Created a new debuff category, Minor Magickasteal. This is a debuff applied to enemies that restores a flat value of Magicka to the attacker every second (400 Magicka every second at CP160).
Reorx_Holybeard wrote: »Attacker is anyone that attacks (does damage) to the thing with the debuff. If you don't do damage you won't get the 400 Magicka and you have to do damage every second in order to get the Magicka back every second. If you're attacking 10 things with the debuff you only get Magicka back at most once every 1 second, although I hear in PVP it may be bugged and giving back per target at the moment.
SwaminoNowlino wrote: »Since this now applies a debuff to people, how does it work in PVP? I assume its purgable? What priority is this debuff given when a purge is used? As a templar in a group I could load people down with this debuff to clog their ability to purge more debilitating effects. Furthermore, since this is a debuff, how does it work cross faction? If a yellow player hits a red player with magicka steal, and then a blue player hits that red player, does the blue player get resources back? Same with life steal, if I am in a tri-fight and put blood altar down, am I going to be healing other factions?
Does it actually steal magicka from the target or just give magicka to the person attacking?
VampiricByNature wrote: »I'm confused. Is it 400 per second regardless or 400 per add?
It seems like 400mag per second is nothing. Am I wrong?
VampiricByNature wrote: »I'm confused. Is it 400 per second regardless or 400 per add?
It seems like 400mag per second is nothing. Am I wrong?
400 magicka per second = 800 magicka regeneration. Wich is quite alot.
austinwalter87ub17_ESO wrote: »Do you guys realize how strong this is going to be with Blazing Shield Templar Tanks? The new Restoring Aura morph on top of having Desert Rose equipped as your waist, 2 of 3 jewelry pieces, and your weapons? You'll have nearly infinite magicka sustain. Desert rose procs giving him back 2400 magicka. Then the shield breaks and does damage granting himself 400 magicka per enemy hit. The thicker the group of enemies, the more magicka return.
They don't need stamina.SwaminoNowlino wrote: »Blazeplar won't be able to run radiant aura. Too expensive and they need repent for the stamina.
They don't need stamina.SwaminoNowlino wrote: »Blazeplar won't be able to run radiant aura. Too expensive and they need repent for the stamina.
Then you have no idea about the ice staff changes.SwaminoNowlino wrote: »They don't need stamina.SwaminoNowlino wrote: »Blazeplar won't be able to run radiant aura. Too expensive and they need repent for the stamina.
Then you have no idea how to play one effectively.
Then you have no idea about the ice staff changes.SwaminoNowlino wrote: »They don't need stamina.SwaminoNowlino wrote: »Blazeplar won't be able to run radiant aura. Too expensive and they need repent for the stamina.
Then you have no idea how to play one effectively.
It doesn't when you are blocking, but it prevents you from being stunned, and the magicka regen is not a problem if you are using the right gear.SwaminoNowlino wrote: »Then you have no idea about the ice staff changes.SwaminoNowlino wrote: »They don't need stamina.SwaminoNowlino wrote: »Blazeplar won't be able to run radiant aura. Too expensive and they need repent for the stamina.
Then you have no idea how to play one effectively.
Blocking reduces damage taken, which is the opposite of what a blazeplar wants. It also stops magicka regen. So you're using your limited resource pool, which you need for your expensive Shield, to reduce damage taken when that's the whole point of your build? Again, my point stands and this is getting side tracked.
It doesn't when you are blocking, but it prevents you from being stunned, and the magicka regen is not a problem if you are using the right gear.SwaminoNowlino wrote: »Then you have no idea about the ice staff changes.SwaminoNowlino wrote: »They don't need stamina.SwaminoNowlino wrote: »Blazeplar won't be able to run radiant aura. Too expensive and they need repent for the stamina.
Then you have no idea how to play one effectively.
Blocking reduces damage taken, which is the opposite of what a blazeplar wants. It also stops magicka regen. So you're using your limited resource pool, which you need for your expensive Shield, to reduce damage taken when that's the whole point of your build? Again, my point stands and this is getting side tracked.
You just told me i never played a blazeplar because i don't think they need stamina, and now you are just telling me that block reduces damage taken on shields, i just can't take you serious anymore.
It doesn't when you are blocking, but it prevents you from being stunned, and the magicka regen is not a problem if you are using the right gear.SwaminoNowlino wrote: »Then you have no idea about the ice staff changes.SwaminoNowlino wrote: »They don't need stamina.SwaminoNowlino wrote: »Blazeplar won't be able to run radiant aura. Too expensive and they need repent for the stamina.
Then you have no idea how to play one effectively.
Blocking reduces damage taken, which is the opposite of what a blazeplar wants. It also stops magicka regen. So you're using your limited resource pool, which you need for your expensive Shield, to reduce damage taken when that's the whole point of your build? Again, my point stands and this is getting side tracked.
You just told me i never played a blazeplar because i don't think they need stamina, and now you are just telling me that block reduces damage taken on shields, i just can't take you serious anymore.
Don't listen to it. Blocking never reduced the damage dealt to shields and it still doesn't.
Blocking with damage shields active only protects you from CCs and overflow damage, your shields still take the full damage. This is one of the oldest rules in eso, I thought everyone knows that.
paulsimonps wrote: »https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-and-list-of-options/p1
There you guys go, a full list of what mitigates damage taken before a shield take damage and what mitigates damage after the shield takes damage, and note of course like many have said, the shield it self does not have mitigation.
That said, Frost Staff for Sun Shield using Templar Tanks in PvP seems like a really bad idea. You get no magicka recovery and you would not be able to spam your sun shield or block for very long at all and then you are out of magicka and you can't block CC's or Debuffs and you can't heal, which will lead to a quick death. Desert Rose and Minor Magickasteal will not be enough to keep you up and running.
paulsimonps wrote: »https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-and-list-of-options/p1
There you guys go, a full list of what mitigates damage taken before a shield take damage and what mitigates damage after the shield takes damage, and note of course like many have said, the shield it self does not have mitigation.
That said, Frost Staff for Sun Shield using Templar Tanks in PvP seems like a really bad idea. You get no magicka recovery and you would not be able to spam your sun shield or block for very long at all and then you are out of magicka and you can't block CC's or Debuffs and you can't heal, which will lead to a quick death. Desert Rose and Minor Magickasteal will not be enough to keep you up and running.
leepalmer95 wrote: »paulsimonps wrote: »https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-and-list-of-options/p1
There you guys go, a full list of what mitigates damage taken before a shield take damage and what mitigates damage after the shield takes damage, and note of course like many have said, the shield it self does not have mitigation.
That said, Frost Staff for Sun Shield using Templar Tanks in PvP seems like a really bad idea. You get no magicka recovery and you would not be able to spam your sun shield or block for very long at all and then you are out of magicka and you can't block CC's or Debuffs and you can't heal, which will lead to a quick death. Desert Rose and Minor Magickasteal will not be enough to keep you up and running.
Hmm.
Dessert rose = 2k~ when it procs
Minor magicka steal = 400 per second so equal to 800 regen.
Heavy armor? = Not sure if this is used or not but if it its roughly equiv to 465 regen in pvp.
So without dessert rose thats 1265 magicka back per second.
They may be able to sustain for a long time.
It's not like they have to perma block either.
Has anyone tested the numbers between this and effects like ele drain and siphon in a practical environment? I know it sounds like itll be a nerf but by how much?