IA would only increase your damage in a significant way when running solo since in groups you usually have enough uptime to Minor Vulnerability from heavy attack on off-balanced enemies. But that may change in the next patch since potential concussed/off-balance will be cut for the enemies that matter, namely trial and dungeon bosses, from upwards of 90% to less than 30% due to the fact that once off-balanced, they will receive 15s of immunity to that effect. Also this change will greatly affect the DK ability to use the free Flame Lash against off-balanced enemies, so you will probably need to heavy attack much more than nowadays. So I would go for 5 BSW 5IA front bar, Maelstrom lightning nirnhoned (solo) and inferno infused or precise (groups) since the healers will probably keep using lightning backbar next patch. Also if someone else is using IA in the group, you can drop one piece and use a full monster set, preferably Grotharr, Skoria or even the new Zaan. With the upcoming immunity it will suffice for one person to run it in 4 man content and 2, maybe 3 in a trial. With more the off-balance chance will not increase, but DPS will decrease since flame blockade is stronger and puts additional debuffs on target, that have no cooldown. So
Solo: 5 BSW 5 IA w Maelstrom lightning backbar and 1 monster set that gives maximum magicka/spell damage/spell critical
Group: 5 BSW or Julianos 4 IA w Maelstrom inferno back bar and 2 Grothdarr/Skoria/Zaan
IA would only increase your damage in a significant way when running solo since in groups you usually have enough uptime to Minor Vulnerability from heavy attack on off-balanced enemies. But that may change in the next patch since potential concussed/off-balance will be cut for the enemies that matter, namely trial and dungeon bosses, from upwards of 90% to less than 30% due to the fact that once off-balanced, they will receive 15s of immunity to that effect. Also this change will greatly affect the DK ability to use the free Flame Lash against off-balanced enemies, so you will probably need to heavy attack much more than nowadays. So I would go for 5 BSW 5IA front bar, Maelstrom lightning nirnhoned (solo) and inferno infused or precise (groups) since the healers will probably keep using lightning backbar next patch. Also if someone else is using IA in the group, you can drop one piece and use a full monster set, preferably Grotharr, Skoria or even the new Zaan. With the upcoming immunity it will suffice for one person to run it in 4 man content and 2, maybe 3 in a trial. With more the off-balance chance will not increase, but DPS will decrease since flame blockade is stronger and puts additional debuffs on target, that have no cooldown. So
Solo: 5 BSW 5 IA w Maelstrom lightning backbar and 1 monster set that gives maximum magicka/spell damage/spell critical
Group: 5 BSW or Julianos 4 IA w Maelstrom inferno back bar and 2 Grothdarr/Skoria/Zaan
There´s a bug with 5 piece IA at the moment. Someone in my trialgroup said that the effect from 5 IA removes major fracture from the enemy it´s applied to, so personally I would avoid using 5 IA until it´s fixed.
IA would only increase your damage in a significant way when running solo since in groups you usually have enough uptime to Minor Vulnerability from heavy attack on off-balanced enemies. But that may change in the next patch since potential concussed/off-balance will be cut for the enemies that matter, namely trial and dungeon bosses, from upwards of 90% to less than 30% due to the fact that once off-balanced, they will receive 15s of immunity to that effect. Also this change will greatly affect the DK ability to use the free Flame Lash against off-balanced enemies, so you will probably need to heavy attack much more than nowadays. So I would go for 5 BSW 5IA front bar, Maelstrom lightning nirnhoned (solo) and inferno infused or precise (groups) since the healers will probably keep using lightning backbar next patch. Also if someone else is using IA in the group, you can drop one piece and use a full monster set, preferably Grotharr, Skoria or even the new Zaan. With the upcoming immunity it will suffice for one person to run it in 4 man content and 2, maybe 3 in a trial. With more the off-balance chance will not increase, but DPS will decrease since flame blockade is stronger and puts additional debuffs on target, that have no cooldown. So
Solo: 5 BSW 5 IA w Maelstrom lightning backbar and 1 monster set that gives maximum magicka/spell damage/spell critical
Group: 5 BSW or Julianos 4 IA w Maelstrom inferno back bar and 2 Grothdarr/Skoria/Zaan
Due to the current change son the PTS, this build will not be updated anymore and is (as of now) not viable anymore if Dragon Bones hits live as it is on the PTS. My MAgicka DK will finally be the designated crafting char it was intended to become.
If it stays like this i'm not going to update my builds anymore.
Due to the current change son the PTS, this build will not be updated anymore and is (as of now) not viable anymore if Dragon Bones hits live as it is on the PTS. My MAgicka DK will finally be the designated crafting char it was intended to become.
If it stays like this i'm not going to update my builds anymore.
I went onto the PTS to test this build, and the nerf is heavy. I can barely break 30k DPS on the PTS, while my stamina DK, stamplar and Stamsorc still do 37k without fracture... so i guess i can call this one dead for now.
Well i wouldnt say it is completely dead, i just switched to fire blockade and adjusted CPs according to the new patch:
Once the patch is there on monday, i'll test a bit more to see how much i can get out, maybe having lighning blockade is still better.. Still theres not really a reason to use it as stam DK is a lot better in melee.
Well i wouldnt say it is completely dead, i just switched to fire blockade and adjusted CPs according to the new patch:
Once the patch is there on monday, i'll test a bit more to see how much i can get out, maybe having lighning blockade is still better.. Still theres not really a reason to use it as stam DK is a lot better in melee.
Curious what your stamdk build is, I've been using your heavy attack build here or a at least my own version of it for a while, but if the nerf is that heavy I may have to retcon my mage character entirely and go with a stamina build instead.
It´s kinda sad to see this build fade away. Think this was the build that opened my eyes for off-balance setups and made me like magDK in PvE.
It´s kinda sad to see this build fade away. Think this was the build that opened my eyes for off-balance setups and made me like magDK in PvE.
Well i wouldnt say it is completely dead, i just switched to fire blockade and adjusted CPs according to the new patch:
Once the patch is there on monday, i'll test a bit more to see how much i can get out, maybe having lighning blockade is still better.. Still theres not really a reason to use it as stam DK is a lot better in melee.
Curious what your stamdk build is, I've been using your heavy attack build here or a at least my own version of it for a while, but if the nerf is that heavy I may have to retcon my mage character entirely and go with a stamina build instead.
https://forums.elderscrollsonline.com/en/discussion/373570/eruption-stamina-dk-pve-dd-vma-build-cwc-vhof-approved#latest
There you go!
I decided to spend some money trying out the stamina builds for dk and tbh I find I do much better even with my outdated magicka heavy attack build. Maybe I'm just terrible at the stamina dps playstyle, but I die more often and do less damage. The magicka build has more aoe available, better resource management, and can throw about an 18k damage shield up every 6 seconds if need be nearly doubling my effective health pool. Stamina just gets stomped.
Really need to see about finding a way to stay competetive as a magicka dk dps next patch.
Cybercore_Death wrote: »I decided to spend some money trying out the stamina builds for dk and tbh I find I do much better even with my outdated magicka heavy attack build. Maybe I'm just terrible at the stamina dps playstyle, but I die more often and do less damage. The magicka build has more aoe available, better resource management, and can throw about an 18k damage shield up every 6 seconds if need be nearly doubling my effective health pool. Stamina just gets stomped.
Really need to see about finding a way to stay competetive as a magicka dk dps next patch.
What you described is literally my beef with stamina full stop. I just cant get on with the play style.
I too will be testing and and working to keep the MagDK relevant where possible.
One thing i'll be testing is a full flame build, using Molten Whip and sticking FoO on the front bar to benefit from the extra spell damage from the whip morph.
Also, i know the sustain would be shocking (possibly) but has anyone tried a Force Pulse / Crushing Shock style build, or maybe mixed a few skills from Destro / Mages skill lines to see if DPS can be recouped from elsewhere?
Cybercore_Death wrote: »I decided to spend some money trying out the stamina builds for dk and tbh I find I do much better even with my outdated magicka heavy attack build. Maybe I'm just terrible at the stamina dps playstyle, but I die more often and do less damage. The magicka build has more aoe available, better resource management, and can throw about an 18k damage shield up every 6 seconds if need be nearly doubling my effective health pool. Stamina just gets stomped.
Really need to see about finding a way to stay competetive as a magicka dk dps next patch.
What you described is literally my beef with stamina full stop. I just cant get on with the play style.
I too will be testing and and working to keep the MagDK relevant where possible.
One thing i'll be testing is a full flame build, using Molten Whip and sticking FoO on the front bar to benefit from the extra spell damage from the whip morph.
Also, i know the sustain would be shocking (possibly) but has anyone tried a Force Pulse / Crushing Shock style build, or maybe mixed a few skills from Destro / Mages skill lines to see if DPS can be recouped from elsewhere?
Looking forward to seeing your results. I have recently turned my sorc tank to a stamina dps build and find it does much better than the stamdk for me. Lots of passive healing, always have major and minor ward and resolve up, better damage output both single target and aoe than my magdk, and all around simpler to play than stamdk.
Still undecided on what to do with my dk. If someone can come up with a viable magicka dps build id love to use it but that character may be forced back into tanking.
Due to the current change son the PTS, this build will not be updated anymore and is (as of now) not viable anymore if Dragon Bones hits live as it is on the PTS. My MAgicka DK will finally be the designated crafting char it was intended to become.
If it stays like this i'm not going to update my builds anymore.
I wouldnt call this completely dead by the way (hope this makes you guys happy):
2 Zaan, 5 BSW, 4 Aether, Maelstrom Inferno Back Bar.
Skills: Harness Magicka, Burningg Embers, Engulfing Flames, FoO, Inner light, Destro Ulti
Molten Armaments, Eruption, Blockade, Beast Trap, Inner light, Meteor
If you wanna use guard, you can replace trap and FoO and put FoO on back bar where inner light is (gives you major prophecy as well!)
I wouldnt call this completely dead by the way (hope this makes you guys happy):
2 Zaan, 5 BSW, 4 Aether, Maelstrom Inferno Back Bar.
Skills: Harness Magicka, Burningg Embers, Engulfing Flames, FoO, Inner light, Destro Ulti
Molten Armaments, Eruption, Blockade, Beast Trap, Inner light, Meteor
If you wanna use guard, you can replace trap and FoO and put FoO on back bar where inner light is (gives you major prophecy as well!)
Cybercore_Death wrote: »I wouldnt call this completely dead by the way (hope this makes you guys happy):
2 Zaan, 5 BSW, 4 Aether, Maelstrom Inferno Back Bar.
Skills: Harness Magicka, Burningg Embers, Engulfing Flames, FoO, Inner light, Destro Ulti
Molten Armaments, Eruption, Blockade, Beast Trap, Inner light, Meteor
If you wanna use guard, you can replace trap and FoO and put FoO on back bar where inner light is (gives you major prophecy as well!)
Not gonna lie, this makes me really happy.
I changed to StamDK (staying as Dunmer because non meta lol). I was following your Eruption StamDK a little but ended up changing a few things as Sunderflame was being kind to me in drops so I ended up with Red Mountain / Spriggans / Skoria (as I destroyed all my stam gear a while back).
Looks like I may change back to Mag tonight
What does your rotation look like? And with CP did you make any changes or keep it the same and allocated the extra 10 for each tree where they best fit?
Cybercore_Death wrote: »I wouldnt call this completely dead by the way (hope this makes you guys happy):
2 Zaan, 5 BSW, 4 Aether, Maelstrom Inferno Back Bar.
Skills: Harness Magicka, Burningg Embers, Engulfing Flames, FoO, Inner light, Destro Ulti
Molten Armaments, Eruption, Blockade, Beast Trap, Inner light, Meteor
If you wanna use guard, you can replace trap and FoO and put FoO on back bar where inner light is (gives you major prophecy as well!)
Not gonna lie, this makes me really happy.
I changed to StamDK (staying as Dunmer because non meta lol). I was following your Eruption StamDK a little but ended up changing a few things as Sunderflame was being kind to me in drops so I ended up with Red Mountain / Spriggans / Skoria (as I destroyed all my stam gear a while back).
Looks like I may change back to Mag tonight
What does your rotation look like? And with CP did you make any changes or keep it the same and allocated the extra 10 for each tree where they best fit?
As for CP, I redistributed them, I can't give you the exact setup right now as I am traveling, but I took around 20 out of the exploiter and put it into spell erosion/staff expert and master at arms.
Rotation was similar:
Molten, Cast eruption and FoO every second rotation, blockade & trap every rotation (skip trap with guard) , heavy attack - engulfing - heavy attack - embers, repeat. Sometimes when you recast FoO and Eruption on the back bar you gotta skip one Heavy Attack. Can upload a rotation video next week..
mahoromax+esob16_ESO wrote: »Mhh... I dont have vMA inferno yet, so I went with double lightning, even with only casting FOO or eruption I couldnt get 100% on Blockade and Engulfing + Embers :-/ 27k
Any way to make the build ranged (First boss vMoL ranged (engulfing could still work? from second line) or even full ranged vAA mage) and still get dps that wont get voted down in vet Trials?