The real problem is that sharpened is too good, relative to the other choices.
kasa-obake wrote: »
If anyone else is like me and couldn't understand a word of this gibberish, I took the liberty of using google translate to see what they were talking about.Giles.floydub17_ESO wrote: »@kasa-obake
First, absolutly no and it would go against the new design let some how it should be.
Second, your poll is extreemly poorly creates. So many irrelevant choices that can only skew a poll that would not reflect the ESO community by design (most players are not active in forums).
In conclusion, the poll offers no usually information for Zos.
I would rather have a token system cause atm i'm farming this like a mad person (Been in the leaderboard since vMA release with all my chars) and still no sharpened dagger
kasa-obake wrote: »I would rather have a token system cause atm i'm farming this like a mad person (Been in the leaderboard since vMA release with all my chars) and still no sharpened dagger
I feel you buddy still no sharpened staff for me. *curses herself for exploiting with the only sharpened staff she had*
kasa-obake wrote: »I would rather have a token system cause atm i'm farming this like a mad person (Been in the leaderboard since vMA release with all my chars) and still no sharpened dagger
I feel you buddy still no sharpened staff for me. *curses herself for exploiting with the only sharpened staff she had*
ENJOY YOUR DISEASE ENCHANTMENT LOL
kasa-obake wrote: »kasa-obake wrote: »I would rather have a token system cause atm i'm farming this like a mad person (Been in the leaderboard since vMA release with all my chars) and still no sharpened dagger
I feel you buddy still no sharpened staff for me. *curses herself for exploiting with the only sharpened staff she had*
ENJOY YOUR DISEASE ENCHANTMENT LOL
Damn it, that hurt my feelings
kasa-obake wrote: »I would rather have a token system cause atm i'm farming this like a mad person (Been in the leaderboard since vMA release with all my chars) and still no sharpened dagger
I feel you buddy still no sharpened staff for me. *curses herself for exploiting with the only sharpened staff she had*
Low effort, low reward.
LegendaryArcher wrote: »Low effort, low reward.
@Woeler lol
I quit ESO after 300 runs of not getting a single useful weapon.
We have a guild in Black Desert with over 30 players that quit ESO solely because of not getting their vMA weapons after hundreds of runs (almost 50 ex-ESO players overall that quit for various reasons). Some of them didn't get a single Inferno after 1000+ runs. People who have been leading the leaderboards for months. Overall, I know 6 people that didn't get their Inferno after 1000+ runs, but the other 3 didn't want to come with us to BDO.
BDO has a "bad luck protection" system implemented in its RNG. Chances increase to get a certain item on the next roll when you didn't get it the previous time. But then again, BiS items are BoE there. And the chances to get something that is hard to get are equal for everyone. Never in hell would the devs hand out BiS weapons to decent players for some time and then lock them behind impossible odds for everyone else who doesn't have them yet in a later patch, like ZOS did.
You should really check out BDO to see what a good game looks like. If you also got screwed hard by vMA RNG, feel free to shoot me a private message. Always happy to have more skilled, competitive players in our BDO guild.
LegendaryArcher wrote: »Low effort, low reward.
@Woeler lol
I quit ESO after 300 runs of not getting a single useful weapon.
We have a guild in Black Desert with over 30 players that quit ESO solely because of not getting their vMA weapons after hundreds of runs (almost 50 ex-ESO players overall that quit for various reasons). Some of them didn't get a single Inferno after 1000+ runs. People who have been leading the leaderboards for months. Overall, I know 6 people that didn't get their Inferno after 1000+ runs, but the other 3 didn't want to come with us to BDO.
BDO has a "bad luck protection" system implemented in its RNG. Chances increase to get a certain item on the next roll when you didn't get it the previous time. But then again, BiS items are BoE there. And the chances to get something that is hard to get are equal for everyone. Never in hell would the devs hand out BiS weapons to decent players for some time and then lock them behind impossible odds for everyone else who doesn't have them yet in a later patch, like ZOS did.
You should really check out BDO to see what a good game looks like. If you also got screwed hard by vMA RNG, feel free to shoot me a private message. Always happy to have more skilled, competitive players in our BDO guild.
Then have fun in BDO.
I hate maelstrom. It's *** that the best gear in a MULTIPLAYER game drops from SOLO content. I don't play an mmo so I can spend weeks grinding for the right trait. If I wanted to play alone, I would play skyrim.
On the other hand, I do think you should have to beat content to get the drops. Yes, the best gear should definitely be locked behind some sort of skill gate.
My solution? Rebalance vDSA drops so they are better than maelstrom weapons. That way it is at least multiplayer content you're grinding through, people who only heal have a chance to get the best resto, and in a group of 4 you might be able to trade your drop with a groupmate's to get what you need.