Anti_Virus wrote: »Msorc is going to be the new meta,
-Curse will explode twice now
-still unblockable
-EOtS is still OP
-Force pulse now unreflectable
-Lightning staff goes through reflect and with the 8% AoE it will probably be meta
-Mines still deal high dmg AND root you
- Storm Atro got 25% buff in dmg
- Pets got resistance buffs( pretty tanky now)
- flame staff got 8% single target buff
Rip DK be it Magicka or Stamina. -___-
Somehow the long anticipated "buff Dk" update turned out to be a "buff sorc" update. It almost makes the pre-nerf DK threads that came out before PTS seem silly and ridiculous. And by almost I mean completely and absolutely.
luen79rwb17_ESO wrote: »So DKs can't faceroll sorcs not using a lightning staff anymore. Your main strat of dotting, rooting, hard knocking and whipping to death remains unchanged AND buffed with faster projectiles and stronger whip. You can now also close gap with no problem now!
DKs got ALOT of tools with this patch and I find it hard to believe they're still complaining for an ability anyone can use (force pulse) not only sorcs. And sorcs are happy cause curse remained basically the same in PVP with just an extra blow 5 seconds later? And that makes Sorc OP now?
I think it is the totality of the problems with wings. They reflect nearly nothing anymore. Hell, half the time they fail to reflect the things they are supposed to reflect. If they want to remove wings from the game, do so, but please don't leave us with a useless skill.
Too bad i already have no place for them, as well as for new OP volatile armor, at least i no more need to consider what's better to run: shooting star or standard of mightthankyourat wrote: »Maybe zos think that chains will be a useable gap closer now.
Anti_Virus wrote: »Msorc is going to be the new meta,
-Curse will explode twice now
-still unblockable
-EOtS is still OP
-Force pulse now unreflectable
-Lightning staff goes through reflect and with the 8% AoE it will probably be meta
-Mines still deal high dmg AND root you
- Storm Atro got 25% buff in dmg
- Pets got resistance buffs( pretty tanky now)
- flame staff got 8% single target buff
Rip DK be it Magicka or Stamina. -___-
Somehow the long anticipated "buff Dk" update turned out to be a "buff sorc" update. It almost makes the pre-nerf DK threads that came out before PTS seem silly and ridiculous. And by almost I mean completely and absolutely.
Never mind that magicka nightblades do better with destro staves AND EoTS. They got like one cheap skill cost increased to around force pulse, and it's the end of the world.
Anyone using pets in open world PVP is still going to be sorely disappointed.
luen79rwb17_ESO wrote: »So DKs can't faceroll sorcs not using a lightning staff anymore. Your main strat of dotting, rooting, hard knocking and whipping to death remains unchanged AND buffed with faster projectiles and stronger whip. You can now also close gap with no problem now!
DKs got ALOT of tools with this patch and I find it hard to believe they're still complaining for an ability anyone can use (force pulse) not only sorcs. And sorcs are happy cause curse remained basically the same in PVP with just an extra blow 5 seconds later? And that makes Sorc OP now?
I think it is the totality of the problems with wings. They reflect nearly nothing anymore. Hell, half the time they fail to reflect the things they are supposed to reflect. If they want to remove wings from the game, do so, but please don't leave us with a useless skill.
"Please don't leave us with a useless skill." They wouldn't do that. That would be like giving us a heal that hits a random target once ever 5 seconds for 15 seconds. A nice slow heal that doesn't even choose it's targets "intelligently".
Hopefully they give bow one attack that can not be reflected either.
On top of that i think reflect should have it´s projectile cap removed.
The duration should be set to 3s with cost reduced by 25%
One morph should reflect with increased dmg.
The other morph should deflect/absorb and remove/prevent snares and roots for it´s duration.
Hopefully they give bow one attack that can not be reflected either.
On top of that i think reflect should have it´s projectile cap removed.
The duration should be set to 3s with cost reduced by 25%
One morph should reflect with increased dmg.
The other morph should deflect/absorb and remove/prevent snares and roots for it´s duration.
With the duration decreased and even more things going through it what are we supposed to do besides press this every 3 seconds and heal in between from all the stuff thats going through it? Imagine if mines only worked on Argonians and Khajits. It would be more useless than it stands to be now.
Hopefully they give bow one attack that can not be reflected either.
On top of that i think reflect should have it´s projectile cap removed.
The duration should be set to 3s with cost reduced by 25%
One morph should reflect with increased dmg.
The other morph should deflect/absorb and remove/prevent snares and roots for it´s duration.
Hopefully they give bow one attack that can not be reflected either.
On top of that i think reflect should have it´s projectile cap removed.
The duration should be set to 3s with cost reduced by 25%
One morph should reflect with increased dmg.
The other morph should deflect/absorb and remove/prevent snares and roots for it´s duration.
With the duration decreased and even more things going through it what are we supposed to do besides press this every 3 seconds and heal in between from all the stuff thats going through it? Imagine if mines only worked on Argonians and Khajits. It would be more useless than it stands to be now.
Hopefully they give bow one attack that can not be reflected either.
On top of that i think reflect should have it´s projectile cap removed.
The duration should be set to 3s with cost reduced by 25%
One morph should reflect with increased dmg.
The other morph should deflect/absorb and remove/prevent snares and roots for it´s duration.
With the duration decreased and even more things going through it what are we supposed to do besides press this every 3 seconds and heal in between from all the stuff thats going through it? Imagine if mines only worked on Argonians and Khajits. It would be more useless than it stands to be now.
Wings need a working counter accessible for ranged playstyles of magica and stamina alike.
There should be no ability that hardcounters a complete playstyle.
I am, of course, referring to Force Shock. The 2.7.0 patch notes state:Compared to the 2.7.2 patch notes this is a rather flippant comment. I know that beam type attacks, such as lightning / resto heavies, Soul Assault, J-Beam, and so on, cannot be reflected. Obviously Force Shock was not, up to now, in the same category. I really hope there is a better explanation than "oh we changed it, because we now think it's a beam-type attack".Force Shock: This ability and its morphs can no longer be reflected. Beam-type attacks cannot be reflected, but are able to be blocked.
The primary users of Force Shock are magicka sorcs. I main a melee (stam) DK and find my fights against them quite balanced and rather interesting. Yes, wings will negate much of what a sorcerer does, but a sorc typically also impedes me a great deal with mines and shields. Wings are expensive. I cannot maintain them continuously.
I guess this may turn out to be a double edged sword. Since wings only reflect 4 projectiles, there may be more uptime against Crystal Frags (or Merciless Resolve) by letting Force Shock through. It still seems like a DK nerf though.
I am, of course, referring to Force Shock. The 2.7.0 patch notes state:Compared to the 2.7.2 patch notes this is a rather flippant comment. I know that beam type attacks, such as lightning / resto heavies, Soul Assault, J-Beam, and so on, cannot be reflected. Obviously Force Shock was not, up to now, in the same category. I really hope there is a better explanation than "oh we changed it, because we now think it's a beam-type attack".Force Shock: This ability and its morphs can no longer be reflected. Beam-type attacks cannot be reflected, but are able to be blocked.
The primary users of Force Shock are magicka sorcs. I main a melee (stam) DK and find my fights against them quite balanced and rather interesting. Yes, wings will negate much of what a sorcerer does, but a sorc typically also impedes me a great deal with mines and shields. Wings are expensive. I cannot maintain them continuously.
I guess this may turn out to be a double edged sword. Since wings only reflect 4 projectiles, there may be more uptime against Crystal Frags (or Merciless Resolve) by letting Force Shock through. It still seems like a DK nerf though.
i hear they gonna also reduce flappy wings to only reflect 0 targets in 2018.
Mines requires counter for mele magicka dk, where it is? Where counter for shield stacking?Hopefully they give bow one attack that can not be reflected either.
On top of that i think reflect should have it´s projectile cap removed.
The duration should be set to 3s with cost reduced by 25%
One morph should reflect with increased dmg.
The other morph should deflect/absorb and remove/prevent snares and roots for it´s duration.
With the duration decreased and even more things going through it what are we supposed to do besides press this every 3 seconds and heal in between from all the stuff thats going through it? Imagine if mines only worked on Argonians and Khajits. It would be more useless than it stands to be now.
Wings need a working counter accessible for ranged playstyles of magica and stamina alike.
There should be no ability that hardcounters a complete playstyle.
Hopefully they give bow one attack that can not be reflected either.
On top of that i think reflect should have it´s projectile cap removed.
The duration should be set to 3s with cost reduced by 25%
One morph should reflect with increased dmg.
The other morph should deflect/absorb and remove/prevent snares and roots for it´s duration.
With the duration decreased and even more things going through it what are we supposed to do besides press this every 3 seconds and heal in between from all the stuff thats going through it? Imagine if mines only worked on Argonians and Khajits. It would be more useless than it stands to be now.
Wings need a working counter accessible for ranged playstyles of magica and stamina alike.
There should be no ability that hardcounters a complete playstyle.
Some guy standing in the back of a zerg shooting a bow isn't a playstyle I think we need to defend at the sake of a class. High reward should come with high risk. If we are talking 1v1 wings are not kept up 100% of the time, and poison injection in that scenario already works against wings because it's 100% invisible through animation canceling. Encase and mines is a hard counter to a melee class for the majority of the fight, but that is balanced out by things like wings.
DK's and Templars are alike, they are melee brawlers with no mobility, no escape, no ability to choose their fight. They rely on skills that lower the the number of surrounding people that are fighting them through abilities like blazing shield and wings. That is part of what makes them viable open world.
Hopefully they give bow one attack that can not be reflected either.
On top of that i think reflect should have it´s projectile cap removed.
The duration should be set to 3s with cost reduced by 25%
One morph should reflect with increased dmg.
The other morph should deflect/absorb and remove/prevent snares and roots for it´s duration.
With the duration decreased and even more things going through it what are we supposed to do besides press this every 3 seconds and heal in between from all the stuff thats going through it? Imagine if mines only worked on Argonians and Khajits. It would be more useless than it stands to be now.
Wings need a working counter accessible for ranged playstyles of magica and stamina alike.
There should be no ability that hardcounters a complete playstyle.
Sugaroverdose wrote: »Mines requires counter for mele magicka dk, where it is? Where counter for shield stacking?Hopefully they give bow one attack that can not be reflected either.
On top of that i think reflect should have it´s projectile cap removed.
The duration should be set to 3s with cost reduced by 25%
One morph should reflect with increased dmg.
The other morph should deflect/absorb and remove/prevent snares and roots for it´s duration.
With the duration decreased and even more things going through it what are we supposed to do besides press this every 3 seconds and heal in between from all the stuff thats going through it? Imagine if mines only worked on Argonians and Khajits. It would be more useless than it stands to be now.
Wings need a working counter accessible for ranged playstyles of magica and stamina alike.
There should be no ability that hardcounters a complete playstyle.
Force shock(it's counted as 3 separate projectiles, did you know?) + LA weave = wings already down
Hopefully they give bow one attack that can not be reflected either.
On top of that i think reflect should have it´s projectile cap removed.
The duration should be set to 3s with cost reduced by 25%
One morph should reflect with increased dmg.
The other morph should deflect/absorb and remove/prevent snares and roots for it´s duration.
With the duration decreased and even more things going through it what are we supposed to do besides press this every 3 seconds and heal in between from all the stuff thats going through it? Imagine if mines only worked on Argonians and Khajits. It would be more useless than it stands to be now.
Wings need a working counter accessible for ranged playstyles of magica and stamina alike.
There should be no ability that hardcounters a complete playstyle.
Some guy standing in the back of a zerg shooting a bow isn't a playstyle I think we need to defend at the sake of a class. High reward should come with high risk. If we are talking 1v1 wings are not kept up 100% of the time, and poison injection in that scenario already works against wings because it's 100% invisible through animation canceling. Encase and mines is a hard counter to a melee class for the majority of the fight, but that is balanced out by things like wings.
DK's and Templars are alike, they are melee brawlers with no mobility, no escape, no ability to choose their fight. They rely on skills that lower the the number of surrounding people that are fighting them through abilities like blazing shield and wings. That is part of what makes them viable open world.
Sorry. I simply can´t agree with you.
I also did not say snipe should be unreflectable. I just said one bow skill should be. I would not have made forcepulse unreflectable but instead destructive touch/reach.
And for a 1v1 situation saying wings are not kept up 100% of the time is the same like a sorc saying shields are not kept up 100% of the time.
That´s a true statement in itself - but in both cases it fails to mention that the ability is only inactive when it´s absolutely not relevant to be used.
Comparing wings and mines also hardly works. Mines work as a softcounter for melee. You can still do your work if you´re willing to take the dmg (or you can just mistlol them away).
Wings can in comparison used reactively on projectiles already fired at you and for the period after that hardcounter any decently hitting skill available to a sorc.
If you have difficulty countering or at the very least stalling a sorc as a magicka DK, you need to learn to play the class. That's on live. With the incoming changes, the net loss for dks in this match up is force pulse going through wings. The net gain is a much more potent heal than you have on live, 5+% raw damage on your spammable (and FYI I've had power lash hit sorcs for 7-9k in duels consistently), and a powerful ulti that will be the go to in this match up. And in the end, Force pulse going thru wings is probably a buff as that skill will never be what kills the DK and the change will result in more up time on wings.
Listening to some of these usual DK naysayers you'd think the class is pretty much unplayable right now and that's far from the case. They are too biased to take seriously. The changes incoming are strong and I look forward to playing my DK. But if any of you have a sorc, I'll gladly duel you on my DK next patch and we can see how helpless the poor, poor magicka DK is...
i've been said that it should've been fixed long ago with wings nerf, i'll try to recheck it today.
I´ve never seen that confirmed ever.
Always takes me two light attacks and two shocks to take down wings - which is a very stupid thing to do in the first place.
I´m 100% against stacking hardened ward and harness magica and have been advocating to get it removed for over a year now.
Mines get hardcountered by mistform. Also my proposed changes for wings would give DKs an option to choose a softcounter for the mine root aswell.
Sugaroverdose wrote: »i've said that it should've been fixed long ago with wings nerf, i'll try to recheck it today.
I´ve never seen that confirmed ever.
Always takes me two light attacks and two shocks to take down wings - which is a very stupid thing to do in the first place.
I´m 100% against stacking hardened ward and harness magica and have been advocating to get it removed for over a year now.
Mines get hardcountered by mistform. Also my proposed changes for wings would give DKs an option to choose a softcounter for the mine root aswell.
But it wasn't implemented, when mDK are already nerfed, so next 3 month(or maybe for bigger time, only wrobel knows) every msorc will have huge superiority over mdk
Sorry but not, it's not hard counter, i can play as minefield cleaning machine, but i loose magicka, health and cannot damage, while your way to counter is "spammable damage ability which completely ignores reflects" makes a stupid situation where mDK just get drilled down to death from sorc sitting behind mines even without casting frags.
Curse, endless fury does deal damage and it's noticeable, add fact that mDK does not have reliable selfheal(cDB is piece of zos) and you already in balance with mdk, force shock just removes boring balance and gives sorcs option kill mDK without risk
Stop crying about force pulse now unreflectable, that's a joke !
What can do sorc before that balance ? Oh yeah, they could use curse, and execute if you slotted it, and ligtning staff heavy attack if you have one, that's all.
Magicka sorcerer play style was destroy by one skill.
One skill can now by pass wings, that mean counter. Everything in the game should have counter. Magicka dk can still counter sorc, because sorc can't still burst with frag.
Any decent magicka dk run mist form, for mobility, and mist form counter mines, destro ultimate, and everything else.
Stop qq about magicka dk pls, it's buffed, and it will continued, I'm sure.
Stop crying about force pulse now unreflectable, that's a joke !
What can do sorc before that balance ? Oh yeah, they could use curse, and execute if you slotted it, and ligtning staff heavy attack if you have one, that's all.
Magicka sorcerer play style was destroy by one skill.
One skill can now by pass wings, that mean counter. Everything in the game should have counter. Magicka dk can still counter sorc, because sorc can't still burst with frag.
Any decent magicka dk run mist form, for mobility, and mist form counter mines,m destro ultimate, and everything else.
Stop qq about magicka dk pls, it's buffed, and it will continued, I'm sure.
Sugaroverdose wrote: »Mines requires counter for mele magicka dk, where it is? Where counter for shield stacking?Hopefully they give bow one attack that can not be reflected either.
On top of that i think reflect should have it´s projectile cap removed.
The duration should be set to 3s with cost reduced by 25%
One morph should reflect with increased dmg.
The other morph should deflect/absorb and remove/prevent snares and roots for it´s duration.
With the duration decreased and even more things going through it what are we supposed to do besides press this every 3 seconds and heal in between from all the stuff thats going through it? Imagine if mines only worked on Argonians and Khajits. It would be more useless than it stands to be now.
Wings need a working counter accessible for ranged playstyles of magica and stamina alike.
There should be no ability that hardcounters a complete playstyle.
Force shock(it's counted as 3 separate projectiles, did you know?) + LA weave = wings already down
I´ve never seen that confirmed ever.
Always takes me two light attacks and two shocks to take down wings - which is a very stupid thing to do in the first place.
I´m 100% against stacking hardened ward and harness magica and have been advocating to get it removed for over a year now.
Mines get hardcountered by mistform. Also my proposed changes for wings would give DKs an option to choose a softcounter for the mine root aswell.
Sugaroverdose wrote: »Mines requires counter for mele magicka dk, where it is? Where counter for shield stacking?Hopefully they give bow one attack that can not be reflected either.
On top of that i think reflect should have it´s projectile cap removed.
The duration should be set to 3s with cost reduced by 25%
One morph should reflect with increased dmg.
The other morph should deflect/absorb and remove/prevent snares and roots for it´s duration.
With the duration decreased and even more things going through it what are we supposed to do besides press this every 3 seconds and heal in between from all the stuff thats going through it? Imagine if mines only worked on Argonians and Khajits. It would be more useless than it stands to be now.
Wings need a working counter accessible for ranged playstyles of magica and stamina alike.
There should be no ability that hardcounters a complete playstyle.
Force shock(it's counted as 3 separate projectiles, did you know?) + LA weave = wings already down
I´ve never seen that confirmed ever.
Always takes me two light attacks and two shocks to take down wings - which is a very stupid thing to do in the first place.
I´m 100% against stacking hardened ward and harness magica and have been advocating to get it removed for over a year now.
Mines get hardcountered by mistform. Also my proposed changes for wings would give DKs an option to choose a softcounter for the mine root aswell.
Force Shock counted as 3 projectiles originally on 1.6 PTS but was changed before the update went live.
And we did weave Crushing Shock against magicka DKs with 2+ Sorcs. For most DKs, if they just spam wings they eventually die, if they don't, they die faster.
If you have difficulty countering or at the very least stalling a sorc as a magicka DK, you need to learn to play the class. That's on live. With the incoming changes, the net loss for dks in this match up is force pulse going through wings. The net gain is a much more potent heal than you have on live, 5+% raw damage on your spammable (and FYI I've had power lash hit sorcs for 7-9k in duels consistently), and a powerful ulti that will be the go to in this match up. And in the end, Force pulse going thru wings is probably a buff as that skill will never be what kills the DK and the change will result in more up time on wings.
Listening to some of these usual DK naysayers you'd think the class is pretty much unplayable right now and that's far from the case. They are too biased to take seriously. The changes incoming are strong and I look forward to playing my DK. But if any of you have a sorc, I'll gladly duel you on my DK next patch and we can see how helpless the poor, poor magicka DK is...