Due to the current meta and the strength and options now of running 5/5/2, all 2h weapons should be 2 slots. It just doesn't make sense to limit players to running an incomplete 5 piece set with no 4 piece set options.
However if zos implements 4 piece sets then keep it as it is now. This would open up even more theory crafting ideas. Players could choose between 5/5/2, 5/4/2, 5/5/1, 5/3/4 etc.
The fact I have to run 5/4/2 or 5/5/1 with incomplete sets drives my ocd through the roof.
I like the idea of having to farm for a "weapon grip" or another physical piece that could count as a 5-piece... Similar to the comment from @Asteroth. We already have gauntlets, so a wrist piece is a bit redundant. If there was a "staff grip" (all staves) and a "weapon grip" (2H & bow) it would make for some fun combinations.
Lieblingsjunge wrote: »No. It's a part of theory-crafting & structure. You can't have one piece count as two pieces, it wouldn't make sense. + It would make it too easy(!!) to make super-strong builds, where e.g. a Bow/2h user won't sacrifice anything, for going with bow & 2h.
I wouldn't mind seeing this assuming it's not too hard to get the scabbard/whatever. If it's just as hard to make/get it then it should add enough damage to make it as good as dual wielding. 2h power attacks (and I guess skills like wrecking blow) may hit harder, but they're a lot slower. In the time it would take to stealth and use wrecking blow to hit super hard somebody dual wielding could spam rapid strikes and do a lot of damage too.Not without a serious re-adjustment.
Even then I would just prefer they add quivers, scabbards, and orbs or hand guards for staves and re-balance.
cpuScientist wrote: »Lieblingsjunge wrote: »No. It's a part of theory-crafting & structure. You can't have one piece count as two pieces, it wouldn't make sense. + It would make it too easy(!!) to make super-strong builds, where e.g. a Bow/2h user won't sacrifice anything, for going with bow & 2h.
They sacrifice having to use a two hander lol. Dual wield skills rip them, best AoE and spammable great dot and utility execute passives and a fantastic Ultimate. Two hander has no good dot or aoe and a weak slow spammable. It's just mehhhhh.
What would be boosted are the magicka classes, and that would have to be looked at, as being able to get 2 5 pieces and a monster set on a DK or Sorc could be a bit much, but mehhhhh they could do some boosting of steam to help out with that....
Lieblingsjunge wrote: »No. It's a part of theory-crafting & structure. You can't have one piece count as two pieces, it wouldn't make sense. + It would make it too easy(!!) to make super-strong builds, where e.g. a Bow/2h user won't sacrifice anything, for going with bow & 2h.
WalksonGraves wrote: »This game is almost entirely based on 5 pc set bonuses, 2h is massively handicapped.
cschwingeb14_ESO wrote: »5-5-2 sets is such an OP setup, and it's not available to 2h weapons. This throws balance off, because classes that actually have usable class attacks have the advantage of using DW and 5-5-2
cschwingeb14_ESO wrote: »5-5-2 sets is such an OP setup, and it's not available to 2h weapons. This throws balance off, because classes that actually have usable class attacks have the advantage of using DW and 5-5-2
Do you really believe a 552 is op compared to a 532+maelwpns or 55+maelwpns?
cschwingeb14_ESO wrote: »5-5-2 sets is such an OP setup, and it's not available to 2h weapons. This throws balance off, because classes that actually have usable class attacks have the advantage of using DW and 5-5-2
Do you really believe a 552 is op compared to a 532+maelwpns or 55+maelwpns?
cschwingeb14_ESO wrote: »5-5-2 sets is such an OP setup, and it's not available to 2h weapons. This throws balance off, because classes that actually have usable class attacks have the advantage of using DW and 5-5-2
Do you really believe a 552 is op compared to a 532+maelwpns or 55+maelwpns?
1 - Farming just one greatsword with sharpened trait and we are set vs farming two sharpened swords... half the farming time should gain all the benefits? i think not.
2 - Spending 8 gold tempers on one gold sharp greatsword vs spending 16 gold tempers on two gold sharpened swords... half the expense should gain all the benefits? i think not.
3 - 2H weapon users CAN benefit from a 5-5-2 build just fine, if they choose sets where there is a cooldown on one of the 5pc bonuses. For example, a clever alchemist build or a lich build where you have 15s or more run time on the 5pc bonus serves 2h/bow/stave builds just as good as they serve DW builds even with the savings from 1 and 2 above. So its really a case where some sets are better for DW users and such but there are builds where the 2h/bow/staves get all the same benefits plus their already built-in inherent benefits. In other words, differences in results based on choices vs more sameness to let the same sets work the same regardless of choices.
4 - lets face it, the 5-5-2 isnt really the uber-structure esp at end game that its being portrayed as a great loss to have "lost" for some sets. Many of the top tier builds are not 5-5-2 with monster helms but rather more like 5-3j-2mon-1/2Mael with 1-2 maelstrom wpns, a single 5pc, 3 jewels and 2 monsters, right? once maelstrom weapons factor into the mix the "5-5-2 set count" thing goes mostly out the window though we do run into the OP nature of DW maelstrom daggers. Fix maelDW and then see what you have.
5 - There are other ways to address the diversity issues than making the weapons less distinctive. As part of a crafting proposal to help add unique flavor back to crafting of equipment, i propose allowing crafted sets to drop one of the 2-3-4pc bonuses producing 4pc sets (with the former 5th piece bonus kicking in at 4pc.) that addresses some of the "count" concerns and adds a lot of new builds without making weapons less distinct and weapons choices less meaningful.
6 - Any change this broad needs to be part of a serious overall package of rebalancing the weapons, likely resulting in changing/lowering some of the 2h/bow/staff skills to accomodate or offset any actual gain in power in their use - since playtests and performance analysis until now has factored in the set count issues automatically.
7 - More sameness doesn't lead to more diversity. More meaningful and useful options does lead to more diversity.
cschwingeb14_ESO wrote: »cschwingeb14_ESO wrote: »5-5-2 sets is such an OP setup, and it's not available to 2h weapons. This throws balance off, because classes that actually have usable class attacks have the advantage of using DW and 5-5-2
Do you really believe a 552 is op compared to a 532+maelwpns or 55+maelwpns?
Of course, outside of stam PvE DPS, many 5-piece bonuses and monster bonus are much more powerful than maelstrom. I'm forced to run 532+vMA staves for PvP. It's much less ideal that 552 would be
And people are going through some ridiculous gear setups (ie, lich/moondancer) back bar, another set front bar, to get those bonuses.
Its not just about vMA daggers and DPS. Healers, tanks, PvP setups are more the issue here
WalksonGraves wrote: »This game is almost entirely based on 5 pc set bonuses, 2h is massively handicapped.