But in a veteran dungeon I'd kick any person using mainly heavy armor and not being a tank.
@Asardes ...tanking seems to be the easiest of the "roles" to achieve (I kinda have one SnB tank type already)...
ugh, for solo play the heavy really helps a bunch...
I know exactly how you feel, Geonsocal.
I'm a PVP-er. I hate the idea of farming dungeons for loot. But I'd like to experience all the content in game - so would like to do all dungeons once - with the quest and exploring every nook and cranny.
But from what I've seen in other MMO's, most PVE-ers just want speed-runs of content they've done a million times over and often don't have the patience for the wide-eyed dungeon-virgin.
For me the result is just not bothering. I don't want to slow others down, and I don't want to feel rushed. I don't want my first run at a particular dungeon to be stressful (and therefore spoiled) because of the other players.
Also on the roles.. another thing that's put me off is not really having one. As a pvp-er, that's my build. I've not really been around long enough to have built up multiple sets for different roles, and to understand those roles. I wear heavy armour, use s+b and ransack as my main attack. That would make me a tank I guess - but I'm certainly not running with capped resists/maxed hp and whatever else a tank should have. I'm just what I'd probably call a front-line dd in pvp. I do steady damage, can take steady damage, can escape when need be. Funny thing is, I can solo a number of vet dungeons, but am afraid to group for them as I don't know my role!
what the heck @Asardes - are we even playing the same game
I have 7 characters now - i mostly pvp with them, but, I'd like to become at least a little bit semi-competent with a few of them in group play situations...
To make a successful Healer / magicka DD build you will need:
1) A race that has bonus to max magicka (High Elf, Breton, Dark Elf), magicka regeneration (High Elf) or spell cost reduction (Breton) and/or healing done (Argonian). For example I picked Breton for my magplar because it also has a high magicka resistance that stacks pretty well with Balanced Warrior passive. I can hit ~25K spell resistance with channeled focus, wearing 5 light, 1 medium and 1 heavy; that almost brings me into tank territory. As a side note in PvE most magicka builds don't rely on high resistance, but dodging and shielding to survive (healing ward, harness magicka).
2) To put all 64 points in magicka, stack maximum magicka (ideally > 40K), spell damage (ideally > 3K) and spell critical (ideally > 60%) and for healer also magicka regeneration (~1.5 K should be enough for healer, DD can manage with less than 1K if he weaves). All those affect both your damage and your heal power. In PvP you have Battle Spirit that adds 5K health, and halves both damage and healing. In PvE you don't have that. So you can't rely on constitution passive to recover anything. Mobs in some dungeons can hit over 10K with heavy attack, and bosses 15K-100K. As healer or DD you don't want to be hit in any case when your health is 17-18K. However they don't crit, so wearing impenetrable armor or using Transmutation set in PvE is useless.
3) Use restoration staff on your main bar and destruction on your back bar. Wear at least 5 pieces of light armor to get maximum bonuses from those passives at the bottom of the skill tree. Ideally wear a heavy chest and medium either feet/pants/shoulders/head to benefit from the Undaunted Mettle passive that gives you an extra 2% health, magicka and stamina for each type of armor equipped. However that can be difficult if you rely mostly on dropped and not crafted gear, since suitable gear is always light armor and arcane jewelry. Best trait on armor is divines, best for offensive weapons is sharpened and for healing staff precise, decisive or powered are better depending on your play style. Enchant your armor with maximum magicka glyphs, your jewelry with spell damage, and weapons whatever suits your needs. Your gear should be always sets that give you the bonuses listed at #2; non set gear is pretty useless. There are a few sets that have a beneficial proc as their 5 piece bonus. Sets like Spell Power Cure (VWGT) are currently BiS for healers - if their hands don't glow blue, the group would not be happy. http://elderscrollsonline.wiki.fextralife.com/Spell+Power+Cure+Set
Other sets are more specialized, and don't drop in 4 man dungeons, but 12 men trials that do require a high amount of experience and group cohesion to complete. For example:
http://elderscrollsonline.wiki.fextralife.com/Infallible+Mage+Set (SO/HRC/AA)
http://elderscrollsonline.wiki.fextralife.com/Twilight+Remedy+Set (MoL)
For DDs the variety of gear is much larger and diverse. Some of them use 2 swords on one of the bars for the twin blade and blunt bonus to damage done, others run a destruction staff with a different element on each bar.
4) A good healer does much more than heal - both tank and healer should also support the group. If you join as healer establish a skill bar setup and rotation that ensures both group survival and resource management. You also need to debuff mobs and buff the group. Generally HoT (heal over time) spells are much more resource efficient, compared to burst. A good healer tents to use extended ritual/ritual or retribution, healing springs, mutagen/rapid regeneration and very rarely breath of life. In fights use combat prayer and if the damage taken is high also use healing ward. Remove harmful effects when they occur with extended ritual and purge. If you have stamina builds in your group throw shards and/or use repentance on bodies to replenish that. If you have magicka builds use elemental drain on bigger enemies and throw orbs. Slot a group utility ultimate - if you have PvP experience you will have aggressive war horn and barrier so slot those depending on the type of fight. You can also do some DD on trash packs and even boss fights, if you can keep healing and buffing. For example in trash packs you can do puncturing sweep and repent, or use radiant oppression when boss health is low.
As I said those are very general consideration, and for more detailed build guides you can check various websites:
http://alcasthq.com/
http://deltiasgaming.com/
http://tamrielfoundry.com/
fortunately with already being cp 400 and something,
(snip)
I remember the first time I watched a video of someone showing their build with all 64 attribute points in one area (I think it was stamina) totally freaked me out...I know you can balance yourself with set bonuses, glyphs, jewelry and champion points, food/drinks and potions - but, I'm definitely not there yet...
me doing pvp content:
here i am doing a little overland play:
finally, me going through every single container inside of a dungeon:
Wrecking_Blow_Spam wrote: »Ahh ok so you're the Healer with a lightning staff and 2H (Battleaxe I guess).
Wrecking_Blow_Spam wrote: »Ahh ok so you're the Healer with a lightning staff and 2H (Battleaxe I guess).
just wanted to follow up on this old thread and thank @Wrecking_Blow_Spam for helping me get my poop together...
kinda reminded me when someone helped me with my ww by basically letting me know all i needed to do to get right was practice more - and, they were right...
it's funny, when you're on the forums asking for advice and reading different build/gameplay suggestions - you never really can be sure what will stick with you or make the "light go on" for you...
after having this comment stuck in my head for months (literally) - i finally understood i needed to put aside my silly "do your own thing" kind of build (also helped along as a result of some humbling moments in Imperial City)...
i finally started to change my characters to fit more in the "norm"...for my "healer"/magplar i went to 5 light/2 heavy - monster helm, julianos and kept the rattlecage...still don''t have popping pots all the way integrated into my game, so the major sorcery helps me out...and most importantly, finally put down my 2H and picked up a resto staff...rel-balanced my attributes to get at least 50 points in to magicka (i'm getting closer to getting all 64 in to one resource pool)...
getting my "tank" (orc stamplar) right was even easier - i already was using pierce armor, warhorn, biting jabs and rune focus...
because i mostly solo pvp, for both my templars i had been using lingering ritual (which for that scenario works just fine)...finally switched them both to Breath of Life - wow, i now see how that is a much more superior "group" healing tool - that move saves lives like crazy...
Wrecking_Blow_Spam wrote: »Ahh ok so you're the Healer with a lightning staff and 2H (Battleaxe I guess).
just wanted to follow up on this old thread and thank @Wrecking_Blow_Spam for helping me get my poop together...
kinda reminded me when someone helped me with my ww by basically letting me know all i needed to do to get right was practice more - and, they were right...
it's funny, when you're on the forums asking for advice and reading different build/gameplay suggestions - you never really can be sure what will stick with you or make the "light go on" for you...
after having this comment stuck in my head for months (literally) - i finally understood i needed to put aside my silly "do your own thing" kind of build (also helped along as a result of some humbling moments in Imperial City)...
i finally started to change my characters to fit more in the "norm"...for my "healer"/magplar i went to 5 light/2 heavy - monster helm, julianos and kept the rattlecage...still don''t have popping pots all the way integrated into my game, so the major sorcery helps me out...and most importantly, finally put down my 2H and picked up a resto staff...rel-balanced my attributes to get at least 50 points in to magicka (i'm getting closer to getting all 64 in to one resource pool)...
getting my "tank" (orc stamplar) right was even easier - i already was using pierce armor, warhorn, biting jabs and rune focus...
because i mostly solo pvp, for both my templars i had been using lingering ritual (which for that scenario works just fine)...finally switched them both to Breath of Life - wow, i now see how that is a much more superior "group" healing tool - that move saves lives like crazy...
took both characters through CoA a bunch (farming some BSW at the moment for my mDK) and things went super smooth...
it's funny though, when i first queued for group finder i was super super nervous about doing my "job", and, worried about getting kicked...
one interesting thing i noticed, i ended up going through CoA four times, only during one run was any one else mic'd up...
any who - thanks to you all for the tough love; and, the moral of the story is:
Had one heavy armor "healer" in a dungeon. Had to slot vigor to pull it trough. But were lowbies, something like level 20 or so, and picking heavy armor was understandable. It kinda looks cooler than other types at low level, especially for people who just came into the game. I guess that setup could work still in normal dungeons, if the other 3 players have some self heal. But in a veteran dungeon I'd kick any person using mainly heavy armor and not being a tank.
But in a veteran dungeon I'd kick any person using mainly heavy armor and not being a tank.
oh, that's really good to know @Asardes ...seriously, not being a dungeon type person - i wouldn't have had any clue - it's kinda like getting ready to head out on the town for the night and having a friend tell you you're outfit looks absolutely crazy (and not in a good way)...
I don't use any stat counters on my screen (the only thing displayed are player health bars)...I'm guessing though that most of the more "tuned in" players can see exactly what type of build you have based on the numbers you generate...
just went through all the eso sets - hmmmm, not too much group "healing" love with anything in heavy (other than the passive on the ebony set)...
I do want to be able to have a couple of characters set up and able to do dungeon content...
is there any kind of effective heavy armor build you can think of - or, is it pretty much: templar, 5 pieces of light, resto staff?
But in a veteran dungeon I'd kick any person using mainly heavy armor and not being a tank.
oh, that's really good to know @Asardes ...seriously, not being a dungeon type person - i wouldn't have had any clue - it's kinda like getting ready to head out on the town for the night and having a friend tell you you're outfit looks absolutely crazy (and not in a good way)...
I don't use any stat counters on my screen (the only thing displayed are player health bars)...I'm guessing though that most of the more "tuned in" players can see exactly what type of build you have based on the numbers you generate...
just went through all the eso sets - hmmmm, not too much group "healing" love with anything in heavy (other than the passive on the ebony set)...
I do want to be able to have a couple of characters set up and able to do dungeon content...
is there any kind of effective heavy armor build you can think of - or, is it pretty much: templar, 5 pieces of light, resto staff?
I would not listen to that post. You can heal just fine in heavy armor if you want. The extra health and defense is useful - especially if you don't need the added magicka recovery and critical hit from light armor.
small disclaimer…for those whom have read some of my threads in the past – sorry, once again, there is no real point…if that doesn’t quite work for you – I highly recommend checking out Victor E. Frankl’s Man’s Search for Meaning – I promise, that’s got all the insight and answers you’ll ever need…
soooooooo, on to the show- for the last 8 months or so I’ve been pretty much exclusively pvping – very challenging environment, always seeing new, weird and interesting stuff (playing against other people, things are always going “off script”), plus, I was tired of dungeons/caves and wasn’t happy questing with limited rewards/xp on the different zone maps…probably same story for a lot of folks…
well, 1T and all the new armor sets have gotten me out of cyro and wandering all around 1T…I have a nord magplar whom I was using affliction and dreugh king on (normally dreugh king wouldn’t be a good thing for a magic user, but, most of my fighting in cyro/IC involved my lightening staff – for awhile it worked for me)…I saw the rattlecage armor and decided I had to have the 20% spell damage buff on my magplar (I was just using structured entropy before – quick question: does the rattlecage buff and entropy buff stack?)…
so, knowing I’m getting ready to do some “group” content I’m all excited and nervous…I’ve read a bunch of threads here about getting kicked from groups for not playing your role, or, not being effective in it…so, I do some research on the specific dungeon, go over all my skills with my magplar, make sure I have rite of passage, rune focus and healing ritual all slotted and ready to go – then designate myself as a healer…
my buddy and I queued ourselves up, and, we plopped into the dungeon…couple of strangers come in after us – off we all go in to the Vault of Madness…for about half of the dungeon I’m running around like mad trying to make sure I’m healing everyone and dropping down runes, a couple of times I even fired off my rite of passage…
after about the fourth boss/mini boss we came across I suddenly realized – no one in the group was really taking any significant damage or really needed any help at all…
doing the dungeon was seriously intense – mostly just because how fast everyone moves…even in pvp I can sneak my character away for a minute somewhere so I can go use the bathroom – going through a dungeon – no way buddy, ya gotta hold it…
after my first run I was feeling pretty confident, so, I actually started doing the quest and looking around a little…it was then I suddenly realized – these other players weren’t there to sightsee or “experience” the dungeon, they were there to farm gear and skulls and complete the whole thing as fast as humanly possible…
during my second run, and, after one too many peeks down some empty hallways my buddy tells me there’s a vote to kick me from the group…well, being the avid pvper that I am – I reacted in the only way I could think of – I started trying to “bash” both of the other two players in the group (it may have just been one of the two whom put up that vote – but, I was a little irked at the moment)…
my buddy’s not about to kick me - needless to say, one player left the group and the other just logged out…good news though - i was able to use the bathroom and we got replacements in about 3 to 4 minutes…
it’s funny, during another run – there was someone in the group whom was having a bit of a challenge staying alive (they kept using ambush to jump right on top of the boss), and, whom occasionally would fall behind our group…how did we all react – we waited patiently, checked our gear and just talked…
ended up taking me 5 runs to get all my jewelry (traded for my two rings) and a couple of pieces of “useful” armor – wtf is up with everything dropping in prosperous and training traits – is that some kind of cruel zos joke on us all…and I ended up getting 5 head pieces and no shoulder pieces…what???
part of the moral of this whole story – believe half of what you see and even less of what you hear or read (that holds especially true for stuff on the forum) – I would imagine, unless you’re with friends – or, doing trials – there really aren’t any “roles”…
I also learned that the people out in cyro/IC are a whole lot more dangerous than any of those bosses in the dungeon…even the 1 shot bosses have patterned mechanisms which can be learned…not so much when your facing someone alone in IC…
I really appreciate everyone's input and feedback...
the group dungeon aspect of the game is still something I'm not all that familiar with...
@Doctordarkspawn ...so, I take it you are not using the "optimal" class for tanking: dragon knight, but, rather a templar for a tank...
i haven't had a chance yet to run a dungeon with a coordinated group (1 healer, 1 tank, 2 dps)...but, it would seem that while you are just running with random folks doing dailies or grinding for gear - it's best to have a tank that can heal, and a healer that can tank...also, if you're main focus is on dealing damage - you need to make sure you can also heal and shield yourself...
Eh... it might seem like a good idea to have a tank that can heal, a healer that can tank, and dps doing a mix of those things, but it's really not that great because of how the stats and resources have to be split.
You can do that somewhat effectively with the right gear, but you're kind of limited in gear choices and you will never truly be as effective as someone who specializes in a single role. That's just the way the game is balanced right now.
If Zos disconnected weapon and spell damage from stamina and magicka, it would not be that bad to take that approach.
Unfortunately, with the way the stats and resources and health systems are setup, when you gain a little in Section A, you lose a lot in Sections B and C. You're sacrificing a lot of one to gain a little of another. It's a disproportionate sliding scale. Can a tank heal? Sure. Will it be worth a damn? Probably not.
So, with the right gear, it's possible, just be prepared to do your homework,