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Dungeon Set Drop Rates

Elusiin
Elusiin
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53 Tempest Island runs, of all gear found:
48% -> Storm Master
34% -> Jolting
18% -> Overwhelming Surge

Zos fix your drop rates or lose players to endless gear farming. Still haven't got mundus gloves, or infused chest or pants. I've wasted nearly 72 hours farming this.
  • Voxicity
    Voxicity
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    RNG
  • Docmandu
    Docmandu
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    Wait until you want a specific weapon of a set.. then you'll know what grinding really means! Specific armor isn't super hard to get, since it drops all over the dungeon. Weapons only come from the boss. (and chests, so make sure you level that Legerdemain to get better loot from chests)
    Edited by Docmandu on December 24, 2016 10:47AM
  • Qbiken
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    RNG will always be scewed. But to be honest, 53 runs, how many bosses does that make?? If I´m correct tempest island have 5 bosses that drops loot. There´s also a small chance of casuall mobs to drop setpieces but to make my point easier/clearer lets asaume that no mob drops setpieces. 53 runs gives us 265 drops (unless u farm it on veteran, but I´ll asume you´re not).

    265 drops isn´t statisticly enough to prove that RNG/droprate is scewed on tempest island. The sample is just to small. It gives you a small hint yes it does, but that hint is just small. A while ago someone summerized 1500 maelstrom runs and what drops people got, and gave a picture of maelstrom drops that no one thought before (The traitdistribution was even, but the weapondistribution wasn´t). I´m not saying you should fo 1500 runs in tempest island, but 265 drops isn´t a big sample. I encourage you to farm and hope that you find the setpieces that you´re looking for :)
  • Elusiin
    Elusiin
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    Ugh I'm tempted to just call it quits, I only play for the PvP, but you can't do that unless you grind for days to get levels, skill points, lore books, and then armor sets.
  • Qbiken
    Qbiken
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    Docmandu wrote: »
    Wait until you want a specific weapon of a set.. then you'll know what grinding really means! Specific armor isn't super hard to get, since it drops all over the dungeon. Weapons only come from the boss. (and chests, so make sure you level that Legerdemain to get better loot from chests)

    U get better loot from that skilline?? Why haven´t I done my research......
  • SickDuck
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    Maybe it is just me, but it seems the drops are skewed towards the role you play in the dungeon. I do WGT runs on dd mostly and SPC drops are very rare. When fake tanking it tends to drop Brands of imperium, with dd mostly the medium set. Even with healer doing normal farm runs it is mostly dps set - maybe because very little healing needed and most of the time my healer is doing damage. Maybe the game categories you by checking the fight and adjusts loot table according to your perceived role.

    I only started to watch this recently so I don't have any real measurements. It would be nice to know if others see this pattern or not.
    Holdviola - Khira'de Regalo - Lélekvadász - Used To Be An Adventurer - Zetor - Does-Not-Give-A-Duck - Lord Sugar - Tenar Arha - Da'rinka - Violent Moon - Extreme Runner
  • Elusiin
    Elusiin
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    Qbiken wrote: »
    Docmandu wrote: »
    Wait until you want a specific weapon of a set.. then you'll know what grinding really means! Specific armor isn't super hard to get, since it drops all over the dungeon. Weapons only come from the boss. (and chests, so make sure you level that Legerdemain to get better loot from chests)

    U get better loot from that skilline?? Why haven´t I done my research......

    No, just the treasure hunter cp passive.
  • MakoFore
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    they need a system that improves your chances of getting what u dont have in ANY dungeon, so that every player is assured of getting each item at least once if they run a dungeon 300 times. I'm in the beginnings of trying to farm vma- so my troubles are just beginning. but this would make me enjoy the game so much more-

    as for the roles - i play dps. i want a 2hand sharp great sword from vma. i even finished the *** content with a sharp 2hand greatsword- even though it took me 2hours- just so i would improve my chances!!!

    "nope.... here you go- another fukcing charged resto staff arsehole."
  • Qbiken
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    MakoFore wrote: »
    they need a system that improves your chances of getting what u dont have in ANY dungeon, so that every player is assured of getting each item at least once if they run a dungeon 300 times. I'm in the beginnings of trying to farm vma- so my troubles are just beginning. but this would make me enjoy the game so much more-

    as for the roles - i play dps. i want a 2hand sharp great sword from vma. i even finished the *** content with a sharp 2hand greatsword- even though it took me 2hours- just so i would improve my chances!!!

    "nope.... here you go- another fukcing charged resto staff arsehole."

    As I said in my post when it comes to vma. The distribution of weapons are really scewed, but traitistribution isn´t (sharpened is actualy the most common trait on dropped weapons in vma)
  • paulsimonps
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    RNG=Random Number Generator

    All sets have equal drop rate in the dungeons. But the fact is there are a ton of different possible drops. For example say you want a weapon of specific trait and specific set. The last boss of a dungeon drops either a weapon or a jewelry piece and there are 3 sets in there.

    6 jewelry pieces cause the traits don't seem to change on those. Then 12 different weapons with 8 possible traits = 96 and since there are 3 sets make that 288 then plus those 6 jewelry pieces we got a grand total of 294 different pieces that can drop from the last boss. And you only want one of them, that is gonna require a *** ton of runs or luck, cause again its 100% random what you get. 1 in 294 means you got a 0.0034% chance of getting what you want out of the last boss.

    For armor the main bosses drop Chest, Shoulders, Legs and Head and the Mini bosses drop Waist, Hand and Feet. So for a Main boss to get a specific piece you got (4*8*3=96) 1 in 96 attempts to get what you want, and that is just an average, it can be way worse or way shorter.
  • Elusiin
    Elusiin
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    RNG=Random Number Generator

    All sets have equal drop rate in the dungeons. But the fact is there are a ton of different possible drops. For example say you want a weapon of specific trait and specific set. The last boss of a dungeon drops either a weapon or a jewelry piece and there are 3 sets in there.

    6 jewelry pieces cause the traits don't seem to change on those. Then 12 different weapons with 8 possible traits = 96 and since there are 3 sets make that 288 then plus those 6 jewelry pieces we got a grand total of 294 different pieces that can drop from the last boss. And you only want one of them, that is gonna require a *** ton of runs or luck, cause again its 100% random what you get. 1 in 294 means you got a 0.0034% chance of getting what you want out of the last boss.

    For armor the main bosses drop Chest, Shoulders, Legs and Head and the Mini bosses drop Waist, Hand and Feet. So for a Main boss to get a specific piece you got (4*8*3=96) 1 in 96 attempts to get what you want, and that is just an average, it can be way worse or way shorter.

    From the statistics I recorded, it's safe to say their drop rates are in fact not equal.
  • Iselin
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    Qbiken wrote: »
    I´m not saying you should fo 1500 runs in tempest island

    I think he should. It builds character.
  • paulsimonps
    paulsimonps
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    RNG=Random Number Generator

    All sets have equal drop rate in the dungeons. But the fact is there are a ton of different possible drops. For example say you want a weapon of specific trait and specific set. The last boss of a dungeon drops either a weapon or a jewelry piece and there are 3 sets in there.

    6 jewelry pieces cause the traits don't seem to change on those. Then 12 different weapons with 8 possible traits = 96 and since there are 3 sets make that 288 then plus those 6 jewelry pieces we got a grand total of 294 different pieces that can drop from the last boss. And you only want one of them, that is gonna require a *** ton of runs or luck, cause again its 100% random what you get. 1 in 294 means you got a 0.0034% chance of getting what you want out of the last boss.

    For armor the main bosses drop Chest, Shoulders, Legs and Head and the Mini bosses drop Waist, Hand and Feet. So for a Main boss to get a specific piece you got (4*8*3=96) 1 in 96 attempts to get what you want, and that is just an average, it can be way worse or way shorter.

    From the statistics I recorded, it's safe to say their drop rates are in fact not equal.

    I think you fail to see what Random means. What I showed you was just the average but the average rarely happens in practice. Remember we are talking about a system that does not discriminate numbers its Random, but in a system based on a Random Number Generator there might be numbers that seem to form a pattern, those patterns are just a coincident. Theoretically a random number generator could give you the same number a hundred times in a row and it would still be functioning like it should.

    That is why so many players are asking for a Token system instead cause for some they get what they need in a run or two but others slave away to the RNG for weeks and even months to get what they need. A great example that befalls any Damage Dealer wanting to reach their limit is the Maelstrom weapons. Some get it early and others have for over a year now been grinding for that elusive Sharpened weapon of their choice.

    But in regards to your statistics, 256 drops is hardly enough data to support your claim that its in any way shape or form "off". I will leave you with this:

    https://en.wikipedia.org/wiki/Random_number_generation

    "A random-number generator (RNG) is a computational or physical device designed to generate a sequence of numbers or symbols that cannot be reasonably predicted better than by a random chance."
  • cbaudersub17_ESO
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    Theoretically a random number generator could give you the same number a hundred times in a row and it would still be functioning like it should.

    I am fairly positive that a statistical theorist would challenge that statement.
    But in regards to your statistics, 256 drops is hardly enough data to support your claim that its in any way shape or form "off".

    That is simply not true.
  • paulsimonps
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    Theoretically a random number generator could give you the same number a hundred times in a row and it would still be functioning like it should.

    I am fairly positive that a statistical theorist would challenge that statement.
    But in regards to your statistics, 256 drops is hardly enough data to support your claim that its in any way shape or form "off".

    That is simply not true.

    https://www.random.org/analysis/
  • cbaudersub17_ESO
    cbaudersub17_ESO
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    Theoretically a random number generator could give you the same number a hundred times in a row and it would still be functioning like it should.

    I am fairly positive that a statistical theorist would challenge that statement.
    But in regards to your statistics, 256 drops is hardly enough data to support your claim that its in any way shape or form "off".

    That is simply not true.

    https://www.random.org/analysis/

    The Dilbert cartoon?
    Edited by cbaudersub17_ESO on December 24, 2016 2:01PM
  • FleetwoodSmack
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    It's been almost a month of farming CoH I and II straight on both vet and normal and no sharpened destro staves (outside of unique drops outside of the style I want). I have THREE sharpened resto staves. RNG definitions aside, I feel for the people farming vMA for that sharpened inferno staff. Something's gotta change somewhere.
    Tell me lies, tell me sweet little lies!
  • code65536
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    What I'm most interested in, though, is why you're farming Tempest in the first place. They split the WGT sets up in One Tamriel--all the sets that people actually use remained in WGT, and all the trash sets that nobody touched became the Tempest sets...
    Nightfighters ― PC/NA and PC/EU

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  • Docmandu
    Docmandu
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    Qbiken wrote: »
    Docmandu wrote: »
    Wait until you want a specific weapon of a set.. then you'll know what grinding really means! Specific armor isn't super hard to get, since it drops all over the dungeon. Weapons only come from the boss. (and chests, so make sure you level that Legerdemain to get better loot from chests)

    U get better loot from that skilline?? Why haven´t I done my research......

    No, just the treasure hunter cp passive.

    Had to look it up again, guess I misread the patch notes, ie.

    -- https://forums.elderscrollsonline.com/en/discussion/294849/pc-mac-patch-notes-v2-6-4-update-12-one-tamriel
    Justice System
    Legerdemain now influences the quality of loot obtained from Justice activities.
    • Higher skill ranks in Legerdemain provide a better chance to "find" higher quality items.

    guess it doesn't apply for dungeon chests.. or does it?! unclear.
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