jakeedmundson wrote: »Giles.floydub17_ESO wrote: »mr_wazzabi wrote: »I don't understand the reason for putting an RNG wall in the hardest content in the game. If you can beat VMA, YOU DESERVE A SHARPENED MAELSTROM WEAPON, not charged, infused and powered. Most people can live with precise.
Enough people can't beat it already, so for those that can, we've earned our BiS weapons. An RNG wall is just an insult.
@mr_wazzabi
It is a very narrow thought to suggest all vMA weapons need to be sharpened.
There are weapons that drop there where sharpened would be the worst trait possible.
Defending, precise, powered and decisive are better traits in rtaff and defending and decisive are better for tanking.
Don't forget that the tank and healer weapons that drop in maelstrom are worthless anyway (other set combos are better)... so it doesn't matter if they drop in defending or powered...
I tank... and do not use the mal shield or sword/mace
i heal... and do not use the mal resto staff
i dps... and would LOVE to have a sharpened lightning staff... but for some reason i can find 20+ shields, 20+ bows, and 20+ restos with all traits before i find even a single lightning staff regardless of trait.
Giles.floydub17_ESO wrote: »jakeedmundson wrote: »Giles.floydub17_ESO wrote: »mr_wazzabi wrote: »I don't understand the reason for putting an RNG wall in the hardest content in the game. If you can beat VMA, YOU DESERVE A SHARPENED MAELSTROM WEAPON, not charged, infused and powered. Most people can live with precise.
Enough people can't beat it already, so for those that can, we've earned our BiS weapons. An RNG wall is just an insult.
@mr_wazzabi
It is a very narrow thought to suggest all vMA weapons need to be sharpened.
There are weapons that drop there where sharpened would be the worst trait possible.
Defending, precise, powered and decisive are better traits in rtaff and defending and decisive are better for tanking.
Don't forget that the tank and healer weapons that drop in maelstrom are worthless anyway (other set combos are better)... so it doesn't matter if they drop in defending or powered...
I tank... and do not use the mal shield or sword/mace
i heal... and do not use the mal resto staff
i dps... and would LOVE to have a sharpened lightning staff... but for some reason i can find 20+ shields, 20+ bows, and 20+ restos with all traits before i find even a single lightning staff regardless of trait.
@jakeedmundson
I can agree the tank weapon isn't that great. However, for healing there is only one staff that can be considered better than a vMA staff, master, for the stamina buff to the party.
Without the master rtaff the vMA rstaff is still great. More spell damage than a kena shoulder will provide plus juicy regen that's not needed but a plus.
Tranquil_Fairy wrote: »No. This is not World of Warcraft.
Tranquil_Fairy wrote: »No. This is not World of Warcraft.
well atleast you hit 10 chars.
Care to elaborate?
Tranquil_Fairy wrote: »Tranquil_Fairy wrote: »No. This is not World of Warcraft.
well atleast you hit 10 chars.
Care to elaborate?
World of Warcraft (Now a dead and buried MMO after over a decayed of reign at the MMO scene) had a token system implemented which absolutely sucked. I was in a top 5 raid guild and a high ranked pvp healer. Token systems were absolutely awful. RNG adds surprise and suspense all started off by excitement. I agree they should remove some of the worse traits like 'Charged' from some of the high end gear... That's not so important though, might help your odds of the item you want. Personally I don't care. But from my own experiences and the feedback/ opinions of many others, whom all agree token systems are the worst thing since Pineapple Pen!
Tranquil_Fairy wrote: »Tranquil_Fairy wrote: »No. This is not World of Warcraft.
well atleast you hit 10 chars.
Care to elaborate?
World of Warcraft (Now a dead and buried MMO after over a decayed of reign at the MMO scene) had a token system implemented which absolutely sucked. I was in a top 5 raid guild and a high ranked pvp healer. Token systems were absolutely awful. RNG adds surprise and suspense all started off by excitement. I agree they should remove some of the worse traits like 'Charged' from some of the high end gear... That's not so important though, might help your odds of the item you want. Personally I don't care. But from my own experiences and the feedback/ opinions of many others, whom all agree token systems are the worst thing since Pineapple Pen!
Tranquil_Fairy wrote: »Tranquil_Fairy wrote: »No. This is not World of Warcraft.
well atleast you hit 10 chars.
Care to elaborate?
World of Warcraft (Now a dead and buried MMO after over a decayed of reign at the MMO scene) had a token system implemented which absolutely sucked. I was in a top 5 raid guild and a high ranked pvp healer. Token systems were absolutely awful. RNG adds surprise and suspense all started off by excitement. I agree they should remove some of the worse traits like 'Charged' from some of the high end gear... That's not so important though, might help your odds of the item you want. Personally I don't care. But from my own experiences and the feedback/ opinions of many others, whom all agree token systems are the worst thing since Pineapple Pen!
I can agree to a degree, but look at legion, I come from a top guild and high ranked healer/melee dps for pvp, people still have yet to receive legendaries, legion forums are full of complaints about the RNG gearing system. pure RNG is not fun, even on the pvp side, in arena section there is a 400 reply thread about the direction of pvp in regards to rng gearing, there are pages of RNG gearing complaints on the pvp side(inb4 keep playing get gud scrub) pve i dont really care if it gets a token system or not, but RNG in a gear based pvp element doesn't work and leads to a stale pvp game
Rune_Relic wrote: »Tranquil_Fairy wrote: »Tranquil_Fairy wrote: »No. This is not World of Warcraft.
well atleast you hit 10 chars.
Care to elaborate?
World of Warcraft (Now a dead and buried MMO after over a decayed of reign at the MMO scene) had a token system implemented which absolutely sucked. I was in a top 5 raid guild and a high ranked pvp healer. Token systems were absolutely awful. RNG adds surprise and suspense all started off by excitement. I agree they should remove some of the worse traits like 'Charged' from some of the high end gear... That's not so important though, might help your odds of the item you want. Personally I don't care. But from my own experiences and the feedback/ opinions of many others, whom all agree token systems are the worst thing since Pineapple Pen!Tranquil_Fairy wrote: »Tranquil_Fairy wrote: »No. This is not World of Warcraft.
well atleast you hit 10 chars.
Care to elaborate?
World of Warcraft (Now a dead and buried MMO after over a decayed of reign at the MMO scene) had a token system implemented which absolutely sucked. I was in a top 5 raid guild and a high ranked pvp healer. Token systems were absolutely awful. RNG adds surprise and suspense all started off by excitement. I agree they should remove some of the worse traits like 'Charged' from some of the high end gear... That's not so important though, might help your odds of the item you want. Personally I don't care. But from my own experiences and the feedback/ opinions of many others, whom all agree token systems are the worst thing since Pineapple Pen!
I can agree to a degree, but look at legion, I come from a top guild and high ranked healer/melee dps for pvp, people still have yet to receive legendaries, legion forums are full of complaints about the RNG gearing system. pure RNG is not fun, even on the pvp side, in arena section there is a 400 reply thread about the direction of pvp in regards to rng gearing, there are pages of RNG gearing complaints on the pvp side(inb4 keep playing get gud scrub) pve i dont really care if it gets a token system or not, but RNG in a gear based pvp element doesn't work and leads to a stale pvp game
Token...Guarantee System.
A predictable reward vs effort system.
RNG...No Guarantee System.
An unpredictable reward vs effort system. No guarantee of gear and no safety net.
There are those that prefer both.
So how about an unpredictable reward vs effort system with safety net ?
Seems to fit all requirements to me.
Rune_Relic wrote: »Tranquil_Fairy wrote: »Tranquil_Fairy wrote: »No. This is not World of Warcraft.
well atleast you hit 10 chars.
Care to elaborate?
World of Warcraft (Now a dead and buried MMO after over a decayed of reign at the MMO scene) had a token system implemented which absolutely sucked. I was in a top 5 raid guild and a high ranked pvp healer. Token systems were absolutely awful. RNG adds surprise and suspense all started off by excitement. I agree they should remove some of the worse traits like 'Charged' from some of the high end gear... That's not so important though, might help your odds of the item you want. Personally I don't care. But from my own experiences and the feedback/ opinions of many others, whom all agree token systems are the worst thing since Pineapple Pen!Tranquil_Fairy wrote: »Tranquil_Fairy wrote: »No. This is not World of Warcraft.
well atleast you hit 10 chars.
Care to elaborate?
World of Warcraft (Now a dead and buried MMO after over a decayed of reign at the MMO scene) had a token system implemented which absolutely sucked. I was in a top 5 raid guild and a high ranked pvp healer. Token systems were absolutely awful. RNG adds surprise and suspense all started off by excitement. I agree they should remove some of the worse traits like 'Charged' from some of the high end gear... That's not so important though, might help your odds of the item you want. Personally I don't care. But from my own experiences and the feedback/ opinions of many others, whom all agree token systems are the worst thing since Pineapple Pen!
I can agree to a degree, but look at legion, I come from a top guild and high ranked healer/melee dps for pvp, people still have yet to receive legendaries, legion forums are full of complaints about the RNG gearing system. pure RNG is not fun, even on the pvp side, in arena section there is a 400 reply thread about the direction of pvp in regards to rng gearing, there are pages of RNG gearing complaints on the pvp side(inb4 keep playing get gud scrub) pve i dont really care if it gets a token system or not, but RNG in a gear based pvp element doesn't work and leads to a stale pvp game
Token...Guarantee System.
A predictable reward vs effort system.
RNG...No Guarantee System.
An unpredictable reward vs effort system. No guarantee of gear and no safety net.
There are those that prefer both.
So how about an unpredictable reward vs effort system with safety net ?
Seems to fit all requirements to me.
Wow with a larger budget couldnt get that right in Legion, what makes you think ZoS could? with their track record
Plus if you're going to do a RNG system with a duplicate safety net, wouldn't it be easier to just add a token system? A better middle ground I feel, give the rng system with safety net for raiding, token system for pvp, just to make it fair, have them add separate armor in the pvp side of things
Rune_Relic wrote: »Rune_Relic wrote: »Tranquil_Fairy wrote: »Tranquil_Fairy wrote: »No. This is not World of Warcraft.
well atleast you hit 10 chars.
Care to elaborate?
World of Warcraft (Now a dead and buried MMO after over a decayed of reign at the MMO scene) had a token system implemented which absolutely sucked. I was in a top 5 raid guild and a high ranked pvp healer. Token systems were absolutely awful. RNG adds surprise and suspense all started off by excitement. I agree they should remove some of the worse traits like 'Charged' from some of the high end gear... That's not so important though, might help your odds of the item you want. Personally I don't care. But from my own experiences and the feedback/ opinions of many others, whom all agree token systems are the worst thing since Pineapple Pen!Tranquil_Fairy wrote: »Tranquil_Fairy wrote: »No. This is not World of Warcraft.
well atleast you hit 10 chars.
Care to elaborate?
World of Warcraft (Now a dead and buried MMO after over a decayed of reign at the MMO scene) had a token system implemented which absolutely sucked. I was in a top 5 raid guild and a high ranked pvp healer. Token systems were absolutely awful. RNG adds surprise and suspense all started off by excitement. I agree they should remove some of the worse traits like 'Charged' from some of the high end gear... That's not so important though, might help your odds of the item you want. Personally I don't care. But from my own experiences and the feedback/ opinions of many others, whom all agree token systems are the worst thing since Pineapple Pen!
I can agree to a degree, but look at legion, I come from a top guild and high ranked healer/melee dps for pvp, people still have yet to receive legendaries, legion forums are full of complaints about the RNG gearing system. pure RNG is not fun, even on the pvp side, in arena section there is a 400 reply thread about the direction of pvp in regards to rng gearing, there are pages of RNG gearing complaints on the pvp side(inb4 keep playing get gud scrub) pve i dont really care if it gets a token system or not, but RNG in a gear based pvp element doesn't work and leads to a stale pvp game
Token...Guarantee System.
A predictable reward vs effort system.
RNG...No Guarantee System.
An unpredictable reward vs effort system. No guarantee of gear and no safety net.
There are those that prefer both.
So how about an unpredictable reward vs effort system with safety net ?
Seems to fit all requirements to me.
Wow with a larger budget couldnt get that right in Legion, what makes you think ZoS could? with their track record
Plus if you're going to do a RNG system with a duplicate safety net, wouldn't it be easier to just add a token system? A better middle ground I feel, give the rng system with safety net for raiding, token system for pvp, just to make it fair, have them add separate armor in the pvp side of things
Microsoft buy up small companies all the time because they figured out ways to do something better.
ZOS not withstanding
WOW players are moving to ESO. Surely that says something.
You have 100 items in the loot table.
Randomise the order of those 100 items
You might get that item at any point before 100 attempts.
But if not you will get it on the 100th attempt and then shuffle the stack again.
You might get lucky and get it early....if not you are still guaranteed to get it anyway.
Thats RNG with a safety net.
Its really not any more difficult than shuffling a pack of 52 different cards.
RNG for raiding. Token for PvP
Can you expand on that.
Are you trying to say the loot pool should be different.
mr_wazzabi wrote: »ABSOLUTELY NO BiS or end-game gear should be available for those tokens. Tokens are a catch up system to get starting gear to be able to complete content. NOT a shortcut to the best gear. What you describe would mean that I can infinitely farm the easiest dungeon in game and then get a VMA weapon with a perfect trait, which other players farmed for a while completing VMA - the hardest small-scale content in the game. That's unfair.
Or I can be just running PvP all the time and get the best PVE gear. That makes no sense. Gear is something you need to "earn" and be lucky to get. It was always like that and it should be like that. Earning = owning gear from a certain place should mean you completed that place many times => can do it consistently. Luck = to make sure that not everyone just has the same gear in a week.
I think each type of content should have its own token.
Vma will have vma tokens.
Vdsa will have vdsa tokens.
Each trial should have their own tokens..
This makes it fair so that you still have to earn your BiS gear.
A suggestion I really like is a trade-in system for tokens. Trade in your piece of crap charged vma bow for a token. 10 tokens can buy a weapon with a trait of your choice.
Very simple solution: free choice of weapon every 500 vMA runs.
Most people will never run vMA 500 times. Not even 100. Not even 50. The majority of the player base will never complete it. Running it 500 times? Probably less than 0.001% of the population.
Result:
- For pretty much everyone, vMA rewards stay a combination of skill and luck, not just skill.
- The chance of not getting a Sharpened Inferno after 500 runs is 3.1%. Those poor souls will have to "farm the *** out of it," as required by @ZOS_RichLambert.
- The majority of those 3.1% will probably give up after 50 runs anyway. 90% of them for sure after 200 runs. Many of you probably can't imagine how much 500 runs really are. The percentage of people actually "breaking" @Artis world would be negligible. Weapons would still be rare as they are with the current system. It would just remove the few horror stories from the game and allow people to be competitive that want to be competitive "no matter what" instead of forcing them to quit and look for another game.