XDragonDoomX wrote: »The problem is - there is a fair amount of pve content in a pvp area. There are about 45 quests, 46 skyshards, about 18 delves and numerous books, along with fishing achievements - and that's not even going into the IC/Sewers areas
I've been playing since beta and I have gone though Cyrodiil completely on several characters; I get it that being killed while you quest can be frustrating and tedious. But the solution isn't to fork a separate instance of the zone. Am I to take this would necessarily include PvE instance of the Imperial City too as it has PvE quests? And on that not, any additional PvP/PvE zone additions; there is more to the broader Cyrodiil landscape we don't already get in ESO.
Can we please have a Cyrodiil PVE Instance. I would like to go there on a tourist holiday and wander around doing the PVE content solo in the big lovely spacious map without being ganked or zerged. Thank you. The quiet uninhabited parts of Cyro feel the most like an Elder Scrolls / Fallout game to me.
NewBlacksmurf wrote: »I created a post about this as well.
Notice there's always a lot who seem to think doing something like this somehow detracts from PvP.
In essence all that's really going on is ZOS would remove the three campaigns that are owned by one faction and empty otherwise and convert those to PvE for each faction.
The people who don't go to the other PvP campaigns, still won't go.
Those who go to PvP still will go and those who want to be guests will flip and flop
It hurts no one but remendously helps the PvE side of things.
Overall it adds a huge benefit to content
I'd imagine these campaigns as this
-PvE groups going in to cap keeps and take Scrolls. The NPCs would be more populated and be stronger.
-you could have some type of campaign activity that activates Imperial City but it resets twice a day or three times a day.
-basically it's like adding a possible 300+ man trial zone. And because it's PvE it would make sense to spread out this not causing lag that PvP generates. Heck it may even lead to ways to eliminate lag in PvP altogether.
I really believe this is a win/win if done
Wot? They wants their ganking fodder!
Not going to happen, sadly.
Not really. Read his post again..Can we please have a Cyrodiil PVE Instance. I would like to go there on a tourist holiday and wander around doing the PVE content solo in the big lovely spacious map without being ganked or zerged. Thank you. The quiet uninhabited parts of Cyro feel the most like an Elder Scrolls / Fallout game to me.
That quiet uninhabited part is about 80% of the map. You can move around and do all the quests without ever seeing another player. There simply isn't a need for a different instance
Other night during the dead hours, went into an empty Campaign to do the Delves for the Explorer title. FIRST Delve I went into closest to my faction Gate, I ran into and got curb stomped by three enemy players.
And saying "go somewhere else" isn't a valid argument.
[snip]
Wot? They wants their ganking fodder!
Not going to happen, sadly.
Not really. Read his post again..Can we please have a Cyrodiil PVE Instance. I would like to go there on a tourist holiday and wander around doing the PVE content solo in the big lovely spacious map without being ganked or zerged. Thank you. The quiet uninhabited parts of Cyro feel the most like an Elder Scrolls / Fallout game to me.
That quiet uninhabited part is about 80% of the map. You can move around and do all the quests without ever seeing another player. There simply isn't a need for a different instance
Other night during the dead hours, went into an empty Campaign to do the Delves for the Explorer title. FIRST Delve I went into closest to my faction Gate, I ran into and got curb stomped by three enemy players.
And saying "go somewhere else" isn't a valid argument.
[snip]
Really @zuto40 you beat me to it.
Whenever people ask for pve instance of Cyrodiil after they get it am pretty sure your going see hundreds of threads asking for 1.More content and for all the mobs to be nerfed since I doubt most of the people can even kill the guards let alone the mobs their.Also of you play Xbox go to Azura star you never find anyone their.
You can already do that the only hiccup is that you might maybe come across another player I don't the quest on 3 characters never saw anyone else or got ganked and I did this during prime time.A few weeks ban I did it in bruma and EP held the flags so I took the town and killed the EP their.Pretty much you can do all that now and not come across anyone. I can kill the flag bosses just easier to deaggro them so I head towards a door.I person see no reason to add this when you can just do all the content as it is now.Wot? They wants their ganking fodder!
Not going to happen, sadly.
Not really. Read his post again..Can we please have a Cyrodiil PVE Instance. I would like to go there on a tourist holiday and wander around doing the PVE content solo in the big lovely spacious map without being ganked or zerged. Thank you. The quiet uninhabited parts of Cyro feel the most like an Elder Scrolls / Fallout game to me.
That quiet uninhabited part is about 80% of the map. You can move around and do all the quests without ever seeing another player. There simply isn't a need for a different instance
Other night during the dead hours, went into an empty Campaign to do the Delves for the Explorer title. FIRST Delve I went into closest to my faction Gate, I ran into and got curb stomped by three enemy players.
And saying "go somewhere else" isn't a valid argument.
[snip]
Really @zuto40 you beat me to it.
Whenever people ask for pve instance of Cyrodiil after they get it am pretty sure your going see hundreds of threads asking for 1.More content and for all the mobs to be nerfed since I doubt most of the people can even kill the guards let alone the mobs their.Also of you play Xbox go to Azura star you never find anyone their.
Maybe. Who knows? :shrug: Being able to explore freely and access the content there already might be enough for quite a while. It is a large area so lots of places to roam and pick flowers and fish. As for defeating enemy npcs, again, who knows? On the occasions I've had to go to the crafting stations I don't have problems with enemy npcs, except the generals with the coat-racks on their backs in the sewers. Considering I've seen large groups go down fighting one of them I'm not really surprised I die when I accidentally aggro one of them.
Not sure if serious or if you seriously just have issues.Why are people so afraid about a PVE version of cyrodil/ic?
If pvp is so popular, and this game is based on pvp as many pvp players have said, then what is there to be afraid of?
if it has the numbers, then it can stand on its own. Any content that attracts people and encourages them to play should not be at risk right? If most of the people there are there to fight, then there shouldnt be too much change.
Then again, if those same pvp players were wrong, that there would be a mass exodus leaving only a small handful that actually wants to fight, or that ZoS would realize how much they spend in ratio to the numbers...
You wouldn't have the easy kills, the AP farm, and the ability to grief players without actually having to work for it. It could even mean that you lose fights because the other person has more skill. Damn, you would even have to repair your own walls.
But its ok, when they tea bag you, you can take pride in the sense that you l2p just a little bit more, that eventually you may even git gud. You know all the lovely things you told to the PVE players, that would now apply to you.
well now that would be something to be afraid of, wouldn't? I mean if they were wrong, but that couldn't happen....
I still have the impression that the reason that PVP players don't want a separate instance/server because they would lose the chances to gank the pve players, or they are afraid that pvp isn't really as popular as they want everyone to believe, and that many pvp players would leave for the pve only instance if they had the opportunity to do so and the pvp only instance/server would be empty.
If you want PvE Cyrodiil, that's dev time that isn't going toward improving PvP in Cyro. Or, for that matter, building whole new PvE zones and dungeons.
If you want PvE Cyrodiil, that's dev time that isn't going toward improving PvP in Cyro. Or, for that matter, building whole new PvE zones and dungeons.
I could understand that point if there was a lot of changes needed, but really there isnt.
- They used to have a lot of instances of cyrodil before, so they only need to add three back. (Not really net new change)
- Then they add a requirement to each so that only those in the correct alliance can enter.
- Make emp title locked to aliance leader's name (NPC).
- all territory is owned by alliance
That is all it would really take. Without the ability for other alliances to enter makes it pve, and prevents anyone from becoming emp. the rest of the in game mechanics locks the rest
I still have the impression that the reason that PVP players don't want a separate instance/server because they would lose the chances to gank the pve players, or they are afraid that pvp isn't really as popular as they want everyone to believe, and that many pvp players would leave for the pve only instance if they had the opportunity to do so and the pvp only instance/server would be empty.
@JKorr I don't think that's it at all. I think it's about turf. PvP has been sorely neglected. IC didn't please PvPers OR PvEers. Dueling is good, but it isn't really the same. Town capture was good, but was underwhelming in scope -- and also likely the place where PvE'ers are most likely to encounter death because questing and a strategic PvP objective converges.
So the idea that PvE, which already has every other zone in the game, should also get Cyrodiil is fairly off-putting. Dev time is a zero sum game. If you want PvE Cyrodiil, that's dev time that isn't going toward improving PvP in Cyro. Or, for that matter, building whole new PvE zones and dungeons.
They should take the PVE content in Cyrodil (quests, skyshards, delves) out. There's no reason for it to be there. I'd even go so far as removing it from the map unless you're IN Cyrodil. This way PVE'rs won't feel such a need to go there. They won't even know it exists.
They could make a pve campaign maybe without pvp and also without AP gains.
However the pve crowd or at least a part of it simply wants to get rid if the entire pvp part of the game excluding all those players that also love to play ESO just another part of it.
Can we please have a Cyrodiil PVE Instance. I would like to go there on a tourist holiday and wander around doing the PVE content solo in the big lovely spacious map without being ganked or zerged. Thank you. The quiet uninhabited parts of Cyro feel the most like an Elder Scrolls / Fallout game to me.
I still have the impression that the reason that PVP players don't want a separate instance/server because they would lose the chances to gank the pve players, or they are afraid that pvp isn't really as popular as they want everyone to believe, and that many pvp players would leave for the pve only instance if they had the opportunity to do so and the pvp only instance/server would be empty.
@JKorr I don't think that's it at all. I think it's about turf. PvP has been sorely neglected. IC didn't please PvPers OR PvEers. Dueling is good, but it isn't really the same. Town capture was good, but was underwhelming in scope -- and also likely the place where PvE'ers are most likely to encounter death because questing and a strategic PvP objective converges.
So the idea that PvE, which already has every other zone in the game, should also get Cyrodiil is fairly off-putting. Dev time is a zero sum game. If you want PvE Cyrodiil, that's dev time that isn't going toward improving PvP in Cyro. Or, for that matter, building whole new PvE zones and dungeons.
They could make a pve campaign maybe without pvp and also without AP gains.
I love both and i currently pve more then that i pvp but in the lomg run if they fix cyrodiil performance thats were i will end up being most. Pve gets old after a while and especially quest but each their own.
The entitlement of PVE'ers is funny yes i said PVE because none of the pvp'ers ever say they want things nerfed for pve too thats on zos for not seperating them better.
However the pve crowd or at least a part of it simply wants to get rid if the entire pvp part of the game excluding all those players that also love to play ESO just another part of it.
I just want to point out dueling doesn't affect pvers at all you can still interact with bankers,crafting stations,NPC guild traders nothing in the slightest.So those griefers and trolls aren't griefing and trolling you since nothing they do actually stop you from playing the game.I also want to point out someone who play Xbox can correct me but I have never seen a duel in a bank even tried to start a few to so what all the complaining was about no one wanted to.So has anyone on Xbox seen anyone duel in one of the banks?They could make a pve campaign maybe without pvp and also without AP gains.
I love both and i currently pve more then that i pvp but in the lomg run if they fix cyrodiil performance thats were i will end up being most. Pve gets old after a while and especially quest but each their own.
The entitlement of PVE'ers is funny yes i said PVE because none of the pvp'ers ever say they want things nerfed for pve too thats on zos for not seperating them better.
However the pve crowd or at least a part of it simply wants to get rid if the entire pvp part of the game excluding all those players that also love to play ESO just another part of it.
Way back in the beginning, there was supposed to be NO pvp in pve zones. Pve players were supposed to be able to opt out completely from pvp. Don't want pvp? Don't go to Cyrodiil. Then came dueling. And all the happy trolls/griefers who intentionally duel in buildings and areas that pve players have to use. Leagues of open area outside of towns, so of course they get on chat and organize duels in the bank at R'awlka.
Do I want to exclude pvp players from the game? No. Do I want to keep pvp out of the pve areas? Yes. Even with only dueling pvp players are finding ways to cause interruptions and aggravations. They could have done dueling with arenas, dueling grounds, fighting pits, even a portal to Boethiah's Proving Ground for dueling instead of allowing dueling in towns, buildings and crafting areas.
Separate instances would open the world for the pvp players who really want to do nothing else. It would open one section of the world for pve players who don't want to pvp at all.
No, pvpers don't ask for nerfs to pve. They ask for nerfs for many other reasons, and those nerfs affect pve players too. Then pve players ask for fixes to the nerfs that were made because of pvp complaints. Separating the two would be really wonderful; one change wouldn't cause problems for the other part.
EnemyOfDaState wrote: »I don't even like PVP that much but the zone is so large that it really shouldn't be that hard to complete all of the PVE content with less then a handful of deaths. Most people are busy actually PVPing in Cyrodill they aren't waiting at delves to kill you.