Didn't quite get to 1200, there seems to be a dearth of crate openings now that the initial "wonder" has passed, but here's an update on my data:
- Total crates: 1164
- Note: Per-crate percentages are listed as X% (Y%) where X% is the theoretical chance based on the per-card rates and Y% is the experimental chance computed by counting how many crates in the dataset contained that property.
- Note: Percentages are rounded to nearest ten-thousandth. Theoretical percentages listed below as 0.0000% are still possible, but have less than a 0.00005% chance of occurring. Experimental percentages listed as 0.0000% are actually 0%.
- Number of each card (normal): Common=2245 Fine=1125 Superior=1112 Epic=95 Legendary=78 Apex=1
- Number of each card (bonus): Common=0 Fine=0 Superior=0 Epic=106 Legendary=49 Apex=40
- Chance of bonus card: 16.7526%
- Chance per card (normal): Common=48.2174% Fine=24.1624% Superior=23.8832% Epic=2.0404% Legendary=1.6753% Apex=0.0215%
- Chance per card (bonus): Epic=54.3590% Legendary=25.1282% Apex=20.5128%
- Chance per crate (number of Common cards): 0=7.1901% (2.5773%) 1=26.7803% (24.0550%) 2=37.4047% (51.2887%) 3=23.2196% (22.0790%) 4=5.4052% (0.0000%)
- Chance per crate (number of Fine cards): 0=33.0780% (29.5533%) 1=42.1555% (46.7354%) 2=20.1465% (21.2199%) 3=4.2792% (2.4914%) 4=0.3408% (0.0000%)
- Chance per crate (number of Superior cards): 0=33.5678% (9.7079%) 1=42.1302% (85.0515%) 2=19.8288% (5.2405%) 3=4.1478% (0.0000%) 4=0.3254% (0.0000%)
- Chance per crate (number of Epic cards): 0=83.6992% (83.9347%) 1=15.3591% (14.9485%) 2=0.9165% (1.0309%) 3=0.0249% (0.0859%) 4=0.0003% (0.0000%) 5=0.0000% (0.0000%)
- Chance per crate (number of Legendary cards): 0=89.5309% (89.6048%) 1=10.0363% (9.8797%) 2=0.4241% (0.5155%) 3=0.0086% (0.0000%) 4=0.0001% (0.0000%) 5=0.0000% (0.0000%)
- Chance per crate (number of Apex cards): 0=96.4806% (96.4777%) 1=3.5164% (3.5223%) 2=0.0030% (0.0000%) 3=0.0000% (0.0000%) 4=0.0000% (0.0000%) 5=0.0000% (0.0000%)
- Chance per crate (at least this number of Common cards): 0=100.0000% (100.0000%) 1=92.8099% (97.4227%) 2=66.0295% (73.3677%) 3=28.6248% (22.0790%) 4=5.4052% (0.0000%)
- Chance per crate (at least this number of Fine cards): 0=100.0000% (100.0000%) 1=66.9220% (70.4467%) 2=24.7666% (23.7113%) 3=4.6201% (2.4914%) 4=0.3408% (0.0000%)
- Chance per crate (at least this number of Superior cards): 0=100.0000% (100.0000%) 1=66.4322% (90.2921%) 2=24.3019% (5.2405%) 3=4.4731% (0.0000%) 4=0.3254% (0.0000%)
- Chance per crate (at least this number of Epic cards): 0=100.0000% (100.0000%) 1=16.3008% (16.0653%) 2=0.9417% (1.1168%) 3=0.0252% (0.0859%) 4=0.0003% (0.0000%) 5=0.0000% (0.0000%)
- Chance per crate (at least this number of Legendary cards): 0=100.0000% (100.0000%) 1=10.4691% (10.3952%) 2=0.4328% (0.5155%) 3=0.0087% (0.0000%) 4=0.0001% (0.0000%) 5=0.0000% (0.0000%)
- Chance per crate (at least this number of Apex cards): 0=100.0000% (100.0000%) 1=3.5194% (3.5223%) 2=0.0030% (0.0000%) 3=0.0000% (0.0000%) 4=0.0000% (0.0000%) 5=0.0000% (0.0000%)
- Chance to get at least 1 Apex in 15 crates: 41.5393%
- Number of crates to have 50% chance to get at least 1 Apex (rounded up): 20
- Number of crates to have 75% chance to get at least 1 Apex (rounded up): 39
- Number of crates to have 90% chance to get at least 1 Apex (rounded up): 65
- Raw data and script used to generate the above statistics available on GitHub.
As an aside, when everything is unlocked, you average about 15 gems per crate, which is absolutely terrible. Farming up enough gems this season so you can outright buy what you care about next season does not appear to be worthwhile.
As an aside, when everything is unlocked, you average about 15 gems per crate, which is absolutely terrible. Farming up enough gems this season so you can outright buy what you care about next season does not appear to be worthwhile.