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https://forums.elderscrollsonline.com/en/discussion/668861

[POLL] - Should vMSA weapons be tradeable/sellable ?

covenant_merchant
covenant_merchant
✭✭✭✭✭
With the new diversity of traits for vMSA weapons, it has become more difficult to loot good (BiS) ones. While you are guaranteed to get a weapon in the final chest, more often than not it is a Powered Ice staff, or other useless stuff like that.

Thing is, running the arena takes time. Assuming you can run it, that is. Not everyone can do it, and has enough time spent in-game to keep on farming it. And, from what I've heard from quite a few players, it's less fun than vDSA. (Keep in mind that vDSA weapons are great, but mostly needed for PvP, whereas vMSA weapons are a must-have to get the maximum out of your DPS in end-game PvE.)

Now before people go saying "l2p" or "if you can't run the arena, then you probably won't do well in end-game PvE", personally I did run it on my mag sorc. While I'm not on the weekly list since DB, and struggled for at least three months on the ice stage inb4 beating it, I have done about 200 runs in total to the present day.
Screenshot_20161019_165705.png

Thing is, in all these runs, I've only got one sharpened weapon. Including my weekly rewards. It was a Lightning vMSA sharpened staff that I looted on my 2nd run ever, and man it was beautiful. In comparison, I own a dozen or so precise staves and greatswords, and 40+ powered weapons of all kinds.
As someone maining a magicka sorc and sticking mostly to PvP, a lightning staff was perfect. Unfortunately, one beautiful morning, I heard rumors, whispers in the wind of a certain bug allowing to reenchant your vMSA weapons while keeping the original enchantment. Having done damage tests with my numerous precise staves and convinced of its veracity, I did follow the somewhat dubious trend, knowing full well that it'll be fixed someday (which it was since then).
I was young and foolish, and thought erroneously that the RNG gods were kind and merciful, and would grant me another sharpened weapon since. Well the gods were cruel and, 198 runs later, weapon-less I remain.

Luck is fickle. Some people have it, some don't. Running vMSA takes skill and resources. Getting good loot however, is out of the player's hands. People who run trials can sell some gear and plunder from it. People who run vDSA have some BoE sets and have 4x more chances to get good weapons in the end, which are now tradeable in between group members. So why people running vMSA shouldn't make money of it?
While more often than not, dedication has no reward, in that case, shouldn't the option of selling your hard-earned weapons exist?
Edited by covenant_merchant on October 19, 2016 4:06PM

[POLL] - Should vMSA weapons be tradeable/sellable ? 122 votes

Yes
37%
MorbashMojmirInklingsrxw003b14_ESOIruil_ESOUntrustedExistenzphreatophileStillianAromakolsborgRaikikiTonturriAzaharysPersonofsecretscaptainwolfosApheriusJaronkingPraboooSithisvoidbryanhaas 46 votes
No
41%
kadarNewBlacksmurfTryxusEdenprimeAshanneBEZDNAfioskalidkRajajshkaspectre303negbertWoelerHeindrichgreyloxRuinhornhydrocynusDHaleShaibaSunWithLegsCh4mpTW 51 votes
I do not subscribe to the vMSA weapons' hype
6%
TheDarkRulerStreegaBouldercleaveAlucardoLewandowskynvyrDeVoDeVoSwordOS 8 votes
I believe that the vMSA weapons' dps increase is merely an illusion artfully spun by an unfathomable group to keep players' minds busy and away from some great conspiracy.
4%
StamdenDeadlyReclusesirstonDestyranGeneralPardonxblackroxe 6 votes
I DPS naked with my fists because end-game dungeons are too easy. As such, idc about vMSA weapons.
9%
lolo_01b16_ESOKyomaX3inaEdziuHouLiGaNMLRPZWollustMic1007FLuFFyxMuFFiNsusmitdsSamTheSwan 11 votes
  • Tonturri
    Tonturri
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    Yes
    I've no need of the weapons, but having some nice solo content I could run through - without having to deal with the horror that is PvP/dungeon finder - and get stuff to sell (because I'm poor) would be amazing.
  • Wollust
    Wollust
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    I DPS naked with my fists because end-game dungeons are too easy. As such, idc about vMSA weapons.
    Oh kasa why would you do such a thing :lol:
    Susano'o

    Zerg Squad
  • Solus
    Solus
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    Yes
    A token system would fix this. By beating bosses you get "x" amount of tokens. On normal mode you earn less. When you get a certain amount of tokens you turn them in for a weapon of your choice.
    The-Pumpkin-King // Stamblade

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  • NewBlacksmurf
    NewBlacksmurf
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    No
    No they shouldn't be sellable or trade-able but going further. No set should be trade-able or sale-able unless it drops while we are grouped.
    I do not enjoy games where the person with the most money can buy loot progression. I'm only O K with this for crafting as there is other work needed to unlock the sets.

    For me...the traders shouldn't even have gear for sale other than basic non-set gear now as it all drops by zone or dungeon, trial, etc.
    that's how it should have been always.

    I do believe the items that drop that are BoP should have drastically increased sale values to vendors based on quality type and of course level.

    See the yellow at cp160 should sale for 2k-3k per item and scale down to 500 gold
    Edited by NewBlacksmurf on October 19, 2016 4:18PM
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  • mr_wazzabi
    mr_wazzabi
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    Solus wrote: »
    A token system would fix this. By beating bosses you get "x" amount of tokens. On normal mode you earn less. When you get a certain amount of tokens you turn them in for a weapon of your choice.

    This one knows....
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  • FLuFFyxMuFFiN
    FLuFFyxMuFFiN
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    I DPS naked with my fists because end-game dungeons are too easy. As such, idc about vMSA weapons.
    Solus wrote: »
    A token system would fix this. By beating bosses you get "x" amount of tokens. On normal mode you earn less. When you get a certain amount of tokens you turn them in for a weapon of your choice.

    I would say no to earning tokens on normal mode but the token system is something I would like for vMA
  • Thornen
    Thornen
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    No
    Voted no, doubt it will ever happen anyway as it is locked behind a DLC wall. All they need to do is implement a token system. hand a weapon to a vendor get 1 token back, after 10 tokens you can choose a weapon in the trait you want from the same vendor.
  • Wollust
    Wollust
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    I DPS naked with my fists because end-game dungeons are too easy. As such, idc about vMSA weapons.
    No they shouldn't be sellable or trade-able but going further. No set should be trade-able or sale-able unless it drops while we are grouped.
    I do not enjoy games where the person with the most money can buy loot progression. I'm only O K with this for crafting as there is other work needed to unlock the sets.

    For me...the traders shouldn't even have gear for sale other than basic non-set gear now as it all drops by zone or dungeon, trial, etc.
    that's how it should have been always.

    I am very very glad and grateful that you are not responsible for itemization.
    Susano'o

    Zerg Squad
  • Hamiltonmath
    Hamiltonmath
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    Solus wrote: »
    A token system would fix this. By beating bosses you get "x" amount of tokens. On normal mode you earn less. When you get a certain amount of tokens you turn them in for a weapon of your choice.

    I would say no to earning tokens on normal mode but the token system is something I would like for vMA

    I agree. I'll tell you that I have beat Vet Maelstrom exactly ONE time. It was tough. It was horrible. And I can't wait to do it again. And I agree that I shouldn't have gotten a weapon from beating Normal Maelstrom 10x or 50x or whatever. It's tough. But everyone has a goal. I love that ZOS doesn't just hand out the best in slot things.
  • Mic1007
    Mic1007
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    I DPS naked with my fists because end-game dungeons are too easy. As such, idc about vMSA weapons.
    Got to love epic poll options. :D
    @Mic1007
    Champion Rank 900+
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  • Tryxus
    Tryxus
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    ✭✭✭✭✭
    No
    #vmsatokensystem
    "We're all born under the same sky and on the same earth. Therefore, we all deserve the same amount of respect."
    Tryxus of the Undying Song - Warden - PC/EU
  • Pallio
    Pallio
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    No
    No, but, there should be a token system of some kind where you can trade 50 garbage drops/2500 crowns/ 100k gold for example to get an item you will be able to use.
  • Glaiceana
    Glaiceana
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    ✭✭
    Yes
    I think it would be nice to be able to buy them. And nice for the people who run the dungeon all the time to have a way to sell the weapons they don't want, even the bad trait ones, they will still sell for a lot I bet.
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  • NewBlacksmurf
    NewBlacksmurf
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    No
    Wollust wrote: »
    No they shouldn't be sellable or trade-able but going further. No set should be trade-able or sale-able unless it drops while we are grouped.
    I do not enjoy games where the person with the most money can buy loot progression. I'm only O K with this for crafting as there is other work needed to unlock the sets.

    For me...the traders shouldn't even have gear for sale other than basic non-set gear now as it all drops by zone or dungeon, trial, etc.
    that's how it should have been always.

    I am very very glad and grateful that you are not responsible for itemization.

    It's already BoP in dungeons, MSA and trials....are you saying you don't like the whole game itemization for endgame?

    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Acid_Glow
    Acid_Glow
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    No
    NO!!!! SCRUBS!!!!

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  • Wollust
    Wollust
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    I DPS naked with my fists because end-game dungeons are too easy. As such, idc about vMSA weapons.
    Wollust wrote: »
    No they shouldn't be sellable or trade-able but going further. No set should be trade-able or sale-able unless it drops while we are grouped.
    I do not enjoy games where the person with the most money can buy loot progression. I'm only O K with this for crafting as there is other work needed to unlock the sets.

    For me...the traders shouldn't even have gear for sale other than basic non-set gear now as it all drops by zone or dungeon, trial, etc.
    that's how it should have been always.

    I am very very glad and grateful that you are not responsible for itemization.

    It's already BoP in dungeons, MSA and trials....are you saying you don't like the whole game itemization for endgame?

    yup
    Susano'o

    Zerg Squad
  • kadar
    kadar
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    No
    And, from what I've heard from quite a few players, it's less fun than vDSA.
    I consider vMA significantly more fun than vDSA.

    In vDSA there's very low risk once you've put together a quality team. If you screw up and stand in red, your Templar healer just poops out a quick rez, no harm-no foul. The only challenge is to try and pump up that damage parse, which you can get in any less-repetitive Trial or Dungeon experience.

    Conversely, in vMA you are responsible for maximum damage, healing, and mitigation. You don't have a tank in TS calling out priority targets or attacks you need to block/dodge for you. When you screw up (and it is YOU screwing up) you're done. Try again. It's more meaningful challenge, imo.

    A difference of perspective I suppose.
    Edited by kadar on October 19, 2016 4:33PM
  • covenant_merchant
    covenant_merchant
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    Yes
    @Wollust dude, bare-knuckle DPS is a thing, both in PvE and PvP, I'll have you know.
    Screenshot_5.png
    And end-game dungeons are widely considered being too easy. I mean apart from avoiding the red circle of instant doom, it's just bread-and-butter DPS.

    @Tryxus yep, a token system would be a great idea, but it would all depend on the token - weapon ratio. If it's too high, it would be easier to simply rely on luck to get the weapon needed. And there's still the issue of making money of it. I mean apart from a superficial and momentary feeling of greatness you get once you've done the damn thing, there's no tangible reward. Especially if the RNG doesn't act in your favor. Tokens for weapons + undaunted/daedric plunder for flat gold would be nice.
  • idk
    idk
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    No
    @kasa-obake

    First, absolutly no and it would go against the new design let some how it should be.

    Second, your poll is extreemly poorly creates. So many irrelevant choices that can only skew a poll that would not reflect the ESO community by design (most players are not active in forums).

    In conclusion, the poll offers no usually information for Zos.
  • alexkdd99
    alexkdd99
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    No they shouldn't be sellable or trade-able but going further. No set should be trade-able or sale-able unless it drops while we are grouped.
    I do not enjoy games where the person with the most money can buy loot progression. I'm only O K with this for crafting as there is other work needed to unlock the sets.

    For me...the traders shouldn't even have gear for sale other than basic non-set gear now as it all drops by zone or dungeon, trial, etc.
    that's how it should have been always.

    So you would rather there be virtually no economy? Take all gear out and a large portion of the economy goes. The latest change to bop was bad enough honestly.

    How do you think people obtain the gold to buy the gear. It seems some people have the opinion that people with a lot of gold just had it handed to them.
  • covenant_merchant
    covenant_merchant
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    Yes
    @kasa-obake

    First, absolutly no and it would go against the new design let some how it should be.

    Second, your poll is extreemly poorly creates. So many irrelevant choices that can only skew a poll that would not reflect the ESO community by design (most players are not active in forums).

    In conclusion, the poll offers no usually information for Zos.

    I've accepted a long time ago that the universe is indifferent to our plight. In the same vein, ZOS doesn't care.
    I have no great aims for this poll to shake things up, or actually make them reconsider their somewhat poor choices regarding loot, RNG, and balance.

    And regarding the poll itself, why would you be against it? Do you like wasting your time and valuable potions on the arena to get crap loot that isn't even worth the effort of deconstructing it? Seriously, apart from bragging rights for a short while when you feel hyped about your "Stormproof" / "Flawless Conqueror" title and given the RNG, running vMSA is tedious and ultimately fruitless.

    If only there were other alternatives to vMSA weapons. Like similar 1-piece weapon sets acquired through PvP. That would be great. While most stamina builds switched to black rose + viper + tremorscale/selene/velidreth/meta proc set in PvP, magicka builds are still dependent on vMSA weapons for many builds. Ex: lich + magnus + 2 undaunted max mana pieces (where you would need a 1-piece staff), or any build with winterborn. Or Kagrenac + lich. Or Seducer + 2 undaunted + willpower...
  • Pallio
    Pallio
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    No
    Preaching to the choir man, RNG suck and ZOS could not care less about wasting everyone's time, the end.
  • NewBlacksmurf
    NewBlacksmurf
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    No
    alexkdd99 wrote: »
    No they shouldn't be sellable or trade-able but going further. No set should be trade-able or sale-able unless it drops while we are grouped.
    I do not enjoy games where the person with the most money can buy loot progression. I'm only O K with this for crafting as there is other work needed to unlock the sets.

    For me...the traders shouldn't even have gear for sale other than basic non-set gear now as it all drops by zone or dungeon, trial, etc.
    that's how it should have been always.

    So you would rather there be virtually no economy? Take all gear out and a large portion of the economy goes. The latest change to bop was bad enough honestly.

    How do you think people obtain the gold to buy the gear. It seems some people have the opinion that people with a lot of gold just had it handed to them.

    @alexkdd99

    I didn't suggest anything to drop the economy. I made suggestions to improve the economy by limiting the drops for progression to BoP but also increasing the gold vendor amounts of each by level and quality. So in essence my suggestion helps the economy by inserting gold vendor values to players who are earning loot in the progression system.

    One example I gave was that a cp160 gold loot item would sale for 2-3k to a vendor.
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    ~<{[50]}>~ looks better than *501
  • Solus
    Solus
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    Yes
    Solus wrote: »
    A token system would fix this. By beating bosses you get "x" amount of tokens. On normal mode you earn less. When you get a certain amount of tokens you turn them in for a weapon of your choice.

    I would say no to earning tokens on normal mode but the token system is something I would like for vMA

    The only way to counter the fact that people can just endlessly repeat to earn tokens would be to give a cap to how many can be earned in a day, or only allow you to complete it to earn tokens once a day/week. and make the amount of tokens you need a reasonable amount, and certain traits worth more tokens than others.

    would also have to be BoP if this was the case. everyone will have to just do the time to get these end game items.
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  • X3ina
    X3ina
    ✭✭✭
    I DPS naked with my fists because end-game dungeons are too easy. As such, idc about vMSA weapons.
    My fists hit harder than vma weapons
    SW GoH > ESO
  • covenant_merchant
    covenant_merchant
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    Yes
    X3ina wrote: »
    My fists hit harder than vma weapons
    1cmsl6.jpg
    Edited by covenant_merchant on October 19, 2016 8:54PM
  • Apherius
    Apherius
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    Yes
    Tradeable Between Stormproof or Flawless conqueror only . Not with Pug who spam heavy attack for do mono dps .
  • Woeler
    Woeler
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    No
    Low effort, low reward.
  • Vitaely
    Vitaely
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    No
    You present a good point. However I don't think ZOS could make it tradable between "the worthy" (i.e. the Stormproof and the Flawless) without making it a huge controversy within the player base.

    That's why VMA weapons should remain locked behind the closed doors/portals.
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  • Solus
    Solus
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    Yes
    YautjaLanu wrote: »
    NO!!!! SCRUBS!!!!

    A scrub is a now generalized term used as a synonym for a "noob" or "newb," which is someone who is bad at a video game or activity in general.

    Most of the definitions here, surprisingly, have nothing to do with the actual term. The original definition is related to a person who makes a mistake in a video game, which is such a bad mistake that it is clearly wrong, yet they persist in making it. The term derives from Street Fighter II, to describe some players that were so bad that they would mash their hands across the control pad, an act known as "scrubbing," because it relates to scrubbing a car or other object with a sponge. Thus they were deemed "scrubbers," or "scrubs" for short. Over time this term expanded throughout the gaming world, and then the real world, and lost its original meaning.

    Literally despise that term. Its obnoxious.
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