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Sooo. RNG 12% um no

rysc
rysc
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So yesterday, used four keys and got two Lord wardens pauldrons, both reinforced and two Lord Wardens epaulets, one well fitted and one sturdy.

Today I get another Lord Warden paudlron, reinforced.

then I got another two keys and received two molag kena reinforced arm cops.

So whats the formula for RNG again?
Rysc
37 toons and counting since go live, I may need an intervention.
  • GlassHalfFull
    GlassHalfFull
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    RNG means "Really Not Good"
    Curiosity is the cure for boredom, there is no cure for curiosity.
  • silky_soft
    silky_soft
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    Rng stands for: get frustration and buy some crown crates, get sad you didn't get mount, quit game because you get nothing so no end game content needs to be made. Come back when steaming pile of dlc comes. Repeat.
    I have no will left to help with lag until high action per minute devs play via a vpn from Asia or Oceania to NA and live stream thier experience of thier actions being declined by the server because they are out of frame.
  • Cpt_Teemo
    Cpt_Teemo
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    Rng = "Rigged Number Generator"
  • kyle.wilson
    kyle.wilson
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    It's still rng.
    And there's no formula for rng on shoulders. You just got a bad role of the dice.
  • Imryll
    Imryll
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    I think the appalling RNG for traits may be at least partly due to the lack of planned obsolescence for the gear of CP 160+ characters. If there were a gear reset with each expansion--as with many MMOs--you'd feel you were progressing as you got higher level gear, and they wouldn't need to be so stingy with giving folks what they actually want for a limited time. I love that I can now quest through zones at my own pace now without worrying about outleveling content, but there are definitely pieces of the puzzle that is One Tamriel that have yet to find a happy solution.
  • Acrolas
    Acrolas
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    Percentages of a whole are only relevant when you can see the bottom of the box. If you see 100, then 12% is 12 out of the 100.

    Otherwise, it's a wheel of outcomes that only apply to that one attempt. Nothing carries over to the next. New attempt, new wheel.
    signing off
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    It's still rng.
    And there's no formula for rng on shoulders. You just got a bad role of the dice.

    Not really the "Random" part is called to question when nearly all players reporting that they are getting the same thing you can't just get training and prosperous more then anything else when you have 9 traits. Of nine traits two make up the majority of the drops and some runs. That's not random. The chances of the sheer number of players all getting the same sets, pieces, and traits is too high and consistent to be random.
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  • cheemers
    cheemers
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    I really feel the RNG for the Undaunted chests in particular seems to have rather large 'ticks' - from the probably 200+ keys I've used it definitely feels that you get more chains of specific sets than you would naturally expect to. So what I do is if I get a set I don't want I leave some time before opening the chest again, or if I get a set I want in a bad trait I will then open again immediately.
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  • idk
    idk
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    @rysc

    While you certainly were unlucky, such a small sample size does not say much of anything.
  • Oakmontowls_ESO
    Oakmontowls_ESO
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    It's still rng.
    And there's no formula for rng on shoulders. You just got a bad role of the dice.

    Not really the "Random" part is called to question when nearly all players reporting that they are getting the same thing you can't just get training and prosperous more then anything else when you have 9 traits. Of nine traits two make up the majority of the drops and some runs. That's not random. The chances of the sheer number of players all getting the same sets, pieces, and traits is too high and consistent to be random.

    To be fair the only people who are posting about their luck with rng are ones with a bad experience. There is a possibility that the trait weight is not rigged but just you and the vocal minority are extremely unlucky.
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    It's still rng.
    And there's no formula for rng on shoulders. You just got a bad role of the dice.

    Not really the "Random" part is called to question when nearly all players reporting that they are getting the same thing you can't just get training and prosperous more then anything else when you have 9 traits. Of nine traits two make up the majority of the drops and some runs. That's not random. The chances of the sheer number of players all getting the same sets, pieces, and traits is too high and consistent to be random.

    To be fair the only people who are posting about their luck with rng are ones with a bad experience. There is a possibility that the trait weight is not rigged but just you and the vocal minority are extremely unlucky.

    I get what you're saying and in fact you could get the same item what the same trait 1000 times in a row and you can still call it random chance. But in this case nothing is random someone has to program the system.

    It's single when you have 8 armor pieces with a shield, 12 different weapons with a "random" dice roll for nine different traits how long can you get the same few items in the same traits over and over again before you question it.

    Technically we should have 180 different item and trait combos and that's simply not what's being seen in live.
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    Tanks-With-Sap-Essence: Dark Mage
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    Chaos Lightning-Scale: Daedric Master
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    Guardian of The Hist: Light Mender
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    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • AntMan100673
    AntMan100673
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    RNG means 7 keys isn't a big enough sample size to draw any conclusions.

    But being serious, from my own results and what other people have said I think it's just a case that not everything is weighted the same but it's still RNG. For example if there were 3 drops and you rolled a dice 1, 2 & 3 would give you drop a, 4 & 5 would give you drop b and 6 would give you drop c.
    EU - EP - Dunmer - Dragonknight - Magicka DPS - CP160

    GT: AntMan100673
  • Enslaved
    Enslaved
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    RNG - Really Nasty Griefer.
  • Leandor
    Leandor
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    It's been stated many times and even admitted by game staff. The RNG in this game is based on the overall picture only (meaning the totality of drops per megaserver), individuals have completely skewed chances.
    Edited by Leandor on January 26, 2017 7:42AM
  • altemriel
    altemriel
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    rysc wrote: »
    So yesterday, used four keys and got two Lord wardens pauldrons, both reinforced and two Lord Wardens epaulets, one well fitted and one sturdy.

    Today I get another Lord Warden paudlron, reinforced.

    then I got another two keys and received two molag kena reinforced arm cops.

    So whats the formula for RNG again?




    RNGeezus demands you do more offerings. The bloody ones are prefered!
  • Turelus
    Turelus
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    Leandor wrote: »
    It's been stated many times and even admitted by game staff. The RNG in this game is based on the overall picture only (meaning the totality of drops per megaserver), individuals have completely skewed chances.

    Do you have links to the information for that? I would be interested in reading it.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Phinix1
    Phinix1
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    RNG = Random Not Good

    Meaning whenever you loot, you are guaranteed to get a random piece of gear that is NOT GOOD (bad trait/type combo).

    Only when you are at the point of giving up and quitting the game will ZOS send a GM to secretly drop a token bone piece of SOMEWHAT good gear into your rolls just to keep you enticed.

    Also there was a rumor going around that if you bought a bunch of gambling boxes on a certain day at a certain time when both moons were full and visible from your position at the Undaunted chests and also there was a Nirnroot close by enough that you could hear it's subtle glow would you have a CHANCE of getting a piece of really GOOD gear you actually want or have use for.

    But you didn't hear that last part from me. :p

    Edited by Phinix1 on January 26, 2017 10:03AM
  • Asardes
    Asardes
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    There's nothing "rigged". I think that Deltia did a test using hundreds of keys when One Tamriel came live and the traits were pretty evenly distributed. The problem is that just 2-4 out of 8 traits - monster sets never drop in nirnhoned - are actually useful. Namely divines if the set is for DD or healer, or infused head and divines or sturdy shoulders, preferably in heavy if it's for a tank. Or impenetrable if you plan to do PvP with them. Also some weights are not useful, for example light for a stamina DD set like Velidreth or Krag'h. So in those boxes there's plenty of decon junk even if they don't drop more frequently in prosperous and training, like some people claim.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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  • Taleof2Cities
    Taleof2Cities
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    RNG means "Really Not Good"

    This pretty much describes it ...

    ... and that's coming from someone who sees the glass as half full.

  • Enslaved
    Enslaved
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    I'm sorry, but shoulders do mostly drop in prosperous/training. At least, that is the case when I spend keys.
    I got at least 20-30 prosperous/training velidreth shoulders before getting first medium infused one. Now I do have it in both divines and impenetrable, but I would not even speculate how many keys it took to get them. Only shoulder pieces I was lucky with lately were pirate skeleton that I found in both heavy strudy and impenetrable and IG that seems to drop as heavy/light infused pretty often for me. But if there were no golden trader in Cyrodiil, I guess some shoulders would be just a myth for me in infused/impenetrable versions. I ******* hate RNG.
  • snakester320
    snakester320
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    No diff to vet dungeons in general .. was farming rattlecage gear and [snip] me if I was lucky to get a set mixed of sturdy and reinforced FINALLY ( I wanted divines )every thing else was training and prosperous there's grinding and then there's grinding..those traits should be removed from end game gear full stop or at the very least no vet dungeons or trials..
    It really feels like a kick in the teeth when you work your way through a raid or vet dungeon to get drops that are useful to only break down to get a rng again on useful mats!!
    Edit... also if your getting undaunted keys and what not prosperous and training traits should most definitely be removed from the list of drops!!

    [Edit for censor bypass]
    Edited by ZOS_Bill on January 26, 2017 2:37PM
  • Rev Rielle
    Rev Rielle
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    @rysc

    While you certainly were unlucky, such a small sample size does not say much of anything.

    Exactly.
    All these RNG complaint threads and similar over the months have only really highlighted one thing: Kids these days at school don't seem to pay enough attention in mathmetics.
    If you can be anything, be kind.
  • Turelus
    Turelus
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    Rev Rielle wrote: »
    @rysc

    While you certainly were unlucky, such a small sample size does not say much of anything.

    Exactly.
    All these RNG complaint threads and similar over the months have only really highlighted one thing: Kids these days at school don't seem to pay enough attention in mathmetics.
    I think it's also following the trend these days on MMO forums which is hear word or phrase then repeat without understanding what you're saying.

    It's fine to have problems with RNG as a system, it's silly to complain RNG is being, well random.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Tabbycat
    Tabbycat
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    What ZOS doesn't want you to know is that it really isn't an RNG system.

    The truth is they've secretly hired Uncle Sheo to fill the loot crates. They just don't want you to know about it. This is why the items you receive are slowly driving you insane. It's all part of Uncle Sheo's plan.

    Don't believe me? Tell me RNG is not working as Uncle Sheo intends...
    Edited by Tabbycat on January 26, 2017 12:55PM
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • AzuraKin
    AzuraKin
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    rng is so bad cause they want you to buy your monster sets from the golden vendor for 100k gold or 200k ap.
    v160 spellsword (nightblade)
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  • ADarklore
    ADarklore
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    silky_soft wrote: »
    Rng stands for: get frustration and buy some crown crates, get sad you didn't get mount, quit game because you get nothing so no end game content needs to be made. Come back when steaming pile of dlc comes. Repeat.

    I dunno, it only took two 5K Crown Crates to receive the Storm Atronach Senche that I was gambling for. ;)
    CP: 2070 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
  • NordSwordnBoard
    NordSwordnBoard
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    Bring more quarters to the slot machine.

    If I want a certain one, the more keys I bring, the more "shallow" the bottom of the chest feels to me.

    That way you at least get what you want in prosperous.
    Fear is the Mindkiller
  • SanTii.92
    SanTii.92
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    It's still rng.
    And there's no formula for rng on shoulders. You just got a bad role of the dice.

    Not really the "Random" part is called to question when nearly all players reporting that they are getting the same thing you can't just get training and prosperous more then anything else when you have 9 traits. Of nine traits two make up the majority of the drops and some runs. That's not random. The chances of the sheer number of players all getting the same sets, pieces, and traits is too high and consistent to be random.

    Nearly all players lmao
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • DurzoBlint13
    DurzoBlint13
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    you want a "formula" for RNG??? LMAO Random is Random no matter how you look at it. You only hear about the complaints because no one is coming to the forums to say Thank you for great RNG. They just take it and move on.....like the people getting bad traits should do. For every person on here saying that "RNG sucks" and "they stack the loot table" there are a dozen people in game that are every happy with what they get. Everyone lucks out at times and everyone gets crap traits sometimes. That is what Random is.

    Now if you make a thread asking for a different system for loot drops, that is another matter entirely....and one that would have massive support from the player base I think. RNG is not broken, but the reasons for implementing it in the first place are all wrong
  • code65536
    code65536
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    Well, seeing as how you have a small sample size... and you're opening a chest that drops only 4 different shoulders (the center chest only drops Warden, Kena, Veli, and Chudan), you really shouldn't be surprised that you got a string of the same type.
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