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@PTS Patch Notes: Templars? Really?

  • austinwalter87ub17_ESO
    austinwalter87ub17_ESO
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    pieratsos wrote: »
    Everyone expected the Radiant Oppression nerf. But did you really have to go and nerf Blazing Spear by removing the stun?

    Templars were already lacking crowd control as is.

    If you want Templars to do nothing but be healers you're doing a mighty fine job of ensuring that. A Dragon knight Healer is looking mighty tempting with the Dragons Blood changes. Why play a Templar healer with no cc when I can have infinite shields, aoe root, and Magicka as a DK healer?

    Is this a joke?

    Not really. DK healers are actually quite viable due to igneous shield giving them major mending buff. And if you're a DK healer youre going to be averaging 33k to 36k magicka. If the new Dragon's Blood gives 33% magicka, then as a healer your sustain will be incredible.
    Edited by austinwalter87ub17_ESO on January 4, 2017 8:55AM
    PC and PS4 (bring back character transfers please?)
    Templar Extraordinaire
  • austinwalter87ub17_ESO
    austinwalter87ub17_ESO
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    Abob wrote: »
    The greatest nerf to templars is the change to engine guardian.

    This nerf is very substantial as well. Engine Guardian/Repentance combo is gone. I wonder if they're doing the same to Chokethorn?
    PC and PS4 (bring back character transfers please?)
    Templar Extraordinaire
  • Kr3do
    Kr3do
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    acw37162 wrote: »
    Sword and Shield Ice staff Magplars will be God like in PVP with their ability to snare, root, and minor main everything.

    All that equipped with a Ultimate that roots everything instantly does insane damage and swap on draining magic or stamina while blocking.

    Templars are going to be obnoxious next patch in PVP.

    They were already really strong in PVE and arguably got a little bit better.

    Magplars are going to be ridiculous.

    JzuucRp.gif
    Edited by Kr3do on January 4, 2017 9:06AM
  • Pixel_Zealot
    Pixel_Zealot
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    So what should I play then? My Templar is useless in PVP and I was struggling to keep up in PVE as is? Looks like templars are going to be a full support class soon, that can do some 5k here and there.

    Here I am researching for days as to how to get my templar to keep up with everybody's DPS and the nerf train came in dry.

    Do you want to lose subscriptions? 'Cause thats how you lose subscriptions.
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  • Kr3do
    Kr3do
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    pieratsos wrote: »
    Everyone expected the Radiant Oppression nerf. But did you really have to go and nerf Blazing Spear by removing the stun?

    Templars were already lacking crowd control as is.

    If you want Templars to do nothing but be healers you're doing a mighty fine job of ensuring that. A Dragon knight Healer is looking mighty tempting with the Dragons Blood changes. Why play a Templar healer with no cc when I can have infinite shields, aoe root, and Magicka as a DK healer?

    Is this a joke?

    Not really. DK healers are actually quite viable due to igneous shield giving them major mending buff. And if you're a DK healer youre going to be averaging 33k to 36k magicka. If the new Dragon's Blood gives 33% magicka, then as a healer your sustain will be incredible.

    Well you get a couple things wrong here, major mending only increases your healing taken not your healing done so thats not really usefull for you group. Also Dragonblood doesnt give you 33% magicka, it will heal you for 33% of your missing magicka (I dont know how they came up with that, they managed to make Dragonblood worse than it already is)
  • Pops_ND_Irish
    Pops_ND_Irish
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  • Jaronking
    Jaronking
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    Do even of you even play magplar in pve?Magplar are right behind Magdk right now and pulling 52-53k dps in raids.With this change to spear it will be a even better dot so will increase your damage slightly.In PVP their screwed My buddy been running with spear and its bad they need a CC.I say change the other morphs so its a better stun and they will be fine in pvp.Their already great in pve and they just got a little better.
  • Cimadon
    Cimadon
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    Kr3do wrote: »
    pieratsos wrote: »
    Everyone expected the Radiant Oppression nerf. But did you really have to go and nerf Blazing Spear by removing the stun?

    Templars were already lacking crowd control as is.

    If you want Templars to do nothing but be healers you're doing a mighty fine job of ensuring that. A Dragon knight Healer is looking mighty tempting with the Dragons Blood changes. Why play a Templar healer with no cc when I can have infinite shields, aoe root, and Magicka as a DK healer?

    Is this a joke?

    Not really. DK healers are actually quite viable due to igneous shield giving them major mending buff. And if you're a DK healer youre going to be averaging 33k to 36k magicka. If the new Dragon's Blood gives 33% magicka, then as a healer your sustain will be incredible.

    Well you get a couple things wrong here, major mending only increases your healing taken not your healing done so thats not really usefull for you group. Also Dragonblood doesnt give you 33% magicka, it will heal you for 33% of your missing magicka (I dont know how they came up with that, they managed to make Dragonblood worse than it already is)

    Major mending increases your healing done. Actually Igneous Shield is the only skill that gives Major Mending as far as I know.
  • johu31
    johu31
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    How are we supposed to protect our house now?

    Just made my day
  • kevlarto_ESO
    kevlarto_ESO
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    I think this might have been part of the unbreakable cc problem, I know there was some kind of bug with being spammed by the spear and it was often exploited in cyrodiil, I am not sure this was the only way they could have fixed this, but zos'es reputation is like electricity, it will take the path of least resistance, which means the easiest fix possible. Guess we will have to see how it plays.
  • Kr3do
    Kr3do
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    Cimadon wrote: »
    Kr3do wrote: »
    pieratsos wrote: »
    Everyone expected the Radiant Oppression nerf. But did you really have to go and nerf Blazing Spear by removing the stun?

    Templars were already lacking crowd control as is.

    If you want Templars to do nothing but be healers you're doing a mighty fine job of ensuring that. A Dragon knight Healer is looking mighty tempting with the Dragons Blood changes. Why play a Templar healer with no cc when I can have infinite shields, aoe root, and Magicka as a DK healer?

    Is this a joke?

    Not really. DK healers are actually quite viable due to igneous shield giving them major mending buff. And if you're a DK healer youre going to be averaging 33k to 36k magicka. If the new Dragon's Blood gives 33% magicka, then as a healer your sustain will be incredible.

    Well you get a couple things wrong here, major mending only increases your healing taken not your healing done so thats not really usefull for you group. Also Dragonblood doesnt give you 33% magicka, it will heal you for 33% of your missing magicka (I dont know how they came up with that, they managed to make Dragonblood worse than it already is)

    Major mending increases your healing done. Actually Igneous Shield is the only skill that gives Major Mending as far as I know.

    yeah right just mixed that up with major vitality
  • itscompton
    itscompton
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    Idinuse wrote: »
    Cancelled my membership. Nothing more to say. Thank you for understanding.

    I did as well.

  • austinwalter87ub17_ESO
    austinwalter87ub17_ESO
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    Jaronking wrote: »
    Do even of you even play magplar in pve?Magplar are right behind Magdk right now and pulling 52-53k dps in raids.With this change to spear it will be a even better dot so will increase your damage slightly.In PVP their screwed My buddy been running with spear and its bad they need a CC.I say change the other morphs so its a better stun and they will be fine in pvp.Their already great in pve and they just got a little better.

    Uh huh. Right behind mag dk. And how many others are in front of MagDK?

    StamDK. StamSorc. MagSorc.

    Magplar's are closer to the bottom of the list rather than the top.
    PC and PS4 (bring back character transfers please?)
    Templar Extraordinaire
  • itscompton
    itscompton
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    acw37162 wrote: »
    Sword and Shield Ice staff Magplars will be God like in PVP with their ability to snare, root, and minor main everything.

    All that equipped with a Ultimate that roots everything instantly does insane damage and swap on draining magic or stamina while blocking.

    Templars are going to be obnoxious next patch in PVP.

    They were already really strong in PVE and arguably got a little bit better.

    Magplars are going to be ridiculous.

    Magplars won't be rooting anyone, ever. The root on Ice Staff is being replaced by minor maim as the status effect. Templars lost a stun and the ONLY magica based root we had access to with this patch.
  • Jaronking
    Jaronking
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    Jaronking wrote: »
    Do even of you even play magplar in pve?Magplar are right behind Magdk right now and pulling 52-53k dps in raids.With this change to spear it will be a even better dot so will increase your damage slightly.In PVP their screwed My buddy been running with spear and its bad they need a CC.I say change the other morphs so its a better stun and they will be fine in pvp.Their already great in pve and they just got a little better.

    Uh huh. Right behind mag dk. And how many others are in front of MagDK?

    StamDK. StamSorc. MagSorc.

    Magplar's are closer to the bottom of the list rather than the top.
    Ok so its obvious you don't play endgame PVE its ok not many people do. Magplar are Number 3 in in total DPS when it comes to trials.Ranked right now for highest DPS is StamDk,MagDK,Magplar,stamSorc,Magsorc ,StamBlades,Stamplar and Magblade. Some will say maybe Magblade is a head of stamblades since they have shields I disagree with that assessment but its their Opinion.

    Magplars are top 3 DPS in the game and with this change their still top 3.

    @austinwalter87ub17_ESO Before you post please do some research on Magplar in PVE. So we can actually have a discussion because right now it shows you don't have a clue when it comes to PVE DPS.Its ok most people dont't just do some research first.
  • NiclasFridholm
    NiclasFridholm
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    Has anyone tried if the Inferno staff 8% bonus works on sweeps?
    Tobias Funke - Magplar since forever

  • Bam_Bam
    Bam_Bam
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    Idinuse wrote: »
    Cancelled my membership. Nothing more to say. Thank you for understanding.

    Don't care. Give me your stuff.
    Joined January 2014
    PC EU - PvE & BGs & PvP (Vivec)
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  • tinythinker
    tinythinker
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    Koensol wrote: »
    Also, LOL!! they nerfed healing ritual. Hahaha that is just great! One of the most useless abilities in the game, nerfed! :D
    Yeah, that was... well... I mean...

    Who knows though. Maybe every single player with a Magplar I *don't* know, haven't read on the forums, and haven't seen in game actually uses it and it was secretly super-OP.

    Hmmm... probably not.
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  • Astanphaeus
    Astanphaeus
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    pieratsos wrote: »
    Everyone expected the Radiant Oppression nerf. But did you really have to go and nerf Blazing Spear by removing the stun?

    Templars were already lacking crowd control as is.

    If you want Templars to do nothing but be healers you're doing a mighty fine job of ensuring that. A Dragon knight Healer is looking mighty tempting with the Dragons Blood changes. Why play a Templar healer with no cc when I can have infinite shields, aoe root, and Magicka as a DK healer?

    Is this a joke?

    Not really. DK healers are actually quite viable due to igneous shield giving them major mending buff. And if you're a DK healer youre going to be averaging 33k to 36k magicka. If the new Dragon's Blood gives 33% magicka, then as a healer your sustain will be incredible.

    33% of missing magicka. The only improvement is the fact that it can crit now. It would have been better off leaving it the way it is now an just adding in the critability.
  • nil101
    nil101
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    im so glad my main is a magplar,it will be disappear someday :D
    Viky,just a old cat.
  • BlackEar
    BlackEar
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    We get more annoying in PVP but worse in PVE.
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  • BohnT
    BohnT
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    Lol this is literally the most stupid thread in this forum. Maybe on par with the crying about destro ult being to weak, stam sorcs buffs are crap or 2h ulti is ridiculous overpowered. Magplars are so damn good in pve and pvp they dominate almost everywhere if you play them right as they can support, heal and deal massive damage at the same time.

    Everyone who played a magplar once and used beam knows how stupidly overpowered the ability is. The pvp nerf for shards is hard but I'm pretty sure most skilled players can play around it.
  • EldritchPenguin
    EldritchPenguin
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    pieratsos wrote: »
    Everyone expected the Radiant Oppression nerf. But did you really have to go and nerf Blazing Spear by removing the stun?

    Templars were already lacking crowd control as is.

    If you want Templars to do nothing but be healers you're doing a mighty fine job of ensuring that. A Dragon knight Healer is looking mighty tempting with the Dragons Blood changes. Why play a Templar healer with no cc when I can have infinite shields, aoe root, and Magicka as a DK healer?

    Is this a joke?

    Not really. DK healers are actually quite viable due to igneous shield giving them major mending buff. And if you're a DK healer youre going to be averaging 33k to 36k magicka. If the new Dragon's Blood gives 33% magicka, then as a healer your sustain will be incredible.

    33% of missing magicka. The only improvement is the fact that it can crit now. It would have been better off leaving it the way it is now an just adding in the critability.
    It would have been best if they made it a value heal that works like an execute: Heals X amount, and up to 100-200% more if you are under 30% health.

    Or something like that.
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  • LadyNalcarya
    LadyNalcarya
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    Cimadon wrote: »
    Kr3do wrote: »
    pieratsos wrote: »
    Everyone expected the Radiant Oppression nerf. But did you really have to go and nerf Blazing Spear by removing the stun?

    Templars were already lacking crowd control as is.

    If you want Templars to do nothing but be healers you're doing a mighty fine job of ensuring that. A Dragon knight Healer is looking mighty tempting with the Dragons Blood changes. Why play a Templar healer with no cc when I can have infinite shields, aoe root, and Magicka as a DK healer?

    Is this a joke?

    Not really. DK healers are actually quite viable due to igneous shield giving them major mending buff. And if you're a DK healer youre going to be averaging 33k to 36k magicka. If the new Dragon's Blood gives 33% magicka, then as a healer your sustain will be incredible.

    Well you get a couple things wrong here, major mending only increases your healing taken not your healing done so thats not really usefull for you group. Also Dragonblood doesnt give you 33% magicka, it will heal you for 33% of your missing magicka (I dont know how they came up with that, they managed to make Dragonblood worse than it already is)

    Major mending increases your healing done. Actually Igneous Shield is the only skill that gives Major Mending as far as I know.

    Templar passive gives Major Mending, too.
    3ENFUVz.png
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  • Zach2322
    Zach2322
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    Cimadon wrote: »
    Kr3do wrote: »
    pieratsos wrote: »
    Everyone expected the Radiant Oppression nerf. But did you really have to go and nerf Blazing Spear by removing the stun?

    Templars were already lacking crowd control as is.

    If you want Templars to do nothing but be healers you're doing a mighty fine job of ensuring that. A Dragon knight Healer is looking mighty tempting with the Dragons Blood changes. Why play a Templar healer with no cc when I can have infinite shields, aoe root, and Magicka as a DK healer?

    Is this a joke?

    Not really. DK healers are actually quite viable due to igneous shield giving them major mending buff. And if you're a DK healer youre going to be averaging 33k to 36k magicka. If the new Dragon's Blood gives 33% magicka, then as a healer your sustain will be incredible.

    Well you get a couple things wrong here, major mending only increases your healing taken not your healing done so thats not really usefull for you group. Also Dragonblood doesnt give you 33% magicka, it will heal you for 33% of your missing magicka (I dont know how they came up with that, they managed to make Dragonblood worse than it already is)

    Major mending increases your healing done. Actually Igneous Shield is the only skill that gives Major Mending as far as I know.

    Templar passive gives Major Mending, too.
    3ENFUVz.png

    Nightblade's soul siphon morph healing morph in the siphoning ultimate also gives it but its not as reliable. its mainly so the ulti give the best burst heal in the game
  • leepalmer95
    leepalmer95
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    Templars have a choice now.

    Blazing for an initial aoe hit and a nice dot
    Luminous for an initial aoe hit and a cc that goes through block.

    Choose.

    PS4 EU DC

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  • WhiteMage
    WhiteMage
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    Exactly. Choose to have a reliable cc that will be broken as soon as you touch your opponent, or have absolutely no reliable cc at all!

    Personally, though, I don't use blazing in PvP because my quarry is easy enough to stun with toppling charge and DBoS covers much of the other stunning I need, but this only really works in azuras. In a 1v1, especially vs players in heavy armor, they quickly learn to block toppling, and by that point...
    The generally amicable yet sporadically salty magplar that may or may not have 1vXed you in Sotha Sil. Who knows?
  • LordMitchell123
    Wait a sec..This means I won't be stunning the enemy with my spear anymore? That was my worthless but only way of actually putting some CC on the enemy..I know there are different skills (undaunted etc) but they didn't actually fit in my build.

    Does this patch mean that templar tanking will be even harder when it comes to CC? Because right now I don't have the impression that I'm doing much CC. My DK tank on the other hand..

    I'm talking about pve btw, don't play that much pvp due to lacking dps in my build.
    Guess I should start researching for a healer build then.

    PC EU
  • Molec
    Molec
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    MoTeets wrote: »
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  • AcadianPaladin
    AcadianPaladin
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    As a healer, I slot precious few offensive skills - and only those that can fill more than one roll. Blazing Spear with stun is certainly high on the list. AoE at close or long range. A bit of CC. DoT. Stamina support for others. I tried the no stun variant and hated it. That couple seconds to let an ally (or me) breathe or to pin a foe long enough to debuf and slow them is priceless.

    Weakening a magplar's offense means I may have to slot more offensive skills and lose some effectiveness as a healer. So while I agree the change hurts DPS magplars I loudly assert that it hurts Healer magplars as well.

    Edited by AcadianPaladin on January 9, 2017 12:40PM
    PC NA(no Steam), PvE, mostly solo
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