sacrifices must be made.
Lieblingsjunge wrote: »No. It's a part of theory-crafting & structure. You can't have one piece count as two pieces, it wouldn't make sense. + It would make it too easy(!!) to make super-strong builds, where e.g. a Bow/2h user won't sacrifice anything, for going with bow & 2h.
Why should they sacrifice a set piece for going for a two handed weapon? Are you implying the two handed weapon skill lines by defaults are stronger than the others? If that is the case I disagree. Right now one handed and shield is dominating PvP for defense and dual wield is dominating both PvP and PvE for damage, for both magicka and stamina.
This needs to happen otherwise two handed weapon skill lines and weapons will never be comparable in PvE for DPS. Will it warrant some adjustments afterwards? Most likely but that would be another scenario. If they counted as two set pieces, people using dual wield or one handed and shield would still have something going for them; being able to mix and match, where two-hander could maybe only count for one set at a time. Not a huge difference, but still some.
EDIT: And let's not forget that you already get more weapon or spell damage by using dual wield by default, which would still be the case.
Lieblingsjunge wrote: »Lieblingsjunge wrote: »No. It's a part of theory-crafting & structure. You can't have one piece count as two pieces, it wouldn't make sense. + It would make it too easy(!!) to make super-strong builds, where e.g. a Bow/2h user won't sacrifice anything, for going with bow & 2h.
Why should they sacrifice a set piece for going for a two handed weapon? Are you implying the two handed weapon skill lines by defaults are stronger than the others? If that is the case I disagree. Right now one handed and shield is dominating PvP for defense and dual wield is dominating both PvP and PvE for damage, for both magicka and stamina.
This needs to happen otherwise two handed weapon skill lines and weapons will never be comparable in PvE for DPS. Will it warrant some adjustments afterwards? Most likely but that would be another scenario. If they counted as two set pieces, people using dual wield or one handed and shield would still have something going for them; being able to mix and match, where two-hander could maybe only count for one set at a time. Not a huge difference, but still some.
EDIT: And let's not forget that you already get more weapon or spell damage by using dual wield by default, which would still be the case.
Why should they not? It adds some flexibility & some consideration when doing theorycrafting. And why does every single weapon have to be BiS for both PvE/PvP? 2h + bow is already dominating PvP, in a much larger scale than S&B(Unless they use Tumourscale, but that is a different problem, that's got nothing to do with the weapons itself, just how skills interact with procs, taunt-set proccing without target being taunted, gg).
I just don't get the urge to always make every single weapon, every single gear, every single thing BiS, in its own way. It's a MMO, everything will *never* be 100% equal in terms of balance. I still see Staves being used A LOT(!) in both PvE & PvP, at least for magicka characters, so I don't see how staves can't compare.
And they, honestly, offer different things. S&B offers defence, nothing more. Dual wield offers damage, but it doesn't have a single CC-ability and it's useless defensively. 2h got: Heal, buff, CC, damage, execute. Bow: Dmg, execute, snipe, mobility. Destro: Elemental Damage, ground-abilities, tons of damage, aoe, cc. Resto staff: Heals, shields, buffs.
The 2H-weapons are in general stronger & offer more versatility in terms of their skills. So not giving up anything to have "All in one weapon" seems rather silly to me.
roigseguib16_ESO wrote: »Giles.floydub17_ESO wrote: »roigseguib16_ESO wrote: »Apologies if its a repost. Haven't seen any other thread like this so I figured. If admins consider it to be repetitive then feel free to remove it!!
Must not visit forums often. The threads die fast though.
Yes, must be. Thanks for your insightful feedback. ****
sodantokb16_ESO wrote: »
- But they are one piece! - Bows have quiver, staves should be held in one hand anyway.
- But they have already higher damage to offset it - 2 Dual wield weapons have more damage than bows and staves (1 has same)
- But they have range advantage - 2H does not. Bow is used in melee in PvE, gap closers are ever prevalent in PvP.
- But it bring unbalance to the game - There wasnt patch (at least for past 1.5years) that was this dependant on armor (and 5piece effects), if there is good time to balance weapons, its now.
- But materials and RNG to find weapons - Lol, grow up. You dont use materials to kill people. You arent looking for weapons in duel.
- But 2H has already good skills, DW has none - 2H weapons have more utility, DW have more damage. Bringing sets on par wont change this.
I think destro and resto staffs should count as a 2 set this would help close the Magicka Vs Stamina gap while 2 handed and bow should stay as is to keep some variety
roigseguib16_ESO wrote: »
roigseguib16_ESO wrote: »Staves, mauls, battleaxes, greatswords and bows couting as two pieces of a set to balance out the difference with DW/S&S users
sodantokb16_ESO wrote: »
- But they are one piece! - Bows have quiver, staves should be held in one hand anyway.
- But they have already higher damage to offset it - 2 Dual wield weapons have more damage than bows and staves (1 has same)
- But they have range advantage - 2H does not. Bow is used in melee in PvE, gap closers are ever prevalent in PvP.
- But it bring unbalance to the game - There wasnt patch (at least for past 1.5years) that was this dependant on armor (and 5piece effects), if there is good time to balance weapons, its now.
- But materials and RNG to find weapons - Lol, grow up. You dont use materials to kill people. You arent looking for weapons in duel.
- But 2H has already good skills, DW has none - 2H weapons have more utility, DW have more damage. Bringing sets on par wont change this.
Narvuntien wrote: »What if weapons were just not part of sets anymore? wouldn't that solve this problem?
Then create completely new theroy crafting problems
sacrifices must be made.
DannyLV702 wrote: »I have yet to see the name of one good/well known player say yes to this idea.
1 piece of gear = 1 piece of gear
unchainedzulu wrote: »Narvuntien wrote: »What if weapons were just not part of sets anymore? wouldn't that solve this problem?
Then create completely new theroy crafting problems
what about another ring slot, that is only enabled with a two-handed weapon equipped?
i know it's not an exact balance, but pros and cons, i'm sure...
.
Also, a reminder that even if this were to actually happen (which let's be honest is probably the farthest thing from true) dual wield DPS and S&B tanks/pvp characters still have a leg up in that they get one extra enchant, but perhaps that argument is best left for a different thread.
Bryanonymous wrote: »
Feels like people are just ignoring staves. A lot of Magicka DPS I've seen run dual wield swords on their main damage bar because they get the benefit of the increased damage from the twin blade and blunt passive, and they ALSO get an extra set piece.
For me this would push me away from literally ONLY running a staff on my back bar so I can heavy attack and get magicka back, and doing 90% of my damage with dual wield equipped. Having it count for two set pieces would right and imbalance in the game...
Why should stamina DPS and Tank characters get an extra set piece?sacrifices must be made.DannyLV702 wrote: »I have yet to see the name of one good/well known player say yes to this idea.1 piece of gear = 1 piece of gear
None of these people make compelling arguments against it, so my gut reaction is to assume that they are either simply arguing for the sake of it or are strictly stamina characters and want to keep their massive leg up in both PVP and PVE content.
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