HoloYoitsu wrote: »The snare combined with the ridiculous 50% proc chance absolutely is the aspect that makes potatoscales 'too powerful'. Against the potatos spamming their ransack weaves with this, there is only a 6.25% chance that you will not be perma snared back to back every time it comes off CD.Doctordarkspawn wrote: »Tremorscale snare is indeed far too powerful in it's current state. That the main problem, by far, of this set.
When considering the high damage, low cost and amazing utility of the skill used to proc it, it's… a little too much.
It's geting a 10% nerf.
The snare is not too powerfull. It just means you cant run alot of cheese. Get over it.
The damage of the set was never the main problem, you wear it for the permasnare, otherwise you would just use velitato/selines. Claiming that "woe is me, can't crit anymore and 10% base dmg loss, leave the snare alone" is simply being facetious.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »It's geting a 10% nerf.
The snare is not too powerfull. It just means you cant run alot of cheese. Get over it.
70% is one of the most powerful snare in the entire game. It's duration is also one of the longest. It's damage is still 91% of viper's one, with the same cooldown. And all of that is given to one of (if not the) best spammable in the entire game, who have one of the cheapest cost, good damage, great passives, some other great stuff synergies, one of the best debuff and a good buff.
No, seriously, it's too much. The set itself is really powerful, and it's applied by one of the most powerful gameplay in pvp. in my opinion, ransack's damage should be toned down, and the snare should be greatly reduced, at least it's duration (or the damage, if ZOS want tremor to be a tank utility set).
It also requires people to run taunt, meaning their incredibly limited in loadout. Maybe, instead of complaining about the snare, focus on shoring up that defense? I've still got screwed by a great NB player in 1v1 duels with tremorscale on. You -can- beat it. Stop crying and do it.
And NO. No ransack nerfs. Stop the imperialism, stop demanding this game bend for you alone. Stop.
NightbladeMechanics wrote: »The Xv1 proc!
That snare is brutal in open world when one tank can keep a poor magicka player locked down f o r e v e r with one button.
Waffennacht wrote: »NightbladeMechanics wrote: »The Xv1 proc!
That snare is brutal in open world when one tank can keep a poor magicka player locked down f o r e v e r with one button.
I got one Wyrd for ya...
See what I did there?
Kneighbors wrote: »As a PvE player this set is the only damage (and very small) I can cause to any boss. Why do you want no nerf my tank so it won't be able to cause ANY damage at all? And I don't see many people using it in PvP. Maybe 1 out of 10 people at best. But 7 out of 10 using DK+Two Handed in PvP. So start by nerfing 2H and DK please, why go for minorities? If it's so powerful why I don't see 7 out of 10 using this set?
Kneighbors wrote: »As a PvE player this set is the only damage (and very small) I can cause to any boss. Why do you want no nerf my tank so it won't be able to cause ANY damage at all? And I don't see many people using it in PvP. Maybe 1 out of 10 people at best. But 7 out of 10 using DK+Two Handed in PvP. So start by nerfing 2H and DK please, why go for minorities? If it's so powerful why I don't see 7 out of 10 using this set?
This isn't the only terrible set out there.
Block tanks with Meridias are almost as bad.
Seriously. A proc set that leaves you missing every attack for 50% of the time? Five out of every ten seconds?
Who at ZOS came up with this and why do they still have a job?!
Kneighbors wrote: »As a PvE player this set is the only damage (and very small) I can cause to any boss. Why do you want no nerf my tank so it won't be able to cause ANY damage at all? And I don't see many people using it in PvP. Maybe 1 out of 10 people at best. But 7 out of 10 using DK+Two Handed in PvP. So start by nerfing 2H and DK please, why go for minorities? If it's so powerful why I don't see 7 out of 10 using this set?
70% is one of the most powerful snare in the entire game. It's duration is also one of the longest. It's damage is still 91% of viper's one, with the same cooldown. And all of that is given to one of (if not the) best spammable in the entire game, who have one of the cheapest cost, good damage, great passives, some other great stuff synergies, one of the best debuff and a good buff.
No, seriously, it's too much. The set itself is really powerful, and it's applied by one of the most powerful gameplay in pvp. in my opinion, ransack's damage should be toned down, and the snare should be greatly reduced, at least it's duration (or the damage, if ZOS want tremor to be a tank utility set).
So much wrong with this, now you also want Ransack nerfed - you people never stop. Last time I checked if you're snared you can still block or do damage back (or cast a purge), therefore Im guessing 90% of the people complaining here do ranged damage and dont like having to get into it close range. The purpose of the snare is to force close fighting for the players who are not ranged based, its effective counterplay to many of the other playstyles. Comparing it to Viper is laughable considering viper procs 100% of the time off any melee attack and did not get a 10% damage debuff.
ZoS pls consider adjusting Tremorscale set this balance patch. I know it got nerfed on dmg portion by reducing dmg by 10% and its uncritable. It's a good change since it did very high dmg for a tanking set. Unfortunately that wasnt the biggest issue i have with it. It's the 70% snare for 8 sec on ability that have 4 sec cooldown. Let me say it again 70% snare for 8 sec with 4 sec cooldown. In PvP that is way to powerful. In my opinion duration should never be over 4 sec, but if its up to me i would make it 2 sec snare.
Im pleading to you Zos to take another look at this set and do something about that Godlike snare.
Ty!
70% snare with a 100% uptime is just... well, what can I say; OP. It should be reduced to a 30% snare with a 2 sec duration so it has a 50% uptime and is counterable with major expedition. This would still make it a good set while removing the ability to stop a player from moving 1 cm.
As a stamina pvp, no more using tremor, 60% snare from low lash + minor maim is 10xbetter. I using tremor only for burst+snare, but with nerf no more using it. Even on live, there are betters monster sets then tremor. Slimecraw + heroic slash is better combo for 1h+s.