Rohamad_Ali wrote: »Fine by me . I'm a PvP player and I don't think anyone should be forced in there to get anything except emperorship . Also I'd like a trial gear to drop in Cyrodiil so I don't need to PVE .
Good tips for a beginner in PvP.
1. Go in with around 25k health; once you get better at surviving you can lower it.
2. Run Radiant Magelight; will really help on stopping gank attempts.
3. Wear at least 5 pieces of impen gear and put some points into critical resistance star. (Unless your playing on no CP campaign)
4. Slot CC
5. Put on a resto staff and heal all the players. Buy siege and shoot all the players.
6. Last but not least; don't leave a resource or Keep right away. Stay back for the defense tick. If you just took the keep you can leave right away as the tick happens when the keep flips.
Good luck! Saying all this because I very much doubt ZOS will ever move vigor to another skill line. It's very easy to acquire; it used to require Alliance rank 24!
Hope this helps!!
spiffy_jim wrote: »
Good tips for a beginner in PvP.
1. Go in with around 25k health; once you get better at surviving you can lower it.
2. Run Radiant Magelight; will really help on stopping gank attempts.
3. Wear at least 5 pieces of impen gear and put some points into critical resistance star. (Unless your playing on no CP campaign)
4. Slot CC
5. Put on a resto staff and heal all the players. Buy siege and shoot all the players.
6. Last but not least; don't leave a resource or Keep right away. Stay back for the defense tick. If you just took the keep you can leave right away as the tick happens when the keep flips.
Good luck! Saying all this because I very much doubt ZOS will ever move vigor to another skill line. It's very easy to acquire; it used to require Alliance rank 24!
Hope this helps!!
Yeah... your 'tips' are great if the people who are 100% PVErs don't mind respecing their character, changing their build, and buying/making a whole other set of armor just to level their APs. Not my style, but I'm sure there are others that would be up to it. I have no interest spending the few hours I get each week playing the game having to do something that feels like work.
raidentenshu_ESO wrote: »William_21 wrote: »This might be helpful to you or might not.
But farming AP is not that bad and it doesn't take that long to, say, unlock caltrops.
Defending/assaulting keeps gives you a nice amount of AP. You don't have to exactly go toe-to-toe with other players.
With the current Pvpers complaining about killer clothes killing them through proc sets..... mmm nope. I'm not stepping foot into Cyrodiil.
I'm 100% pure PVER
I would like to earn the same skills from a different and more comfortable approach that is in PvE Territory.
Rohamad_Ali wrote: »Fine by me . I'm a PvP player and I don't think anyone should be forced in there to get anything except emperorship . Also I'd like a trial gear to drop in Cyrodiil so I don't need to PVE .
I disagree; PvP content is just that, PvP content. This game is diverse enough without the need to trivialize getting gear/skills that are earned in Cyrodiil.
Knootewoot wrote: »I think everyone has to occasionally do things that they don't enjoy in the game from time to time, whether that be spending all day doing dolmens and world bosses to get a set they need, helping a friend farm a dungeon over and over again for a monster hat (or a burning spellweave staff ) grinding up another character when you have already done the story a million times, or partaking in a bit of pvp, even if you don't enjoy it, to get a skill you want.
Everyone has to do things that they don't find necessarily fun and put a bit of tedious work in to get what they want at the moment, and I don't see how levelling alliance war is any different...
Hey @SadieJoan !
How are you doing?
Anyway, if playing the game isn't about having fun and involves mandatory tediousness, then there is something that can be corrected in the design, I think. Not all people like the same in a wide scope game as ESO, that's why choice should be there.
I have PvP'd a lot in the first stages of the game and now I find it boring and certainly not fun anymore. It doesn't mean I won't help a mate in need once in a while, but I would never dream of forcing a friend to go through something he found boring in the game.
With the options in place (a PvE Alliance War campaign) and a separation of PvP and PvE gear and Alliance Skills, you could provide a wider range of choice for people to get what they liked the most without tediousness.
What I have been observing in the forums is that people who prefer PvP have a hard time figuring out why the PvP population diminished (and is probably diminishing still) and try to compensate for that by defending mandatory PvP for those who don't care or don't enjoy it. I am all for a non PvE option for those who couldn't care less for trials or dungeons or PvE quests
Hey @Zyrudin
I agree, the game should be more about fun and less about tediousness. I think most people who don't enjoy pvp but feel that they have to do it for the alliance skills most likely want vigor, so perhaps it would be a better idea to add a skill like that to the non alliance war skills...
I can't imagine zenimax ever allowing people to have access to skills like vigor without doing pvp, because they already reduced the time it takes to get them, but maybe making a pve version of the ones people want, perhaps at the end of the fighters/mages guild line or something, might be a good idea, especially for stamina classes who feel tied to using 2h but don't want to pvp.
I really hate maelstrom arena and do not want to do it to get a maelstrom weapon sharpened. It's boring and not fun to do. Just like the trials and leveling an alt.
It might be a good idea to give all those items, including skillpoints from quests and skyshards, for free to PvP players at the end of a long campaign of fighting.
Right after VO and IA jewelry drops in rewards of the worthy.
Just run 2-H on your buff bar and slot Rally when you don't have a healer and swap it out for Bow when you do or don't need heals.
Rally + Brawler makes any stamina build durable enough to get by.
Alternatively change rapid strikes for bloodthirst and you'll have plenty of incoming heals.
There are LOTS of tools you can use outside of vigor for healing.
Hell, swap out one set for pariah and literally harden up. You need less healing with more mitigation.
Swap out pariah for bee keeper and a troll king helm for many laughs.
Grab vampires kiss for them lovely kill heals.
There are so many options in this game if you're willing to work outside the standard DPS meta builds.
SublimeSparo wrote: »Just run 2-H on your buff bar and slot Rally when you don't have a healer and swap it out for Bow when you do or don't need heals.
Rally + Brawler makes any stamina build durable enough to get by.
Alternatively change rapid strikes for bloodthirst and you'll have plenty of incoming heals.
There are LOTS of tools you can use outside of vigor for healing.
Hell, swap out one set for pariah and literally harden up. You need less healing with more mitigation.
Swap out pariah for bee keeper and a troll king helm for many laughs.
Grab vampires kiss for them lovely kill heals.
There are so many options in this game if you're willing to work outside the standard DPS meta builds.
A dps's job is to do as much dps as possible without dying, yes your ideas are valid but you are sacrificing a ton of dps to acheive them, it kind of defeats the purpose
Chaquinho89 wrote: »I'm not a full PVP player myself either, in fact, 95% of my time I spend PVEing, but I like going into Cyrodiil every now and then.
All my stamina based characters are the ones I care most to PVP because I can get Vigor and Caltrops which are the most sustainable skills to bring into the PVE world.
But still, a stamina heal for PVE would be great so we don't need to have to equip a 2H for Rally...
It is true, but only minimally (up to level 3 or so as @Silver_Strider said). You can get Dungeon Healer, Greater Dungeon Healer, Dungeon Blocker, Greater Dungeon Blocker, Dungeon Damage Dealer, and Greater Dungeon Damage Dealer in delves and public dungeons. There's also the This One's On Me achievement (awarded for purchasing a drink for the Undaunted companions in each of the 15 Alliance zones). It's been a while, but I think you can get halfway through level 3 undaunted without ever stepping foot in a normal or vet dungeon.
Caveat: Unless something has changed with the Dungeon and Greater Dungeon achievements. As I said, it's been a while.
ETA: There's also the Undaunted dailies now. I hit Undaunted level 7, on a character who's never been in a dungeon, the other day.
SublimeSparo wrote: »Just run 2-H on your buff bar and slot Rally when you don't have a healer and swap it out for Bow when you do or don't need heals.
Rally + Brawler makes any stamina build durable enough to get by.
Alternatively change rapid strikes for bloodthirst and you'll have plenty of incoming heals.
There are LOTS of tools you can use outside of vigor for healing.
Hell, swap out one set for pariah and literally harden up. You need less healing with more mitigation.
Swap out pariah for bee keeper and a troll king helm for many laughs.
Grab vampires kiss for them lovely kill heals.
There are so many options in this game if you're willing to work outside the standard DPS meta builds.
A dps's job is to do as much dps as possible without dying, yes your ideas are valid but you are sacrificing a ton of dps to acheive them, it kind of defeats the purpose
When you have a healer and a tank you shouldn't need vigor. That's the only time you're properly in the role of "dps".
vMA or solo'ing or doing a dungeon without a healer etc you are not in a "dps" role.
You're doing something else and you need some self heals. The reason people like vigor so much is that it's the easy way to just grab some heals without having to think about your build or survivability.
None of my characters have Vigor. I accept this as a limitation and work around it with alt builds for characters that need them. The best way I've found is to deal with it is to swap out my Bow for 2H when i'm NOT in a full group situation.
Dressing room addon is your friend.
raidentenshu_ESO wrote: »Perhaps adding these skills into the fighters guild? You know you have to earn these skills from doing regular dailies from the fighters guild. I'm just now getting into stamina builds, and most of the builds that I've taken an interests of requires some of the skills from the Alliance war.
I have zero interests in doing pvp but I need some of the abilities from the Alliance war. Why not give us an opinion of earning them from the fighters guild through the dailies?
If your doing a Vet trial your not playing a stambuild anyway since its better for your group and easier to just go magic.raidentenshu_ESO wrote: »Rohamad_Ali wrote: »Fine by me . I'm a PvP player and I don't think anyone should be forced in there to get anything except emperorship . Also I'd like a trial gear to drop in Cyrodiil so I don't need to PVE .
I disagree; PvP content is just that, PvP content. This game is diverse enough without the need to trivialize getting gear/skills that are earned in Cyrodiil.
Yet Pvp content can help boost up our DPS and survivability, not to mention aid us when it comes down to doing trials.
We PVErs heavily rely on Caltrops, Warhorn and vigor. We also use rapids to increase our speed during trials, and to avoid those annoying frozen tornado things in the book room in AA.
raidentenshu_ESO wrote: »Perhaps adding these skills into the fighters guild? You know you have to earn these skills from doing regular dailies from the fighters guild. I'm just now getting into stamina builds, and most of the builds that I've taken an interests of requires some of the skills from the Alliance war.
I have zero interests in doing pvp but I need some of the abilities from the Alliance war. Why not give us an opinion of earning them from the fighters guild through the dailies?
It was incredibly short sighted of them to put such useful skills into PVP only categories. Usually in these faction based MMO's PVP skills are more siege based.
danielpatrickkeaneub17_ESO wrote: »The entire concept of earning things is lost on so many people on this forum it's ridiculous. Do you know what I have had to do to be good at PVP? Spend weeks outside of it picking flowers. Do you think I really wanted to spend weeks searching for columbine and namiras rot? Well I didn't, but it was something that I was forced to do to achieve the level of success that I wanted in PVP. If you want a skill for PVE that's a PVP skill, come and earn it.
This is a game, not a job, not one's personal actual life and certainly not an indicator of how good or how successful one is.
Moreover, a number of people play games to relax from, metaphorically speaking (using your terms for argument's sake), "spending weeks picking flowers" they really don't want to do but either feel they have to do to achieve something or are somehow forced to do. These people I mention, do not want nor need to see a mirror of real life in a game such as ESO, they want an intermission from it, a respite.