Anti_Virus wrote: »It shouldn't be that expensive but it is because:
1. DKs have no cost reduction in their skill tree like sorcs or templars
2. Magicka skills generally cost mor
Also side note you should put 100 pts in magicka cost reduction for better sustain.
leepalmer95 wrote: »Anti_Virus wrote: »It shouldn't be that expensive but it is because:
1. DKs have no cost reduction in their skill tree like sorcs or templars
2. Magicka skills generally cost mor
Also side note you should put 100 pts in magicka cost reduction for better sustain.
Im using lich because mag dk skills + shields are so costly on my resources..
So i went 75/75 and threw the rest into break free reduction.
I remember when Mag DK was #1, now just sits in shadows.
leepalmer95 wrote: »Just a flat cost reduction would be great:
Templar gets 4% reduced cost of stamina, magicka and ultimate costs and an armor buff that gives them basically 480 recovery in pvp.
Sorc get 5% magicka + stamina cost reduction and a flat 10% regen.
Nb's get 15% regen everything, magicka back on killing with an assassination skill.
Dk's get battle roar which isn't as good as it used to be.
xblackroxe wrote: »leepalmer95 wrote: »Just a flat cost reduction would be great:
Templar gets 4% reduced cost of stamina, magicka and ultimate costs and an armor buff that gives them basically 480 recovery in pvp.
Sorc get 5% magicka + stamina cost reduction and a flat 10% regen.
Nb's get 15% regen everything, magicka back on killing with an assassination skill.
Dk's get battle roar which isn't as good as it used to be.
Oh pls battle roar is the best ressource control passive there is. When playing on my dk i can easily sustain with just simple magicka potions. And it doesn't even cost you anything using it in spite of something like siphoning attacks.
leepalmer95 wrote: »xblackroxe wrote: »leepalmer95 wrote: »Just a flat cost reduction would be great:
Templar gets 4% reduced cost of stamina, magicka and ultimate costs and an armor buff that gives them basically 480 recovery in pvp.
Sorc get 5% magicka + stamina cost reduction and a flat 10% regen.
Nb's get 15% regen everything, magicka back on killing with an assassination skill.
Dk's get battle roar which isn't as good as it used to be.
Oh pls battle roar is the best ressource control passive there is. When playing on my dk i can easily sustain with just simple magicka potions. And it doesn't even cost you anything using it in spite of something like siphoning attacks.
Lol.
Battleroar isn't as near as good as it used to be, it gives how much for a 200 costing ult?
You must be one of those all tanky, sustain and no damage builds.
Anti_Virus wrote: »leepalmer95 wrote: »xblackroxe wrote: »leepalmer95 wrote: »Just a flat cost reduction would be great:
Templar gets 4% reduced cost of stamina, magicka and ultimate costs and an armor buff that gives them basically 480 recovery in pvp.
Sorc get 5% magicka + stamina cost reduction and a flat 10% regen.
Nb's get 15% regen everything, magicka back on killing with an assassination skill.
Dk's get battle roar which isn't as good as it used to be.
Oh pls battle roar is the best ressource control passive there is. When playing on my dk i can easily sustain with just simple magicka potions. And it doesn't even cost you anything using it in spite of something like siphoning attacks.
Lol.
Battleroar isn't as near as good as it used to be, it gives how much for a 200 costing ult?
You must be one of those all tanky, sustain and no damage builds.
Im pretty sure the higher the ult cost the more resources it returns
Drummerx04 wrote: »I'm getting a little tired of dks complaining about wing duration and even comparing them to sorc shields... they REFLECT projectiles at something like 30% increased damage. Wings are an active counter offensive skill for any ranged dps, and there's nothing quite like fighting a DK and having your own 13k crystal frag on your death recap.
And magicka skills costing more is generally attributed to the fact that we don't block, dodgeroll, or sprint with magicka.
leepalmer95 wrote: »Drummerx04 wrote: »I'm getting a little tired of dks complaining about wing duration and even comparing them to sorc shields... they REFLECT projectiles at something like 30% increased damage. Wings are an active counter offensive skill for any ranged dps, and there's nothing quite like fighting a DK and having your own 13k crystal frag on your death recap.
And magicka skills costing more is generally attributed to the fact that we don't block, dodgeroll, or sprint with magicka.
Wings counter projectiles, lasts 4s
Mines counter all melee last 30s.
I can use skills such as channels, curse, etc.. to get around wings, what does someone do to a sorc camping mines?
Also you should learn how reflect works, yeah it 30% 'increased dmg' but that dmg also gets mitigated by the dk's resistance ( easily 20k - 33k on any mag dk build) and by the dk's elemental defender cp and then it gets mitigated again by the sorc's resistance and cp before it hits, if it hits.
So you throw a 14k tooltip frag at me, i have 25k spell resistances which is easy to get on a s&b dk in light armor that is 37.5% reduction, then include the 15% reduction from cp:
14000 x 0.85 = 11900
11900 x 0.625 = 7437.5.
So before battle spirit and the sorcs own armor that frag is down to 7.4k dmg. Likely to around 4-5k when the sorc mitigation comes in.
Then half it and time by 1.3 for the OP (30% increased dmg).
Ironic isn't it that the class ZOS meant for the slow burn play style really isn't designed for it. At least the magicka version.
Dks have no passives that increase mag regen or max mag, unlike mag NB and Sorcs. No skill that does that either like templars rune. We have a passive that returns stats, but that calls for using an ultimate and the one most dks prefer is 250 ultimate, not in the 150 ultimate range which I would think would be a better cost for standard but apparently ZOS feels it would be OP.
If you look at it, dk is designed to synergize with stamina....period!
Sure it's doable ( I've played mine since 2014 and never went back to stam ) mainly cause I can't afford to due to skill points. He's my crafter, but it takes a lot more work in pvp to do well with it than every other class I've played and I play them all.
Ironic isn't it that the class ZOS meant for the slow burn play style really isn't designed for it. At least the magicka version.
Dks have no passives that increase mag regen or max mag, unlike mag NB and Sorcs. No skill that does that either like templars rune. We have a passive that returns stats, but that calls for using an ultimate and the one most dks prefer is 250 ultimate, not in the 150 ultimate range which I would think would be a better cost for standard but apparently ZOS feels it would be OP.
If you look at it, dk is designed to synergize with stamina....period!
Sure it's doable ( I've played mine since 2014 and never went back to stam ) mainly cause I can't afford to due to skill points. He's my crafter, but it takes a lot more work in pvp to do well with it than every other class I've played and I play them all.
The standard is the best Dps ultimate of the game man .
Ironic isn't it that the class ZOS meant for the slow burn play style really isn't designed for it. At least the magicka version.
Dks have no passives that increase mag regen or max mag, unlike mag NB and Sorcs. No skill that does that either like templars rune. We have a passive that returns stats, but that calls for using an ultimate and the one most dks prefer is 250 ultimate, not in the 150 ultimate range which I would think would be a better cost for standard but apparently ZOS feels it would be OP.
If you look at it, dk is designed to synergize with stamina....period!
Sure it's doable ( I've played mine since 2014 and never went back to stam ) mainly cause I can't afford to due to skill points. He's my crafter, but it takes a lot more work in pvp to do well with it than every other class I've played and I play them all.
The standard is the best Dps ultimate of the game man .
Pretty obvious that this isn't about PvE ain't it?
You should use wings sparingly.
They are not to be spammed, and kept up 100% of the time.
Otherwise, DKs would be OP.
I know, my main is one.
I agree there is room for improvement, but DKs have great resource management if you know how to build one.
Drummerx04 wrote: »I'm getting a little tired of dks complaining about wing duration and even comparing them to sorc shields... they REFLECT projectiles at something like 30% increased damage. Wings are an active counter offensive skill for any ranged dps, and there's nothing quite like fighting a DK and having your own 13k crystal frag on your death recap.
And magicka skills costing more is generally attributed to the fact that we don't block, dodgeroll, or sprint with magicka.
Ironic isn't it that the class ZOS meant for the slow burn play style really isn't designed for it. At least the magicka version.
Dks have no passives that increase mag regen or max mag, unlike mag NB and Sorcs. No skill that does that either like templars rune. We have a passive that returns stats, but that calls for using an ultimate and the one most dks prefer is 250 ultimate, not in the 150 ultimate range which I would think would be a better cost for standard but apparently ZOS feels it would be OP.
If you look at it, dk is designed to synergize with stamina....period!
Sure it's doable ( I've played mine since 2014 and never went back to stam ) mainly cause I can't afford to due to skill points. He's my crafter, but it takes a lot more work in pvp to do well with it than every other class I've played and I play them all.
The standard is the best Dps ultimate of the game man .
Pretty obvious that this isn't about PvE ain't it?
this is the reason it can't be changed though.... it would *** with pve too much so his point is valid
You should use wings sparingly.
They are not to be spammed, and kept up 100% of the time.
Otherwise, DKs would be OP.
I know, my main is one.
I agree there is room for improvement, but DKs have great resource management if you know how to build one.Drummerx04 wrote: »I'm getting a little tired of dks complaining about wing duration and even comparing them to sorc shields... they REFLECT projectiles at something like 30% increased damage. Wings are an active counter offensive skill for any ranged dps, and there's nothing quite like fighting a DK and having your own 13k crystal frag on your death recap.
And magicka skills costing more is generally attributed to the fact that we don't block, dodgeroll, or sprint with magicka.
Shouldnt been spammed like cloak can be spammed?
I personally think wings are fine how they are, its a very good skill so it shouldnt be cheap but cloak can be spammed by stamina nightblade let alone magicka nightblades.
cloak counters all
fear counters melee
Streak and mines can easily counter melee
blazing shield counters melee.
wings counter ranged.
Every class has a counter for class archetypes.
the game is pretty balanced right now, just like it was in 1,5. People are complaining about OP cancer builds but everyone class has a 'cancer' build. Thats balance.
You should use wings sparingly.
They are not to be spammed, and kept up 100% of the time.
Otherwise, DKs would be OP.
I know, my main is one.
I agree there is room for improvement, but DKs have great resource management if you know how to build one.Drummerx04 wrote: »I'm getting a little tired of dks complaining about wing duration and even comparing them to sorc shields... they REFLECT projectiles at something like 30% increased damage. Wings are an active counter offensive skill for any ranged dps, and there's nothing quite like fighting a DK and having your own 13k crystal frag on your death recap.
And magicka skills costing more is generally attributed to the fact that we don't block, dodgeroll, or sprint with magicka.
Shouldnt been spammed like cloak can be spammed?
I personally think wings are fine how they are, its a very good skill so it shouldnt be cheap but cloak can be spammed by stamina nightblade let alone magicka nightblades.
cloak counters all
fear counters melee
Streak and mines can easily counter melee
blazing shield counters melee.
wings counter ranged.
Every class has a counter for class archetypes.
the game is pretty balanced right now, just like it was in 1,5. People are complaining about OP cancer builds but everyone class has a 'cancer' build. Thats balance.
stamina has cancer builds. Magicka has the magplar cancer builds. There really isn't mSorc/mDK/mNB cancer builds
Maybe I'm wrong, but I get the feeling that it's because DK's have their "battle roar", which is supposed to balance out that drain on resources.
You might argue, that it is forcing them on ultimate-generation builds and leave them few (or no) other choices. But every class has some kind of restrictions.
Ironic isn't it that the class ZOS meant for the slow burn play style really isn't designed for it. At least the magicka version.
Dks have no passives that increase mag regen or max mag, unlike mag NB and Sorcs. No skill that does that either like templars rune. We have a passive that returns stats, but that calls for using an ultimate and the one most dks prefer is 250 ultimate, not in the 150 ultimate range which I would think would be a better cost for standard but apparently ZOS feels it would be OP.
If you look at it, dk is designed to synergize with stamina....period!
Sure it's doable ( I've played mine since 2014 and never went back to stam ) mainly cause I can't afford to due to skill points. He's my crafter, but it takes a lot more work in pvp to do well with it than every other class I've played and I play them all.
The standard is the best Dps ultimate of the game man .
Pretty obvious that this isn't about PvE ain't it?
this is the reason it can't be changed though.... it would *** with pve too much so his point is valid
That's true, but that's why I'd rather see something done about the shifting standard. Kinda having Standard of Might remain mainly for PvE (where it is extremely powerful) and gearing Shifting more towards PvP.
RoamingRiverElk wrote: »It's a remnant from all the way back when ESO was launched and DKs (they were just DKs, they weren't called Magicka DKs) could get resources back well by using ultimates often. Ever since ultimates couldn't be fired often, magicka DK resource management has gone down. Then they introduced the stamina regen nerf to blocking, and that was the end of small group magicka DK play. I mean yeah, you can do that if you don't mind having it worse than the other classes...
leepalmer95 wrote: »
Yeah mag dk really did just die off in 1.7, there are some hardcore players but every mag dk there is always another class that does it better and easier.