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Cyrodiil PVE Instance

  • jarydf
    jarydf
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    Riejael wrote: »
    I don't even like PVP that much but the zone is so large that it really shouldn't be that hard to complete all of the PVE content with less then a handful of deaths. Most people are busy actually PVPing in Cyrodill they aren't waiting at delves to kill you.

    When a faction fills up and becomes full. In many times this could be due to such PVE'rs doing delves and collecting Skyshards. If there are 10 players (a modest number, most likely higher) on faction collecting things. That's 10 that are not contributing to the battle.

    Used to run into this issue in PS2 during holiday events. There'd be pumpkins or snowmen scatterd throughout the maps. And it would be frustrating to switch to a map as a platoon (raid) and find half the members can't get in. Those of us who could get in would see people running around aimlessly working on achievements.

    That's bad and that is why the PVE needs to be moved out of Cyrodil. Move it to a new Colharbor zone or somesuch. Those that want to oogle and awe at a PVE Cyrodil, can get it here: http://store.steampowered.com/app/22330/

    For less than the price of a DLC.

    Riejael - I have thousands of hours logged in Oblivion. My main shares many aspects with my Oblivion main back in the day, summon clannfear, bound armor and shoots spells out of his hands. The map is already built. If ZOS fix the current problems with pvp like they should and the population goes back up, when I am there taking up a sort I am a drain on my factions resources. That is why I don't see much of a down side to a PVE Cyrodiil instance that does not give AP or Telvar rewards etc. I think it fixes more problems than it causes and actually makes pvp stronger in the long run.
  • Riejael
    Riejael
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    jarydf wrote: »
    Riejael wrote: »
    I don't even like PVP that much but the zone is so large that it really shouldn't be that hard to complete all of the PVE content with less then a handful of deaths. Most people are busy actually PVPing in Cyrodill they aren't waiting at delves to kill you.

    When a faction fills up and becomes full. In many times this could be due to such PVE'rs doing delves and collecting Skyshards. If there are 10 players (a modest number, most likely higher) on faction collecting things. That's 10 that are not contributing to the battle.

    Used to run into this issue in PS2 during holiday events. There'd be pumpkins or snowmen scatterd throughout the maps. And it would be frustrating to switch to a map as a platoon (raid) and find half the members can't get in. Those of us who could get in would see people running around aimlessly working on achievements.

    That's bad and that is why the PVE needs to be moved out of Cyrodil. Move it to a new Colharbor zone or somesuch. Those that want to oogle and awe at a PVE Cyrodil, can get it here: http://store.steampowered.com/app/22330/

    For less than the price of a DLC.

    Riejael - I have thousands of hours logged in Oblivion. My main shares many aspects with my Oblivion main back in the day, summon clannfear, bound armor and shoots spells out of his hands. The map is already built. If ZOS fix the current problems with pvp like they should and the population goes back up, when I am there taking up a sort I am a drain on my factions resources. That is why I don't see much of a down side to a PVE Cyrodiil instance that does not give AP or Telvar rewards etc. I think it fixes more problems than it causes and actually makes pvp stronger in the long run.

    You can have an empty Cyrodil, no mobs, no NPCs, and no Skyshards.

    Then you can take all the screenshots you want. Its either an empty Cyrodil, or a PVP one.
  • EnemyOfDaState
    EnemyOfDaState
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    Riejael wrote: »
    I don't even like PVP that much but the zone is so large that it really shouldn't be that hard to complete all of the PVE content with less then a handful of deaths. Most people are busy actually PVPing in Cyrodill they aren't waiting at delves to kill you.

    When a faction fills up and becomes full. In many times this could be due to such PVE'rs doing delves and collecting Skyshards. If there are 10 players (a modest number, most likely higher) on faction collecting things. That's 10 that are not contributing to the battle.

    Used to run into this issue in PS2 during holiday events. There'd be pumpkins or snowmen scatterd throughout the maps. And it would be frustrating to switch to a map as a platoon (raid) and find half the members can't get in. Those of us who could get in would see people running around aimlessly working on achievements.

    That's bad and that is why the PVE needs to be moved out of Cyrodil. Move it to a new Colharbor zone or somesuch. Those that want to oogle and awe at a PVE Cyrodil, can get it here: http://store.steampowered.com/app/22330/

    For less than the price of a DLC.

    That is a fair point. I play DC and even when our server is full it seems like we have less people then the other factions.
  • Jemcrystal
    Jemcrystal
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    Mercenaries. PvE'ers should be allowed to hire npc guards to walk around them in Cyrodiil. If the PvE'er attacks/healz someone their guards despon and cannot be rehired for 30 days. Guards take no damage, defend PvE'er only, and do not respond to assault on themselves. If PvE'er gets near fort/farm/mine battle warning appears they will be teleported out of Cyrodiil unless they back away. Say maybe 1k a guard up to ten guards?

    Alternatively, they could dress in a costume that deactivates their abilities but keeps them from taking damage by other players (mob excluded). Once such a costume is activated you would not be allowed to join PvP for 24hrs.

    Last idea is a friendly guild could do a role playing caravan excursion offering to take a group sightseeing thru Cyrodiil. Objective - no capture forts but visit POI's. Might be fun trying to avoid the enemy.

    These are not my original ideas they come from other games I have played.
  • AverageJo3Gam3r
    AverageJo3Gam3r
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    Another one of these threads. There are plenty of quests and skyshards in the rest of the game. I have to PvE to be able to pvp. I have to do endless vMA runs, countless dungeons to level undaunted and get keys for shoulders, spend days collecting lorebooks, grind dozens of dungeons for BiS BoP gear, and slay hundreds of daedra for fighters guild xp. And, until recently, had to dedicate a couple hours a week to picking flowers in cold harbor.

    If I have to do all this PvE in order to pvp, I have no sympathy or empathy for those want a pvp-free cyrodiil instance.
  • Dev
    Dev
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    With how quickly PVP players dismiss everyone else, is it a wonder why no one wants to play with them?

    I doubt anyone is afraid of pvp, just dont want to deal with the people there. too toxic, and just not worth it.
  • JKorr
    JKorr
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    Jaronking wrote: »
    JKorr wrote: »
    pattyLtd wrote: »
    They could make a pve campaign maybe without pvp and also without AP gains.

    I love both and i currently pve more then that i pvp but in the lomg run if they fix cyrodiil performance thats were i will end up being most. Pve gets old after a while and especially quest but each their own.

    The entitlement of PVE'ers is funny yes i said PVE because none of the pvp'ers ever say they want things nerfed for pve too thats on zos for not seperating them better.

    However the pve crowd or at least a part of it simply wants to get rid if the entire pvp part of the game excluding all those players that also love to play ESO just another part of it.

    Way back in the beginning, there was supposed to be NO pvp in pve zones. Pve players were supposed to be able to opt out completely from pvp. Don't want pvp? Don't go to Cyrodiil. Then came dueling. And all the happy trolls/griefers who intentionally duel in buildings and areas that pve players have to use. Leagues of open area outside of towns, so of course they get on chat and organize duels in the bank at R'awlka.

    Do I want to exclude pvp players from the game? No. Do I want to keep pvp out of the pve areas? Yes. Even with only dueling pvp players are finding ways to cause interruptions and aggravations. They could have done dueling with arenas, dueling grounds, fighting pits, even a portal to Boethiah's Proving Ground for dueling instead of allowing dueling in towns, buildings and crafting areas.

    Separate instances would open the world for the pvp players who really want to do nothing else. It would open one section of the world for pve players who don't want to pvp at all.

    No, pvpers don't ask for nerfs to pve. They ask for nerfs for many other reasons, and those nerfs affect pve players too. Then pve players ask for fixes to the nerfs that were made because of pvp complaints. Separating the two would be really wonderful; one change wouldn't cause problems for the other part.
    I just want to point out dueling doesn't affect pvers at all you can still interact with bankers,crafting stations,NPC guild traders nothing in the slightest.So those griefers and trolls aren't griefing and trolling you since nothing they do actually stop you from playing the game.I also want to point out someone who play Xbox can correct me but I have never seen a duel in a bank even tried to start a few to so what all the complaining was about no one wanted to.So has anyone on Xbox seen anyone duel in one of the banks?

    So just want to say that your points on dueling are wrong and extremely bias that pvper are bad and just want to troll pvers especially when it comes to dueling in pve areas.Since dueling doesn't stop you from doing anything .

    Yes, it is so easy to transact business, list items for sale in your guild store, craft an error free set of cp160 gear while the meteors fall, the fireballs fly by, earthquakes hit, the ground turns to lava, caltrops go flying, and the ability that makes everyone in the area pull their weapons fires off. How silly of me. Just because the duel doesn't pull you into the fight doesn't mean the duel isn't disrupting what players are trying to do.

    https://forums.elderscrollsonline.com/en/discussion/comment/3431351/#Comment_3431351

    https://forums.elderscrollsonline.com/de/discussion/295419/dueling-inside-rawlka-bank-and-other-small-indoor-public-service-facilities/p1

  • rimaxo14_ESO
    rimaxo14_ESO
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    Isn't that the imperial city?
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    What will happen first is a PvE instance of Cryodiil and IC.
    What will happen second is doing away with open PvP anywhere. PvP will be limited to arenas and dualing only.
    10% or less, (probably way less), of the population will leave, and ESO won't care because PvPers don't spend nearly as much for crowns, subs and crown store items as PvEers do.
    I give a year at the most before we see PvE Cryodiil.

    Hyperbolic nonsense.
  • idk
    idk
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    I used to bring groups from a casual social guild into Cyrodiil to collect skyshards. Someone else did the same for the PvE quests.

    Rarely did we see combat and when we did it was often not an issue since we were in numbers. So, I suggest grabbing some guildies and hit Cyrodiil and have some fun.

    Not in a guild, join on, Find a guild that suits you and I guarantee you will enjoy the game more.
  • Jaronking
    Jaronking
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    JKorr wrote: »
    Jaronking wrote: »
    JKorr wrote: »
    pattyLtd wrote: »
    They could make a pve campaign maybe without pvp and also without AP gains.

    I love both and i currently pve more then that i pvp but in the lomg run if they fix cyrodiil performance thats were i will end up being most. Pve gets old after a while and especially quest but each their own.

    The entitlement of PVE'ers is funny yes i said PVE because none of the pvp'ers ever say they want things nerfed for pve too thats on zos for not seperating them better.

    However the pve crowd or at least a part of it simply wants to get rid if the entire pvp part of the game excluding all those players that also love to play ESO just another part of it.

    Way back in the beginning, there was supposed to be NO pvp in pve zones. Pve players were supposed to be able to opt out completely from pvp. Don't want pvp? Don't go to Cyrodiil. Then came dueling. And all the happy trolls/griefers who intentionally duel in buildings and areas that pve players have to use. Leagues of open area outside of towns, so of course they get on chat and organize duels in the bank at R'awlka.

    Do I want to exclude pvp players from the game? No. Do I want to keep pvp out of the pve areas? Yes. Even with only dueling pvp players are finding ways to cause interruptions and aggravations. They could have done dueling with arenas, dueling grounds, fighting pits, even a portal to Boethiah's Proving Ground for dueling instead of allowing dueling in towns, buildings and crafting areas.

    Separate instances would open the world for the pvp players who really want to do nothing else. It would open one section of the world for pve players who don't want to pvp at all.

    No, pvpers don't ask for nerfs to pve. They ask for nerfs for many other reasons, and those nerfs affect pve players too. Then pve players ask for fixes to the nerfs that were made because of pvp complaints. Separating the two would be really wonderful; one change wouldn't cause problems for the other part.
    I just want to point out dueling doesn't affect pvers at all you can still interact with bankers,crafting stations,NPC guild traders nothing in the slightest.So those griefers and trolls aren't griefing and trolling you since nothing they do actually stop you from playing the game.I also want to point out someone who play Xbox can correct me but I have never seen a duel in a bank even tried to start a few to so what all the complaining was about no one wanted to.So has anyone on Xbox seen anyone duel in one of the banks?

    So just want to say that your points on dueling are wrong and extremely bias that pvper are bad and just want to troll pvers especially when it comes to dueling in pve areas.Since dueling doesn't stop you from doing anything .

    Yes, it is so easy to transact business, list items for sale in your guild store, craft an error free set of cp160 gear while the meteors fall, the fireballs fly by, earthquakes hit, the ground turns to lava, caltrops go flying, and the ability that makes everyone in the area pull their weapons fires off. How silly of me. Just because the duel doesn't pull you into the fight doesn't mean the duel isn't disrupting what players are trying to do.

    https://forums.elderscrollsonline.com/en/discussion/comment/3431351/#Comment_3431351

    https://forums.elderscrollsonline.com/de/discussion/295419/dueling-inside-rawlka-bank-and-other-small-indoor-public-service-facilities/p1
    I do that everyday while people duel and have no problem during any of those things.That sound like a personal issue that has no effect on duels.Maybe try paying more attention to what your doing and you wont make a mistake crafting someone gear.Dueling doesn't disrupt what you are doing like I said thank you for proving my point for me @JKorr .You were very helpful here.
  • phairdon
    phairdon
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    Could only wish. My disappointment was high after buying the game and discovering Cyrodiil was the alliance war zone. Had romantic ideas of roaming around those familiar cities, ruins and country side from Oblivion. What added to the shock value was the fact Cyrodiil in ESO has no resemblance to Cyrodiil from Oblivion.
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • Detector
    Detector
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    Only after free pvp in all locations. I want gank everywhere.
    Edited by Detector on December 26, 2016 10:43PM
  • Digerati
    Digerati
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    I don't have a problem with this... I would like to see a free for all campaign and a coop campaign... I would go for the FFA campaign but I wouldn't hate on the coop campaign... no alliance ranks, no alliance points... go get your sky shards.


    The idea that getting ganked is so traumatic for some people is really irrational tho. You die sometimes, it's really not a big deal. respawn and ride back.
  • mad0ni0n
    mad0ni0n
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    Aren't all the quests in cyrodiil daily quests and also terrible/boring? tbh I wouldn't mind a pve instance of the imperial city because that has proper quests/world bosses but I know it's not going to happen.
  • Osteos
    Osteos
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    phairdon wrote: »
    Could only wish. My disappointment was high after buying the game and discovering Cyrodiil was the alliance war zone. Had romantic ideas of roaming around those familiar cities, ruins and country side from Oblivion. What added to the shock value was the fact Cyrodiil in ESO has no resemblance to Cyrodiil from Oblivion.

    I have to disagree. Cyrodiil is one of my favorite zones in ESO and I get some serious Oblivion nostalgia riding around it with the music and scenery. Its a beautiful zone that really is in need of more pvp activites.
    DAGGERFALL COVENANT
    NA PC
    Former Vehemence Member
    Onistka Valerius <> Artemis Renault <> Gonk gra-Ugrash <> Karietta <> Zercon at-Rusa <> Genevieve Renault <> Ktaka <> Brenlyn Renault
  • Digerati
    Digerati
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    I understand that you want to explore Cyrodiil and collect the PvE objectives... But what really stops you?

    Why does getting ganked occasionally affect you so? Respawn and run back. It's not a big deal...

    Why is getting ganked occasionally a deal-breaker for you?

    Please explain.
  • XDragonDoomX
    XDragonDoomX
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    Detector wrote: »
    Only after free pvp in all locations. I want gank everywhere.

    Dream on, not going to happen. Its partially down to this attitude that a) Duelling permissions were installed & b) the justice system wasn't implemented.
    "Forums are like a herd of performing elephants with diarrhea.
    massive, difficult to redirect, awe-inspiring, entertaining, and a source of
    mind-boggling amounts of excrement when you least expect it. ”

    (with apologies to Eugene H. Spafford, aka Spaf)

    I have the power to please one person per day. Today is not your day.
    Tomorrow... Tomorrow does not look good either.

    82. Victory laps after killing the dragon with my 1d2 bow is considered in poor taste.
    83. My gnome does not like big butts and he cannot lie.
    84. Not allowed to talk my fellow inquisitors into buying a 220lb pull crossbow.
    85. Not allowed to talk my fellow inquisitors into buying an industrial strength flamethrower.
    86. Not allowed to make a superhero with a 99% chance of dodging even after the -10 penalty for a successful called shot.
    87. There is no such thing as a dwarven katana.
    88. My bard does not get a bonus to perform if she is obviously not wearing anything under her tabard.
    89. The elf's name is not Legolam.
    ** Mr Glenn's Forbidden activities list**

  • ObsidianMichi
    ObsidianMichi
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    The problem with PvE in Cyrodil is that it's designed specifically for a PvP cross-flow. It's there to delay you just long enough so you'll run into another (hopefully enemy) player. It'd lose a lot of its charm without the looming threat of discovery, or it'd need a complete rework to be functional as a true PvE zone. It's quests are all basically just kill 10 rats anyway.

    I had a lot of fun sneaking into enemy towns to turn in my quests, wary about the threat of discovery by enemy NPCs and enemy players. Hiding in the buildings and watching enemies do their turn ins and then having my bf watch my back while I turned in mine. Knocking out an Anchor, fighting daedra with one eye over your shoulder because you never know when another group or enemy group might turn up to farm some coldharbor siege engines. Getting out the invisibility potions to sneak around to the skyshards behind enemy gates when they're open in the dead of the night on what was then a buff server. Stealthing through Cyrodil in the more populated areas.

    Some of the most fun I've had in the game was PvEing in the PvP zone.

    I mean, there are definitely times when I'd love a version of it that's PvE only and, I'm sure, a little annoying for the PvP players that don't want to deal with achievement hunters, and definitely annoying when you're a PvEr getting stalked by one of the PvPer gankers also farming their Alliance War skill trees or are too low on the totem pole to actually kill other players in the Keeps.

    The best solution for PvErs is to find at least one friend, take a dedicated medium armor character, Nightblade, or straight up PvE tank/split build loaded with stuns and interrupts. The guys with the Proc Sets probably won't be looking for PvErs.

    The fear of being killed is much greater than the reality that comes with being killed. Or, at least, that's what I try to tell myself.
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