For all the other stamplars posting so late...don't bother. They won't make anymore changes and everything you guys have said I've outlined numerous times since PTS1. Our sustain will remain ***.
P.s LOL @ the guy who said stamblade sustain is in the same boat as stamplars. 15% more stam recovery AND siphoning I'm literally lmao
And stamplar has 5 cleanses, major mending and a 30% snare all into 1 cheap ability. Along with some of the best small group utility (repentance).
For all the other stamplars posting so late...don't bother. They won't make anymore changes and everything you guys have said I've outlined numerous times since PTS1. Our sustain will remain ***.
P.s LOL @ the guy who said stamblade sustain is in the same boat as stamplars. 15% more stam recovery AND siphoning I'm literally lmao
And stamplar has 5 cleanses, major mending and a 30% snare all into 1 cheap ability. Along with some of the best small group utility (repentance).
For all the other stamplars posting so late...don't bother. They won't make anymore changes and everything you guys have said I've outlined numerous times since PTS1. Our sustain will remain ***.
P.s LOL @ the guy who said stamblade sustain is in the same boat as stamplars. 15% more stam recovery AND siphoning I'm literally lmao
And stamplar has 5 cleanses, major mending and a 30% snare all into 1 cheap ability. Along with some of the best small group utility (repentance).
It's a great ability, but it ain't cheap. Even on my Magplar with a fair amount of reduction it costs around 2800 magicka. It used to be cheaper, around 2000, but they increased the cost 4-5 months ago.
Joy_Division wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.
I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.
Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.
Have you ever dueled anyone that knows how to block? The only way to CC someone like that is to catch them gap closing or with animation canceled dawnbreaker. Blazing spear was a good ability, but it was far from exceptional. Now it's worthless in pvp.
Yes. I'm one of those cretins who religiously block spear and spear chuck magplars mid charge.
I would argue that using a telegraphed blazing spear for a stun is not a proper form of CC in a duel, and if you are using it in a duel as your primary CC then I'd venture to say that you probably don't do too well versus good duelists. More importantly, this game is not balanced around duels and it shouldn't be.
The strength of blazing spear in a group PVP setting was phenomenal and overperforming. The burst damage with burning light (50% chance to proc due to first tick executing on impact, 75% if the target didn't immediately roll out of the radius), perpetual reveal and the stun in an AOE skill makes what should be the better CC option in Aurora Javelin look mediocre at best which is why people are complaining despite it hitting quite hard and being a pretty strong CC.Joy_Division wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.
I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.
Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.
If opponents know what they are doing, it isn't easy to hit them with Blazing Spear.
It was not and never a strong ability. It is a versatile ability with many uses. It's a huge difference.
Yes it is easy, the radius is large, templars have a built in snare and the capability of giving someone teh unpurgeable 66% snare. Templar has all the tools it needs to make Blazing Spear quite reliable in a vast majority of circumstances - whether you opt to use them or not has nothing to do with spears effectiveness. Granted you won't be catching someone running away at mach speed, but then again they are running away.
The ability to throw out gobs of AOE damage, AOE snare, AOE stun, 28m of healing omniscience, and single target execute someone below 50% health with the most powerful execute in the game all on one bar (and still having a skill left to boot), whilst nearly permablocking suggests that quite a few things are overperforming. There is no other class that has even remotely close to that level of utility with that few amount of skills.
The nerf was justified. Not moving the stun to Luminous though, to make it an attractive CC, makes no sense though.
It's amazing how everyone on this forum is a PvP expert. OK, so you can religiously block this and spear chuck magplars mid charge and yet the people you play are incapable of simply moving out of the way of a telegraphed AoE that takes time to actually land.
AoE CC? 75% Burning porc? Disingenuous at best and misinformation at worst. Spears only CC one target and your math is wrong [edit: @danno8 provided math].
Less time admiring your own PvP play, more time on correct mechanics please.
usmcjdking wrote: »Joy_Division wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.
I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.
Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.
Have you ever dueled anyone that knows how to block? The only way to CC someone like that is to catch them gap closing or with animation canceled dawnbreaker. Blazing spear was a good ability, but it was far from exceptional. Now it's worthless in pvp.
Yes. I'm one of those cretins who religiously block spear and spear chuck magplars mid charge.
I would argue that using a telegraphed blazing spear for a stun is not a proper form of CC in a duel, and if you are using it in a duel as your primary CC then I'd venture to say that you probably don't do too well versus good duelists. More importantly, this game is not balanced around duels and it shouldn't be.
The strength of blazing spear in a group PVP setting was phenomenal and overperforming. The burst damage with burning light (50% chance to proc due to first tick executing on impact, 75% if the target didn't immediately roll out of the radius), perpetual reveal and the stun in an AOE skill makes what should be the better CC option in Aurora Javelin look mediocre at best which is why people are complaining despite it hitting quite hard and being a pretty strong CC.Joy_Division wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.
I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.
Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.
If opponents know what they are doing, it isn't easy to hit them with Blazing Spear.
It was not and never a strong ability. It is a versatile ability with many uses. It's a huge difference.
Yes it is easy, the radius is large, templars have a built in snare and the capability of giving someone teh unpurgeable 66% snare. Templar has all the tools it needs to make Blazing Spear quite reliable in a vast majority of circumstances - whether you opt to use them or not has nothing to do with spears effectiveness. Granted you won't be catching someone running away at mach speed, but then again they are running away.
The ability to throw out gobs of AOE damage, AOE snare, AOE stun, 28m of healing omniscience, and single target execute someone below 50% health with the most powerful execute in the game all on one bar (and still having a skill left to boot), whilst nearly permablocking suggests that quite a few things are overperforming. There is no other class that has even remotely close to that level of utility with that few amount of skills.
The nerf was justified. Not moving the stun to Luminous though, to make it an attractive CC, makes no sense though.
It's amazing how everyone on this forum is a PvP expert. OK, so you can religiously block this and spear chuck magplars mid charge and yet the people you play are incapable of simply moving out of the way of a telegraphed AoE that takes time to actually land.
AoE CC? 75% Burning porc? Disingenuous at best and misinformation at worst. Spears only CC one target and your math is wrong [edit: @danno8 provided math].
Less time admiring your own PvP play, more time on correct mechanics please.
Blocking =/= simply moving out of the way. How you came to that conclusion is a bit past me.
Blazing Spear is in fact an AoE and a CC, it literally is in the tool tip. It says Stun (CC) and Area of Effect (AOE). Regardless of the math, the burning light proc from it is pretty reliable.
Do you have anything qualitative to add or are you in the business of simply discrediting people in an effort to trump their opinion (which just so happens to probably be one of the developers reasonings)?
Ron_Burgundy_79 wrote: »For all the other stamplars posting so late...don't bother. They won't make anymore changes and everything you guys have said I've outlined numerous times since PTS1. Our sustain will remain ***.
P.s LOL @ the guy who said stamblade sustain is in the same boat as stamplars. 15% more stam recovery AND siphoning I'm literally lmao
And stamplar has 5 cleanses, major mending and a 30% snare all into 1 cheap ability. Along with some of the best small group utility (repentance).
It's a great ability, but it ain't cheap. Even on my Magplar with a fair amount of reduction it costs around 2800 magicka. It used to be cheaper, around 2000, but they increased the cost 4-5 months ago.
It was actually about 1200. Purifying ritual cost about 1200 magicka and purified 5 negative effects. It was changed to ritual of retribution, giving it a dot, but reducing the amount of negative effects cleansed to 2. The templar community was outraged about the change and as a result ZOS gave extended ritual the ability to cleanse 5 negative effects. Thus, the templar purify was ninja nerfed due to the cost increase.
Ron_Burgundy_79 wrote: »For all the other stamplars posting so late...don't bother. They won't make anymore changes and everything you guys have said I've outlined numerous times since PTS1. Our sustain will remain ***.
P.s LOL @ the guy who said stamblade sustain is in the same boat as stamplars. 15% more stam recovery AND siphoning I'm literally lmao
And stamplar has 5 cleanses, major mending and a 30% snare all into 1 cheap ability. Along with some of the best small group utility (repentance).
It's a great ability, but it ain't cheap. Even on my Magplar with a fair amount of reduction it costs around 2800 magicka. It used to be cheaper, around 2000, but they increased the cost 4-5 months ago.
It was actually about 1200. Purifying ritual cost about 1200 magicka and purified 5 negative effects. It was changed to ritual of retribution, giving it a dot, but reducing the amount of negative effects cleansed to 2. The templar community was outraged about the change and as a result ZOS gave extended ritual the ability to cleanse 5 negative effects. Thus, the templar purify was ninja nerfed due to the cost increase.
It wasn't that cheap for me, but I do know that I use to be able to spam it, but now if I hit it several times (to cleanse the insane number of effects with poisons/procs/regular skills) it takes a healthy chunk of my magicka.
edit: Oh wait Purifying used to have reduced cost, that's right. Now I use extended which is more expensive. I though they increased the cost on both though...
Ron_Burgundy_79 wrote: »usmcjdking wrote: »Joy_Division wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.
I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.
Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.
Have you ever dueled anyone that knows how to block? The only way to CC someone like that is to catch them gap closing or with animation canceled dawnbreaker. Blazing spear was a good ability, but it was far from exceptional. Now it's worthless in pvp.
Yes. I'm one of those cretins who religiously block spear and spear chuck magplars mid charge.
I would argue that using a telegraphed blazing spear for a stun is not a proper form of CC in a duel, and if you are using it in a duel as your primary CC then I'd venture to say that you probably don't do too well versus good duelists. More importantly, this game is not balanced around duels and it shouldn't be.
The strength of blazing spear in a group PVP setting was phenomenal and overperforming. The burst damage with burning light (50% chance to proc due to first tick executing on impact, 75% if the target didn't immediately roll out of the radius), perpetual reveal and the stun in an AOE skill makes what should be the better CC option in Aurora Javelin look mediocre at best which is why people are complaining despite it hitting quite hard and being a pretty strong CC.Joy_Division wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.
I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.
Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.
If opponents know what they are doing, it isn't easy to hit them with Blazing Spear.
It was not and never a strong ability. It is a versatile ability with many uses. It's a huge difference.
Yes it is easy, the radius is large, templars have a built in snare and the capability of giving someone teh unpurgeable 66% snare. Templar has all the tools it needs to make Blazing Spear quite reliable in a vast majority of circumstances - whether you opt to use them or not has nothing to do with spears effectiveness. Granted you won't be catching someone running away at mach speed, but then again they are running away.
The ability to throw out gobs of AOE damage, AOE snare, AOE stun, 28m of healing omniscience, and single target execute someone below 50% health with the most powerful execute in the game all on one bar (and still having a skill left to boot), whilst nearly permablocking suggests that quite a few things are overperforming. There is no other class that has even remotely close to that level of utility with that few amount of skills.
The nerf was justified. Not moving the stun to Luminous though, to make it an attractive CC, makes no sense though.
It's amazing how everyone on this forum is a PvP expert. OK, so you can religiously block this and spear chuck magplars mid charge and yet the people you play are incapable of simply moving out of the way of a telegraphed AoE that takes time to actually land.
AoE CC? 75% Burning porc? Disingenuous at best and misinformation at worst. Spears only CC one target and your math is wrong [edit: @danno8 provided math].
Less time admiring your own PvP play, more time on correct mechanics please.
Blocking =/= simply moving out of the way. How you came to that conclusion is a bit past me.
Blazing Spear is in fact an AoE and a CC, it literally is in the tool tip. It says Stun (CC) and Area of Effect (AOE). Regardless of the math, the burning light proc from it is pretty reliable.
Do you have anything qualitative to add or are you in the business of simply discrediting people in an effort to trump their opinion (which just so happens to probably be one of the developers reasonings)?
Would you care to quote those dev comments on blazing spear? On second thought, just give me the beer goggles that you use to read them with.
Blazing spear is a ground based AOE CC that only CC's one person per cast. That person has to be in the AOE when it contacts the ground about a second after its cast. If that person is blocking, they will not be cc'ed. Please enlighten me on how this ability was OP enough that it needed nerfed. There are 2 simple counters. Block or simply move out of the way before it hits the ground.
usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »Joy_Division wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.
I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.
Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.
Have you ever dueled anyone that knows how to block? The only way to CC someone like that is to catch them gap closing or with animation canceled dawnbreaker. Blazing spear was a good ability, but it was far from exceptional. Now it's worthless in pvp.
Yes. I'm one of those cretins who religiously block spear and spear chuck magplars mid charge.
I would argue that using a telegraphed blazing spear for a stun is not a proper form of CC in a duel, and if you are using it in a duel as your primary CC then I'd venture to say that you probably don't do too well versus good duelists. More importantly, this game is not balanced around duels and it shouldn't be.
The strength of blazing spear in a group PVP setting was phenomenal and overperforming. The burst damage with burning light (50% chance to proc due to first tick executing on impact, 75% if the target didn't immediately roll out of the radius), perpetual reveal and the stun in an AOE skill makes what should be the better CC option in Aurora Javelin look mediocre at best which is why people are complaining despite it hitting quite hard and being a pretty strong CC.Joy_Division wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.
I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.
Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.
If opponents know what they are doing, it isn't easy to hit them with Blazing Spear.
It was not and never a strong ability. It is a versatile ability with many uses. It's a huge difference.
Yes it is easy, the radius is large, templars have a built in snare and the capability of giving someone teh unpurgeable 66% snare. Templar has all the tools it needs to make Blazing Spear quite reliable in a vast majority of circumstances - whether you opt to use them or not has nothing to do with spears effectiveness. Granted you won't be catching someone running away at mach speed, but then again they are running away.
The ability to throw out gobs of AOE damage, AOE snare, AOE stun, 28m of healing omniscience, and single target execute someone below 50% health with the most powerful execute in the game all on one bar (and still having a skill left to boot), whilst nearly permablocking suggests that quite a few things are overperforming. There is no other class that has even remotely close to that level of utility with that few amount of skills.
The nerf was justified. Not moving the stun to Luminous though, to make it an attractive CC, makes no sense though.
It's amazing how everyone on this forum is a PvP expert. OK, so you can religiously block this and spear chuck magplars mid charge and yet the people you play are incapable of simply moving out of the way of a telegraphed AoE that takes time to actually land.
AoE CC? 75% Burning porc? Disingenuous at best and misinformation at worst. Spears only CC one target and your math is wrong [edit: @danno8 provided math].
Less time admiring your own PvP play, more time on correct mechanics please.
Blocking =/= simply moving out of the way. How you came to that conclusion is a bit past me.
Blazing Spear is in fact an AoE and a CC, it literally is in the tool tip. It says Stun (CC) and Area of Effect (AOE). Regardless of the math, the burning light proc from it is pretty reliable.
Do you have anything qualitative to add or are you in the business of simply discrediting people in an effort to trump their opinion (which just so happens to probably be one of the developers reasonings)?
Would you care to quote those dev comments on blazing spear? On second thought, just give me the beer goggles that you use to read them with.
Blazing spear is a ground based AOE CC that only CC's one person per cast. That person has to be in the AOE when it contacts the ground about a second after its cast. If that person is blocking, they will not be cc'ed. Please enlighten me on how this ability was OP enough that it needed nerfed. There are 2 simple counters. Block or simply move out of the way before it hits the ground.
I said probably, and unless you can provide a better reason as to why they would remove the stun from blazing spear than why are you challenging it? For the sake of challenging it with not informative opinion as to why it was nerfed to begin with? Perhaps you should remove the beer goggles.
And in your counter argument, you literally used AOE and CC in your hodgepodge explanation explaining why it is not an AOE CC ability. The skill is an AOE and it has a CC component that searches for a target to stun in it's AOE.
usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »Joy_Division wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.
I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.
Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.
Have you ever dueled anyone that knows how to block? The only way to CC someone like that is to catch them gap closing or with animation canceled dawnbreaker. Blazing spear was a good ability, but it was far from exceptional. Now it's worthless in pvp.
Yes. I'm one of those cretins who religiously block spear and spear chuck magplars mid charge.
I would argue that using a telegraphed blazing spear for a stun is not a proper form of CC in a duel, and if you are using it in a duel as your primary CC then I'd venture to say that you probably don't do too well versus good duelists. More importantly, this game is not balanced around duels and it shouldn't be.
The strength of blazing spear in a group PVP setting was phenomenal and overperforming. The burst damage with burning light (50% chance to proc due to first tick executing on impact, 75% if the target didn't immediately roll out of the radius), perpetual reveal and the stun in an AOE skill makes what should be the better CC option in Aurora Javelin look mediocre at best which is why people are complaining despite it hitting quite hard and being a pretty strong CC.Joy_Division wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.
I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.
Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.
If opponents know what they are doing, it isn't easy to hit them with Blazing Spear.
It was not and never a strong ability. It is a versatile ability with many uses. It's a huge difference.
Yes it is easy, the radius is large, templars have a built in snare and the capability of giving someone teh unpurgeable 66% snare. Templar has all the tools it needs to make Blazing Spear quite reliable in a vast majority of circumstances - whether you opt to use them or not has nothing to do with spears effectiveness. Granted you won't be catching someone running away at mach speed, but then again they are running away.
The ability to throw out gobs of AOE damage, AOE snare, AOE stun, 28m of healing omniscience, and single target execute someone below 50% health with the most powerful execute in the game all on one bar (and still having a skill left to boot), whilst nearly permablocking suggests that quite a few things are overperforming. There is no other class that has even remotely close to that level of utility with that few amount of skills.
The nerf was justified. Not moving the stun to Luminous though, to make it an attractive CC, makes no sense though.
It's amazing how everyone on this forum is a PvP expert. OK, so you can religiously block this and spear chuck magplars mid charge and yet the people you play are incapable of simply moving out of the way of a telegraphed AoE that takes time to actually land.
AoE CC? 75% Burning porc? Disingenuous at best and misinformation at worst. Spears only CC one target and your math is wrong [edit: @danno8 provided math].
Less time admiring your own PvP play, more time on correct mechanics please.
Blocking =/= simply moving out of the way. How you came to that conclusion is a bit past me.
Blazing Spear is in fact an AoE and a CC, it literally is in the tool tip. It says Stun (CC) and Area of Effect (AOE). Regardless of the math, the burning light proc from it is pretty reliable.
Do you have anything qualitative to add or are you in the business of simply discrediting people in an effort to trump their opinion (which just so happens to probably be one of the developers reasonings)?
Would you care to quote those dev comments on blazing spear? On second thought, just give me the beer goggles that you use to read them with.
Blazing spear is a ground based AOE CC that only CC's one person per cast. That person has to be in the AOE when it contacts the ground about a second after its cast. If that person is blocking, they will not be cc'ed. Please enlighten me on how this ability was OP enough that it needed nerfed. There are 2 simple counters. Block or simply move out of the way before it hits the ground.
I said probably, and unless you can provide a better reason as to why they would remove the stun from blazing spear than why are you challenging it? For the sake of challenging it with not informative opinion as to why it was nerfed to begin with? Perhaps you should remove the beer goggles.
And in your counter argument, you literally used AOE and CC in your hodgepodge explanation explaining why it is not an AOE CC ability. The skill is an AOE and it has a CC component that searches for a target to stun in it's AOE.
usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »Joy_Division wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.
I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.
Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.
Have you ever dueled anyone that knows how to block? The only way to CC someone like that is to catch them gap closing or with animation canceled dawnbreaker. Blazing spear was a good ability, but it was far from exceptional. Now it's worthless in pvp.
Yes. I'm one of those cretins who religiously block spear and spear chuck magplars mid charge.
I would argue that using a telegraphed blazing spear for a stun is not a proper form of CC in a duel, and if you are using it in a duel as your primary CC then I'd venture to say that you probably don't do too well versus good duelists. More importantly, this game is not balanced around duels and it shouldn't be.
The strength of blazing spear in a group PVP setting was phenomenal and overperforming. The burst damage with burning light (50% chance to proc due to first tick executing on impact, 75% if the target didn't immediately roll out of the radius), perpetual reveal and the stun in an AOE skill makes what should be the better CC option in Aurora Javelin look mediocre at best which is why people are complaining despite it hitting quite hard and being a pretty strong CC.Joy_Division wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.
I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.
Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.
If opponents know what they are doing, it isn't easy to hit them with Blazing Spear.
It was not and never a strong ability. It is a versatile ability with many uses. It's a huge difference.
Yes it is easy, the radius is large, templars have a built in snare and the capability of giving someone teh unpurgeable 66% snare. Templar has all the tools it needs to make Blazing Spear quite reliable in a vast majority of circumstances - whether you opt to use them or not has nothing to do with spears effectiveness. Granted you won't be catching someone running away at mach speed, but then again they are running away.
The ability to throw out gobs of AOE damage, AOE snare, AOE stun, 28m of healing omniscience, and single target execute someone below 50% health with the most powerful execute in the game all on one bar (and still having a skill left to boot), whilst nearly permablocking suggests that quite a few things are overperforming. There is no other class that has even remotely close to that level of utility with that few amount of skills.
The nerf was justified. Not moving the stun to Luminous though, to make it an attractive CC, makes no sense though.
It's amazing how everyone on this forum is a PvP expert. OK, so you can religiously block this and spear chuck magplars mid charge and yet the people you play are incapable of simply moving out of the way of a telegraphed AoE that takes time to actually land.
AoE CC? 75% Burning porc? Disingenuous at best and misinformation at worst. Spears only CC one target and your math is wrong [edit: @danno8 provided math].
Less time admiring your own PvP play, more time on correct mechanics please.
Blocking =/= simply moving out of the way. How you came to that conclusion is a bit past me.
Blazing Spear is in fact an AoE and a CC, it literally is in the tool tip. It says Stun (CC) and Area of Effect (AOE). Regardless of the math, the burning light proc from it is pretty reliable.
Do you have anything qualitative to add or are you in the business of simply discrediting people in an effort to trump their opinion (which just so happens to probably be one of the developers reasonings)?
Would you care to quote those dev comments on blazing spear? On second thought, just give me the beer goggles that you use to read them with.
Blazing spear is a ground based AOE CC that only CC's one person per cast. That person has to be in the AOE when it contacts the ground about a second after its cast. If that person is blocking, they will not be cc'ed. Please enlighten me on how this ability was OP enough that it needed nerfed. There are 2 simple counters. Block or simply move out of the way before it hits the ground.
I said probably, and unless you can provide a better reason as to why they would remove the stun from blazing spear than why are you challenging it? For the sake of challenging it with not informative opinion as to why it was nerfed to begin with? Perhaps you should remove the beer goggles.
And in your counter argument, you literally used AOE and CC in your hodgepodge explanation explaining why it is not an AOE CC ability. The skill is an AOE and it has a CC component that searches for a target to stun in it's AOE.
It's because when people say "AoE CC", they usually mean a CC that can hit more than one target.
It's semantics, but in this case it is important. BS and Soul Tether are both AoE CC, but only one CC's 6 targets...
Did you all set Wrobels post here.
https://forums.elderscrollsonline.com/en/discussion/comment/3762292#Comment_3762292
Seems as far as Stamplar goes, they are waiting it see if we use Power of the light to see how prism helps. I just don't know stll if its even worth slotting and a little ultimate gain just doesn't seem to help the weaknesses I see.
leepalmer95 wrote: »Did you all set Wrobels post here.
https://forums.elderscrollsonline.com/en/discussion/comment/3762292#Comment_3762292
Seems as far as Stamplar goes, they are waiting it see if we use Power of the light to see how prism helps. I just don't know stll if its even worth slotting and a little ultimate gain just doesn't seem to help the weaknesses I see.
Power of the light seems like it may be useful for duels...
But for open world where burst is key i don't think i can afford to attack a guy for 6s in order to get it to do any worthwhile dmg.
I suppose you could use it in groups as a sort of marker for the group to target, e.g. a healer.
usmcjdking wrote: »Joy_Division wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.
I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.
Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.
Have you ever dueled anyone that knows how to block? The only way to CC someone like that is to catch them gap closing or with animation canceled dawnbreaker. Blazing spear was a good ability, but it was far from exceptional. Now it's worthless in pvp.
Yes. I'm one of those cretins who religiously block spear and spear chuck magplars mid charge.
I would argue that using a telegraphed blazing spear for a stun is not a proper form of CC in a duel, and if you are using it in a duel as your primary CC then I'd venture to say that you probably don't do too well versus good duelists. More importantly, this game is not balanced around duels and it shouldn't be.
The strength of blazing spear in a group PVP setting was phenomenal and overperforming. The burst damage with burning light (50% chance to proc due to first tick executing on impact, 75% if the target didn't immediately roll out of the radius), perpetual reveal and the stun in an AOE skill makes what should be the better CC option in Aurora Javelin look mediocre at best which is why people are complaining despite it hitting quite hard and being a pretty strong CC.Joy_Division wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.
I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.
Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.
If opponents know what they are doing, it isn't easy to hit them with Blazing Spear.
It was not and never a strong ability. It is a versatile ability with many uses. It's a huge difference.
Yes it is easy, the radius is large, templars have a built in snare and the capability of giving someone teh unpurgeable 66% snare. Templar has all the tools it needs to make Blazing Spear quite reliable in a vast majority of circumstances - whether you opt to use them or not has nothing to do with spears effectiveness. Granted you won't be catching someone running away at mach speed, but then again they are running away.
The ability to throw out gobs of AOE damage, AOE snare, AOE stun, 28m of healing omniscience, and single target execute someone below 50% health with the most powerful execute in the game all on one bar (and still having a skill left to boot), whilst nearly permablocking suggests that quite a few things are overperforming. There is no other class that has even remotely close to that level of utility with that few amount of skills.
The nerf was justified. Not moving the stun to Luminous though, to make it an attractive CC, makes no sense though.
It's amazing how everyone on this forum is a PvP expert. OK, so you can religiously block this and spear chuck magplars mid charge and yet the people you play are incapable of simply moving out of the way of a telegraphed AoE that takes time to actually land.
AoE CC? 75% Burning porc? Disingenuous at best and misinformation at worst. Spears only CC one target and your math is wrong [edit: @danno8 provided math].
Less time admiring your own PvP play, more time on correct mechanics please.
Blocking =/= simply moving out of the way. How you came to that conclusion is a bit past me.
Blazing Spear is in fact an AoE and a CC, it literally is in the tool tip. It says Stun (CC) and Area of Effect (AOE). Regardless of the math, the burning light proc from it is pretty reliable.
Do you have anything qualitative to add or are you in the business of simply discrediting people in an effort to trump their opinion (which just so happens to probably be one of the developers reasonings)?
Joy_Division wrote: »usmcjdking wrote: »Joy_Division wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.
I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.
Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.
Have you ever dueled anyone that knows how to block? The only way to CC someone like that is to catch them gap closing or with animation canceled dawnbreaker. Blazing spear was a good ability, but it was far from exceptional. Now it's worthless in pvp.
Yes. I'm one of those cretins who religiously block spear and spear chuck magplars mid charge.
I would argue that using a telegraphed blazing spear for a stun is not a proper form of CC in a duel, and if you are using it in a duel as your primary CC then I'd venture to say that you probably don't do too well versus good duelists. More importantly, this game is not balanced around duels and it shouldn't be.
The strength of blazing spear in a group PVP setting was phenomenal and overperforming. The burst damage with burning light (50% chance to proc due to first tick executing on impact, 75% if the target didn't immediately roll out of the radius), perpetual reveal and the stun in an AOE skill makes what should be the better CC option in Aurora Javelin look mediocre at best which is why people are complaining despite it hitting quite hard and being a pretty strong CC.Joy_Division wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.
I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.
Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.
If opponents know what they are doing, it isn't easy to hit them with Blazing Spear.
It was not and never a strong ability. It is a versatile ability with many uses. It's a huge difference.
Yes it is easy, the radius is large, templars have a built in snare and the capability of giving someone teh unpurgeable 66% snare. Templar has all the tools it needs to make Blazing Spear quite reliable in a vast majority of circumstances - whether you opt to use them or not has nothing to do with spears effectiveness. Granted you won't be catching someone running away at mach speed, but then again they are running away.
The ability to throw out gobs of AOE damage, AOE snare, AOE stun, 28m of healing omniscience, and single target execute someone below 50% health with the most powerful execute in the game all on one bar (and still having a skill left to boot), whilst nearly permablocking suggests that quite a few things are overperforming. There is no other class that has even remotely close to that level of utility with that few amount of skills.
The nerf was justified. Not moving the stun to Luminous though, to make it an attractive CC, makes no sense though.
It's amazing how everyone on this forum is a PvP expert. OK, so you can religiously block this and spear chuck magplars mid charge and yet the people you play are incapable of simply moving out of the way of a telegraphed AoE that takes time to actually land.
AoE CC? 75% Burning porc? Disingenuous at best and misinformation at worst. Spears only CC one target and your math is wrong [edit: @danno8 provided math].
Less time admiring your own PvP play, more time on correct mechanics please.
Blocking =/= simply moving out of the way. How you came to that conclusion is a bit past me.
Blazing Spear is in fact an AoE and a CC, it literally is in the tool tip. It says Stun (CC) and Area of Effect (AOE). Regardless of the math, the burning light proc from it is pretty reliable.
Do you have anything qualitative to add or are you in the business of simply discrediting people in an effort to trump their opinion (which just so happens to probably be one of the developers reasonings)?
There is not need to discredit when your false information already does a good enough job as it is. You did not say blazing spear is an AoE and a CC. You said "AOE stun," which is wrong and misleading. And the math is very important, especially when you get it wrong.
If you paid attention to what Rich Lambert wrote, you would know why ZoS changed Blazing spear. His reasoning is not the same as yours. You think it's a nerf. That's no how Lambert explained it and in many respects of the game, the skill on Homestead is actually superior - any templar DPS would take the new version in a raid in a heartbeat because it's a DPS increase and it makes the rotation easier.
You made it quite clear that you think templars should get nerfed. You are entitled to that opinion, but when you come here and deliberately spread misleading information to propagate that agenda, you are going to get called out on it. Every time.
That's qualitative enough.
usmcjdking wrote: »Joy_Division wrote: »usmcjdking wrote: »Joy_Division wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.
I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.
Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.
Have you ever dueled anyone that knows how to block? The only way to CC someone like that is to catch them gap closing or with animation canceled dawnbreaker. Blazing spear was a good ability, but it was far from exceptional. Now it's worthless in pvp.
Yes. I'm one of those cretins who religiously block spear and spear chuck magplars mid charge.
I would argue that using a telegraphed blazing spear for a stun is not a proper form of CC in a duel, and if you are using it in a duel as your primary CC then I'd venture to say that you probably don't do too well versus good duelists. More importantly, this game is not balanced around duels and it shouldn't be.
The strength of blazing spear in a group PVP setting was phenomenal and overperforming. The burst damage with burning light (50% chance to proc due to first tick executing on impact, 75% if the target didn't immediately roll out of the radius), perpetual reveal and the stun in an AOE skill makes what should be the better CC option in Aurora Javelin look mediocre at best which is why people are complaining despite it hitting quite hard and being a pretty strong CC.Joy_Division wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.
I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.
Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.
If opponents know what they are doing, it isn't easy to hit them with Blazing Spear.
It was not and never a strong ability. It is a versatile ability with many uses. It's a huge difference.
Yes it is easy, the radius is large, templars have a built in snare and the capability of giving someone teh unpurgeable 66% snare. Templar has all the tools it needs to make Blazing Spear quite reliable in a vast majority of circumstances - whether you opt to use them or not has nothing to do with spears effectiveness. Granted you won't be catching someone running away at mach speed, but then again they are running away.
The ability to throw out gobs of AOE damage, AOE snare, AOE stun, 28m of healing omniscience, and single target execute someone below 50% health with the most powerful execute in the game all on one bar (and still having a skill left to boot), whilst nearly permablocking suggests that quite a few things are overperforming. There is no other class that has even remotely close to that level of utility with that few amount of skills.
The nerf was justified. Not moving the stun to Luminous though, to make it an attractive CC, makes no sense though.
It's amazing how everyone on this forum is a PvP expert. OK, so you can religiously block this and spear chuck magplars mid charge and yet the people you play are incapable of simply moving out of the way of a telegraphed AoE that takes time to actually land.
AoE CC? 75% Burning porc? Disingenuous at best and misinformation at worst. Spears only CC one target and your math is wrong [edit: @danno8 provided math].
Less time admiring your own PvP play, more time on correct mechanics please.
Blocking =/= simply moving out of the way. How you came to that conclusion is a bit past me.
Blazing Spear is in fact an AoE and a CC, it literally is in the tool tip. It says Stun (CC) and Area of Effect (AOE). Regardless of the math, the burning light proc from it is pretty reliable.
Do you have anything qualitative to add or are you in the business of simply discrediting people in an effort to trump their opinion (which just so happens to probably be one of the developers reasonings)?
There is not need to discredit when your false information already does a good enough job as it is. You did not say blazing spear is an AoE and a CC. You said "AOE stun," which is wrong and misleading. And the math is very important, especially when you get it wrong.
If you paid attention to what Rich Lambert wrote, you would know why ZoS changed Blazing spear. His reasoning is not the same as yours. You think it's a nerf. That's no how Lambert explained it and in many respects of the game, the skill on Homestead is actually superior - any templar DPS would take the new version in a raid in a heartbeat because it's a DPS increase and it makes the rotation easier.
You made it quite clear that you think templars should get nerfed. You are entitled to that opinion, but when you come here and deliberately spread misleading information to propagate that agenda, you are going to get called out on it. Every time.
That's qualitative enough.
Okay.
So are you actually going to post something useful or not?
usmcjdking wrote: »Blazing Spear synergizes with itself, wherin it should synergize with the use of other skills.
usmcjdking wrote: »That's all I asked for.
The class has 2 other forms of hard CC for a total of 3 options. Saying the class lacks hard CC options is just blatantly false - the class has the most hard CC options available to it, discounting ultimates. Having a reliable stun that also has respectable AOE DPS when the class has 2 other options that also stun is ridiculous. Blazing Spear synergizes with itself, wherin it should synergize with the use of other skills.
Also this game uses PRND, not RNG to reduce randomness and luck and have more consistency with procs (this does not hold for loot). The math is P(N) = c x N. Granted I derped pretty hard and put the actual probability at 25%, when it's not (probably closer to 8%) and thanks for pointing that out and correcting me, but there was no reason to get hostile right off the bat.
Yes. Not only is the old templar in peace but so is the environment in which he rests. Sorta like a peace inception.
At any rate; I am sitting here wondering what I am doing as a stamplar when there is all this sustain to be had with magicka after the patch. I know I get cheaper sweeps and javelin, but I don't know...
Yes. Not only is the old templar in peace but so is the environment in which he rests. Sorta like a peace inception.
At any rate; I am sitting here wondering what I am doing as a stamplar when there is all this sustain to be had with magicka after the patch. I know I get cheaper sweeps and javelin, but I don't know...
I've found a happy medium(literally) between damage and sustain. Its the most damage possible with 2k+ recovery. Still, the amount sacrificed to achieve the recovery....I've just accepted we are destined to be the class for the more skilled stamina players to play.
so with cc gone from blazing spear will the other morph be worth using?