publius_Scipio wrote: »I believe the devs have openly said that they try to keep the game rooted in that "realistic fantasy" plane. Obviously it's a fantasy game but it doesn't escape what forests, ruins, etc would look and feel like irl. The ES games maintain that medieval times look which is cool.
Auridon during the day is very colorful with the purple leaf trees and all that.
That doesn't in any way explain the actual changes to previously established structures. Why make the ayleid ruins cement gray? Where did they get that idea from?
And Auridon itself is beautiful. The architecture is colorless and clashes with the landscape.
I am not employed in the ZOS art department.
Early on they were going to make ESO look like World of Warcraft with cartoony, out of proportion buildings and people and overly bright graphics.
Then their alpha testers kept telling them it's not 2004 any more and the world has moved on, and Skyrim was a big success and they finally realised they should be making a TES game which is also an MMO, not a generic MMO with the TES name slapped onto it.
They may have gone too far the other way to try and distance themselves from what they were doing originally, but I'll take this over their original plan.
http://www.polygon.com/features/2016/10/14/13285014/elder-scrolls-online-one-tamriel-skyrim-mmo
Read and weep for what will never be:
"A forbidden city for nearly fifty years, Alinor is both capital of the Summerset Isles and the heart of the Aldmeri Dominion. Human traders were only allowed at its ports, and they described the city as "made from glass or insect wings." Less fantastic accounts come from the Imperial emissaries of the Reman Dynasty, which describe the city as straight and glimmering, "a hypnotic swirl of ramparts and impossibly high towers, designed to catch the light of the sun and break it to its component colors, which lies draped across its stones until you are thankful for nightfall."
Read and weep for what will never be:
"A forbidden city for nearly fifty years, Alinor is both capital of the Summerset Isles and the heart of the Aldmeri Dominion. Human traders were only allowed at its ports, and they described the city as "made from glass or insect wings." Less fantastic accounts come from the Imperial emissaries of the Reman Dynasty, which describe the city as straight and glimmering, "a hypnotic swirl of ramparts and impossibly high towers, designed to catch the light of the sun and break it to its component colors, which lies draped across its stones until you are thankful for nightfall."
It was destroyed?
One of the main problem I see in the above screenshots is the short viewing distance. That's down to the settings, and the limitations of the user's computer, rather than the game design. I don't know whether the OP is playing on PC or console, but those screenshots don't represent what I see. What system and settings are we talking about here?
Eh, this is all personal taste rather than constructive critique, IMO. I'm happy with the palettes they chose, although I wouldn't mind if they made more contrasts with colourful flora and weather (dusk/dawn etc). It's certainly not a must have for me, though. I've never been a fan of saturated colours anyway. Maybe look into your screen settings to make it more to your liking?
RealLifeRedguard wrote: »Read and weep for what will never be:
"A forbidden city for nearly fifty years, Alinor is both capital of the Summerset Isles and the heart of the Aldmeri Dominion. Human traders were only allowed at its ports, and they described the city as "made from glass or insect wings." Less fantastic accounts come from the Imperial emissaries of the Reman Dynasty, which describe the city as straight and glimmering, "a hypnotic swirl of ramparts and impossibly high towers, designed to catch the light of the sun and break it to its component colors, which lies draped across its stones until you are thankful for nightfall."
It was destroyed?
I think he's saying that, based on what we've seen from Summerset so far, it would seem that previous descriptions of the place are retconned.
@willlienellsonwilllienellson wrote: »Maybe I'm in the minority, but I love the art direction of ESO.
It's honestly one of the few reasons I ignore the other problems with the game.