Wait until you want a specific weapon of a set.. then you'll know what grinding really means! Specific armor isn't super hard to get, since it drops all over the dungeon. Weapons only come from the boss. (and chests, so make sure you level that Legerdemain to get better loot from chests)
Wait until you want a specific weapon of a set.. then you'll know what grinding really means! Specific armor isn't super hard to get, since it drops all over the dungeon. Weapons only come from the boss. (and chests, so make sure you level that Legerdemain to get better loot from chests)
U get better loot from that skilline?? Why haven´t I done my research......
they need a system that improves your chances of getting what u dont have in ANY dungeon, so that every player is assured of getting each item at least once if they run a dungeon 300 times. I'm in the beginnings of trying to farm vma- so my troubles are just beginning. but this would make me enjoy the game so much more-
as for the roles - i play dps. i want a 2hand sharp great sword from vma. i even finished the *** content with a sharp 2hand greatsword- even though it took me 2hours- just so i would improve my chances!!!
"nope.... here you go- another fukcing charged resto staff arsehole."
paulsimonps wrote: »RNG=Random Number Generator
All sets have equal drop rate in the dungeons. But the fact is there are a ton of different possible drops. For example say you want a weapon of specific trait and specific set. The last boss of a dungeon drops either a weapon or a jewelry piece and there are 3 sets in there.
6 jewelry pieces cause the traits don't seem to change on those. Then 12 different weapons with 8 possible traits = 96 and since there are 3 sets make that 288 then plus those 6 jewelry pieces we got a grand total of 294 different pieces that can drop from the last boss. And you only want one of them, that is gonna require a *** ton of runs or luck, cause again its 100% random what you get. 1 in 294 means you got a 0.0034% chance of getting what you want out of the last boss.
For armor the main bosses drop Chest, Shoulders, Legs and Head and the Mini bosses drop Waist, Hand and Feet. So for a Main boss to get a specific piece you got (4*8*3=96) 1 in 96 attempts to get what you want, and that is just an average, it can be way worse or way shorter.
DanteMR1995 wrote: »paulsimonps wrote: »RNG=Random Number Generator
All sets have equal drop rate in the dungeons. But the fact is there are a ton of different possible drops. For example say you want a weapon of specific trait and specific set. The last boss of a dungeon drops either a weapon or a jewelry piece and there are 3 sets in there.
6 jewelry pieces cause the traits don't seem to change on those. Then 12 different weapons with 8 possible traits = 96 and since there are 3 sets make that 288 then plus those 6 jewelry pieces we got a grand total of 294 different pieces that can drop from the last boss. And you only want one of them, that is gonna require a *** ton of runs or luck, cause again its 100% random what you get. 1 in 294 means you got a 0.0034% chance of getting what you want out of the last boss.
For armor the main bosses drop Chest, Shoulders, Legs and Head and the Mini bosses drop Waist, Hand and Feet. So for a Main boss to get a specific piece you got (4*8*3=96) 1 in 96 attempts to get what you want, and that is just an average, it can be way worse or way shorter.
From the statistics I recorded, it's safe to say their drop rates are in fact not equal.
paulsimonps wrote: »
Theoretically a random number generator could give you the same number a hundred times in a row and it would still be functioning like it should.
paulsimonps wrote: »But in regards to your statistics, 256 drops is hardly enough data to support your claim that its in any way shape or form "off".
cbaudersub17_ESO wrote: »paulsimonps wrote: »
Theoretically a random number generator could give you the same number a hundred times in a row and it would still be functioning like it should.
I am fairly positive that a statistical theorist would challenge that statement.paulsimonps wrote: »But in regards to your statistics, 256 drops is hardly enough data to support your claim that its in any way shape or form "off".
That is simply not true.
paulsimonps wrote: »cbaudersub17_ESO wrote: »paulsimonps wrote: »
Theoretically a random number generator could give you the same number a hundred times in a row and it would still be functioning like it should.
I am fairly positive that a statistical theorist would challenge that statement.paulsimonps wrote: »But in regards to your statistics, 256 drops is hardly enough data to support your claim that its in any way shape or form "off".
That is simply not true.
https://www.random.org/analysis/
DanteMR1995 wrote: »Wait until you want a specific weapon of a set.. then you'll know what grinding really means! Specific armor isn't super hard to get, since it drops all over the dungeon. Weapons only come from the boss. (and chests, so make sure you level that Legerdemain to get better loot from chests)
U get better loot from that skilline?? Why haven´t I done my research......
No, just the treasure hunter cp passive.
Justice System
Legerdemain now influences the quality of loot obtained from Justice activities.
- Higher skill ranks in Legerdemain provide a better chance to "find" higher quality items.