NinthPrince64 wrote: »BTW, I am stam Sorc.
ryanborror wrote: »NinthPrince64 wrote: »BTW, I am stam Sorc.
I knew I wasn't crazy
ryanborror wrote: »NinthPrince64 wrote: »BTW, I am stam Sorc.
I knew I wasn't crazy
LOL. I went on a rant on magicka running and recording too many magicka guides LOL sorry.
I fixed it previously, below...
No worries.
It's the same for STAM - kinda... as STAM I can push the entire phase to 70% before anything even happens generally. But that's a different story from an experienced player.
As STAM.
Same rules apply, rearming trap, poison, hail, caltrops if you have them, begin rapid strikes
Boss, teleports, healer spawns defensive sigil.
Take out healer
Back on boss if CG Spawns on boss and you move up FAST lay down aoe and get ready to move out of AOE.
Continue on CG and get ready for the dodge roll when boss teleports out.
NinthPrince64 wrote: »ryanborror wrote: »NinthPrince64 wrote: »BTW, I am stam Sorc.
I knew I wasn't crazy
LOL. I went on a rant on magicka running and recording too many magicka guides LOL sorry.
I fixed it previously, below...
No worries.
It's the same for STAM - kinda... as STAM I can push the entire phase to 70% before anything even happens generally. But that's a different story from an experienced player.
As STAM.
Same rules apply, rearming trap, poison, hail, caltrops if you have them, begin rapid strikes
Boss, teleports, healer spawns defensive sigil.
Take out healer
Back on boss if CG Spawns on boss and you move up FAST lay down aoe and get ready to move out of AOE.
Continue on CG and get ready for the dodge roll when boss teleports out.
Okay, so I am getting upstairs far more consistently (60-75% of time). Thank you so much for you help!
To review, here is what I am doing:
1) buff as enter arena
2) potion (speed/crit)
3) lay caltrops and endless is middle
4) hold a poison injection/heavy attack and release when boss spawns
5) lay down trap, hit with blood craze, and then bloodthirst
6) boss teleports
7) grab defensive sigil
8) endless hail and poison injection boss
9) run to healer and kill
10) CG has usually spawned by now
11) run to boss to draw CG and boss together
12) endless hail and melee CG until dead
13) DPS boss/get clanfer next to portal and kill.
14) take portal up
15) reapply potion
16) live long enough to damage a couple crystals, but inevitably get knocked off of upper ring (usually by some big blast thing-NOT a skull attack, I can usually dodge those)
17) die
Any suggestions for this part of the fight? Your help has been envaluabke.
NinthPrince64 wrote: »Sorry, my post was probably misleading. At this point I am comfortable with getting upstairs (having used up the defense sigil). I am looking for advice on how to hand the upper ring. Thx.
NinthPrince64 wrote: »Also, what is necrotic stab and how do I defend:avoid?
NinthPrince64 wrote: »Looks so easy, lol. Okay, I will watch multiple times and try to pay attention to details. One thing I was wondering about is that you seem to dodge roll "by feel". In other words, you don't seem to be looking at boss. Do you have the timing memorized (is that even possible)? First skull seems to fly 5 seconds after you go up. Next seems to fly 4 seconds after first wall destroyed (if I am remembering correctly).
NinthPrince64 wrote: »Looks so easy, lol. Okay, I will watch multiple times and try to pay attention to details. One thing I was wondering about is that you seem to dodge roll "by feel". In other words, you don't seem to be looking at boss. Do you have the timing memorized (is that even possible)? First skull seems to fly 5 seconds after you go up. Next seems to fly 4 seconds after first wall destroyed (if I am remembering correctly).
Reorx_Holybeard wrote: »NinthPrince64 wrote: »Looks so easy, lol. Okay, I will watch multiple times and try to pay attention to details. One thing I was wondering about is that you seem to dodge roll "by feel". In other words, you don't seem to be looking at boss. Do you have the timing memorized (is that even possible)? First skull seems to fly 5 seconds after you go up. Next seems to fly 4 seconds after first wall destroyed (if I am remembering correctly).
You actually have a very large window in which to roll dodge this attack. From the point the boss starts casting all the way until the projectile is in the air and about to hit you. Easiest way is once you see the boss casting roll dodge in a few seconds (exact time is not important). You don't have to wait until the projectile is in the air to roll dodge.
It feels really weird but try it next time. You complete the roll dodge before the projectile is even cast and it will still just go right by you.
I hate the execute phase, clear all 3 crystals, def. Sigil, dot boss catch 3 ghost etc.. over run by everything by then with the summoner in the center getting his big guy up.. dead.
You can also hear the skull attack, being able to recognise that sound saves you a lot of time where you can keep your eyes on the crematorial guards, crystals and gold ghosts. Be sure to turn off the music if you haven't and practice that.
Up top I get too two crystals then have a random death, get knocked down or explosion or comet what does the wall actually block?. Just need to learn that sequence too, phase two!!