austinwalter87ub17_ESO wrote: »Everyone expected the Radiant Oppression nerf. But did you really have to go and nerf Blazing Spear by removing the stun?
Templars were already lacking crowd control as is.
If you want Templars to do nothing but be healers you're doing a mighty fine job of ensuring that. A Dragon knight Healer is looking mighty tempting with the Dragons Blood changes. Why play a Templar healer with no cc when I can have infinite shields, aoe root, and Magicka as a DK healer?
Is this a joke?
Sword and Shield Ice staff Magplars will be God like in PVP with their ability to snare, root, and minor main everything.
All that equipped with a Ultimate that roots everything instantly does insane damage and swap on draining magic or stamina while blocking.
Templars are going to be obnoxious next patch in PVP.
They were already really strong in PVE and arguably got a little bit better.
Magplars are going to be ridiculous.
austinwalter87ub17_ESO wrote: »austinwalter87ub17_ESO wrote: »Everyone expected the Radiant Oppression nerf. But did you really have to go and nerf Blazing Spear by removing the stun?
Templars were already lacking crowd control as is.
If you want Templars to do nothing but be healers you're doing a mighty fine job of ensuring that. A Dragon knight Healer is looking mighty tempting with the Dragons Blood changes. Why play a Templar healer with no cc when I can have infinite shields, aoe root, and Magicka as a DK healer?
Is this a joke?
Not really. DK healers are actually quite viable due to igneous shield giving them major mending buff. And if you're a DK healer youre going to be averaging 33k to 36k magicka. If the new Dragon's Blood gives 33% magicka, then as a healer your sustain will be incredible.
austinwalter87ub17_ESO wrote: »austinwalter87ub17_ESO wrote: »Everyone expected the Radiant Oppression nerf. But did you really have to go and nerf Blazing Spear by removing the stun?
Templars were already lacking crowd control as is.
If you want Templars to do nothing but be healers you're doing a mighty fine job of ensuring that. A Dragon knight Healer is looking mighty tempting with the Dragons Blood changes. Why play a Templar healer with no cc when I can have infinite shields, aoe root, and Magicka as a DK healer?
Is this a joke?
Not really. DK healers are actually quite viable due to igneous shield giving them major mending buff. And if you're a DK healer youre going to be averaging 33k to 36k magicka. If the new Dragon's Blood gives 33% magicka, then as a healer your sustain will be incredible.
Well you get a couple things wrong here, major mending only increases your healing taken not your healing done so thats not really usefull for you group. Also Dragonblood doesnt give you 33% magicka, it will heal you for 33% of your missing magicka (I dont know how they came up with that, they managed to make Dragonblood worse than it already is)
austinwalter87ub17_ESO wrote: »austinwalter87ub17_ESO wrote: »Everyone expected the Radiant Oppression nerf. But did you really have to go and nerf Blazing Spear by removing the stun?
Templars were already lacking crowd control as is.
If you want Templars to do nothing but be healers you're doing a mighty fine job of ensuring that. A Dragon knight Healer is looking mighty tempting with the Dragons Blood changes. Why play a Templar healer with no cc when I can have infinite shields, aoe root, and Magicka as a DK healer?
Is this a joke?
Not really. DK healers are actually quite viable due to igneous shield giving them major mending buff. And if you're a DK healer youre going to be averaging 33k to 36k magicka. If the new Dragon's Blood gives 33% magicka, then as a healer your sustain will be incredible.
Well you get a couple things wrong here, major mending only increases your healing taken not your healing done so thats not really usefull for you group. Also Dragonblood doesnt give you 33% magicka, it will heal you for 33% of your missing magicka (I dont know how they came up with that, they managed to make Dragonblood worse than it already is)
Major mending increases your healing done. Actually Igneous Shield is the only skill that gives Major Mending as far as I know.
Do even of you even play magplar in pve?Magplar are right behind Magdk right now and pulling 52-53k dps in raids.With this change to spear it will be a even better dot so will increase your damage slightly.In PVP their screwed My buddy been running with spear and its bad they need a CC.I say change the other morphs so its a better stun and they will be fine in pvp.Their already great in pve and they just got a little better.
Sword and Shield Ice staff Magplars will be God like in PVP with their ability to snare, root, and minor main everything.
All that equipped with a Ultimate that roots everything instantly does insane damage and swap on draining magic or stamina while blocking.
Templars are going to be obnoxious next patch in PVP.
They were already really strong in PVE and arguably got a little bit better.
Magplars are going to be ridiculous.
Ok so its obvious you don't play endgame PVE its ok not many people do. Magplar are Number 3 in in total DPS when it comes to trials.Ranked right now for highest DPS is StamDk,MagDK,Magplar,stamSorc,Magsorc ,StamBlades,Stamplar and Magblade. Some will say maybe Magblade is a head of stamblades since they have shields I disagree with that assessment but its their Opinion.austinwalter87ub17_ESO wrote: »Do even of you even play magplar in pve?Magplar are right behind Magdk right now and pulling 52-53k dps in raids.With this change to spear it will be a even better dot so will increase your damage slightly.In PVP their screwed My buddy been running with spear and its bad they need a CC.I say change the other morphs so its a better stun and they will be fine in pvp.Their already great in pve and they just got a little better.
Uh huh. Right behind mag dk. And how many others are in front of MagDK?
StamDK. StamSorc. MagSorc.
Magplar's are closer to the bottom of the list rather than the top.
Yeah, that was... well... I mean...Also, LOL!! they nerfed healing ritual. Hahaha that is just great! One of the most useless abilities in the game, nerfed!
austinwalter87ub17_ESO wrote: »austinwalter87ub17_ESO wrote: »Everyone expected the Radiant Oppression nerf. But did you really have to go and nerf Blazing Spear by removing the stun?
Templars were already lacking crowd control as is.
If you want Templars to do nothing but be healers you're doing a mighty fine job of ensuring that. A Dragon knight Healer is looking mighty tempting with the Dragons Blood changes. Why play a Templar healer with no cc when I can have infinite shields, aoe root, and Magicka as a DK healer?
Is this a joke?
Not really. DK healers are actually quite viable due to igneous shield giving them major mending buff. And if you're a DK healer youre going to be averaging 33k to 36k magicka. If the new Dragon's Blood gives 33% magicka, then as a healer your sustain will be incredible.
It would have been best if they made it a value heal that works like an execute: Heals X amount, and up to 100-200% more if you are under 30% health.Astanphaeus wrote: »austinwalter87ub17_ESO wrote: »austinwalter87ub17_ESO wrote: »Everyone expected the Radiant Oppression nerf. But did you really have to go and nerf Blazing Spear by removing the stun?
Templars were already lacking crowd control as is.
If you want Templars to do nothing but be healers you're doing a mighty fine job of ensuring that. A Dragon knight Healer is looking mighty tempting with the Dragons Blood changes. Why play a Templar healer with no cc when I can have infinite shields, aoe root, and Magicka as a DK healer?
Is this a joke?
Not really. DK healers are actually quite viable due to igneous shield giving them major mending buff. And if you're a DK healer youre going to be averaging 33k to 36k magicka. If the new Dragon's Blood gives 33% magicka, then as a healer your sustain will be incredible.
33% of missing magicka. The only improvement is the fact that it can crit now. It would have been better off leaving it the way it is now an just adding in the critability.
austinwalter87ub17_ESO wrote: »austinwalter87ub17_ESO wrote: »Everyone expected the Radiant Oppression nerf. But did you really have to go and nerf Blazing Spear by removing the stun?
Templars were already lacking crowd control as is.
If you want Templars to do nothing but be healers you're doing a mighty fine job of ensuring that. A Dragon knight Healer is looking mighty tempting with the Dragons Blood changes. Why play a Templar healer with no cc when I can have infinite shields, aoe root, and Magicka as a DK healer?
Is this a joke?
Not really. DK healers are actually quite viable due to igneous shield giving them major mending buff. And if you're a DK healer youre going to be averaging 33k to 36k magicka. If the new Dragon's Blood gives 33% magicka, then as a healer your sustain will be incredible.
Well you get a couple things wrong here, major mending only increases your healing taken not your healing done so thats not really usefull for you group. Also Dragonblood doesnt give you 33% magicka, it will heal you for 33% of your missing magicka (I dont know how they came up with that, they managed to make Dragonblood worse than it already is)
Major mending increases your healing done. Actually Igneous Shield is the only skill that gives Major Mending as far as I know.
KoshkaMurka wrote: »austinwalter87ub17_ESO wrote: »austinwalter87ub17_ESO wrote: »Everyone expected the Radiant Oppression nerf. But did you really have to go and nerf Blazing Spear by removing the stun?
Templars were already lacking crowd control as is.
If you want Templars to do nothing but be healers you're doing a mighty fine job of ensuring that. A Dragon knight Healer is looking mighty tempting with the Dragons Blood changes. Why play a Templar healer with no cc when I can have infinite shields, aoe root, and Magicka as a DK healer?
Is this a joke?
Not really. DK healers are actually quite viable due to igneous shield giving them major mending buff. And if you're a DK healer youre going to be averaging 33k to 36k magicka. If the new Dragon's Blood gives 33% magicka, then as a healer your sustain will be incredible.
Well you get a couple things wrong here, major mending only increases your healing taken not your healing done so thats not really usefull for you group. Also Dragonblood doesnt give you 33% magicka, it will heal you for 33% of your missing magicka (I dont know how they came up with that, they managed to make Dragonblood worse than it already is)
Major mending increases your healing done. Actually Igneous Shield is the only skill that gives Major Mending as far as I know.
Templar passive gives Major Mending, too.
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