Us good pvpers are dying out. Many going to other games due to the current state ESO is in. Scrubs run around in zeros with 30k+ health spamming bol. The worst part is as a good player and member of a well known guild these zergs know to kill 4 of us they have to drop all 10 destroy ults and 5 healing ults making it virtually impossible to do anything. We desperately need arenas and battleground. We need some form of ranked play in the game to keep PvP interesting. If the road ahead comes out and battlegrounds and arenas aren't listed...God help PvP in this game as awhole.
dominic.iraceb14_ESO wrote: »I just started Cyrodiil PvP last week and it wasn't very fun.. The concept is fun, but my problem was with the re-spawning after you die..
With a battle of 20 teams members and when i died, i only had the option to re spawn at the nearest keep (understandable).. but it took me 10-15 minutes to horseback ride all the way back to the battle, which was over 10 minutes ago.. You completely lose your adrenaline rush as you slowly ride back to the battle that is on the other side of the map..
Compared to a Call of Duty multiplayer.. when you re spawn, it takes 20-30 secs to get back into the action....making it a rush to player multiplayer... They should just put timers on everything... (if you die... you can't re spawn for 30 secs and if a Keep is taken, you can't enter or reclaim it for 5 mins...)
Stovahkiin wrote: »Frankly, it would help if Zeni just added conditions onto some abilities like, "does not do (insert affect here) in pvp" or "does 10% less damage in pvp". I'm certainly no expert, but is there really no way to make it so that abilities or armors have different affects and stats while in cyrodiil than they do in pve? We already have a similar system in place, aka character scaling, so it can't be that hard, right? (That is a serious question, so correct me if I'm wrong)
What intrigues me about the alliance war is how over powered certain builds appear to be. No way should one player be able to stroll through large groups without their health bar moving, while players trying to kill them are using every skill in their arsenal, including ults. Just head to Alessia bridge to witness this happening.
Can also understand 8 destro ults etc being used against a good organized small group. You're going to use anything you can to bring those players down before they kill you.
Yesterday at a lumber mill, five of us were trying to recapture against one player. First time around we were wiped. Like above, we hardly made a dent against the said person. 2nd time, it took a well placed negate to be successful.
Too much disparity between builds in the alliance war. Problem made even worse when players are up against very talented individuals or groups with a very good understanding of how the builds work together.
What intrigues me about the alliance war is how over powered certain builds appear to be. No way should one player be able to stroll through large groups without their health bar moving, while players trying to kill them are using every skill in their arsenal, including ults. Just head to Alessia bridge to witness this happening.
Can also understand 8 destro ults etc being used against a good organized small group. You're going to use anything you can to bring those players down before they kill you.
Yesterday at a lumber mill, five of us were trying to recapture against one player. First time around we were wiped. Like above, we hardly made a dent against the said person. 2nd time, it took a well placed negate to be successful.
Too much disparity between builds in the alliance war. Problem made even worse when players are up against very talented individuals or groups with a very good understanding of how the builds work together.
What intrigues me about the alliance war is how over powered certain builds appear to be. No way should one player be able to stroll through large groups without their health bar moving, while players trying to kill them are using every skill in their arsenal, including ults. Just head to Alessia bridge to witness this happening.
Can also understand 8 destro ults etc being used against a good organized small group. You're going to use anything you can to bring those players down before they kill you.
Yesterday at a lumber mill, five of us were trying to recapture against one player. First time around we were wiped. Like above, we hardly made a dent against the said person. 2nd time, it took a well placed negate to be successful.
Too much disparity between builds in the alliance war. Problem made even worse when players are up against very talented individuals or groups with a very good understanding of how the builds work together.
Terrible mentality!
Disparity between builds? The gear/build that one player has is available to *everyone* - made even easier with 1T.
All you need is the will to grind for it. If anything, it's so much easier now to get gear that was once hard to get/very expensive.
From there on all it is is work and work and determination.
Just because you are willing to throw your hands up in the air and call quits doesn't mean that Zeni should make it easier for you to zerg down that one player or make it harder for him/her to 1vx you just because s/he worked harder to get there.
SMH!
What intrigues me about the alliance war is how over powered certain builds appear to be. No way should one player be able to stroll through large groups without their health bar moving, while players trying to kill them are using every skill in their arsenal, including ults. Just head to Alessia bridge to witness this happening.
Can also understand 8 destro ults etc being used against a good organized small group. You're going to use anything you can to bring those players down before they kill you.
Yesterday at a lumber mill, five of us were trying to recapture against one player. First time around we were wiped. Like above, we hardly made a dent against the said person. 2nd time, it took a well placed negate to be successful.
Too much disparity between builds in the alliance war. Problem made even worse when players are up against very talented individuals or groups with a very good understanding of how the builds work together.
Terrible mentality!
Disparity between builds? The gear/build that one player has is available to *everyone* - made even easier with 1T.
All you need is the will to grind for it. If anything, it's so much easier now to get gear that was once hard to get/very expensive.
From there on all it is is work and work and determination.
Just because you are willing to throw your hands up in the air and call quits doesn't mean that Zeni should make it easier for you to zerg down that one player or make it harder for him/her to 1vx you just because s/he worked harder to get there.
SMH!
Not a terrible mentality at all. Ever considered not every player wants to run the same build with the same gear just to try and be competitive. I have not called it quits. Least of my concerns is whether I get killed in Cyrodiil. Simply made a statement about understanding why players might use 8 ults etc during a battle.
What I'm saying is the game should be more balanced, no one should have to run the current meta's or go farm dungeon sets. You'll never hear me complaining about any players/players being more talented than I am. Such is life. Yet from what I read in these forums, from time to time or in the chat panel of streamers, its perfectly acceptable for a solo player to slaughter whatever size group they encounter, however, when the situation is reversed, its not okay, everyone is zerging. You do know a zerg is 20+ players? Not 2v1 or 5v1. This is aside from the hypocritical mentality at times when you see these top players 5v1 other players, doing the exact thing they were getting upset about. Just like I witnessed on a stream yesterday my time.
Going by what you're saying, using the lumber mill scenario as an example, the five of us should have battled the player 1 by 1 until we were all wiped over & over again or someone managed to be successful. This is the alliance war, not dueling or small scale pvp.
What intrigues me about the alliance war is how over powered certain builds appear to be. No way should one player be able to stroll through large groups without their health bar moving, while players trying to kill them are using every skill in their arsenal, including ults. Just head to Alessia bridge to witness this happening.
Can also understand 8 destro ults etc being used against a good organized small group. You're going to use anything you can to bring those players down before they kill you.
Yesterday at a lumber mill, five of us were trying to recapture against one player. First time around we were wiped. Like above, we hardly made a dent against the said person. 2nd time, it took a well placed negate to be successful.
Too much disparity between builds in the alliance war. Problem made even worse when players are up against very talented individuals or groups with a very good understanding of how the builds work together.
Terrible mentality!
Disparity between builds? The gear/build that one player has is available to *everyone* - made even easier with 1T.
All you need is the will to grind for it. If anything, it's so much easier now to get gear that was once hard to get/very expensive.
From there on all it is is work and work and determination.
Just because you are willing to throw your hands up in the air and call quits doesn't mean that Zeni should make it easier for you to zerg down that one player or make it harder for him/her to 1vx you just because s/he worked harder to get there.
SMH!
Not a terrible mentality at all. Ever considered not every player wants to run the same build with the same gear just to try and be competitive. I have not called it quits. Least of my concerns is whether I get killed in Cyrodiil. Simply made a statement about understanding why players might use 8 ults etc during a battle.
What I'm saying is the game should be more balanced, no one should have to run the current meta's or go farm dungeon sets. You'll never hear me complaining about any players/players being more talented than I am. Such is life. Yet from what I read in these forums, from time to time or in the chat panel of streamers, its perfectly acceptable for a solo player to slaughter whatever size group they encounter, however, when the situation is reversed, its not okay, everyone is zerging. You do know a zerg is 20+ players? Not 2v1 or 5v1. This is aside from the hypocritical mentality at times when you see these top players 5v1 other players, doing the exact thing they were getting upset about. Just like I witnessed on a stream yesterday my time.
Going by what you're saying, using the lumber mill scenario as an example, the five of us should have battled the player 1 by 1 until we were all wiped over & over again or someone managed to be successful. This is the alliance war, not dueling or small scale pvp.
So because you want to "play how you like" using crap gear, people who min-max should be punished/given a handicap so you don't get 1vx'd?
You say you don't want to be competitive then don't complain that one player who "does" want to, will wipe your group of "casual" pugs with bad gear, and call it imbalanced. FFS - that's like complaining that a super disciplined Roman cohort wipes a larger, disorganized army. You *should* wipe.
"Making an even playfield" how? What more even can it be than everything available to everyone to use as they want.You have no idea what gear I'm running, so stop making assumptions. Also, its not about handicapping anyone, more about making an even playing field, if there ever could be such a thing in the alliance war.
Simply play it for what it is, a game. I die often and have absolutely no problem with being outclassed by solo players or groups. I run into the midst of battles being totally outnumbered and more often than not fail without getting upset . Yes, I will play how I desire in the alliance war, regardless of the outcome.
really easy to fix meta's....Once a week do a rotation of Items that are not allowed in the arena/battleground
1. week 1 No proc sets
2. week 2 Proc sets allowed but No 25% and less sets
3. week 3 Proc sets and 25% and less sets are allowed but No guarantee sets
4.week 4....etc etc etc. Easy fix, people make it hard with complaining about what they want.
And before people complain, about the fact item gets temp banned. Do you want an area with No rules? the just have tank build and burst damage builds and no diversity this would keep the damn PVP fluid and make a leaderboard with rewards in certain tiers..
I am in what is undoubtedly the #1 pvp guild on NA ps4 with likely the best crown in the game. I can assure you we don't get "baited" we do the "baiting". But when you are fighting a 20 man group and they drop 8 destro ults and 5 healing ults you can't do ANYTHING. Sure it will still happen in smaller scale, but I know for a fact that 4v4 5v5 nobody could take us. Our guild has 30 members all the top pvpers and is definately known as one of if not the best pvp guild on the server.
I am in what is undoubtedly the #1 pvp guild on NA ps4 with likely the best crown in the game. I can assure you we don't get "baited" we do the "baiting". But when you are fighting a 20 man group and they drop 8 destro ults and 5 healing ults you can't do ANYTHING. Sure it will still happen in smaller scale, but I know for a fact that 4v4 5v5 nobody could take us. Our guild has 30 members all the top pvpers and is definately known as one of if not the best pvp guild on the server.
Let me ask you one question. If you were able to wipe those 20-man groups, what would your reaction be? Would you "high five" your teammates and call the 20 players you just wiped "scrubs"? And if your guild is as good as you say, don't you think that those 20 players know this? And know that the only way to beat you is doing what they are doing?
This situation is the same that all the "best" pvp'rs face. They want to 1vX and succeed. But sometimes they lose to X. Many of them just brush it off. But yes, a few of them complain about losing to X.
The adjustment of aoe caps should help make it easier for smaller groups to kill larger ones. But honestly speaking, I don't blame "pugs" or "20-man groups" for using everything they have to wipe you or your group. Of course, I get irritated sometimes, too. But if I'm really honest with myself, I would much rather them to keep coming with everything they have, rather than just give up and avoid the fight.
I am in what is undoubtedly the #1 pvp guild on NA ps4 with likely the best crown in the game. I can assure you we don't get "baited" we do the "baiting". But when you are fighting a 20 man group and they drop 8 destro ults and 5 healing ults you can't do ANYTHING. Sure it will still happen in smaller scale, but I know for a fact that 4v4 5v5 nobody could take us. Our guild has 30 members all the top pvpers and is definately known as one of if not the best pvp guild on the server.
Let me ask you one question. If you were able to wipe those 20-man groups, what would your reaction be? Would you "high five" your teammates and call the 20 players you just wiped "scrubs"? And if your guild is as good as you say, don't you think that those 20 players know this? And know that the only way to beat you is doing what they are doing?
This situation is the same that all the "best" pvp'rs face. They want to 1vX and succeed. But sometimes they lose to X. Many of them just brush it off. But yes, a few of them complain about losing to X.
The adjustment of aoe caps should help make it easier for smaller groups to kill larger ones. But honestly speaking, I don't blame "pugs" or "20-man groups" for using everything they have to wipe you or your group. Of course, I get irritated sometimes, too. But if I'm really honest with myself, I would much rather them to keep coming with everything they have, rather than just give up and avoid the fight.
Please before posing ignorant questions like that take the time to read my original post. I literally say this exact statement in it.