austinwalter87ub17_ESO wrote: »
usmcjdking wrote: »austinwalter87ub17_ESO wrote: »
It also provides the best dual resource management by a huge margin.
Proc set damage needs to be reduced. Thats the fix.
You're welcome ZoS.
austinwalter87ub17_ESO wrote: »austinwalter87ub17_ESO wrote: »Thieves guild patch is what started the heavy armor meta.
There were no proccsets back then.
Everyone was running heavy blackrose or reactive back then already. It was terrible without proccsets. It´s heavy armor that´s the problem not proccsets.
Black Rose/Reactive will always be popular due their bonuses. Black Rose especially due to the missing sustain it provides for heavy users.
Reactive nor Black Rose I consider imbalanced. It's meant to make tanks capable of surviving in the thick of big battles. Black Rose does this as well. Those two sets have given tanks a purpose in PVP.
When proc sets came out, the desire for these sets magnified tenfold. Because they became necessary to survive for everyone, and not just tanks. So the introduction of proc sets is still what caused the heavy armor meta.
Addressing proc sets will make it so people don't feel forced to run heavy on every build, and on every character.
What would be the purpose of tanks in pvp?
Sorry but i really think you misinterpret this. Not dying has been the go to meta way back in 1.4 and 1.5 of the game before the CP system even got introduced (it became somewhat impossible in 1.6 and 1.7 before orsinium).
It´s not proccsets causing the heavy armor meta. It´s the ability to not die and wait for friends that is so appealing for players. Heavy compliments this best at the moment.
Heavy armor is intended to make it so you can't die nearly as easily. That is how it should be. The armor is heavy for a reason. The problem now is that due to all these new proccsets it's possible to make both very tanky and high damage builds simultaneously.
austinwalter87ub17_ESO wrote: »
Just throwing this out there, what if proc sets had different effects depending on the weight of the armour, so that a set with procs on light armour might do damage or make a shield or something but on heavy armour that proc would instead buff tanking capability and not damage, and so on for medium as well?
Just throwing this out there, what if proc sets had different effects depending on the weight of the armour, so that a set with procs on light armour might do damage or make a shield or something but on heavy armour that proc would instead buff tanking capability and not damage, and so on for medium as well?
Still wouldn't mind some feedback on this idea.
LiquidPony wrote: »Just throwing this out there, what if proc sets had different effects depending on the weight of the armour, so that a set with procs on light armour might do damage or make a shield or something but on heavy armour that proc would instead buff tanking capability and not damage, and so on for medium as well?
Still wouldn't mind some feedback on this idea.
I don't see how it would work. Most of the potent proc sets (e.g., Viper, Widowmaker, Red Mountain) are dropped and only come in one weight. And what if I'm running a proc set as 3 jewelry and 2 weapons, or wearing multiple armor weights?
austinwalter87ub17_ESO wrote: »austinwalter87ub17_ESO wrote: »Thieves guild patch is what started the heavy armor meta.
There were no proccsets back then.
Everyone was running heavy blackrose or reactive back then already. It was terrible without proccsets. It´s heavy armor that´s the problem not proccsets.
Black Rose/Reactive will always be popular due their bonuses. Black Rose especially due to the missing sustain it provides for heavy users.
Reactive nor Black Rose I consider imbalanced. It's meant to make tanks capable of surviving in the thick of big battles. Black Rose does this as well. Those two sets have given tanks a purpose in PVP.
When proc sets came out, the desire for these sets magnified tenfold. Because they became necessary to survive for everyone, and not just tanks. So the introduction of proc sets is still what caused the heavy armor meta.
Addressing proc sets will make it so people don't feel forced to run heavy on every build, and on every character.
What would be the purpose of tanks in pvp?
Sorry but i really think you misinterpret this. Not dying has been the go to meta way back in 1.4 and 1.5 of the game before the CP system even got introduced (it became somewhat impossible in 1.6 and 1.7 before orsinium).
It´s not proccsets causing the heavy armor meta. It´s the ability to not die and wait for friends that is so appealing for players. Heavy compliments this best at the moment.
Heavy armor is intended to make it so you can't die nearly as easily. That is how it should be. The armor is heavy for a reason. The problem now is that due to all these new proccsets it's possible to make both very tanky and high damage builds simultaneously.
i tend to agree with both of you and i think the proc sets have exacerbated the issue by removing from play one of the main weaknesses in hvy armor builds - bad damage.
in the good old days - if you took hvy you got significantly less damage output in exchange for the healing.,. even the TG buffs with wrath did not really change it all that much. the offense was in light and med and survival in hvy esp if your hvy build meant spending significaant amounts on health.
But proc sets deliver damage based on their scale their traits not yours.
So a 64 stamina and a 64 health seem to output just the same with hvy procs. So if your character focuses on staying alive, maybe debuffing and DPS when its convenient and safe - and letting the sets do damage - you get the best of both worlds.
thats why i say they need to give proc sets a base damage level of at least half what they have now - thats the gear power source - and then factor in wpn or spl dmg as usual for the type of attack.
thats way, even with proc sets, the sacrifice of damage for both the armor and the lack of weapon damage traits is retained.
Still leaves the hvy survival build to wait for friends viable but loses the massive burst unless you build a damage dealing character to support the set.
Rohamad_Ali wrote: »This is what needs to happen .
And add salt for slip resistance
austinwalter87ub17_ESO wrote: »austinwalter87ub17_ESO wrote: »Thieves guild patch is what started the heavy armor meta.
There were no proccsets back then.
Everyone was running heavy blackrose or reactive back then already. It was terrible without proccsets. It´s heavy armor that´s the problem not proccsets.
Black Rose/Reactive will always be popular due their bonuses. Black Rose especially due to the missing sustain it provides for heavy users.
Reactive nor Black Rose I consider imbalanced. It's meant to make tanks capable of surviving in the thick of big battles. Black Rose does this as well. Those two sets have given tanks a purpose in PVP.
When proc sets came out, the desire for these sets magnified tenfold. Because they became necessary to survive for everyone, and not just tanks. So the introduction of proc sets is still what caused the heavy armor meta.
Addressing proc sets will make it so people don't feel forced to run heavy on every build, and on every character.
What would be the purpose of tanks in pvp?
Sorry but i really think you misinterpret this. Not dying has been the go to meta way back in 1.4 and 1.5 of the game before the CP system even got introduced (it became somewhat impossible in 1.6 and 1.7 before orsinium).
It´s not proccsets causing the heavy armor meta. It´s the ability to not die and wait for friends that is so appealing for players. Heavy compliments this best at the moment.
Heavy armor is intended to make it so you can't die nearly as easily. That is how it should be. The armor is heavy for a reason. The problem now is that due to all these new proccsets it's possible to make both very tanky and high damage builds simultaneously.
With the bonuses offered by heavy armor there can´t be a significant difference in dmg or sustain compared to medium or light (significant being more than 10%).
That means you can always build for very high dmg while wearing heavy while still keeping it´s other benefits. Which is ironically the reason why it´s been seeing an increased use since thieves guild.
LiquidPony wrote: »Just throwing this out there, what if proc sets had different effects depending on the weight of the armour, so that a set with procs on light armour might do damage or make a shield or something but on heavy armour that proc would instead buff tanking capability and not damage, and so on for medium as well?
Still wouldn't mind some feedback on this idea.
I don't see how it would work. Most of the potent proc sets (e.g., Viper, Widowmaker, Red Mountain) are dropped and only come in one weight. And what if I'm running a proc set as 3 jewelry and 2 weapons, or wearing multiple armor weights?
The ones that come in one weight get only the effects that should go to that weight - if they only drop in Heavy then the effects should be for tanking, not for applying damage. So something like -
- Heavy - heal and taunt or damage mitigation (block boost or dodge boost) and taunt
- Medium - physical damage or dodge boost
- Light - spell damage or shields
Along those lines, effects obviously could be more creative that this, but that would be the general idea.
So that Heavy Armour never also boost damage.
Jewellery and weapon effects could also be dependent on main type of armour worn. So the effect for a Light Armour user equipped with the same jewellery or weapons would be different to that of a Heavy Armour user (with same jewellery or weapons), with different sets offering choices of boost.
Also where sets come in various armour weights you'd need the armour in same weight to get the set bonus for that weight, like you couldn't get the 5 set bonus for Medium Armour by using only one Medium and four Heavy, or even three Medium and two Heavy, and so on. Would need to be 5 Medium Armour to get the five set bonus for that weight.
Heavy armor already gives less damage and less sustain, at this point people just want heavy armor to be useless again.
arkansas_ESO wrote: »"The heavy armor meta is a symptom of the cause. Not the cause itself. "
Heavy armor has been the best armor choice since it received buffs in the Dark Brotherhood patch. Proc sets weren't viable until Velidreth and Viper were introduced in the Shadows of the Hist patch, which came after Dark Brotherhood. Obviously proc sets are an issue, but to say that the switch to heavy is just a reaction to the proc meta doesn't make sense, heavy armor was widely used before proc sets came about.Heavy armor already gives less damage and less sustain, at this point people just want heavy armor to be useless again.
The damage difference is pretty small, and heavy armor's sustain is actually phenomenal, because it gives stamina users (who would normally be in medium) enough magic regen to use skills like Dark Deal and Purifying Ritual frequently, and gives magic users (who would normally be in light) enough stamina regen to CC break frequently. It's also worth mentioning that the resource return from heavy armor isn't technically considered regen by the game, which allows players to maintain their stamina pool even when they're blocking, which allows things like permablock builds to exist.
Thieves guild patch is what started the heavy armor meta.
There were no proccsets back then.
Everyone was running heavy blackrose or reactive back then already. It was terrible without proccsets. It´s heavy armor that´s the problem not proccsets.
Ragnaroek93 wrote: »Heavy armor, Redguard and Unchained are the reasons why these builds are OP, not proc sets lol. You have so much regen and survivability that you can just stack almost everything into damage. At least Unchained will get nerfed (sadly it will affect medium armor builds as well).
Introducing a cooldown for proc sets won't change anything because you can just use Viper and something with more defense like Troll King or Malubeth and move CP from blessed into more crit dmg. Nothing will change in this way. Removing the crit damage is the best solution (after removing them) that we could get actually, because nothing else will prevent this high dmg burst from single procsets. Stop comparing the meta proc sets with non meta proc sets. Ashen Grip is not viable in it's current state and it won't become viable unless it gets a rework, no matter if it gets nerfed or not in the next patch.
Giles.floydub17_ESO wrote: »@austinwalter87ub17_ESO
I agree that your thinking is going in the right direction. However, the issue is that a player can effectively gear for great survival ansnstull do good damage.
That's the issue. If proc sets had a base and if scaled off our damage stats that would hinder the damage heavy armor with added survivability stats vs damage stats.