A popular opinion is that heavy armor is too strong. Armor in general doesn't need adjusted in terms of their mitigation. Some of the well known ESO Celebs like FENGRUSH might disagree with me on that, but I can intellectually defend this statement. The reason heavy armor is the meta in PVP is because of the proc sets.
The heavy armor meta is a symptom of the cause. Not the cause itself. People do the heavy armor meta as a means of adjusting to the overwhelming proc sets.
@ZOS_RichLambert These proc set changes need definitely re-evaluated. Right now in PVP, heavy armor is the meta as an effort on behalf of the players to reduce the proc sets strength. Your changes by removing crits doesn't prevent the heavy armor meta. It actually will make it even worst, because people will figure out that you can survive even better. Tanks will be absolutely unkillable without overwhelming numbers. People will figure this out then everyone will make very tanky characters. Which is what people are doing more and more already. And that's definitely not all! They build these tanky characters with proc sets in order to give them both survivability and good reliable damage.
You're better off going through each set and adjusting them individually (again) than trying to blanket nerf them all. This isn't as convenient for you as developers but it is necessary to do it this way. Blanket nerfs are counter productive and will force even more people to use the already most popular proc sets. Why? A blanket critical nerf makes the lesser desirable sets even less desirable. Thus, the complaints will continue to intensify as gear variety declines even further. You're going to have to go through all the really popular proc sets and reduce some numbers, add some cool downs to prevent the proc sets from being able to stack or proc at the same time, and still allow them to crit. Selenes, Velidreths, Red Mountain, Viper Widowmaker, and a few other sets are really common. Lower their ceiling. Offensive proc sets currently are a main source of both burst and DPS. They should compliment your DPS not become the major source of it.
For example. There is a heavy armor set called "The Way of Fire" which drops in Craglorn/Skyreach Catacombs. It has a 20% chance to proc for 4000 flame damage. That set is actually a good set and would be about the ideal benchmark for how high the damage of a proc set can be. Compare that to things like Velidreths and Selenes hitting for over 12k without a crit. That's the core issue. The ceiling of the really high DPS proc sets needs a drastic reduction in order to more closely equalize the proc sets to the more average ones. Do that then add a cool down to prevent proc stacking, and you're golden.
As for Light Armor Defensive Proc sets? They need buffs! The defensive light armor proc sets are not substantial enough to be of any substantial value in PVP and really not even in PVE. You're better off running Heavy armor over a Light Armor defensive proc set as a Magicka user. There is some sets which are exceptions. Desert Rose is an exception of a great defensive light armor proc set.
Let me clarify this again.
YOU CANNOT DO BLANKET NERFS/BUFFS. You
MUST target the problematic sets
INDIVIDUALLY. Failing to do this will result in nerfing all the sets which already underperform. Especially the defensive proc sets which heal. They can't crit heal anymore. So why bother using them? There was very little incentive to using the healing proc sets anyway. Now there is absolutely 0 reason to use them. Blanket nerfing reduces all sets, so the sets which are problematic will remain at the top and the useless will remain useless. Your change does nothing to equalize the ceiling between weak and strong proc sets. It will achieve a reduction in some burst damage, but not enough to matter due to proc stacking.
1) Lower the extremely high burst/dps offensive proc sets (target these sets individually) to bring them closer in line with the lesser desirable ones (by reducing their base damage). This will resolve a lot of issues in Cyrodil as well as making gear variety greater as a whole.
2) Make it impossible for proc sets to simultaneously proc at the exact same time. The way it is now is simply too much burst, even with the crit removal changes. The only exception is if you're a tank. And if everyone has to play a tank to prevent their death from proc sets by themselves that doesn't make PVP very fun does it?
3) Reverse the crit removal changes. Allow them to still crit to ensure they aren't slapped too hard. Also, to prevent undesirable sets from getting nerfed as a consequence of the poor choice.
4) Buff many of the Light Armor defensive proc sets to make them more desirable and effective in survivability. This way, people will have greater incentive to still use things besides Heavy armor in Cyrodil.
You're a multi-million dollar company. Act like it. The current approach is lazy as well as counter-productive.That laziness will create even farther issues which i have outlined (yes that is what blanket nerfs are -- laziness) I suggest you pull in some over-time at the office, pack a bag with some extra clothes so you can sleep at the office, and really crack down on the glaring issues. Instead of skirting around the issue and misdiagnosing the issues entirely.
PC and PS4 (bring back character transfers please?)
Templar Extraordinaire