I think everyone has to occasionally do things that they don't enjoy in the game from time to time, whether that be spending all day doing dolmens and world bosses to get a set they need, helping a friend farm a dungeon over and over again for a monster hat (or a burning spellweave staff ) grinding up another character when you have already done the story a million times, or partaking in a bit of pvp, even if you don't enjoy it, to get a skill you want.
Everyone has to do things that they don't find necessarily fun and put a bit of tedious work in to get what they want at the moment, and I don't see how levelling alliance war is any different...
Hey @SadieJoan !
How are you doing?
Anyway, if playing the game isn't about having fun and involves mandatory tediousness, then there is something that can be corrected in the design, I think. Not all people like the same in a wide scope game as ESO, that's why choice should be there.
I have PvP'd a lot in the first stages of the game and now I find it boring and certainly not fun anymore. It doesn't mean I won't help a mate in need once in a while, but I would never dream of forcing a friend to go through something he found boring in the game.
With the options in place (a PvE Alliance War campaign) and a separation of PvP and PvE gear and Alliance Skills, you could provide a wider range of choice for people to get what they liked the most without tediousness.
What I have been observing in the forums is that people who prefer PvP have a hard time figuring out why the PvP population diminished (and is probably diminishing still) and try to compensate for that by defending mandatory PvP for those who don't care or don't enjoy it. I am all for a non PvE option for those who couldn't care less for trials or dungeons or PvE quests
I think everyone has to occasionally do things that they don't enjoy in the game from time to time, whether that be spending all day doing dolmens and world bosses to get a set they need, helping a friend farm a dungeon over and over again for a monster hat (or a burning spellweave staff ) grinding up another character when you have already done the story a million times, or partaking in a bit of pvp, even if you don't enjoy it, to get a skill you want.
Everyone has to do things that they don't find necessarily fun and put a bit of tedious work in to get what they want at the moment, and I don't see how levelling alliance war is any different...
Hey @SadieJoan !
How are you doing?
Anyway, if playing the game isn't about having fun and involves mandatory tediousness, then there is something that can be corrected in the design, I think. Not all people like the same in a wide scope game as ESO, that's why choice should be there.
I have PvP'd a lot in the first stages of the game and now I find it boring and certainly not fun anymore. It doesn't mean I won't help a mate in need once in a while, but I would never dream of forcing a friend to go through something he found boring in the game.
With the options in place (a PvE Alliance War campaign) and a separation of PvP and PvE gear and Alliance Skills, you could provide a wider range of choice for people to get what they liked the most without tediousness.
What I have been observing in the forums is that people who prefer PvP have a hard time figuring out why the PvP population diminished (and is probably diminishing still) and try to compensate for that by defending mandatory PvP for those who don't care or don't enjoy it. I am all for a non PvE option for those who couldn't care less for trials or dungeons or PvE quests
Hey @Zyrudin
I agree, the game should be more about fun and less about tediousness. I think most people who don't enjoy pvp but feel that they have to do it for the alliance skills most likely want vigor, so perhaps it would be a better idea to add a skill like that to the non alliance war skills...
I can't imagine zenimax ever allowing people to have access to skills like vigor without doing pvp, because they already reduced the time it takes to get them, but maybe making a pve version of the ones people want, perhaps at the end of the fighters/mages guild line or something, might be a good idea, especially for stamina classes who feel tied to using 2h but don't want to pvp.
Knootewoot wrote: »I really hate maelstrom arena and do not want to do it to get a maelstrom weapon sharpened. It's boring and not fun to do. Just like the trials and leveling an alt.
It might be a good idea to give all those items, including skillpoints from quests and skyshards, for free to PvP players at the end of a long campaign of fighting.
Knootewoot wrote: »I think everyone has to occasionally do things that they don't enjoy in the game from time to time, whether that be spending all day doing dolmens and world bosses to get a set they need, helping a friend farm a dungeon over and over again for a monster hat (or a burning spellweave staff ) grinding up another character when you have already done the story a million times, or partaking in a bit of pvp, even if you don't enjoy it, to get a skill you want.
Everyone has to do things that they don't find necessarily fun and put a bit of tedious work in to get what they want at the moment, and I don't see how levelling alliance war is any different...
Hey @SadieJoan !
How are you doing?
Anyway, if playing the game isn't about having fun and involves mandatory tediousness, then there is something that can be corrected in the design, I think. Not all people like the same in a wide scope game as ESO, that's why choice should be there.
I have PvP'd a lot in the first stages of the game and now I find it boring and certainly not fun anymore. It doesn't mean I won't help a mate in need once in a while, but I would never dream of forcing a friend to go through something he found boring in the game.
With the options in place (a PvE Alliance War campaign) and a separation of PvP and PvE gear and Alliance Skills, you could provide a wider range of choice for people to get what they liked the most without tediousness.
What I have been observing in the forums is that people who prefer PvP have a hard time figuring out why the PvP population diminished (and is probably diminishing still) and try to compensate for that by defending mandatory PvP for those who don't care or don't enjoy it. I am all for a non PvE option for those who couldn't care less for trials or dungeons or PvE quests
Hey @Zyrudin
I agree, the game should be more about fun and less about tediousness. I think most people who don't enjoy pvp but feel that they have to do it for the alliance skills most likely want vigor, so perhaps it would be a better idea to add a skill like that to the non alliance war skills...
I can't imagine zenimax ever allowing people to have access to skills like vigor without doing pvp, because they already reduced the time it takes to get them, but maybe making a pve version of the ones people want, perhaps at the end of the fighters/mages guild line or something, might be a good idea, especially for stamina classes who feel tied to using 2h but don't want to pvp.
I really hate maelstrom arena and do not want to do it to get a maelstrom weapon sharpened. It's boring and not fun to do. Just like the trials and leveling an alt.
It might be a good idea to give all those items, including skillpoints from quests and skyshards, for free to PvP players at the end of a long campaign of fighting.
raidentenshu_ESO wrote: »I'm 100% pure PVERWilliam_21 wrote: »This might be helpful to you or might not.
But farming AP is not that bad and it doesn't take that long to, say, unlock caltrops.
Defending/assaulting keeps gives you a nice amount of AP. You don't have to exactly go toe-to-toe with other players.
Honestly, these threads are stupid. I'm not a big pvp'er at all. Outside of getting certain abilities on certain toons I have yet to actually go into pvp to pvp (not max cp so I really don't bother yet haha). Light armor, medium armor, heavy armor, champion points set up for pve....I'm basically a wet dream for anyone looking for an easy kill. With that being said, IT IS NOT HARD TO GET PVP SKILLS. Seriously, it's not. Here's some real simple and easy steps to get up to caltrops fast:
1. Join a group. Like it might take you a lil bit to get into a group but you will get into a group. It's honestly not that hard. Type into zone chat every now and then looking for a group to join. Most of the times you will see someone saying "Type lfg or X or *insert keyword here* for auto invite". Just type the magic word and voila, you have a party. Or find out where the action is and go where everyone else is and someone will be yelling what to type for an invite. Follow your newly found zerg group.
2. Now that you've found a group (remember, you're a pve'er who hates pvp) just sit back and leech. Yeah, I said it. Leech your lil ol' heart out. If you have a healy toon go ahead and heal everyone in sight. If you're a heavy armor level 20 tank...grab a damn healing staff and put a point into your healy ability and run around healing people for 20 points. You're leeching and nobody is seriously going to notice you're not doing *** on purpose since you're a low level...they expect you not to be doing *** because you're a low level. If you have any range abilities just spam a simple attack at the enemy. Never leave your zerg. Your zerg is your protection.
3. Buy wall and door repair kits to repair *** after your zerg takes a keep. When you get some AP go spend it on some big war machines to help take down keep walls and doors. At least you're doing something now other than just plain up leeching. Your zerg is your friend, they will be doing this multiple times.
There is absolutely nothing hard about getting those pvp skills. Follow those 3 easy to do things and you'll have your caltrops (or whatever you're after) in no time. If I can do it at low lvl with no survivability and and still hardly any understanding on PVP at all, then anyone can do this.
Strider_Roshin wrote: »Make it so you don't have to do the undaunted in order to get the undaunted passives, and you have a deal! Also Master, and Maelstrom weapons should be a reward for PvP.
Honestly, these threads are stupid. I'm not a big pvp'er at all. Outside of getting certain abilities on certain toons I have yet to actually go into pvp to pvp (not max cp so I really don't bother yet haha). Light armor, medium armor, heavy armor, champion points set up for pve....I'm basically a wet dream for anyone looking for an easy kill. With that being said, IT IS NOT HARD TO GET PVP SKILLS. Seriously, it's not. Here's some real simple and easy steps to get up to caltrops fast:
1. Join a group. Like it might take you a lil bit to get into a group but you will get into a group. It's honestly not that hard. Type into zone chat every now and then looking for a group to join. Most of the times you will see someone saying "Type lfg or X or *insert keyword here* for auto invite". Just type the magic word and voila, you have a party. Or find out where the action is and go where everyone else is and someone will be yelling what to type for an invite. Follow your newly found zerg group.
2. Now that you've found a group (remember, you're a pve'er who hates pvp) just sit back and leech. Yeah, I said it. Leech your lil ol' heart out. If you have a healy toon go ahead and heal everyone in sight. If you're a heavy armor level 20 tank...grab a damn healing staff and put a point into your healy ability and run around healing people for 20 points. You're leeching and nobody is seriously going to notice you're not doing *** on purpose since you're a low level...they expect you not to be doing *** because you're a low level. If you have any range abilities just spam a simple attack at the enemy. Never leave your zerg. Your zerg is your protection.
3. Buy wall and door repair kits to repair *** after your zerg takes a keep. When you get some AP go spend it on some big war machines to help take down keep walls and doors. At least you're doing something now other than just plain up leeching. Your zerg is your friend, they will be doing this multiple times.
There is absolutely nothing hard about getting those pvp skills. Follow those 3 easy to do things and you'll have your caltrops (or whatever you're after) in no time. If I can do it at low lvl with no survivability and and still hardly any understanding on PVP at all, then anyone can do this.
@BuddyAces
Your suggestions are appreciated, but the deeper issue is that you have presented the tediousness of people who have no interest in PvP have to go through to get a few useful skills for PvE (whicvh makes no sense either). It is more a workaround than a proper solution.
So, the solution could be to have different equivalent skills opened for PvE skill lines (such as undaunted, mages or fighter's guilds) and set the alliance war skills for PvP only. Do the same separation to gear, except for crafted gear, to make crafting a thing again. Add a stash box to Cyrodiil's faction base where one can store their own PvP-only gear. That way, PvP would be its own reward and PvP'ers wouldn't need to grind in PvE to get their competitive gear (nor the other way around).
While we are at it, as I suggested on a different post, make a PvE Cyrodill campaign set as a series of 20-man trials questline, where you have objectives step by step that require teamwork mechanics (as trials do) but against NPC's of other factions armies. The map is already there, so that should be less work and time investment.
Players need choice: if you want to mainly PvP you are entitled to get your proper rewards without having to PvE, when you achieve something. If you want to mainly PvE, the same, get what you need after achieving something without having to PvP.
Knootewoot wrote: »I think everyone has to occasionally do things that they don't enjoy in the game from time to time, whether that be spending all day doing dolmens and world bosses to get a set they need, helping a friend farm a dungeon over and over again for a monster hat (or a burning spellweave staff ) grinding up another character when you have already done the story a million times, or partaking in a bit of pvp, even if you don't enjoy it, to get a skill you want.
Everyone has to do things that they don't find necessarily fun and put a bit of tedious work in to get what they want at the moment, and I don't see how levelling alliance war is any different...
Hey @SadieJoan !
How are you doing?
Anyway, if playing the game isn't about having fun and involves mandatory tediousness, then there is something that can be corrected in the design, I think. Not all people like the same in a wide scope game as ESO, that's why choice should be there.
I have PvP'd a lot in the first stages of the game and now I find it boring and certainly not fun anymore. It doesn't mean I won't help a mate in need once in a while, but I would never dream of forcing a friend to go through something he found boring in the game.
With the options in place (a PvE Alliance War campaign) and a separation of PvP and PvE gear and Alliance Skills, you could provide a wider range of choice for people to get what they liked the most without tediousness.
What I have been observing in the forums is that people who prefer PvP have a hard time figuring out why the PvP population diminished (and is probably diminishing still) and try to compensate for that by defending mandatory PvP for those who don't care or don't enjoy it. I am all for a non PvE option for those who couldn't care less for trials or dungeons or PvE quests
Hey @Zyrudin
I agree, the game should be more about fun and less about tediousness. I think most people who don't enjoy pvp but feel that they have to do it for the alliance skills most likely want vigor, so perhaps it would be a better idea to add a skill like that to the non alliance war skills...
I can't imagine zenimax ever allowing people to have access to skills like vigor without doing pvp, because they already reduced the time it takes to get them, but maybe making a pve version of the ones people want, perhaps at the end of the fighters/mages guild line or something, might be a good idea, especially for stamina classes who feel tied to using 2h but don't want to pvp.
I really hate maelstrom arena and do not want to do it to get a maelstrom weapon sharpened. It's boring and not fun to do. Just like the trials and leveling an alt.
It might be a good idea to give all those items, including skillpoints from quests and skyshards, for free to PvP players at the end of a long campaign of fighting.
Elijah_Crow wrote: »I hope they never do this. The reality is that most PvE'ers who actually spend some time in Cyrodiil find a way to contribute. Some repair keeps or run seige on defense. Some join large groups and learn to seige and steal scrolls.
The end result in my experience with non PvP players is that they end up having fun. Lots of fun. The game has a lot of ways to enjoy it and if you don't give Cyrodiil a try, you are missing out. The skills are great incentives to get new PvP'ers to give it a try and most really come to love it.
Honestly, these threads are stupid. I'm not a big pvp'er at all. Outside of getting certain abilities on certain toons I have yet to actually go into pvp to pvp (not max cp so I really don't bother yet haha). Light armor, medium armor, heavy armor, champion points set up for pve....I'm basically a wet dream for anyone looking for an easy kill. With that being said, IT IS NOT HARD TO GET PVP SKILLS. Seriously, it's not. Here's some real simple and easy steps to get up to caltrops fast:
1. Join a group. Like it might take you a lil bit to get into a group but you will get into a group. It's honestly not that hard. Type into zone chat every now and then looking for a group to join. Most of the times you will see someone saying "Type lfg or X or *insert keyword here* for auto invite". Just type the magic word and voila, you have a party. Or find out where the action is and go where everyone else is and someone will be yelling what to type for an invite. Follow your newly found zerg group.
2. Now that you've found a group (remember, you're a pve'er who hates pvp) just sit back and leech. Yeah, I said it. Leech your lil ol' heart out. If you have a healy toon go ahead and heal everyone in sight. If you're a heavy armor level 20 tank...grab a damn healing staff and put a point into your healy ability and run around healing people for 20 points. You're leeching and nobody is seriously going to notice you're not doing *** on purpose since you're a low level...they expect you not to be doing *** because you're a low level. If you have any range abilities just spam a simple attack at the enemy. Never leave your zerg. Your zerg is your protection.
3. Buy wall and door repair kits to repair *** after your zerg takes a keep. When you get some AP go spend it on some big war machines to help take down keep walls and doors. At least you're doing something now other than just plain up leeching. Your zerg is your friend, they will be doing this multiple times.
There is absolutely nothing hard about getting those pvp skills. Follow those 3 easy to do things and you'll have your caltrops (or whatever you're after) in no time. If I can do it at low lvl with no survivability and and still hardly any understanding on PVP at all, then anyone can do this.
@BuddyAces
Your suggestions are appreciated, but the deeper issue is that you have presented the tediousness of people who have no interest in PvP have to go through to get a few useful skills for PvE (which makes no sense either). It is more a workaround than a proper solution.
So, the solution could be to have different equivalent skills opened for PvE skill lines (such as undaunted, mages or fighter's guilds) and set the alliance war skills for PvP only. Do the same separation to gear, except for crafted gear, to make crafting a thing again. Add a stash box to Cyrodiil's faction base where one can store their own PvP-only gear. That way, PvP would be its own reward and PvP'ers wouldn't need to grind in PvE to get their competitive gear (nor the other way around).
While we are at it, as I suggested on a different post, make a PvE Cyrodill campaign set as a series of 20-man trials questline, where you have objectives step by step that require teamwork mechanics (as trials do) but against NPC's of other factions armies. The map is already there, so that should be less work and time investment.
Players need choice: if you want to mainly PvP you are entitled to get your proper rewards without having to PvE, when you achieve something. If you want to mainly PvE, the same, get what you need after achieving something without having to PvP.
The point I'm trying to make is that its not as bad as what people make it out to be. You can literally grind out warhorn in 6 hours (I know folks can do it quicker). Caltrops is a wee bit of an investment depending how "hard" you grind for it. My steps posted above will make it easier.
This is an MMO. Is it really all that bad if you have to dedicate a few hours a night for maybe a week to get a skill that will last you the rest of your eso life? To top it off you never have to go back into pvp.
raidentenshu_ESO wrote: »William_21 wrote: »This might be helpful to you or might not.
But farming AP is not that bad and it doesn't take that long to, say, unlock caltrops.
Defending/assaulting keeps gives you a nice amount of AP. You don't have to exactly go toe-to-toe with other players.
With the current Pvpers complaining about killer clothes killing them through proc sets..... mmm nope. I'm not stepping foot into Cyrodiil.
I'm 100% pure PVER
I would like to earn the same skills from a different and more comfortable approach that is in PvE Territory.
Silver_Strider wrote: »Just as an FYI
It is possible to get to Mages Guild 5 thru nothing but books found in PvP
Doing all the Delves in Cyrodiil and getting the achievements for them will level Undaunted to 3
You can level Fighters Guild to max just by clearing out some of the undead infested Delves and Dolmens throughout Cyrodiil periodically, albeit it would be slow going unless you actually grind. The Dolmen Generals give good FG experience so if you get lucky, it might not be terrible either.
Again, just an FYI
Hurr Durr I don't want to spend 5-10h in PvP to get all I need because someone will kill me and sit on my face and I will feel violated and muh freedums man.
On the other hand it is pretty normal that PvPers need to grind undaunted skill line for like a month.
Makes perfect sense.
Please guys, I bag you to understand, dying is a part of game, both in PvE and in PvP. And you can farm everything pretty fast. Join PvP, get in Trueflame and who knows, maybe you will like it, maybe you will even learn something. Maybe you will hate it but no matter what, you will get your caltrops, vigor, agressive horn, guard or whatever you desire for PvE.
You get killed-rage. You get zerged-rage. You get ganked-rage. But the feel of accomplishment when you earn skills you like - absolutely priceless.
raidentenshu_ESO wrote: »William_21 wrote: »This might be helpful to you or might not.
But farming AP is not that bad and it doesn't take that long to, say, unlock caltrops.
Defending/assaulting keeps gives you a nice amount of AP. You don't have to exactly go toe-to-toe with other players.
With the current Pvpers complaining about killer clothes killing them through proc sets..... mmm nope. I'm not stepping foot into Cyrodiil.
I'm 100% pure PVER
I would like to earn the same skills from a different and more comfortable approach that is in PvE Territory.
Khaos_Bane wrote: »Strider_Roshin wrote: »Make it so you don't have to do the undaunted in order to get the undaunted passives, and you have a deal! Also Master, and Maelstrom weapons should be a reward for PvP.
IMOHonestly, these threads are stupid. I'm not a big pvp'er at all. Outside of getting certain abilities on certain toons I have yet to actually go into pvp to pvp (not max cp so I really don't bother yet haha). Light armor, medium armor, heavy armor, champion points set up for pve....I'm basically a wet dream for anyone looking for an easy kill. With that being said, IT IS NOT HARD TO GET PVP SKILLS. Seriously, it's not. Here's some real simple and easy steps to get up to caltrops fast:
1. Join a group. Like it might take you a lil bit to get into a group but you will get into a group. It's honestly not that hard. Type into zone chat every now and then looking for a group to join. Most of the times you will see someone saying "Type lfg or X or *insert keyword here* for auto invite". Just type the magic word and voila, you have a party. Or find out where the action is and go where everyone else is and someone will be yelling what to type for an invite. Follow your newly found zerg group.
2. Now that you've found a group (remember, you're a pve'er who hates pvp) just sit back and leech. Yeah, I said it. Leech your lil ol' heart out. If you have a healy toon go ahead and heal everyone in sight. If you're a heavy armor level 20 tank...grab a damn healing staff and put a point into your healy ability and run around healing people for 20 points. You're leeching and nobody is seriously going to notice you're not doing *** on purpose since you're a low level...they expect you not to be doing *** because you're a low level. If you have any range abilities just spam a simple attack at the enemy. Never leave your zerg. Your zerg is your protection.
3. Buy wall and door repair kits to repair *** after your zerg takes a keep. When you get some AP go spend it on some big war machines to help take down keep walls and doors. At least you're doing something now other than just plain up leeching. Your zerg is your friend, they will be doing this multiple times.
There is absolutely nothing hard about getting those pvp skills. Follow those 3 easy to do things and you'll have your caltrops (or whatever you're after) in no time. If I can do it at low lvl with no survivability and and still hardly any understanding on PVP at all, then anyone can do this.
@BuddyAces
Your suggestions are appreciated, but the deeper issue is that you have presented the tediousness of people who have no interest in PvP have to go through to get a few useful skills for PvE (whicvh makes no sense either). It is more a workaround than a proper solution.
So, the solution could be to have different equivalent skills opened for PvE skill lines (such as undaunted, mages or fighter's guilds) and set the alliance war skills for PvP only. Do the same separation to gear, except for crafted gear, to make crafting a thing again. Add a stash box to Cyrodiil's faction base where one can store their own PvP-only gear. That way, PvP would be its own reward and PvP'ers wouldn't need to grind in PvE to get their competitive gear (nor the other way around).
While we are at it, as I suggested on a different post, make a PvE Cyrodill campaign set as a series of 20-man trials questline, where you have objectives step by step that require teamwork mechanics (as trials do) but against NPC's of other factions armies. The map is already there, so that should be less work and time investment.
Players need choice: if you want to mainly PvP you are entitled to get your proper rewards without having to PvE, when you achieve something. If you want to mainly PvE, the same, get what you need after achieving something without having to PvP.
I would go even further and say. If you ONLY PvE, there should be NO disadvantage to you in PvE if you never PvP.
The same should be true for people who only choose to PvP.
Blackfyre20 wrote: »Silver_Strider wrote: »Just as an FYI
It is possible to get to Mages Guild 5 thru nothing but books found in PvP
Doing all the Delves in Cyrodiil and getting the achievements for them will level Undaunted to 3
You can level Fighters Guild to max just by clearing out some of the undead infested Delves and Dolmens throughout Cyrodiil periodically, albeit it would be slow going unless you actually grind. The Dolmen Generals give good FG experience so if you get lucky, it might not be terrible either.
Again, just an FYI
Mages guild 5 doesn't get me meteor and it's the last few levels that are the worst grind.
This isn't true, you don't level up undaunted from delves or public dungeons achievements.
This would take forever and just farming dolmens in cyrodiil is still PVE. It's the same as farming delves and dolmens in any other zone. Just because it is located in cyrodiil doesn't make it PvP of any kind.