psychotrip wrote: »Edit: I hate it when I don't notice it's a [snip] necro thread.
Can I ask, honestly, why it matters? I've always been curious why this bothers people so much. I can understand if it's old information I could understand, but otherwise why is it worse than making an entirely new thread on the same topic?
The_Protagonist wrote: »If they ever turn this game into a rainbow vomit, I will unsub and leave the game.
Some people simply cannot stand bright and intense colors. There are other people who can get epileptic attacks from bright flashing colors.
So I am okay with the way colors are right now.
An option for a saturation boost would be fairly welcome.
I like the game and there are a few places that could be considered somewhat colorful. But one thing for certain is that it is a fairly gray'ish vibe to everything in the land.
Compared to Oblivion's vibrancy, and Skyrim with a "Realistic Saturation boost" mod that I have on Classic Skyrim, ESO certainly could look a little more colorful.
At the very least, it will hopefully intice my girlfriend to try the game again (Reason she left was the drab colors of the world made her feel sleepy)
The_Protagonist wrote: »If they ever turn this game into a rainbow vomit, I will unsub and leave the game.
Some people simply cannot stand bright and intense colors. There are other people who can get epileptic attacks from bright flashing colors.
So I am okay with the way colors are right now.
Or they could just add a slider? Or filter options? Like nvidia did?
The_Protagonist wrote: »If they ever turn this game into a rainbow vomit, I will unsub and leave the game.
Some people simply cannot stand bright and intense colors. There are other people who can get epileptic attacks from bright flashing colors.
So I am okay with the way colors are right now.
I use Hook64/SweetFX/Radeon Pro(With Nvidia GPU)/Reshade previously known at Tamriel Foundry as ESO Enhanced Graphics Launcher...
It's like playing a totally different game.....these comparison pics are years old as well so it's improved 100 times over since then.
Why ZOS don't just adapt this into their game since all the work has been done by OTHERS I will never understand...
It completely removes the crappy horrible grey overcast ZOS uses and also removes the even worse DISTANCE FOG FROM HELL...
myskyrim26 wrote: »To me, ESO is a very beautiful, but cartoonish-bright. I hope they will never make it even more cartoonish. Anyway, there are some tricks to adjust the colors to one's taste, and there's no need to change the game itself.
psychotrip wrote: »myskyrim26 wrote: »To me, ESO is a very beautiful, but cartoonish-bright. I hope they will never make it even more cartoonish. Anyway, there are some tricks to adjust the colors to one's taste, and there's no need to change the game itself.
I think a lot of people are missing my points, as laid out in the OP:
Gray can be good. I'm not even calling for a bunch of color everywhere. The problem is how ZOS uses it, and where they use it.
You can use gray while establishing a mood and enhancing the atmosphere. How does turning ayleid ruins gray enhance the atmosphere of Cyrodiil? How does making every building in Auridon gray enhance its otherwise colorful atmosphere? It’s artistically inconsistent.
This is less an issue of disliking dark, "gritty" art styles and more a matter of tonal and artistic consistency. The amount of gray just doesn't fit the environment half the time, and there are clearly alternative colors and building materials to choose from.
psychotrip wrote: »myskyrim26 wrote: »To me, ESO is a very beautiful, but cartoonish-bright. I hope they will never make it even more cartoonish. Anyway, there are some tricks to adjust the colors to one's taste, and there's no need to change the game itself.
I think a lot of people are missing my points, as laid out in the OP:
Gray can be good. I'm not even calling for a bunch of color everywhere. The problem is how ZOS uses it, and where they use it.
You can use gray while establishing a mood and enhancing the atmosphere. How does turning ayleid ruins gray enhance the atmosphere of Cyrodiil? How does making every building in Auridon gray enhance its otherwise colorful atmosphere? It’s artistically inconsistent.
This is less an issue of disliking dark, "gritty" art styles and more a matter of tonal and artistic consistency. The amount of gray just doesn't fit the environment half the time, and there are clearly alternative colors and building materials to choose from.
What color do you think marble would be after centuries of disuse? What should buildings in n auridon be made of if not the local rock? To me, it looks like you are a fan of WoW style (lul) and want to impose that garbage here. That pic you posted in the OP of wow? Haha I can't believe you think that trash is atmospheric. Have you taken a look at that delve in CWC? How about this: how often are you really outside in nature without man-made color around?
A big reason people play ESO is the good artwork, we don't want garbage like WoW.
@Jade1986
Because I have had it setup this way for years and years, it works, don't fix it. Probably easier ways now after so many years but I just don't wana screw with it if it is working It hardly uses any resources currently.
Also when I took those screens I was using a 5 yr old 2GB GTX 670..... now I am using an Asus STRIX Advanced Edition 8GB GTX 1070ti...so yeah I suppose I could look into it.
Also I don't want to install "GeForce Experience" software, I hate it, it's required for freestyle.
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
psychotrip wrote: »
It seems no matter where you go, no matter how colorful the environments are otherwise, the world is cluttered with drab, dark, gray buildings, landmarks, and a near-constant overcast of gray, hazy clouds.
So why does Zenimax insist on making half the world so dark, dull, and gray?