kyle.wilson wrote: »It's still rng.
And there's no formula for rng on shoulders. You just got a bad role of the dice.
kendellking_chaosb14_ESO wrote: »kyle.wilson wrote: »It's still rng.
And there's no formula for rng on shoulders. You just got a bad role of the dice.
Not really the "Random" part is called to question when nearly all players reporting that they are getting the same thing you can't just get training and prosperous more then anything else when you have 9 traits. Of nine traits two make up the majority of the drops and some runs. That's not random. The chances of the sheer number of players all getting the same sets, pieces, and traits is too high and consistent to be random.
Oakmontowls_ESO wrote: »kendellking_chaosb14_ESO wrote: »kyle.wilson wrote: »It's still rng.
And there's no formula for rng on shoulders. You just got a bad role of the dice.
Not really the "Random" part is called to question when nearly all players reporting that they are getting the same thing you can't just get training and prosperous more then anything else when you have 9 traits. Of nine traits two make up the majority of the drops and some runs. That's not random. The chances of the sheer number of players all getting the same sets, pieces, and traits is too high and consistent to be random.
To be fair the only people who are posting about their luck with rng are ones with a bad experience. There is a possibility that the trait weight is not rigged but just you and the vocal minority are extremely unlucky.
So yesterday, used four keys and got two Lord wardens pauldrons, both reinforced and two Lord Wardens epaulets, one well fitted and one sturdy.
Today I get another Lord Warden paudlron, reinforced.
then I got another two keys and received two molag kena reinforced arm cops.
So whats the formula for RNG again?
It's been stated many times and even admitted by game staff. The RNG in this game is based on the overall picture only (meaning the totality of drops per megaserver), individuals have completely skewed chances.
GlassHalfFull wrote: »RNG means "Really Not Good"
Giles.floydub17_ESO wrote: »
I think it's also following the trend these days on MMO forums which is hear word or phrase then repeat without understanding what you're saying.Rev Rielle wrote: »Giles.floydub17_ESO wrote: »
Exactly.
All these RNG complaint threads and similar over the months have only really highlighted one thing: Kids these days at school don't seem to pay enough attention in mathmetics.
silky_soft wrote: »Rng stands for: get frustration and buy some crown crates, get sad you didn't get mount, quit game because you get nothing so no end game content needs to be made. Come back when steaming pile of dlc comes. Repeat.
kendellking_chaosb14_ESO wrote: »kyle.wilson wrote: »It's still rng.
And there's no formula for rng on shoulders. You just got a bad role of the dice.
Not really the "Random" part is called to question when nearly all players reporting that they are getting the same thing you can't just get training and prosperous more then anything else when you have 9 traits. Of nine traits two make up the majority of the drops and some runs. That's not random. The chances of the sheer number of players all getting the same sets, pieces, and traits is too high and consistent to be random.