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I got a Burning Spellweave staff... sharpened!

  • Wollust
    Wollust
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    I've seen one burning spellweave fire staff in sharpened so far. That thing is rarer than those sharpened maelstrom fire staffs.
    Susano'o

    Zerg Squad
  • Haquor
    Haquor
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    Get over the smart loot crap. What you think it means and what ZOS meant by it are completely different.

    Please... explain to us what zos meant. If they mean that stamina based sets wont drop as destruction staves, and magicka sets come as bows then they *** up.

    But they probaby didnt mean what we think. So enlighten us.
    Edited by Haquor on October 28, 2016 12:03PM
  • Dubhliam
    Dubhliam
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    code65536 wrote: »
    ...

    Smart Loot™ :trollface:

    Smart Loot?

    Where did you hear about Smart loot?
    First time I heard of anything like that.
    ONE TAMRIEL

    Itemization Changes
    • Sets that grant a bonus to melee damage will now drop more intelligently (i.e. a set with melee damage will no longer drop with a bow or stave).

    You are quick to blame ZOS that their function does not work, when in fact...
    There never was such a function.

    Quit spreading misinformation.
    "Tamerial" already has enough of that already.
    >>>Detailed Justice System Concept thread<<<
  • code65536
    code65536
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    Haquor wrote: »
    Get over the smart loot crap. What you think it means and what ZOS meant by it are completely different.

    Please... explain to us what zos meant. If they mean that stamina based sets wont drop as destruction staves, and magicka sets come as bows then they *** up.

    But they probaby didnt mean what we think. So enlighten us.

    This patch note is the origin of the so-called "smart loot":
    Sets that grant a bonus to melee damage will now drop more intelligently (i.e. a set with melee damage will no longer drop with a bow or stave).

    ZOS was exceedingly specific: no ranged weapons for melee sets.

    For example,
    Fixed an issue where the Berserking Warrior item set would drop in Bows, Destruction Staves, and Restoration Staves. Since the set only procs on dealing melee damage, the set will now only drop in Armor, Jewelry, Melee Weapons, and Shields.

    ZOS later expanded on that to exclude non-bows from a bow set:
    The Town Capture box for Hawk's Eye will no longer drop any melee or staff weapons for the set. It will now only drop bows, armor, and jewelry for the set.

    And finally, ZOS clarified their position with this post:
    Just to update everyone, we only remove certain weapons from an item set’s possible drops when it is utterly and absolutely impossible for that set’s five-piece bonus to be triggered with that weapon equipped. For instance, it is impossible to trigger the Coat of the Red Mountain item set’s five-piece bonus with a Restoration Staff; we will be removing Restoration Staves of the Red Mountain from the possible set item drops in Stonefalls in a future patch.

    While some of the sets listed in this thread may not be optimal in all situations, they can still potentially be used, so they are considered legitimate item slot/set combinations.

    The problem is that their standard is inconsistent. If we are to use the stated standard of "utterly and absolutely impossible", then the following sets would be affected:
    • Shadow of the Red Mountain and Way of Fire: 5p bonus calls for damage from a weapon ability, and all resto staff abilities are non-damaging
    • Eagle Eye, Hawk's Eye, Kyne's Kiss, Marksman's Crest, Wilderqueen's Arch: 5p bonus (or 3p bonus in the case of Eagle Eye) apply only to bow abilities
    • Sword Dancer, Sword Singer, Spider Cultist, Light Speaker, Knight-Errant: 5p bonus applies only to dual-wield, 2-hander, destruction staff, restoration staff, or sword-and-board abilities, respectively
    • Destruction Mastery: 5p bonus requires destruction staff to be equipped

    However, the inconsistency is that sets that "only procs on dealing melee damage" actually don't meet their extremely high "utterly and absolutely impossible" criteria and instead falls under "not be optimal in all situations, they can still potentially be used". I could cast Surprise Attack or Biting Jabs with a bow or staff equipped and deal melee damage.

    So, going back to the staff in the OP of this thread: I can't deal fire damage with the ice staff, but I can still deal fire damage with a class ability while the ice staff is equipped. So it's not "utterly and absolutely impossible", yet it is entirely analogous to the "not optimal" criteria by which they excluded bows and staves from melee sets.

    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert @Wrobel So what really is your standard for what qualifies as "drop more intelligently"? If you are going to exclude bows and staves from melee sets, even though melee damage is not "utterly and absolutely impossible" thanks to class/guild abilities, then shouldn't you exclude non-fire staves from Spellweave, non-ice staves from Ysgramor, non-shock staves from Netch's Touch?
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  • AEAltadoonPadhome
    AEAltadoonPadhome
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    Well it exists:
    6uEPJm5.jpg
  • peatzaugh
    peatzaugh
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    I spent 100+ hours farming for inferno sharp before I got one. I saw two drop to others in that time. Mine was from a chest, both the other from the final boss.
    PC/NA
    Altmer Magplar "a pepperoni pizza"
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  • stevepdodson_ESO888
    stevepdodson_ESO888
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    code65536 wrote: »
    6Zsb1eF.png

    Oh wait...

    Smart Loot™ :trollface:

    the problem with wanting 100% "smart loot" is that it would also mean no more swords for a set like this...only Fire Staves and no other type of weapon

    this is where the logic would take it...so be careful what you wish for
  • DigitalShibby
    DigitalShibby
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    Well it exists:

    Dirty necro-bumper.
    Edited by DigitalShibby on December 6, 2016 4:21PM
  • threefarms
    threefarms
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    Don't even get started, I got a sharpened elegant bow.
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