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token system!!!

  • idk
    idk
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    mr_wazzabi wrote: »
    I don't understand the reason for putting an RNG wall in the hardest content in the game. If you can beat VMA, YOU DESERVE A SHARPENED MAELSTROM WEAPON, not charged, infused and powered. Most people can live with precise.

    Enough people can't beat it already, so for those that can, we've earned our BiS weapons. An RNG wall is just an insult.

    @mr_wazzabi

    It is a very narrow thought to suggest all vMA weapons need to be sharpened.

    There are weapons that drop there where sharpened would be the worst trait possible.

    Defending, precise, powered and decisive are better traits in rtaff and defending and decisive are better for tanking.

    Don't forget that the tank and healer weapons that drop in maelstrom are worthless anyway (other set combos are better)... so it doesn't matter if they drop in defending or powered...

    I tank... and do not use the mal shield or sword/mace
    i heal... and do not use the mal resto staff
    i dps... and would LOVE to have a sharpened lightning staff... but for some reason i can find 20+ shields, 20+ bows, and 20+ restos with all traits before i find even a single lightning staff regardless of trait.

    @jakeedmundson

    I can agree the tank weapon isn't that great. However, for healing there is only one staff that can be considered better than a vMA staff, master, for the stamina buff to the party.

    Without the master rtaff the vMA rstaff is still great. More spell damage than a kena shoulder will provide plus juicy regen that's not needed but a plus.
  • jakeedmundson
    jakeedmundson
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    mr_wazzabi wrote: »
    I don't understand the reason for putting an RNG wall in the hardest content in the game. If you can beat VMA, YOU DESERVE A SHARPENED MAELSTROM WEAPON, not charged, infused and powered. Most people can live with precise.

    Enough people can't beat it already, so for those that can, we've earned our BiS weapons. An RNG wall is just an insult.

    @mr_wazzabi

    It is a very narrow thought to suggest all vMA weapons need to be sharpened.

    There are weapons that drop there where sharpened would be the worst trait possible.

    Defending, precise, powered and decisive are better traits in rtaff and defending and decisive are better for tanking.

    Don't forget that the tank and healer weapons that drop in maelstrom are worthless anyway (other set combos are better)... so it doesn't matter if they drop in defending or powered...

    I tank... and do not use the mal shield or sword/mace
    i heal... and do not use the mal resto staff
    i dps... and would LOVE to have a sharpened lightning staff... but for some reason i can find 20+ shields, 20+ bows, and 20+ restos with all traits before i find even a single lightning staff regardless of trait.

    @jakeedmundson

    I can agree the tank weapon isn't that great. However, for healing there is only one staff that can be considered better than a vMA staff, master, for the stamina buff to the party.

    Without the master rtaff the vMA rstaff is still great. More spell damage than a kena shoulder will provide plus juicy regen that's not needed but a plus.

    Ha yeah i suppose that's true... I actually did use the mal staff for a while over kena... i didn't really notice too much difference though.
    but the other thing is that resto staff is such a common drop :| its easy to get one in precise or powered.... i got a double drop last night of resto .... again....*puke*
    CP690
    Lv 50 Dunmer DragonKnight Tank/Dps
    Lv 50 Altmer Sorcerer Dps
    Lv 50 Breton Templar Healer/Dps
    Lv 50 Altmer Nightblade Dps
    Lv 50 Redguard Sorcerer Dps
    PS4 - DC
    vSOHM - vAAHM - vHRC - vMA Flawless

    My version of a Heavy Attack Sorc build
    https://forums.elderscrollsonline.com/en/discussion/294724/magicka-sorc-heavy-attack-build-homestead-ready/p1?new=1
  • ValkynSketha
    ValkynSketha
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    Yes for tokens, however tokens for vma should drop only from vma, monster sets tokens should drop only from vet dungeons and vet trials with 100% increase in tokens received if hm is done, also to unlock the merchant that will sell you these you should complete vma each time you want to spend your tokens.
  • Rune_Relic
    Rune_Relic
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    Anyone notice we already have a token system in game
    Skill points.

    Perhaps they should change that so we might or might not get a skill point...depending on how much XP we earn.
    You might unlock a random class skill passive....with luck
    Edited by Rune_Relic on November 17, 2016 1:35PM
    Anything that can be exploited will be exploited
  • Lucious90
    Lucious90
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    There has been some traction here, yes... you should get tokens to go with the aspect of the game you are doing pvp=pvp token/crafting pve=pve token/crafting.

    This is NOT a short cut, but a path, no more endlessly repeating vMA for nothing, or grinding WBs etc for the chance at gear. If they introduce a tiered gearing system, that is hidden behind its own RNG table separate from usual loot at the end of each boss and a guaranteed drop from the last boss, with some repeats in there and a timer lock out for TRIALS ONLY, it means you can progress at a better rate, they can introduce harder content that lasts longer, pve token system can drop a step below tiered armor sets, vet dungeons drop monsters (who said that this is an awesome idea) and no more RNG hidden behind RNG. ZoS must set the traits to the desirable traits for end game (infused, divines, etc) no RNG bags. This keeps the RNG loot system in raids and dungeons to supplement the missing gear from the tiered sets so you have reasons for more than just farming tier tokens.OPEN WORLD WONT BE TOUCHED, you could set this up to still get drops from WB anchors devles PDs etc

    For pvp introduce separate armor sets and make impen a stat for just pvp, so then there is just infused,divines,reinforced and weapon traits. Cycle this every 6 months to a year to scale with the pve gear, Ap earns lower (relatively speaking) quality gear sets and crafting mats/motifs while the tokens allows pvpers to progress to the better higher tier gear in a slightly stale pvp environment
    Xbox/NA
    Naturegoat - Stam Warden
    Healgoat- Mag temp
    Staticgoat- Stam Sorc
  • Naughty_Ryder
    Naughty_Ryder
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    No. This is not World of Warcraft.
    Fairies are invisible and inaudible like angels. But their magic sparkles in nature.

    - I solemnly swear that I am up to no good.
  • Juhasow
    Juhasow
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    1 token for 1 run. 25+ tokens for any weapon You want. If You'll not have luck with loot table atleast You'll be able to get what You need for hard trying
  • Lucious90
    Lucious90
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    No. This is not World of Warcraft.

    well atleast you hit 10 chars.
    Care to elaborate?
    Xbox/NA
    Naturegoat - Stam Warden
    Healgoat- Mag temp
    Staticgoat- Stam Sorc
  • Naughty_Ryder
    Naughty_Ryder
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    Lucious90 wrote: »
    No. This is not World of Warcraft.

    well atleast you hit 10 chars.
    Care to elaborate?

    World of Warcraft (Now a dead and buried MMO after over a decayed of reign at the MMO scene) had a token system implemented which absolutely sucked. I was in a top 5 raid guild and a high ranked pvp healer. Token systems were absolutely awful. RNG adds surprise and suspense all started off by excitement. I agree they should remove some of the worse traits like 'Charged' from some of the high end gear... That's not so important though, might help your odds of the item you want. Personally I don't care. But from my own experiences and the feedback/ opinions of many others, whom all agree token systems are the worst thing since Pineapple Pen! :p
    Edited by Naughty_Ryder on November 17, 2016 2:00PM
    Fairies are invisible and inaudible like angels. But their magic sparkles in nature.

    - I solemnly swear that I am up to no good.
  • Lucious90
    Lucious90
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    Lucious90 wrote: »
    No. This is not World of Warcraft.

    well atleast you hit 10 chars.
    Care to elaborate?

    World of Warcraft (Now a dead and buried MMO after over a decayed of reign at the MMO scene) had a token system implemented which absolutely sucked. I was in a top 5 raid guild and a high ranked pvp healer. Token systems were absolutely awful. RNG adds surprise and suspense all started off by excitement. I agree they should remove some of the worse traits like 'Charged' from some of the high end gear... That's not so important though, might help your odds of the item you want. Personally I don't care. But from my own experiences and the feedback/ opinions of many others, whom all agree token systems are the worst thing since Pineapple Pen! :p

    I can agree to a degree, but look at legion, I come from a top guild and high ranked healer/melee dps for pvp, people still have yet to receive legendaries, legion forums are full of complaints about the RNG gearing system. pure RNG is not fun, even on the pvp side, in arena section there is a 400 reply thread about the direction of pvp in regards to rng gearing, there are pages of RNG gearing complaints on the pvp side(inb4 keep playing get gud scrub) pve i dont really care if it gets a token system or not, but RNG in a gear based pvp element doesn't work and leads to a stale pvp game
    Xbox/NA
    Naturegoat - Stam Warden
    Healgoat- Mag temp
    Staticgoat- Stam Sorc
  • Rune_Relic
    Rune_Relic
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    Lucious90 wrote: »
    No. This is not World of Warcraft.

    well atleast you hit 10 chars.
    Care to elaborate?

    World of Warcraft (Now a dead and buried MMO after over a decayed of reign at the MMO scene) had a token system implemented which absolutely sucked. I was in a top 5 raid guild and a high ranked pvp healer. Token systems were absolutely awful. RNG adds surprise and suspense all started off by excitement. I agree they should remove some of the worse traits like 'Charged' from some of the high end gear... That's not so important though, might help your odds of the item you want. Personally I don't care. But from my own experiences and the feedback/ opinions of many others, whom all agree token systems are the worst thing since Pineapple Pen! :p
    Lucious90 wrote: »
    Lucious90 wrote: »
    No. This is not World of Warcraft.

    well atleast you hit 10 chars.
    Care to elaborate?

    World of Warcraft (Now a dead and buried MMO after over a decayed of reign at the MMO scene) had a token system implemented which absolutely sucked. I was in a top 5 raid guild and a high ranked pvp healer. Token systems were absolutely awful. RNG adds surprise and suspense all started off by excitement. I agree they should remove some of the worse traits like 'Charged' from some of the high end gear... That's not so important though, might help your odds of the item you want. Personally I don't care. But from my own experiences and the feedback/ opinions of many others, whom all agree token systems are the worst thing since Pineapple Pen! :p

    I can agree to a degree, but look at legion, I come from a top guild and high ranked healer/melee dps for pvp, people still have yet to receive legendaries, legion forums are full of complaints about the RNG gearing system. pure RNG is not fun, even on the pvp side, in arena section there is a 400 reply thread about the direction of pvp in regards to rng gearing, there are pages of RNG gearing complaints on the pvp side(inb4 keep playing get gud scrub) pve i dont really care if it gets a token system or not, but RNG in a gear based pvp element doesn't work and leads to a stale pvp game

    Token...Guarantee System.
    A predictable reward vs effort system.

    RNG...No Guarantee System.
    An unpredictable reward vs effort system. No guarantee of gear and no safety net.

    There are those that prefer both.
    So how about an unpredictable reward vs effort system with safety net ?
    Seems to fit all requirements to me.
    Anything that can be exploited will be exploited
  • Lucious90
    Lucious90
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    Rune_Relic wrote: »
    Lucious90 wrote: »
    No. This is not World of Warcraft.

    well atleast you hit 10 chars.
    Care to elaborate?

    World of Warcraft (Now a dead and buried MMO after over a decayed of reign at the MMO scene) had a token system implemented which absolutely sucked. I was in a top 5 raid guild and a high ranked pvp healer. Token systems were absolutely awful. RNG adds surprise and suspense all started off by excitement. I agree they should remove some of the worse traits like 'Charged' from some of the high end gear... That's not so important though, might help your odds of the item you want. Personally I don't care. But from my own experiences and the feedback/ opinions of many others, whom all agree token systems are the worst thing since Pineapple Pen! :p
    Lucious90 wrote: »
    Lucious90 wrote: »
    No. This is not World of Warcraft.

    well atleast you hit 10 chars.
    Care to elaborate?

    World of Warcraft (Now a dead and buried MMO after over a decayed of reign at the MMO scene) had a token system implemented which absolutely sucked. I was in a top 5 raid guild and a high ranked pvp healer. Token systems were absolutely awful. RNG adds surprise and suspense all started off by excitement. I agree they should remove some of the worse traits like 'Charged' from some of the high end gear... That's not so important though, might help your odds of the item you want. Personally I don't care. But from my own experiences and the feedback/ opinions of many others, whom all agree token systems are the worst thing since Pineapple Pen! :p

    I can agree to a degree, but look at legion, I come from a top guild and high ranked healer/melee dps for pvp, people still have yet to receive legendaries, legion forums are full of complaints about the RNG gearing system. pure RNG is not fun, even on the pvp side, in arena section there is a 400 reply thread about the direction of pvp in regards to rng gearing, there are pages of RNG gearing complaints on the pvp side(inb4 keep playing get gud scrub) pve i dont really care if it gets a token system or not, but RNG in a gear based pvp element doesn't work and leads to a stale pvp game

    Token...Guarantee System.
    A predictable reward vs effort system.

    RNG...No Guarantee System.
    An unpredictable reward vs effort system. No guarantee of gear and no safety net.

    There are those that prefer both.
    So how about an unpredictable reward vs effort system with safety net ?
    Seems to fit all requirements to me.

    Wow with a larger budget couldnt get that right in Legion, what makes you think ZoS could? with their track record
    Plus if you're going to do a RNG system with a duplicate safety net, wouldn't it be easier to just add a token system? A better middle ground I feel, give the rng system with safety net for raiding, token system for pvp, just to make it fair, have them add separate armor in the pvp side of things
    Xbox/NA
    Naturegoat - Stam Warden
    Healgoat- Mag temp
    Staticgoat- Stam Sorc
  • Rune_Relic
    Rune_Relic
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    Lucious90 wrote: »
    Rune_Relic wrote: »
    Lucious90 wrote: »
    No. This is not World of Warcraft.

    well atleast you hit 10 chars.
    Care to elaborate?

    World of Warcraft (Now a dead and buried MMO after over a decayed of reign at the MMO scene) had a token system implemented which absolutely sucked. I was in a top 5 raid guild and a high ranked pvp healer. Token systems were absolutely awful. RNG adds surprise and suspense all started off by excitement. I agree they should remove some of the worse traits like 'Charged' from some of the high end gear... That's not so important though, might help your odds of the item you want. Personally I don't care. But from my own experiences and the feedback/ opinions of many others, whom all agree token systems are the worst thing since Pineapple Pen! :p
    Lucious90 wrote: »
    Lucious90 wrote: »
    No. This is not World of Warcraft.

    well atleast you hit 10 chars.
    Care to elaborate?

    World of Warcraft (Now a dead and buried MMO after over a decayed of reign at the MMO scene) had a token system implemented which absolutely sucked. I was in a top 5 raid guild and a high ranked pvp healer. Token systems were absolutely awful. RNG adds surprise and suspense all started off by excitement. I agree they should remove some of the worse traits like 'Charged' from some of the high end gear... That's not so important though, might help your odds of the item you want. Personally I don't care. But from my own experiences and the feedback/ opinions of many others, whom all agree token systems are the worst thing since Pineapple Pen! :p

    I can agree to a degree, but look at legion, I come from a top guild and high ranked healer/melee dps for pvp, people still have yet to receive legendaries, legion forums are full of complaints about the RNG gearing system. pure RNG is not fun, even on the pvp side, in arena section there is a 400 reply thread about the direction of pvp in regards to rng gearing, there are pages of RNG gearing complaints on the pvp side(inb4 keep playing get gud scrub) pve i dont really care if it gets a token system or not, but RNG in a gear based pvp element doesn't work and leads to a stale pvp game

    Token...Guarantee System.
    A predictable reward vs effort system.

    RNG...No Guarantee System.
    An unpredictable reward vs effort system. No guarantee of gear and no safety net.

    There are those that prefer both.
    So how about an unpredictable reward vs effort system with safety net ?
    Seems to fit all requirements to me.

    Wow with a larger budget couldnt get that right in Legion, what makes you think ZoS could? with their track record
    Plus if you're going to do a RNG system with a duplicate safety net, wouldn't it be easier to just add a token system? A better middle ground I feel, give the rng system with safety net for raiding, token system for pvp, just to make it fair, have them add separate armor in the pvp side of things

    Microsoft buy up small companies all the time because they figured out ways to do something better.
    ZOS not withstanding :wink:
    WOW players are moving to ESO. Surely that says something.

    You have 100 items in the loot table.
    Randomise the order of those 100 items
    You might get that item at any point before 100 attempts.
    But if not you will get it on the 100th attempt and then shuffle the stack again.
    You might get lucky and get it early....if not you are still guaranteed to get it anyway.
    Thats RNG with a safety net.
    Its really not any more difficult than shuffling a pack of 52 different cards.

    RNG for raiding. Token for PvP
    Can you expand on that.
    Are you trying to say the loot pool should be different.
    Edited by Rune_Relic on November 17, 2016 6:49PM
    Anything that can be exploited will be exploited
  • Meld777
    Meld777
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    Very simple solution: free choice of weapon every 500 vMA runs.

    Most people will never run vMA 500 times. Not even 100. Not even 50. The majority of the player base will never complete it. Running it 500 times? Probably less than 0.001% of the population.

    Result:

    - For pretty much everyone, vMA rewards stay a combination of skill and luck, not just skill.
    - The chance of not getting a Sharpened Inferno after 500 runs is 3.1%. Those poor souls will have to "farm the *** out of it," as required by @ZOS_RichLambert.
    - The majority of those 3.1% will probably give up after 50 runs anyway. 90% of them for sure after 200 runs. Many of you probably can't imagine how much 500 runs really are. The percentage of people actually "breaking" @Artis world would be negligible. Weapons would still be rare as they are with the current system. It would just remove the few horror stories from the game and allow people to be competitive that want to be competitive "no matter what" instead of forcing them to quit and look for another game.
    Edited by Meld777 on November 17, 2016 7:40PM
    Maelstrom Arena Champion | Undaunted | Fighters Guild Victor

    Level 50 Magicka NB | CP160+

    nAA | vCoH1 HM | nSO | nCoA2 | nDSA | nMA | vVoM

    PC EU
  • Lucious90
    Lucious90
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    Rune_Relic wrote: »
    Lucious90 wrote: »
    Rune_Relic wrote: »
    Lucious90 wrote: »
    No. This is not World of Warcraft.

    well atleast you hit 10 chars.
    Care to elaborate?

    World of Warcraft (Now a dead and buried MMO after over a decayed of reign at the MMO scene) had a token system implemented which absolutely sucked. I was in a top 5 raid guild and a high ranked pvp healer. Token systems were absolutely awful. RNG adds surprise and suspense all started off by excitement. I agree they should remove some of the worse traits like 'Charged' from some of the high end gear... That's not so important though, might help your odds of the item you want. Personally I don't care. But from my own experiences and the feedback/ opinions of many others, whom all agree token systems are the worst thing since Pineapple Pen! :p
    Lucious90 wrote: »
    Lucious90 wrote: »
    No. This is not World of Warcraft.

    well atleast you hit 10 chars.
    Care to elaborate?

    World of Warcraft (Now a dead and buried MMO after over a decayed of reign at the MMO scene) had a token system implemented which absolutely sucked. I was in a top 5 raid guild and a high ranked pvp healer. Token systems were absolutely awful. RNG adds surprise and suspense all started off by excitement. I agree they should remove some of the worse traits like 'Charged' from some of the high end gear... That's not so important though, might help your odds of the item you want. Personally I don't care. But from my own experiences and the feedback/ opinions of many others, whom all agree token systems are the worst thing since Pineapple Pen! :p

    I can agree to a degree, but look at legion, I come from a top guild and high ranked healer/melee dps for pvp, people still have yet to receive legendaries, legion forums are full of complaints about the RNG gearing system. pure RNG is not fun, even on the pvp side, in arena section there is a 400 reply thread about the direction of pvp in regards to rng gearing, there are pages of RNG gearing complaints on the pvp side(inb4 keep playing get gud scrub) pve i dont really care if it gets a token system or not, but RNG in a gear based pvp element doesn't work and leads to a stale pvp game

    Token...Guarantee System.
    A predictable reward vs effort system.

    RNG...No Guarantee System.
    An unpredictable reward vs effort system. No guarantee of gear and no safety net.

    There are those that prefer both.
    So how about an unpredictable reward vs effort system with safety net ?
    Seems to fit all requirements to me.

    Wow with a larger budget couldnt get that right in Legion, what makes you think ZoS could? with their track record
    Plus if you're going to do a RNG system with a duplicate safety net, wouldn't it be easier to just add a token system? A better middle ground I feel, give the rng system with safety net for raiding, token system for pvp, just to make it fair, have them add separate armor in the pvp side of things

    Microsoft buy up small companies all the time because they figured out ways to do something better.
    ZOS not withstanding :wink:
    WOW players are moving to ESO. Surely that says something.

    You have 100 items in the loot table.
    Randomise the order of those 100 items
    You might get that item at any point before 100 attempts.
    But if not you will get it on the 100th attempt and then shuffle the stack again.
    You might get lucky and get it early....if not you are still guaranteed to get it anyway.
    Thats RNG with a safety net.
    Its really not any more difficult than shuffling a pack of 52 different cards.

    RNG for raiding. Token for PvP
    Can you expand on that.
    Are you trying to say the loot pool should be different.

    Yes, with the system you are proposing, it isnt a safe guard against duplicates, not talking about ideal items, take my personal experience farming spriggans, Farmed all of the world bosses and Anchors in the area 100 or so times over a week, no spriggans but a lot of 7th legion stuff enough rings to gear out several accounts a few times over, armor the same thing, but its a lot of the same armor piece as well. A shuffle doesnt solve 100% of the issue and quite frankly at this point 100 times Id just give up and buy the armor. Having a duplicate system in place that says you dont get a duplicate within a certain amount of time could help with the endless grind. As to your card shuffling, when you dont get parts that you need thats when you want to throw the deck, more often than not you're still getting quite a few duplicates.

    As for a pvp system, I do not know a pvper who enjoys RNG pvp gear. Some may but that isn't the consensus I get (I could be very wrong) Having a separate set of gear aside for pvpers to earn tokens and/or Ap for gives reason to pvp. Instead of you either spend the gold in the stores, or spend weeks farming or have a network of people to get what you want easily, and not enough time pvping. I say it has to be separate sets of armor because I remember when the monster vendor in Cyro came out people didn't like that. But it allows us to pvp for gear to use in pvp, they can include other things like motifs mounts etc etc.

    The loot pool should be separate because 1) makes it fair, if one person can pvp to get the same gear that randomly drops for another, why raid or run dungeons? 2) It touches on why people play an MMO, gear progression in a game where gear matters in pvp is important, just as in pve.

    Xbox/NA
    Naturegoat - Stam Warden
    Healgoat- Mag temp
    Staticgoat- Stam Sorc
  • Artis
    Artis
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    mr_wazzabi wrote: »
    Artis wrote: »
    ABSOLUTELY NO BiS or end-game gear should be available for those tokens. Tokens are a catch up system to get starting gear to be able to complete content. NOT a shortcut to the best gear. What you describe would mean that I can infinitely farm the easiest dungeon in game and then get a VMA weapon with a perfect trait, which other players farmed for a while completing VMA - the hardest small-scale content in the game. That's unfair.

    Or I can be just running PvP all the time and get the best PVE gear. That makes no sense. Gear is something you need to "earn" and be lucky to get. It was always like that and it should be like that. Earning = owning gear from a certain place should mean you completed that place many times => can do it consistently. Luck = to make sure that not everyone just has the same gear in a week.

    I think each type of content should have its own token.

    Vma will have vma tokens.

    Vdsa will have vdsa tokens.

    Each trial should have their own tokens..

    This makes it fair so that you still have to earn your BiS gear.

    A suggestion I really like is a trade-in system for tokens. Trade in your piece of crap charged vma bow for a token. 10 tokens can buy a weapon with a trait of your choice.

    That's better. But still no BIS gear should be bought like that. In this game where dungeons have no cooldowns it will result in everyone having the same gear very soon. The point of master weapons when they were introduced was to have 1 items that is both rare and significant = it does affect combat power and not everyone is supposed to have it. If it's rare then it doesn't matter - if a few people have it, then no one is forced to farm it. Say, 10% of players own it. Then a particular player is not expected to have it.

    If it's token-based that means that every single player can be expected to have it by a group leader. Kinda "oh you still don't have it? Well nothing stops you from doing 500 runs. Go farm it then come back".

    That being said, pretty good traits (like precise or whatever) for tokens? that's fine. As long as they aren't BIS and won't give much advantage compared to what you can craft or something.

    Token system was always meant to be a catch-up system making players able to get entry-level gear for more difficult content (raids in wow, trials here). NO BIS items should be bought with tokens!!!! NEVER. Because that FORCES players to do content. It would force players to run vMA x times to get that sharpened staff, because with a token system they have no excuse not having it before going to trials. This is A BAD suggestions. Both for the game (everyone having bis weapons => they aren't rare and have no meaning) and for NEW players who won't get invited into trial groups at all until they farm that weapon. Because why take them if there are hundreds of players who have those weapons already? And all they need to get them is run VMA 500 times, so they have no excuse.
    Meld777 wrote: »
    Very simple solution: free choice of weapon every 500 vMA runs.

    Most people will never run vMA 500 times. Not even 100. Not even 50. The majority of the player base will never complete it. Running it 500 times? Probably less than 0.001% of the population.

    Result:

    - For pretty much everyone, vMA rewards stay a combination of skill and luck, not just skill.
    - The chance of not getting a Sharpened Inferno after 500 runs is 3.1%. Those poor souls will have to "farm the *** out of it," as required by @ZOS_RichLambert.
    - The majority of those 3.1% will probably give up after 50 runs anyway. 90% of them for sure after 200 runs. Many of you probably can't imagine how much 500 runs really are. The percentage of people actually "breaking" @Artis world would be negligible. Weapons would still be rare as they are with the current system. It would just remove the few horror stories from the game and allow people to be competitive that want to be competitive "no matter what" instead of forcing them to quit and look for another game.

    This is a very very bad idea. It will force players to run VMA because they have no excuse. NO BIS gear should be available for tokens. Especially in the game with no cooldowns. Tokens are to catch up and get decent gear not to drag your group down. It's NOT for getting BIS gear. Weapons won't be rare. They will be rare for a couple months, but after that EVERYONE in endgame guilds will have them. Moreover, new players will be expected to have them,because there's no excuse for them not to.


    What they should do is improve the RNG system so that we don't have to deal with bad traits or types of weapons we don't need. For example, before we start we choose one of the options in a dialogue where we say if we are after staves, dw or 2h (can be a few mixed pools to choose from,say fire staves, 2h axe, resto is 1, ice staves, 1h axe, bow is 2, etc). and maybe choose from one of the pools of traits. Basically, we should be able to not even roll on some weapons we don't need.

    P.S. Don't you have enough elitists/scrubs in dungeons topics? THat's NOTHING compared to what we'll have a few months after your token system would be implemented (I really hope it won't be). People will get kicked from groups for not having master weapons. There will be guides on how you should craft/enchant a weapon so it looks as if it was a master weapon not ot get kicked. Other people will argue with them that they are scrubs and they should run vma 500 times before even queuing and others will say that if they want use LFG they can't expect people to have vma weapons. But veterans will tell them that they have no excuse not to have weapons since they are gotten from solo content reliably and no RNG can stop them. It will be worse than now with CP. It will add one more layer to it!
    Edited by Artis on November 17, 2016 11:15PM
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