Now that Bloodspawn has more health where does one go to do a DPS test?
Now that Bloodspawn has more health where does one go to do a DPS test?
Lord-Gibson wrote: »I have been using Slimeclaw in wayrest sewers 1. You can do it solo too, no need for tank or healer. Best done on normal for me. With vet it just takes so long. On normal he has 589,000 health. With my magplar best time was 37.8 seconds.
RazorCaltrops wrote: »People who are proud of their DPS against a stationary target with zero environmental threat are usually the ones who die first/most in 12-people instances.
Just saying.
RazorCaltrops wrote: »People who are proud of their DPS against a stationary target with zero environmental threat are usually the ones who die first/most in 12-people instances.
Just saying.
s7732425ub17_ESO wrote: »Bloodspawn is a great DPS test. It shows whether or not you have sustain issues in long fights, which you won't realize until you start doing hard content such as Vet Trials and some of the harder Vet dungeons. It has ~3 million health.
DPS numbers will depend on test parameters. Here is what my group uses:
- Healer with SPC and ele drain and (optional)orbs
- Normal tank debuffs
- Two warhorns per test
As of the One Tamriel patch, you should be aiming to hit 23k+ DPS on this test. Any player with max CP and a decent gear set should easily get that number and higher. If you can hit this number, you are solid and can go on and do Vet Trials.
If you are not hitting this number, here are your possible flaws:
- Bad gear set. Most people can hit this number wearing full purple crafted gear. So if your gear is better than this, this is not your issue. You don't need a full gold perfect trait set to hit this number.
- Bad rotations. Are you reapplying DOTs too early? DPS loss. Are you reapplying DOTs too late? DPS loss. Are you not using the correct skills? DPS loss.
- Bad weaving or slow skill usage. Are you not using skills fast enough? Are you not weaving? Is your bar swapping too slow (it should be almost instant)?
- Bad resource management. Your DPS drops significantly as soon as you run out of magicka/stamina. If you cannot sustain for this long, readjust CP or gear.
- Low CP. Low CP has compounding disadvantages- lower sustain and lower damage bonuses. The lower sustain will further hurt DPS. I do not expect a CP 200 player to be able to do this test.
Honestly, 23k is a low bar to hit. Most really good, hardcore players are hitting 30k and above. But 23k is the mark at which you can say you can carry your weight on a Trial run. There's still tons of room for improvement, but I don't consider you a drag on the group.
s7732425ub17_ESO wrote: »Bloodspawn is a great DPS test. It shows whether or not you have sustain issues in long fights, which you won't realize until you start doing hard content such as Vet Trials and some of the harder Vet dungeons. It has ~3 million health.
DPS numbers will depend on test parameters. Here is what my group uses:
- Healer with SPC and ele drain and (optional)orbs
- Normal tank debuffs
- Two warhorns per test
As of the One Tamriel patch, you should be aiming to hit 23k+ DPS on this test. Any player with max CP and a decent gear set should easily get that number and higher. If you can hit this number, you are solid and can go on and do Vet Trials.
If you are not hitting this number, here are your possible flaws:
- Bad gear set. Most people can hit this number wearing full purple crafted gear. So if your gear is better than this, this is not your issue. You don't need a full gold perfect trait set to hit this number.
- Bad rotations. Are you reapplying DOTs too early? DPS loss. Are you reapplying DOTs too late? DPS loss. Are you not using the correct skills? DPS loss.
- Bad weaving or slow skill usage. Are you not using skills fast enough? Are you not weaving? Is your bar swapping too slow (it should be almost instant)?
- Bad resource management. Your DPS drops significantly as soon as you run out of magicka/stamina. If you cannot sustain for this long, readjust CP or gear.
- Low CP. Low CP has compounding disadvantages- lower sustain and lower damage bonuses. The lower sustain will further hurt DPS. I do not expect a CP 200 player to be able to do this test.
Honestly, 23k is a low bar to hit. Most really good, hardcore players are hitting 30k and above. But 23k is the mark at which you can say you can carry your weight on a Trial run. There's still tons of room for improvement, but I don't consider you a drag on the group.
s7732425ub17_ESO wrote: »Bloodspawn is a great DPS test. It shows whether or not you have sustain issues in long fights, which you won't realize until you start doing hard content such as Vet Trials and some of the harder Vet dungeons. It has ~3 million health.
DPS numbers will depend on test parameters. Here is what my group uses:
- Healer with SPC and ele drain and (optional)orbs
- Normal tank debuffs
- Two warhorns per test
As of the One Tamriel patch, you should be aiming to hit 23k+ DPS on this test. Any player with max CP and a decent gear set should easily get that number and higher. If you can hit this number, you are solid and can go on and do Vet Trials.
If you are not hitting this number, here are your possible flaws:
- Bad gear set. Most people can hit this number wearing full purple crafted gear. So if your gear is better than this, this is not your issue. You don't need a full gold perfect trait set to hit this number.
- Bad rotations. Are you reapplying DOTs too early? DPS loss. Are you reapplying DOTs too late? DPS loss. Are you not using the correct skills? DPS loss.
- Bad weaving or slow skill usage. Are you not using skills fast enough? Are you not weaving? Is your bar swapping too slow (it should be almost instant)?
- Bad resource management. Your DPS drops significantly as soon as you run out of magicka/stamina. If you cannot sustain for this long, readjust CP or gear.
- Low CP. Low CP has compounding disadvantages- lower sustain and lower damage bonuses. The lower sustain will further hurt DPS. I do not expect a CP 200 player to be able to do this test.
Honestly, 23k is a low bar to hit. Most really good, hardcore players are hitting 30k and above. But 23k is the mark at which you can say you can carry your weight on a Trial run. There's still tons of room for improvement, but I don't consider you a drag on the group.
You're forgiving. Most DPS tests require 25k+ with only a Puncture from the Tank.
RazorCaltrops wrote: »People who are proud of their DPS against a stationary target with zero environmental threat are usually the ones who die first/most in 12-people instances.
Just saying.
Rev Rielle wrote: »I think sometimes people get caught up in their own guild/groups and lose context of what the general player population is like. In my experience solo 20k dps, is well above the average seen in-game. And really (perhaps excluding veteran trials, though I've heard of some leaders willing and saying they successfully lead them with dpses around that mark) it will help get you through all content in the game.
Doctordarkspawn wrote: »hedna123b14_ESO wrote: »30k om all classes without vMA weapons is ezmode...
hedna123b14_ESO wrote: »Doctordarkspawn wrote: »hedna123b14_ESO wrote: »30k om all classes without vMA weapons is ezmode...
Not really sure what this means...