DRXHarbinger wrote: »The real question should be following a dev comment ages ago.
We are surprised no one has figured out the mechanic for the twins....we were pretty amazed to see people using seige shield.
This was after HM completions. So has anyone actually figured out the mechanics for this fight? Apparantly the way it's still done with the rotations etc was never intended. Was mentioned on an eso live.
DRXHarbinger wrote: »The real question should be following a dev comment ages ago.
We are surprised no one has figured out the mechanic for the twins....we were pretty amazed to see people using seige shield.
This was after HM completions. So has anyone actually figured out the mechanics for this fight? Apparantly the way it's still done with the rotations etc was never intended. Was mentioned on an eso live.
Indented doesn't necessarily mean optimal. Just because devs meant for a boss to be completed in a certain way doesn't mean it's far better to do it differently - which has already been stated by devs themselves several times.
Henryc1t807 wrote: »I haven't done it yet because once your teammates see a sign of weakness or inactivity, they stop giving a *** about you and move on. Sucks really considering how long I've spent on rakkhat
DRXHarbinger wrote: »DRXHarbinger wrote: »The real question should be following a dev comment ages ago.
We are surprised no one has figured out the mechanic for the twins....we were pretty amazed to see people using seige shield.
This was after HM completions. So has anyone actually figured out the mechanics for this fight? Apparantly the way it's still done with the rotations etc was never intended. Was mentioned on an eso live.
Indented doesn't necessarily mean optimal. Just because devs meant for a boss to be completed in a certain way doesn't mean it's far better to do it differently - which has already been stated by devs themselves several times.
Yeah I agree. I'm just really curious to know what the hell it is they intended. It's clearly something glaringly obvious that we have all missed. It's still only a 5 min fight but I just want to see some cool mechanic or effects that haven't been seen yet.
DRXHarbinger wrote: »The real question should be following a dev comment ages ago.
We are surprised no one has figured out the mechanic for the twins....we were pretty amazed to see people using seige shield.
This was after HM completions. So has anyone actually figured out the mechanics for this fight? Apparantly the way it's still done with the rotations etc was never intended. Was mentioned on an eso live.
timidobserver wrote: »DRXHarbinger wrote: »The real question should be following a dev comment ages ago.
We are surprised no one has figured out the mechanic for the twins....we were pretty amazed to see people using seige shield.
This was after HM completions. So has anyone actually figured out the mechanics for this fight? Apparantly the way it's still done with the rotations etc was never intended. Was mentioned on an eso live.
I can see this being true. I have always thought that there is some effective way to do it that doesn't require a DK.
TrueGreenSmoker wrote: »I don't feel worthy to vote.. Lol I never done it the only trial I did was Sanctum but I mostly PvP anyway so Trials aren't my thing same as vMA I haven't done that either lol. I do want to get the AA dye but I don't have a trial guild and I am not joining a pug group lol guess I just keep PvPing. Respect to the people who did vMoL tho! love the skin pretty jelly
TrueGreenSmoker wrote: »I don't feel worthy to vote.. Lol I never done it the only trial I did was Sanctum but I mostly PvP anyway so Trials aren't my thing same as vMA I haven't done that either lol. I do want to get the AA dye but I don't have a trial guild and I am not joining a pug group lol guess I just keep PvPing. Respect to the people who did vMoL tho! love the skin pretty jelly
@TrueGreenSmoker
You can do the trials on normal to get the dyes, which is easily doable in a pug.
DRXHarbinger wrote: »DRXHarbinger wrote: »The real question should be following a dev comment ages ago.
We are surprised no one has figured out the mechanic for the twins....we were pretty amazed to see people using seige shield.
This was after HM completions. So has anyone actually figured out the mechanics for this fight? Apparantly the way it's still done with the rotations etc was never intended. Was mentioned on an eso live.
Indented doesn't necessarily mean optimal. Just because devs meant for a boss to be completed in a certain way doesn't mean it's far better to do it differently - which has already been stated by devs themselves several times.
Yeah I agree. I'm just really curious to know what the hell it is they intended. It's clearly something glaringly obvious that we have all missed. It's still only a 5 min fight but I just want to see some cool mechanic or effects that haven't been seen yet.
I don't think there's a missing mechanic. All the mechanics are well-known by now. What @ZOS_Finn said was that people were using a strategy that they didn't expect. So it's our approach to dealing with the mechanics.
As for what their intended strategy is, your guess is as good as mine. If I had to guess, it's for everyone to reset to their original groups during neutrality.
look at all the hm liars LOL
DRXHarbinger wrote: »The real question should be following a dev comment ages ago.
We are surprised no one has figured out the mechanic for the twins....we were pretty amazed to see people using seige shield.
This was after HM completions. So has anyone actually figured out the mechanics for this fight? Apparantly the way it's still done with the rotations etc was never intended. Was mentioned on an eso live.
https://m.youtube.com/watch?v=WaaipgPnEG4 Giles.floydub17_ESO wrote: »DRXHarbinger wrote: »The real question should be following a dev comment ages ago.
We are surprised no one has figured out the mechanic for the twins....we were pretty amazed to see people using seige shield.
This was after HM completions. So has anyone actually figured out the mechanics for this fight? Apparantly the way it's still done with the rotations etc was never intended. Was mentioned on an eso live.
@DRXHarbinger
The mechanic has been figured out by multiple groups. It doesn't exactly make it easier, just a different way to do it. Some kinda use it.
The video below can give you an idea. You'll see the adds spawn in the same area each time.https://m.youtube.com/watch?v=WaaipgPnEG4