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Why have levels anymore? Just let us start new characters at our max cp...

  • Infinite12
    Infinite12
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    1-50 is your training for wheels, slowly introducing multiple layered systems into the players scope.

    And if you already have more than 1 max level character? Where's the need fr training wheels? The option to skip leveling wouldn't be bad. Now that levels mean nothing really
    [GT: INFINITE12] XB1 I NA I DC PRIMARILY I
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  • Infinite12
    Infinite12
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    Lukums1 wrote: »
    1-50 is your training for wheels, slowly introducing multiple layered systems into the players scope.

    Well Played.

    Exactly this.

    I don't want more scrubs to deal with we have enough already.

    How about an option to skip for people with at least 1 max level toon?
    [GT: INFINITE12] XB1 I NA I DC PRIMARILY I
    My Characters
    Ragnhild VR16 Nord DK I 2h/Bow (PVP) or 2h/Dual Wield (PVE)
    Nakothre VR7 Khajiit I Dual Wield/2H (PVP)
    Infinitesmo VR16 Imperial NB I 2h/Bow (PVP)

    Tip: If you don't like funerals don't kick sand in a ninja's face
  • Nebthet78
    Nebthet78
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    Infinite12 wrote: »
    Lukums1 wrote: »
    1-50 is your training for wheels, slowly introducing multiple layered systems into the players scope.

    Well Played.

    Exactly this.

    I don't want more scrubs to deal with we have enough already.

    How about an option to skip for people with at least 1 max level toon?

    This is exaactly what I feel should happen. Players should be made to play through the game at least once for the story and everything, but after that, give them the OPTION to go directly to max level via a Crown Store Purchase (It is technically a convenience).

    That means they get auto Level 50.
    Skills are NOT levelled up. It takes very little grinding to get those up quickly and morphed, so players should be expected to do a little work.
    They would be given the Credit and Skill + Attribute Points for each level and the Main quest lines only! Main quest lines would be marked as being done for your faction only.
    Players will still need to run around to get the other Skyshards & Lorebooks, which no one shouldn't complain about with the number of online sources and add ons out there telling you where to get them.

    For those saying that leveling is there to help you learn your character, well I have to call a bit of BS on that. Have you seen how many players at end game go into Trials and Vet Dungeons and don't know how to play their characters?
    If you are making a character to do Vet Trials, then you HAVE NO CHOICE, but to learn your toon and work on your skills and rotations to optimize your damage. THAT, takes a crap load of work above and beyond just learning the boss mechanics.
    Plus each player would also still need to level up their Undaunted so that will take a few days.

    Technically, there is really no reason to be against something like this. It's not P2W. It is just convenience and would require you to have at least one other max level character BEFORE being able to auto level.
    It's not making you any stronger than any other player. You still have to go out and grind for and make your max level armor. It's not giving you anything any other players can't earn from playing the game the way they prefer to play it. It is just bypassing the extremely boring and tedious levels of the game so you can continue to do the things that you prefer to do with your friends and guildmates.

    Far too many characters to list any more.
  • bowmanz607
    bowmanz607
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    Smasherx74 wrote: »
    bowmanz607 wrote: »
    Smasherx74 wrote: »
    bowmanz607 wrote: »
    Smasherx74 wrote: »
    Also I don't know about the leveled PVP, but if you don't have your skills leveled enough to do something that's on you, not the campaign. Even in a level campaign someone could just be lvl45 and have all the skills they want.

    Yes but nonvet limits the availability of skills and passives across the board allowing for a competitive experience for new and low lvl players. Sure a lvl 45 will have more than a lvl 20. However, that lvl 40 still lacks passives and skills that an endgame player would have. That player is unlikely to have two maxed out weapon lines. That player still has a limited upside and must focus on the limited skills and passives they unlocked. Keeping the balance in nonvet. This will not be the case moving to another campaign. Again, you are effectively destroying nonvet pvp and forcing players into places they don't want to be. And for what? Because you don't want to grind to 50?

    Let me get this straight, if a person has yet to lvl skills to be as competitive as they could be entering pvp that is on them. But you want to start at lvl 50 without grinding to it and that is not on you? Additionally, even if we all start at lvl 50 you are still stuck with the grind of Luling skills and what not. Either situation you are grinding exp to get where you want. Further, character lvls are directly tied to how fast class skill lines lvl up.

    Again, you have also not addressed the issues associated with limiting nonvet to a cp cap.

    All you're saying is leveled PVP keeps players who have maxed out skill trees from playing. With a low CP campaign you'd also not have those skills because you're literally just starting off.

    You know what would be better though? If we reset our CP to 0 for each new character then have 0-160 be in sync with main quests so you'll be 160cp at the end of cold harbor regardless. Then once you complete the main questline or reach 160, your CP is bumped up to your cross-account CP. Then you get to spec that 500cp into your new character.

    So many things could be better than the current level system.

    That is just the same leveling in new skin. Still requires the grind you don't like.

    No lol... right now a level 1 can spec 500cp. With that proposal a level 1 would only spec 1 cp.

    But you are still then left with leveling. It is the same thing. You are trying to get rid of leveling. You are simply giving leveling a new skin.
  • Smasherx74
    Smasherx74
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    bowmanz607 wrote: »
    Smasherx74 wrote: »
    bowmanz607 wrote: »
    Smasherx74 wrote: »
    bowmanz607 wrote: »
    Smasherx74 wrote: »
    Also I don't know about the leveled PVP, but if you don't have your skills leveled enough to do something that's on you, not the campaign. Even in a level campaign someone could just be lvl45 and have all the skills they want.

    Yes but nonvet limits the availability of skills and passives across the board allowing for a competitive experience for new and low lvl players. Sure a lvl 45 will have more than a lvl 20. However, that lvl 40 still lacks passives and skills that an endgame player would have. That player is unlikely to have two maxed out weapon lines. That player still has a limited upside and must focus on the limited skills and passives they unlocked. Keeping the balance in nonvet. This will not be the case moving to another campaign. Again, you are effectively destroying nonvet pvp and forcing players into places they don't want to be. And for what? Because you don't want to grind to 50?

    Let me get this straight, if a person has yet to lvl skills to be as competitive as they could be entering pvp that is on them. But you want to start at lvl 50 without grinding to it and that is not on you? Additionally, even if we all start at lvl 50 you are still stuck with the grind of Luling skills and what not. Either situation you are grinding exp to get where you want. Further, character lvls are directly tied to how fast class skill lines lvl up.

    Again, you have also not addressed the issues associated with limiting nonvet to a cp cap.

    All you're saying is leveled PVP keeps players who have maxed out skill trees from playing. With a low CP campaign you'd also not have those skills because you're literally just starting off.

    You know what would be better though? If we reset our CP to 0 for each new character then have 0-160 be in sync with main quests so you'll be 160cp at the end of cold harbor regardless. Then once you complete the main questline or reach 160, your CP is bumped up to your cross-account CP. Then you get to spec that 500cp into your new character.

    So many things could be better than the current level system.

    That is just the same leveling in new skin. Still requires the grind you don't like.

    No lol... right now a level 1 can spec 500cp. With that proposal a level 1 would only spec 1 cp.

    But you are still then left with leveling. It is the same thing. You are trying to get rid of leveling. You are simply giving leveling a new skin.

    By getting rid of the early level system in place of CP or CP reset, you are giving new players the ability to play with actual new players. No longer will a maxed out CP player be level 10 and be capable of destroying a level 49 with 0 cp. It also evens the playing field for "new" players or characters.
    Master Debater
  • Kodrac
    Kodrac
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    You're never going to convince the OP otherwise, his mind is made up. He's already stated there's no valid arguments so even if there is one he won't accept it anyway. Just give him a pat on the head and say 'good idea Jimmy' and let him be happy with himself.

    Good idea Jimmy
    Edited by Kodrac on October 18, 2016 9:49PM
  • Smasherx74
    Smasherx74
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    Kodrac wrote: »
    You're never going to convince the OP otherwise, his mind is made up. He's already stated there's no valid arguments so even if there is one he won't accept it anyway. Just give him a pat on the head and say 'good idea Jimmy' and let him be happy with himself.

    Good idea Jimmy

    my names johnny, and thanks I know it's a good idea.
    Master Debater
  • bowmanz607
    bowmanz607
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    Smasherx74 wrote: »
    bowmanz607 wrote: »
    Smasherx74 wrote: »
    bowmanz607 wrote: »
    Smasherx74 wrote: »
    bowmanz607 wrote: »
    Smasherx74 wrote: »
    Also I don't know about the leveled PVP, but if you don't have your skills leveled enough to do something that's on you, not the campaign. Even in a level campaign someone could just be lvl45 and have all the skills they want.

    Yes but nonvet limits the availability of skills and passives across the board allowing for a competitive experience for new and low lvl players. Sure a lvl 45 will have more than a lvl 20. However, that lvl 40 still lacks passives and skills that an endgame player would have. That player is unlikely to have two maxed out weapon lines. That player still has a limited upside and must focus on the limited skills and passives they unlocked. Keeping the balance in nonvet. This will not be the case moving to another campaign. Again, you are effectively destroying nonvet pvp and forcing players into places they don't want to be. And for what? Because you don't want to grind to 50?

    Let me get this straight, if a person has yet to lvl skills to be as competitive as they could be entering pvp that is on them. But you want to start at lvl 50 without grinding to it and that is not on you? Additionally, even if we all start at lvl 50 you are still stuck with the grind of Luling skills and what not. Either situation you are grinding exp to get where you want. Further, character lvls are directly tied to how fast class skill lines lvl up.

    Again, you have also not addressed the issues associated with limiting nonvet to a cp cap.

    All you're saying is leveled PVP keeps players who have maxed out skill trees from playing. With a low CP campaign you'd also not have those skills because you're literally just starting off.

    You know what would be better though? If we reset our CP to 0 for each new character then have 0-160 be in sync with main quests so you'll be 160cp at the end of cold harbor regardless. Then once you complete the main questline or reach 160, your CP is bumped up to your cross-account CP. Then you get to spec that 500cp into your new character.

    So many things could be better than the current level system.

    That is just the same leveling in new skin. Still requires the grind you don't like.

    No lol... right now a level 1 can spec 500cp. With that proposal a level 1 would only spec 1 cp.

    But you are still then left with leveling. It is the same thing. You are trying to get rid of leveling. You are simply giving leveling a new skin.

    By getting rid of the early level system in place of CP or CP reset, you are giving new players the ability to play with actual new players. No longer will a maxed out CP player be level 10 and be capable of destroying a level 49 with 0 cp. It also evens the playing field for "new" players or characters.

    OK So An Alternative Solution That Would Not Uproot The Whole System Would Be to disable cp while under lvl 50. Additionally, it still solves nothing because with the implementation of 1T you still have 160+ cp players in zones with pre160cp players.

    With all do respect your solutions Uproot the whole system while still maintaining the same problems that you have in a new skin.
  • Solus
    Solus
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    Smasherx74 wrote: »
    Seems to me levels have absolutely no point behind them anymore. Since everything is scaled that is.

    Just let us create characters starting off with our CP. No point in forcing people to go through levels or waste time not earning CP. It'd also help the ease the CP Grind fest so people creating new characters can gain a lot of extra CP just by completing the main quests.

    hey this sounds like WOW. I attempted to play wow for the first time a few months ago and they gave me a max level character.

    I stopped playing within 15 mins of trying to figure any of it out.
    The-Pumpkin-King // Stamblade

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  • Kronosphere
    Kronosphere
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    MattT1988 wrote: »
    Smasherx74 wrote: »
    You guys don't seem to understand...

    No, we do understand, most of us just don't agree with you.
    Smasherx74 wrote: »
    Not sure if trolling or serious.

    But if trolling, I'm with you.

    Why would I be trolling?


    Everything is scaled, point of levels are to play leveled content, everyone grinds through levels anyways, the fact leveling up gives skill points can be addressed through giving skill points on more quests.


    Do I really have to be trolling? Can you not fathom how incredibly obtuse you are being?

    Soooo what you basically want is. instead of when you make an alt you can either grind and level really fast or do the quests which takes forever but you may enjoy it, you are going to FORCE people to do quests to get any skill points and slow the entire process down hugely since grinding is no longer viable as you will have 0 skill points. oh and ontop of that you have robbed all the players the fun of progressing their characters and distributing stats etc?

    I dont think youve thought this out.
    in MMO's progression is a huge part of the fun. removing progression has literally 0 benefits.
    also alot of people forget, the never ending journey is what makes an mmo fun. when u are 100% maxed out generally it becomes boring. skipping content is literally wasting the game, the destination isnt what counts its the journey, dont rob yourself of the journey. if you disagree you might as well just buy a max level account and name change it, not play it at all then uninstall the game since your "done". call me old fashion but i get my fun from actually playing the game not getting to the end and being L337. got a bit off topic there but ahwell.
    Edited by Kronosphere on October 18, 2016 11:14PM
    ~House Indoril~
    Submit to the three, the spirits and thy lords.

  • Kronosphere
    Kronosphere
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    and let me throw an example of my previous point.
    when skyrim came out there was the blacksmithing exploit. spam daggers, max smithing, get daedric armor REALLY easily almost straight away. my friend did that and i begged him not to. he later realized i was right and regretted it and stopped playing.

    See by getting daedric armor he got some instant happiness and a sense of accomplishment, after that quickly faded away and he got a bit bored with killing everything so fast he realised one of the best parts of skyrim was no longer there. the excitement of finding a new piece of awesome gear, coming across a new tier of armor for the 1st time, checking out how it looked on your character, how much better it was from the previous gear, and so on. imagine TES with 0 loot, it would be fairly boring, dungeon delving becomes nearly pointless as it has no reward, and so on. and thats not counting the easy combat getting monotonous.

    all the people who post stuff about wanting crap really easily or complaining about challenges and not being uber straight away really need to learn this lesson. chill out, take it slow and enjoy the game. the end game is just that, the end. like a good its almost sad reaching the end
    ~House Indoril~
    Submit to the three, the spirits and thy lords.

  • Smasherx74
    Smasherx74
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    MattT1988 wrote: »
    Smasherx74 wrote: »
    You guys don't seem to understand...

    No, we do understand, most of us just don't agree with you.
    Smasherx74 wrote: »
    Not sure if trolling or serious.

    But if trolling, I'm with you.

    Why would I be trolling?


    Everything is scaled, point of levels are to play leveled content, everyone grinds through levels anyways, the fact leveling up gives skill points can be addressed through giving skill points on more quests.


    Do I really have to be trolling? Can you not fathom how incredibly obtuse you are being?

    Soooo what you basically want is. instead of when you make an alt you can either grind and level really fast or do the quests which takes forever but you may enjoy it, you are going to FORCE people to do quests to get any skill points and slow the entire process down hugely since grinding is no longer viable as you will have 0 skill points. oh and ontop of that you have robbed all the players the fun of progressing their characters and distributing stats etc?

    I dont think youve thought this out.
    in MMO's progression is a huge part of the fun. removing progression has literally 0 benefits.
    also alot of people forget, the never ending journey is what makes an mmo fun. when u are 100% maxed out generally it becomes boring. skipping content is literally wasting the game, the destination isnt what counts its the journey, dont rob yourself of the journey. if you disagree you might as well just buy a max level account and name change it, not play it at all then uninstall the game since your "done". call me old fashion but i get my fun from actually playing the game not getting to the end and being L337. got a bit off topic there but ahwell.

    Read through the entire thread.

    I proposed resetting the CP when you create a new character so you don't have new characters being spec with 500cp, instead you would have the questlines increase you to CP160 then the rest of your CP if you have any are unlocked.

    Master Debater
  • Adam_Chattaway
    Adam_Chattaway
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    Smasherx74 wrote: »
    SirAndy wrote: »
    Smasherx74 wrote: »
    Seems to me levels have absolutely no point behind them anymore.
    screwy.gif

    This is what I hate about the forums.


    Absolutely no argument, just opinion. I'm crazy for stating Levels have no point behind them now, after providing sufficient evidence to support my claim.... How can we have a debate or get anything done if people will just dismiss something rational as irrational with no rational reasoning behind why it is?

    People have been providing arguments against your post but you've cherry picked the responses you want to support your argument. You are essentially the same as an anti-vaxxer

    not a single DC char? wow...
  • AzraelKrieg
    AzraelKrieg
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    Smasherx74 wrote: »
    SirAndy wrote: »
    Smasherx74 wrote: »
    Seems to me levels have absolutely no point behind them anymore.
    screwy.gif

    This is what I hate about the forums.


    Absolutely no argument, just opinion. I'm crazy for stating Levels have no point behind them now, after providing sufficient evidence to support my claim.... How can we have a debate or get anything done if people will just dismiss something rational as irrational with no rational reasoning behind why it is?

    People have been providing arguments against your post but you've cherry picked the responses you want to support your argument. You are essentially the same as an anti-vaxxer

    not a single DC char? wow...

    I have one now that isn't on the signature yet. Need to update it since I just deleted that magDK
    Gold Dragons Guildmaster PC-NACR2000+
    Kalthar Wolf-Brother – EP Templar - 50 Maeli Valen - EP NB - 50Naps-During-Trials – EP Templar - 50Rulnakh - EP Sorc - 50Azrael Krieg - EP NB – 50Uvithasa Telvanni – EP DK – 50More-Tail - EP Warden - 50Narile Galen - EP Sorc - 50Bone Soldier - EP Necro - 50Naps-During-Trails - EP Necro - 50
  • Crom_CCCXVI
    Crom_CCCXVI
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    Yup.... Agree with the OP. Don't have to work for anything and add a bunch of nuke attacks so any noob can be OP. Might as well be Call of ESO
  • Smasherx74
    Smasherx74
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    Yup.... Agree with the OP. Don't have to work for anything and add a bunch of nuke attacks so any noob can be OP. Might as well be Call of ESO

    Having 500CP and being level 1 has no difference. You can spec 500cp into level 1
    Master Debater
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