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Cyrodiil PVE Instance

  • XDragonDoomX
    XDragonDoomX
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    Gedalya wrote: »
    The problem is - there is a fair amount of pve content in a pvp area. There are about 45 quests, 46 skyshards, about 18 delves and numerous books, along with fishing achievements - and that's not even going into the IC/Sewers areas

    I've been playing since beta and I have gone though Cyrodiil completely on several characters; I get it that being killed while you quest can be frustrating and tedious. But the solution isn't to fork a separate instance of the zone. Am I to take this would necessarily include PvE instance of the Imperial City too as it has PvE quests? And on that not, any additional PvP/PvE zone additions; there is more to the broader Cyrodiil landscape we don't already get in ESO.

    I too have already done the content - however, I can understand why people don't want to enter a PvP zone just to complete PvE content. Telling them to buy another game isn't the answer. Not even stealthing gets you through it now, with the Miat Add-on and gankers camping the quest givers. I wasn't suggesting a PvE instance of IC, just that I wasn't including any PvE content from there in what I'd listed
    Edited by XDragonDoomX on December 22, 2016 6:31PM
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  • starlizard70ub17_ESO
    starlizard70ub17_ESO
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    What will happen first is a PvE instance of Cryodiil and IC.
    What will happen second is doing away with open PvP anywhere. PvP will be limited to arenas and dualing only.
    10% or less, (probably way less), of the population will leave, and ESO won't care because PvPers don't spend nearly as much for crowns, subs and crown store items as PvEers do.
    I give a year at the most before we see PvE Cryodiil.
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • Pirhana7_ESO
    Pirhana7_ESO
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    jarydf wrote: »
    Can we please have a Cyrodiil PVE Instance. I would like to go there on a tourist holiday and wander around doing the PVE content solo in the big lovely spacious map without being ganked or zerged. Thank you. The quiet uninhabited parts of Cyro feel the most like an Elder Scrolls / Fallout game to me.

    Just go there and do that, as long as you arent close to the current hotspot keep seige you should be fine with very little enemy encounters.

    It blows my mind how many people complain about wanting to do the PVE in Cyrodiil and not worry about enemy players.... Cyrodiil is so massive that you really dont, especially if you are smart and look at the map and see what alliance is currently being attacked and what pats of the map have no activity....

    The very small chance that an enemy players can actually attack you while on your adventures is what actually makes Cyordiil fun to PVE in.
    Edited by Pirhana7_ESO on December 22, 2016 6:48PM
  • Pirhana7_ESO
    Pirhana7_ESO
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    I created a post about this as well.

    Notice there's always a lot who seem to think doing something like this somehow detracts from PvP.

    In essence all that's really going on is ZOS would remove the three campaigns that are owned by one faction and empty otherwise and convert those to PvE for each faction.

    The people who don't go to the other PvP campaigns, still won't go.

    Those who go to PvP still will go and those who want to be guests will flip and flop

    It hurts no one but remendously helps the PvE side of things.
    Overall it adds a huge benefit to content

    I'd imagine these campaigns as this
    -PvE groups going in to cap keeps and take Scrolls. The NPCs would be more populated and be stronger.

    -you could have some type of campaign activity that activates Imperial City but it resets twice a day or three times a day.

    -basically it's like adding a possible 300+ man trial zone. And because it's PvE it would make sense to spread out this not causing lag that PvP generates. Heck it may even lead to ways to eliminate lag in PvP altogether.

    I really believe this is a win/win if done

    But the having to watch your back while doing PVE in Cyrodiil is what actually makes the PVE there fun and suspenseful. Its not like it is a small zone and you get attacked everywhere you.... Its massive and in most case sin remote areas you will not see an enemy player. If you look at the map and see where teh action is and what alliance zone has no action its pretty easy to do Cyrodiil without encountering enemy players. Also the fact that everyone can sneak make sit even esier to avoid enemy players...

    Personally i love the mixed PVe and PVP there. feels like i am really exploring an area that is at war
  • JKorr
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    Sorry, pve in Cyrodiil isn't fun and suspenseful for some people. It is annoying, aggravating, frustrating and pointless.

    Yes, there are open remote areas to explore, and you might not run into any enemy players. However the locations of the pve quests are known. If you want to do the pve content, you will have to be in those areas. The players whose main source of fun is ganking pve build/pve geared players know that. The ones who want to gank and grief others aren't going to be in the warzone fighting. They'll be roaming the quest hubs, having "fun".

    There could be any number of "reasons" to have a clear instance of Cyrodiil; any war involved activities could always be where the pve players are not. There wouldn't be *any* pvp action in the pve instance, but rumors could be that the fighting has move to area X at this time, leaving a zone free for pve/exploring. Or even a really stupid reason like "the king/queen isn't paying us enough, so the war is suspended due to the strike for higher wages."

    The reverse would apply for the pvp/open world kill anything anywhere all the time instance as well. For the gazillions of open world pvpers the instance would have reports/decrees that the war has spilled over the boundaries of Cyrodiil, and everyone is an enemy, even your own faction can't be trusted. Kill your guildmates asap because daedra possession, molag bal is paying them more than you, they stole your sweetroll, any justification would work. Total slaughter and carnage, apparently just what the pvpers want.
    Edited by JKorr on December 24, 2016 9:02PM
  • Jaronking
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    zuto40 wrote: »
    ArchMikem wrote: »
    Osteos wrote: »
    Tandor wrote: »
    Wot? They wants their ganking fodder :wink: !

    Not going to happen, sadly.

    Not really. Read his post again..
    jarydf wrote: »
    Can we please have a Cyrodiil PVE Instance. I would like to go there on a tourist holiday and wander around doing the PVE content solo in the big lovely spacious map without being ganked or zerged. Thank you. The quiet uninhabited parts of Cyro feel the most like an Elder Scrolls / Fallout game to me.

    That quiet uninhabited part is about 80% of the map. You can move around and do all the quests without ever seeing another player. There simply isn't a need for a different instance

    Other night during the dead hours, went into an empty Campaign to do the Delves for the Explorer title. FIRST Delve I went into closest to my faction Gate, I ran into and got curb stomped by three enemy players.

    And saying "go somewhere else" isn't a valid argument.

    [snip]

    Really @zuto40 you beat me to it.

    Whenever people ask for pve instance of Cyrodiil after they get it am pretty sure your going see hundreds of threads asking for 1.More content and for all the mobs to be nerfed since I doubt most of the people can even kill the guards let alone the mobs their.Also of you play Xbox go to Azura star you never find anyone their.
    [edited to remove quote]
    Edited by ZOS_Icy on March 28, 2026 6:40PM
  • JKorr
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    Jaronking wrote: »
    zuto40 wrote: »
    ArchMikem wrote: »
    Osteos wrote: »
    Tandor wrote: »
    Wot? They wants their ganking fodder :wink: !

    Not going to happen, sadly.

    Not really. Read his post again..
    jarydf wrote: »
    Can we please have a Cyrodiil PVE Instance. I would like to go there on a tourist holiday and wander around doing the PVE content solo in the big lovely spacious map without being ganked or zerged. Thank you. The quiet uninhabited parts of Cyro feel the most like an Elder Scrolls / Fallout game to me.

    That quiet uninhabited part is about 80% of the map. You can move around and do all the quests without ever seeing another player. There simply isn't a need for a different instance

    Other night during the dead hours, went into an empty Campaign to do the Delves for the Explorer title. FIRST Delve I went into closest to my faction Gate, I ran into and got curb stomped by three enemy players.

    And saying "go somewhere else" isn't a valid argument.

    [snip]

    Really @zuto40 you beat me to it.

    Whenever people ask for pve instance of Cyrodiil after they get it am pretty sure your going see hundreds of threads asking for 1.More content and for all the mobs to be nerfed since I doubt most of the people can even kill the guards let alone the mobs their.Also of you play Xbox go to Azura star you never find anyone their.

    Maybe. Who knows? :shrug: Being able to explore freely and access the content there already might be enough for quite a while. It is a large area so lots of places to roam and pick flowers and fish. As for defeating enemy npcs, again, who knows? On the occasions I've had to go to the crafting stations I don't have problems with enemy npcs, except the generals with the coat-racks on their backs in the sewers. Considering I've seen large groups go down fighting one of them I'm not really surprised I die when I accidentally aggro one of them.
    [edited to remove quote]
    Edited by ZOS_Icy on March 28, 2026 6:40PM
  • Jaronking
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    JKorr wrote: »
    Jaronking wrote: »
    zuto40 wrote: »
    ArchMikem wrote: »
    Osteos wrote: »
    Tandor wrote: »
    Wot? They wants their ganking fodder :wink: !

    Not going to happen, sadly.

    Not really. Read his post again..
    jarydf wrote: »
    Can we please have a Cyrodiil PVE Instance. I would like to go there on a tourist holiday and wander around doing the PVE content solo in the big lovely spacious map without being ganked or zerged. Thank you. The quiet uninhabited parts of Cyro feel the most like an Elder Scrolls / Fallout game to me.

    That quiet uninhabited part is about 80% of the map. You can move around and do all the quests without ever seeing another player. There simply isn't a need for a different instance

    Other night during the dead hours, went into an empty Campaign to do the Delves for the Explorer title. FIRST Delve I went into closest to my faction Gate, I ran into and got curb stomped by three enemy players.

    And saying "go somewhere else" isn't a valid argument.

    [snip]

    Really @zuto40 you beat me to it.

    Whenever people ask for pve instance of Cyrodiil after they get it am pretty sure your going see hundreds of threads asking for 1.More content and for all the mobs to be nerfed since I doubt most of the people can even kill the guards let alone the mobs their.Also of you play Xbox go to Azura star you never find anyone their.

    Maybe. Who knows? :shrug: Being able to explore freely and access the content there already might be enough for quite a while. It is a large area so lots of places to roam and pick flowers and fish. As for defeating enemy npcs, again, who knows? On the occasions I've had to go to the crafting stations I don't have problems with enemy npcs, except the generals with the coat-racks on their backs in the sewers. Considering I've seen large groups go down fighting one of them I'm not really surprised I die when I accidentally aggro one of them.
    You can already do that the only hiccup is that you might maybe come across another player I don't the quest on 3 characters never saw anyone else or got ganked and I did this during prime time.A few weeks ban I did it in bruma and EP held the flags so I took the town and killed the EP their.Pretty much you can do all that now and not come across anyone. I can kill the flag bosses just easier to deaggro them so I head towards a door.I person see no reason to add this when you can just do all the content as it is now.
    [edited to remove quote]
    Edited by ZOS_Icy on March 28, 2026 6:40PM
  • Dev
    Dev
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    Why are people so afraid about a PVE version of cyrodil/ic?

    If pvp is so popular, and this game is based on pvp as many pvp players have said, then what is there to be afraid of?
    if it has the numbers, then it can stand on its own. Any content that attracts people and encourages them to play should not be at risk right? If most of the people there are there to fight, then there shouldnt be too much change.

    Then again, if those same pvp players were wrong, that there would be a mass exodus leaving only a small handful that actually wants to fight, or that ZoS would realize how much they spend in ratio to the numbers...

    You wouldn't have the easy kills, the AP farm, and the ability to grief players without actually having to work for it. It could even mean that you lose fights because the other person has more skill. Damn, you would even have to repair your own walls.

    But its ok, when they tea bag you, you can take pride in the sense that you l2p just a little bit more, that eventually you may even git gud. You know all the lovely things you told to the PVE players, that would now apply to you.

    well now that would be something to be afraid of, wouldn't? I mean if they were wrong, but that couldn't happen....
  • Jaronking
    Jaronking
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    Dev wrote: »
    Why are people so afraid about a PVE version of cyrodil/ic?

    If pvp is so popular, and this game is based on pvp as many pvp players have said, then what is there to be afraid of?
    if it has the numbers, then it can stand on its own. Any content that attracts people and encourages them to play should not be at risk right? If most of the people there are there to fight, then there shouldnt be too much change.

    Then again, if those same pvp players were wrong, that there would be a mass exodus leaving only a small handful that actually wants to fight, or that ZoS would realize how much they spend in ratio to the numbers...

    You wouldn't have the easy kills, the AP farm, and the ability to grief players without actually having to work for it. It could even mean that you lose fights because the other person has more skill. Damn, you would even have to repair your own walls.

    But its ok, when they tea bag you, you can take pride in the sense that you l2p just a little bit more, that eventually you may even git gud. You know all the lovely things you told to the PVE players, that would now apply to you.

    well now that would be something to be afraid of, wouldn't? I mean if they were wrong, but that couldn't happen....
    Not sure if serious or if you seriously just have issues.
  • NBrookus
    NBrookus
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    JKorr wrote: »
    I still have the impression that the reason that PVP players don't want a separate instance/server because they would lose the chances to gank the pve players, or they are afraid that pvp isn't really as popular as they want everyone to believe, and that many pvp players would leave for the pve only instance if they had the opportunity to do so and the pvp only instance/server would be empty.

    @JKorr I don't think that's it at all. I think it's about turf. PvP has been sorely neglected. IC didn't please PvPers OR PvEers. Dueling is good, but it isn't really the same. Town capture was good, but was underwhelming in scope -- and also likely the place where PvE'ers are most likely to encounter death because questing and a strategic PvP objective converges.

    So the idea that PvE, which already has every other zone in the game, should also get Cyrodiil is fairly off-putting. Dev time is a zero sum game. If you want PvE Cyrodiil, that's dev time that isn't going toward improving PvP in Cyro. Or, for that matter, building whole new PvE zones and dungeons.
  • Slylok
    Slylok
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    All the tears that are going to fall once BGs / Arenas arrive is going to be epic. After that Cyrodil will finally be reworked into its fullest potential.
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  • Dev
    Dev
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    NBrookus wrote: »
    If you want PvE Cyrodiil, that's dev time that isn't going toward improving PvP in Cyro. Or, for that matter, building whole new PvE zones and dungeons.

    I could understand that point if there was a lot of changes needed, but really there isnt.
    1. They used to have a lot of instances of cyrodil before, so they only need to add three back. (Not really net new change)
    2. Then they add a requirement to each so that only those in the correct alliance can enter.
    3. Make emp title locked to aliance leader's name (NPC).
    4. all territory is owned by alliance

    That is all it would really take. Without the ability for other alliances to enter makes it pve, and prevents anyone from becoming emp. the rest of the in game mechanics locks the rest

  • NBrookus
    NBrookus
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    Dev wrote: »
    NBrookus wrote: »
    If you want PvE Cyrodiil, that's dev time that isn't going toward improving PvP in Cyro. Or, for that matter, building whole new PvE zones and dungeons.

    I could understand that point if there was a lot of changes needed, but really there isnt.
    1. They used to have a lot of instances of cyrodil before, so they only need to add three back. (Not really net new change)
    2. Then they add a requirement to each so that only those in the correct alliance can enter.
    3. Make emp title locked to aliance leader's name (NPC).
    4. all territory is owned by alliance

    That is all it would really take. Without the ability for other alliances to enter makes it pve, and prevents anyone from becoming emp. the rest of the in game mechanics locks the rest

    Frankly speaking, we don't know that. We can make guesses about what their code base is like, but unless we are devs at the company who have researched it we have no idea how long it would take. Example: Code's research for his Itemization Browser add-on revealed some ugly non-optimized architecture that was making what intuitively seemed like easy itemization changes to be actually difficult and time consuming.

    This is true any time we say "that wouldn't be hard to do." We, as outsiders, don't know. We can only ask.
  • jarydf
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    NBrookus wrote: »
    JKorr wrote: »
    I still have the impression that the reason that PVP players don't want a separate instance/server because they would lose the chances to gank the pve players, or they are afraid that pvp isn't really as popular as they want everyone to believe, and that many pvp players would leave for the pve only instance if they had the opportunity to do so and the pvp only instance/server would be empty.

    @JKorr I don't think that's it at all. I think it's about turf. PvP has been sorely neglected. IC didn't please PvPers OR PvEers. Dueling is good, but it isn't really the same. Town capture was good, but was underwhelming in scope -- and also likely the place where PvE'ers are most likely to encounter death because questing and a strategic PvP objective converges.

    So the idea that PvE, which already has every other zone in the game, should also get Cyrodiil is fairly off-putting. Dev time is a zero sum game. If you want PvE Cyrodiil, that's dev time that isn't going toward improving PvP in Cyro. Or, for that matter, building whole new PvE zones and dungeons.

    Yeah I think you are right, a lot of the comments here are about turf. There is much angst about pve vs pvp on the forums but that was not what was in my mind when I posted. I quite like dueling and pvp when I want to do it but I just wanted access to the map to use it in a different way. I did not want to lessen any one elses enjoyment of how they want to play the game. Merry Christmas.
    Edited by jarydf on December 25, 2016 5:15AM
  • Riejael
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    They should take the PVE content in Cyrodil (quests, skyshards, delves) out. There's no reason for it to be there. I'd even go so far as removing it from the map unless you're IN Cyrodil. This way PVE'rs won't feel such a need to go there. They won't even know it exists.
  • essi2
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    YEA! If you don't want to participate in a broken concept, Stay OUT of Cyrodiil and the Imperial City!


    But seriously, if you're not going to kill PvP, atleast make a PvE server those of us who don't care about PvP can run around in.
    Edited by essi2 on December 25, 2016 9:31AM
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  • jarydf
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    Riejael wrote: »
    They should take the PVE content in Cyrodil (quests, skyshards, delves) out. There's no reason for it to be there. I'd even go so far as removing it from the map unless you're IN Cyrodil. This way PVE'rs won't feel such a need to go there. They won't even know it exists.

    To me Cyrodiil is not "the map we play pvp on", it is the middle of Tamriel, a place I have been visiting for 15 years. A few years ago I went there quite a lot.

    The Cyrodiil in ESO is a reimagining of it in a different time period. I would wonder around it for hours. I can do that as it is now sure and I agree it is not that bad. I just get a bit frustrated when pvpers say "Cryodiil sucks" and feel like "give it to me then" as I quite like how it is laid out. I like the mount riding simulator aspect of the large empty map. I like how it is not full to the brim with 2 to 3 monster groups having water cooler moments. I dont mind getting ganked every now and again, it would be nice to turn it off but that is not possible with the nature of what pvp is trying to do. It would get abused. Also I feel bad if I am on a server and I am on a server and I am doing my own thing. Especially being a DC main I felt like I was letting down my already smaller side down if I was taking a slot and not contributing.

    It feels like they tried to do multiple things with the zone and they did not really work together nicely for the different people so everyone gets some of what they want with some added bit of what they didnt want. It seems to me that it is fairly easy to fix and they already do it, variations of the model with a part taken out. I just saw it as another variation.

    With other Elder Scrolls games I would have just modded it to be what I wanted but of course that is not possible with the nature of ESO and that is fair enough. I just posted it to the forum because if you dont ask, you definitely wont get..
  • FoolishHuman
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    One could argue that being attacked in Cyrodiil is part of the quests and delves there and offering a Cyrodiil without that would be similar to an "easy mode", taking enemies away from quests so it's easier to complete. One could also argue that this wouldn't be very fair. Maybe put in extra NPC bosses that follow you around and randomly ambush you in a PvE Cyrodiil would make this work.
  • pattyLtd
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    They could make a pve campaign maybe without pvp and also without AP gains.

    I love both and i currently pve more then that i pvp but in the lomg run if they fix cyrodiil performance thats were i will end up being most. Pve gets old after a while and especially quest but each their own.

    The entitlement of PVE'ers is funny yes i said PVE because none of the pvp'ers ever say they want things nerfed for pve too thats on zos for not seperating them better.

    However the pve crowd or at least a part of it simply wants to get rid if the entire pvp part of the game excluding all those players that also love to play ESO just another part of it.
    English is not my native language, no grammar police please, tyvm
  • jarydf
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    pattyLtd wrote: »
    They could make a pve campaign maybe without pvp and also without AP gains.

    However the pve crowd or at least a part of it simply wants to get rid if the entire pvp part of the game excluding all those players that also love to play ESO just another part of it.

    Yes in a PVE Cryodiil you would not expect to gain AP. I don't want to get rid of PVP.

    I don't do trials or group, so my "end game content" is I solo the 4 person group / pledge dungeons and occasionally pvp. Again that is using the PVE content how I would prefer to do it rather than the way it was designed.
  • Eirella
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    No
    (PC/NA) - | @Eirella - formerly @jinxgames | CP 1000+ | Mainly PvPer (EP) | Haxus
    /uninstalled
  • Messy1
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    jarydf wrote: »
    Can we please have a Cyrodiil PVE Instance. I would like to go there on a tourist holiday and wander around doing the PVE content solo in the big lovely spacious map without being ganked or zerged. Thank you. The quiet uninhabited parts of Cyro feel the most like an Elder Scrolls / Fallout game to me.

    Make friends in PvP or just bring a group with you . . . or stealth up, or . . . . whatev
  • JKorr
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    NBrookus wrote: »
    JKorr wrote: »
    I still have the impression that the reason that PVP players don't want a separate instance/server because they would lose the chances to gank the pve players, or they are afraid that pvp isn't really as popular as they want everyone to believe, and that many pvp players would leave for the pve only instance if they had the opportunity to do so and the pvp only instance/server would be empty.

    @JKorr I don't think that's it at all. I think it's about turf. PvP has been sorely neglected. IC didn't please PvPers OR PvEers. Dueling is good, but it isn't really the same. Town capture was good, but was underwhelming in scope -- and also likely the place where PvE'ers are most likely to encounter death because questing and a strategic PvP objective converges.

    So the idea that PvE, which already has every other zone in the game, should also get Cyrodiil is fairly off-putting. Dev time is a zero sum game. If you want PvE Cyrodiil, that's dev time that isn't going toward improving PvP in Cyro. Or, for that matter, building whole new PvE zones and dungeons.

    Nope. The only "work" they'd have to do is turn off pvp. All the bosses, enemy npcs, quests, all would be exactly the same.

    No one would be pvping, no one would be fighting the war. No ap, no telvar. Just the pve quests, with the skyshards and books. Pve players wouldn't be getting uber pvp boosts/advantages/whatever pvpers are afraid of.

    Did you miss the "if pve players get a pve only instance of Cyrodiil, pvp players get a pvp everywhere open world pvp instance"? Give the pve players an instance of pve only Cryodiil. Give the pvp players an open world killeverythingallthetimeeverywhereevenyourownfaction instance. Pve would gain Cyrodiil for pve. Pvp would gain the rest of the world to kill other players and teabag to their hearts content. The only thing that would change for pvp players is not having pve players who aren't doing pvp contributing to the population caps.

    I don't think anyone will be able to convince me that there is a "turf" reason for pvpers not wanting a pve instance. There is such objection to a pve instance because there won't be easy kills and people to gank in the zone anymore. In many of these threads that was actually the reason some people gave; there would be no one for them to gank.Oh, and that many of the pvp players would desert the pvp instance for the pve one. Shouldn't be a concern if there are so many die-hard super hard core pvp only and forever players. The population for the pvp one open world should go through the roof since pvp is so popular.
  • JKorr
    JKorr
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    pattyLtd wrote: »
    They could make a pve campaign maybe without pvp and also without AP gains.

    I love both and i currently pve more then that i pvp but in the lomg run if they fix cyrodiil performance thats were i will end up being most. Pve gets old after a while and especially quest but each their own.

    The entitlement of PVE'ers is funny yes i said PVE because none of the pvp'ers ever say they want things nerfed for pve too thats on zos for not seperating them better.

    However the pve crowd or at least a part of it simply wants to get rid if the entire pvp part of the game excluding all those players that also love to play ESO just another part of it.

    Way back in the beginning, there was supposed to be NO pvp in pve zones. Pve players were supposed to be able to opt out completely from pvp. Don't want pvp? Don't go to Cyrodiil. Then came dueling. And all the happy trolls/griefers who intentionally duel in buildings and areas that pve players have to use. Leagues of open area outside of towns, so of course they get on chat and organize duels in the bank at R'awlka.

    Do I want to exclude pvp players from the game? No. Do I want to keep pvp out of the pve areas? Yes. Even with only dueling pvp players are finding ways to cause interruptions and aggravations. They could have done dueling with arenas, dueling grounds, fighting pits, even a portal to Boethiah's Proving Ground for dueling instead of allowing dueling in towns, buildings and crafting areas.

    Separate instances would open the world for the pvp players who really want to do nothing else. It would open one section of the world for pve players who don't want to pvp at all.

    No, pvpers don't ask for nerfs to pve. They ask for nerfs for many other reasons, and those nerfs affect pve players too. Then pve players ask for fixes to the nerfs that were made because of pvp complaints. Separating the two would be really wonderful; one change wouldn't cause problems for the other part.
  • Jaronking
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    JKorr wrote: »
    pattyLtd wrote: »
    They could make a pve campaign maybe without pvp and also without AP gains.

    I love both and i currently pve more then that i pvp but in the lomg run if they fix cyrodiil performance thats were i will end up being most. Pve gets old after a while and especially quest but each their own.

    The entitlement of PVE'ers is funny yes i said PVE because none of the pvp'ers ever say they want things nerfed for pve too thats on zos for not seperating them better.

    However the pve crowd or at least a part of it simply wants to get rid if the entire pvp part of the game excluding all those players that also love to play ESO just another part of it.

    Way back in the beginning, there was supposed to be NO pvp in pve zones. Pve players were supposed to be able to opt out completely from pvp. Don't want pvp? Don't go to Cyrodiil. Then came dueling. And all the happy trolls/griefers who intentionally duel in buildings and areas that pve players have to use. Leagues of open area outside of towns, so of course they get on chat and organize duels in the bank at R'awlka.

    Do I want to exclude pvp players from the game? No. Do I want to keep pvp out of the pve areas? Yes. Even with only dueling pvp players are finding ways to cause interruptions and aggravations. They could have done dueling with arenas, dueling grounds, fighting pits, even a portal to Boethiah's Proving Ground for dueling instead of allowing dueling in towns, buildings and crafting areas.

    Separate instances would open the world for the pvp players who really want to do nothing else. It would open one section of the world for pve players who don't want to pvp at all.

    No, pvpers don't ask for nerfs to pve. They ask for nerfs for many other reasons, and those nerfs affect pve players too. Then pve players ask for fixes to the nerfs that were made because of pvp complaints. Separating the two would be really wonderful; one change wouldn't cause problems for the other part.
    I just want to point out dueling doesn't affect pvers at all you can still interact with bankers,crafting stations,NPC guild traders nothing in the slightest.So those griefers and trolls aren't griefing and trolling you since nothing they do actually stop you from playing the game.I also want to point out someone who play Xbox can correct me but I have never seen a duel in a bank even tried to start a few to so what all the complaining was about no one wanted to.So has anyone on Xbox seen anyone duel in one of the banks?

    So just want to say that your points on dueling are wrong and extremely bias that pvper are bad and just want to troll pvers especially when it comes to dueling in pve areas.Since dueling doesn't stop you from doing anything .
  • jarydf
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    PVPing the whole world as an instance of its own without the pvers would be an interesting game. Sounds like it would be a bit like Dayz or Viet Cong Multiplayer where you could go hours or days without seeing anyone then bam! Super slow burn. Or you could maybe do it as a lore thing as being in the shadow realm. Cryodiil has a bit of that feel now of course. It would almost feel like a spy game populated by super tank characters and gankers. Oh snap! That was not what I was talking about in the original post but I would give it a try if it existed.
  • JkahrrRadnar
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    I legit have to laugh at PvErs complaining about being ganked in Cyro, sorry. Even during high pop times the only places where you consistently find other players is on travel routes between contested Keeps. The rest is just bad luck.

    Learn to be aware of your surroundings and watch the map for fraction movements. PvErs have 20(?) maps to explore, you'll survive having to put in a bit more work on the 21st. :D
  • EnemyOfDaState
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    I don't even like PVP that much but the zone is so large that it really shouldn't be that hard to complete all of the PVE content with less then a handful of deaths. Most people are busy actually PVPing in Cyrodill they aren't waiting at delves to kill you.
  • Riejael
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    I don't even like PVP that much but the zone is so large that it really shouldn't be that hard to complete all of the PVE content with less then a handful of deaths. Most people are busy actually PVPing in Cyrodill they aren't waiting at delves to kill you.

    When a faction fills up and becomes full. In many times this could be due to such PVE'rs doing delves and collecting Skyshards. If there are 10 players (a modest number, most likely higher) on faction collecting things. That's 10 that are not contributing to the battle.

    Used to run into this issue in PS2 during holiday events. There'd be pumpkins or snowmen scatterd throughout the maps. And it would be frustrating to switch to a map as a platoon (raid) and find half the members can't get in. Those of us who could get in would see people running around aimlessly working on achievements.

    That's bad and that is why the PVE needs to be moved out of Cyrodil. Move it to a new Colharbor zone or somesuch. Those that want to oogle and awe at a PVE Cyrodil, can get it here: http://store.steampowered.com/app/22330/

    For less than the price of a DLC.
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