Wot? They wants their ganking fodder!
Not going to happen, sadly.
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
Wot? They wants their ganking fodder!
Not going to happen, sadly.
Can we please have a Cyrodiil PVE Instance. I would like to go there on a tourist holiday and wander around doing the PVE content solo in the big lovely spacious map without being ganked or zerged. Thank you. The quiet uninhabited parts of Cyro feel the most like an Elder Scrolls / Fallout game to me.
One zone we have open world pvp! One zone!!! U want to pve in it....take ur chances.
Wot? They wants their ganking fodder!
Not going to happen, sadly.
Not really. Read his post again..Can we please have a Cyrodiil PVE Instance. I would like to go there on a tourist holiday and wander around doing the PVE content solo in the big lovely spacious map without being ganked or zerged. Thank you. The quiet uninhabited parts of Cyro feel the most like an Elder Scrolls / Fallout game to me.
That quiet uninhabited part is about 80% of the map. You can move around and do all the quests without ever seeing another player. There simply isn't a need for a different instance
One zone we have open world pvp! One zone!!! U want to pve in it....take ur chances.
Separate instance. You wouldn't know anyone was there. With the bonus that non-pvpers wouldn't be counting to population caps while doing NOTHING for the war or the factions.Wot? They wants their ganking fodder!
Not going to happen, sadly.
Not really. Read his post again..Can we please have a Cyrodiil PVE Instance. I would like to go there on a tourist holiday and wander around doing the PVE content solo in the big lovely spacious map without being ganked or zerged. Thank you. The quiet uninhabited parts of Cyro feel the most like an Elder Scrolls / Fallout game to me.
That quiet uninhabited part is about 80% of the map. You can move around and do all the quests without ever seeing another player. There simply isn't a need for a different instance
Not really. The people who want to gank other players will find ways to do that. The areas that have pve quests are known. Pvp gankers know that. Guess where they'll be roaming....hint, not in the totally uninhabited areas. They will be around areas that pvers have to visit.
I would equally support a separate instance of the rest of the world for open pvp; let the pvpers who claim that open world pvp is so totally popular everyone would want to join in for the fun happy times have a separate instance to do that in. How popular or populated it will be evident instead of debated. And while I'm daydreaming, a separate area like Boethiah's Proving ground for duels to get the pvp totally out of the pve areas.
It's not that hard to get everything in Cyrodiil, why are people so afraid of dying in a game?
Can we please have a Cyrodiil PVE Instance. I would like to go there on a tourist holiday and wander around doing the PVE content solo in the big lovely spacious map without being ganked or zerged. Thank you. The quiet uninhabited parts of Cyro feel the most like an Elder Scrolls / Fallout game to me.
Wot? They wants their ganking fodder!
Not going to happen, sadly.
Not really. Read his post again..Can we please have a Cyrodiil PVE Instance. I would like to go there on a tourist holiday and wander around doing the PVE content solo in the big lovely spacious map without being ganked or zerged. Thank you. The quiet uninhabited parts of Cyro feel the most like an Elder Scrolls / Fallout game to me.
That quiet uninhabited part is about 80% of the map. You can move around and do all the quests without ever seeing another player. There simply isn't a need for a different instance
Cyrodiil here was specifically designed to accommodate PVP. Without it, it would just be very big and mostly empty.
They would completely have to redesign the zone to accommodate a PVE only instance and I'd rather them focus elsewhere than doing that to appease a minority.
It's not that hard to get everything in Cyrodiil, why are people so afraid of dying in a game?
Unsent.Soul wrote: »Will never happen.
Cyrodiil here was specifically designed to accommodate PVP. Without it, it would just be very big and mostly empty.
They would completely have to redesign the zone to accommodate a PVE only instance and I'd rather them focus elsewhere than doing that to appease a minority.
It's not that hard to get everything in Cyrodiil, why are people so afraid of dying in a game?
We just want different things out of the game. I am glad you enjoy PVPing, I don't want to take that away from you. I like the very big, mostly empty part of Cyrodiil. No need to redesign that. I am not afraid of dying. It is just inconvenient and breaks the flow of what I am doing. It is like going to the park in Autumn to enjoy the colour of the leaves and along comes a guy with a leafblower...
Cyrodiil here was specifically designed to accommodate PVP. Without it, it would just be very big and mostly empty.
They would completely have to redesign the zone to accommodate a PVE only instance and I'd rather them focus elsewhere than doing that to appease a minority.
It's not that hard to get everything in Cyrodiil, why are people so afraid of dying in a game?
One zone we have open world pvp! One zone!!! U want to pve in it....take ur chances.
Separate instance. You wouldn't know anyone was there. With the bonus that non-pvpers wouldn't be counting to population caps while doing NOTHING for the war or the factions.Wot? They wants their ganking fodder!
Not going to happen, sadly.
Not really. Read his post again..Can we please have a Cyrodiil PVE Instance. I would like to go there on a tourist holiday and wander around doing the PVE content solo in the big lovely spacious map without being ganked or zerged. Thank you. The quiet uninhabited parts of Cyro feel the most like an Elder Scrolls / Fallout game to me.
That quiet uninhabited part is about 80% of the map. You can move around and do all the quests without ever seeing another player. There simply isn't a need for a different instance
Not really. The people who want to gank other players will find ways to do that. The areas that have pve quests are known. Pvp gankers know that. Guess where they'll be roaming....hint, not in the totally uninhabited areas. They will be around areas that pvers have to visit.
I would equally support a separate instance of the rest of the world for open pvp; let the pvpers who claim that open world pvp is so totally popular everyone would want to join in for the fun happy times have a separate instance to do that in. How popular or populated it will be evident instead of debated. And while I'm daydreaming, a separate area like Boethiah's Proving ground for duels to get the pvp totally out of the pve areas.
Actually if they are pvp gankers they will be in high traffic pvp areas ganking. Not loitering in Cheydinahal or some other out of the way quest area on the off chance that a player just might wonder through town. Pvp players want to pvp. Yes there are some people who like to kill easy targets but that is not the majority of pvp players. Learn to read your map and play the map.
And I would argue that once you queue into Cyrodiil you cease to be a pve player.
. Someone from a different faction waited until I finished the daedra fight, unstealthed, and killed me. Which wasn't hard. When I saw it was a player, I sheathed my weapon. Second try to get to the crafting station; again, the same player attacked from stealth after I finished a fight with npcs, and killed me. Again, I sheathed my weapon. Third try; repeat of the same thing. Fourth try, they finally decided they were tired of killing me, or realized I had no telvar stones. They did attack, but didn't kill me and turned away and I made it into the crafting station. Please explain how exactly that was fun, because I really, really don't get it.
Cyrodiil here was specifically designed to accommodate PVP. Without it, it would just be very big and mostly empty.
They would completely have to redesign the zone to accommodate a PVE only instance and I'd rather them focus elsewhere than doing that to appease a minority.
It's not that hard to get everything in Cyrodiil, why are people so afraid of dying in a game?
No, I don't think they would. Anyone who went to a pve only instance of Cyrodiil would finally get a better idea of distances. Oblivion sure didn't show that; not when you could run from Bruma down to the marshes in less than 5 minutes. Players would finally have a real reason to use a mount.
Not afraid of dying. Just don't want to deal with some of the more um...how shall I put this to not get in trouble with the mods....enthusiastic bloodthirsty bordering on the psychopathic pvpers. If all that pvpers want to do is pvp, then why do some players follow pvers around to kill them over and over again when they don't fight back? I had to go to one of the IC crafting stations. I did have to kill a few daedra to get there. Someone from a different faction waited until I finished the daedra fight, unstealthed, and killed me. Which wasn't hard. When I saw it was a player, I sheathed my weapon. Second try to get to the crafting station; again, the same player attacked from stealth after I finished a fight with npcs, and killed me. Again, I sheathed my weapon. Third try; repeat of the same thing. Fourth try, they finally decided they were tired of killing me, or realized I had no telvar stones. They did attack, but didn't kill me and turned away and I made it into the crafting station. Please explain how exactly that was fun, because I really, really don't get it.
I have no idea whether the I R PVPER got any fun out of doing that. I sure didn't, not because I kept getting killed, but because he was blocking access to the crafting station. As soon as I finished the gear, I went outside and got killed by a daedroth to get out as fast as possible. Why bother to go there if "pvp" means "struggle to do content because pvp means the whole point is other players are going to stop you no matter what"? There is no "thrill" in pvp for me. Mostly its a sense of disgust that I'm going to be interrupted again. I am not competitive. I don't really care that you have an ultimate uber god build with totally golded gear and every item bis. Congratulations, you killed me. Yes, yes, you are super leet uber goodest pvper in teh whole world. Now please get our of my was so I can finish this story, m'kay?
I gave up caring about stuff like IR THE BESTEST EVAH in grade school. I have nothing to prove, and don't really care if you do kill me 5000 times in a row. I am not really the player other "real" pvpers are interested in fighting. The gankers, of course, I'm the ideal target. People who want a challenge or a fair fight? Not so much.