vyndral13preub18_ESO wrote: »I don't know about you guys but I would be pretty bored with a character fast if all I had to do was sit through character creation and then automatically have access to all my CP and equip CP160 gear within minutes of making the character. Where's the fun in that?
How so? What would you do differently? Quest? Still do it. Level skills? Still do it. Level Guild skill lines? Still do it. Work on getting proper gear? Still do it. Pvp? Still do it. Collect skill points? Still do it.
What exactly are you missing?GeneralPardon wrote: »I have to admit that I don't like going through the process of upgrading my riding skills. But instant max level no thanks. I'd be bored by the end of the day.
I don't like to do things like collecting skyshards when my character is max level. I don't like doing the main quest and guild quests with a max cp toon. I do that stuff when I'm levelling my character to 50. So please no max level chars when you've reached that once.
But you are. If you have a character at max cp then all your characters are max cp. battle scaling takes care of the rest. You may not like it but it is exactly what you are doing now.
I can't speak for anyone else (how could I?) but leveling is my main motivation to do content on a character. I didn't realize it at first before the veteran rank removal, but once that happened and I became well above the CP cap, I didn't feel like doing any of the leveling content on any level 50 character since I felt my time could be better spent on characters that are not level 50. If levels were removed as well and power was based on CP only, I'd have very little motivation to do any of the story content since none of it would give me anything of real value. Kinda makes me glad I am a roleplayer as well or I wouldn't know what to do in this game.
DoctorWho1975 wrote: »As someone who is very new i am enjoying the questing and discovery. I would not want to be put at a high rank inmediately, let me have my leveling fun.
vyndral13preub18_ESO wrote: »I don't know about you guys but I would be pretty bored with a character fast if all I had to do was sit through character creation and then automatically have access to all my CP and equip CP160 gear within minutes of making the character. Where's the fun in that?
How so? What would you do differently? Quest? Still do it. Level skills? Still do it. Level Guild skill lines? Still do it. Work on getting proper gear? Still do it. Pvp? Still do it. Collect skill points? Still do it.
What exactly are you missing?GeneralPardon wrote: »I have to admit that I don't like going through the process of upgrading my riding skills. But instant max level no thanks. I'd be bored by the end of the day.
I don't like to do things like collecting skyshards when my character is max level. I don't like doing the main quest and guild quests with a max cp toon. I do that stuff when I'm levelling my character to 50. So please no max level chars when you've reached that once.
But you are. If you have a character at max cp then all your characters are max cp. battle scaling takes care of the rest. You may not like it but it is exactly what you are doing now.
I can't speak for anyone else (how could I?) but leveling is my main motivation to do content on a character. I didn't realize it at first before the veteran rank removal, but once that happened and I became well above the CP cap, I didn't feel like doing any of the leveling content on any level 50 character since I felt my time could be better spent on characters that are not level 50. If levels were removed as well and power was based on CP only, I'd have very little motivation to do any of the story content since none of it would give me anything of real value. Kinda makes me glad I am a roleplayer as well or I wouldn't know what to do in this game.
I agree. I went through Silver and Gold on the characters that did it while levelling through veteran ranks. After they removed vet levels, I tried on my next couple of alts but I generally keep giving up during Silver and just making a new alt.
I guess to a lot of people it feels like levels are currently useless, but there are also a lot of people for whom levelling is progression. I have always played this way in games. With each level gained comes a sense of excitement and achievement, putting in attribute points and crafting a new set of gear. Grinding is not even considered because the game is about the journey. I'm not interested in "endgame" things in the slightest, so once I've reached max level I feel like that character is done.
If my alts were going to start as max level and wear the same gear as my main from day one, there would be no sense of progression at all and I would end up just quitting because there would be nothing left to do. That said, I wouldn't mind if they offered an instant level 50 pill in the crown store (for max CP accounts) for those of you that just can't handle playing anymore. As long as those of us who want to play it through can remain doing so.
My few words of support for the OP:
1. This whole lvl scaling now is against any RPG or cRPG logic - progression. Yeah you gain skill points and attributes but your stats are getting weaker with each lvl. On 3th lvl I had 1800 weap damage, on lvl 9 (after about 30mins of playing spent on skyshard hunting) it was 1400. So if I wont recraft my gear every half an hour I will become weaker and weaker with each lvl... Sounds fun doesnt it?
2. Scaling is... Wierd? On lvl 6 I had 33k stamina on lvl 7 30k on 8 31k... O_o
3. With max CPs my 10 lvl (yeah... I recrafted gear -_- what took me about the same amount of time as reaching 10lvls) toon have almost 20k single target DPS... Wait till Ill have second weapon!
4. Story blah blah blah... Most of the people that done story two or more times will just skip it and grind through lvls.
One argument against:
1. You will still have to grind to lvl up your skills and skill lines, so you will lvlup anyway.
MasterSpatula wrote: »Not sure if trolling or serious.
But if trolling, I'm with you.
Smasherx74 wrote: »Seems to me levels have absolutely no point behind them anymore. Since everything is scaled that is.
Just let us create characters starting off with our CP. No point in forcing people to go through levels or waste time not earning CP. It'd also help the ease the CP Grind fest so people creating new characters can gain a lot of extra CP just by completing the main quests.
Smasherx74 wrote: »Seems to me levels have absolutely no point behind them anymore. Since everything is scaled that is.
Just let us create characters starting off with our CP. No point in forcing people to go through levels or waste time not earning CP. It'd also help the ease the CP Grind fest so people creating new characters can gain a lot of extra CP just by completing the main quests.
MasterSpatula wrote: »Not sure if trolling or serious.
But if trolling, I'm with you.
Attention moderators!
New tactics of trolls. Troll begins to insult someone, accusing him of trolling.
Perform Your work!
Or you will be accused of what you have on the Forum there are your personal trolls.
Master Spatula, you local clown? Looking for popularity on the Internet? And how successful are you in real life?
uniq_faznrb18_ESO wrote: »My few words of support for the OP:
1. This whole lvl scaling now is against any RPG or cRPG logic - progression. Yeah you gain skill points and attributes but your stats are getting weaker with each lvl. On 3th lvl I had 1800 weap damage, on lvl 9 (after about 30mins of playing spent on skyshard hunting) it was 1400. So if I wont recraft my gear every half an hour I will become weaker and weaker with each lvl... Sounds fun doesnt it?
2. Scaling is... Wierd? On lvl 6 I had 33k stamina on lvl 7 30k on 8 31k... O_o
3. With max CPs my 10 lvl (yeah... I recrafted gear -_- what took me about the same amount of time as reaching 10lvls) toon have almost 20k single target DPS... Wait till Ill have second weapon!
4. Story blah blah blah... Most of the people that done story two or more times will just skip it and grind through lvls.
One argument against:
1. You will still have to grind to lvl up your skills and skill lines, so you will lvlup anyway.
Wait what? When did I vote you to be the speaker of the people? I've done the story more than 5times and I still haven't gotten tired of it. Where are you getting the numbers? Who are skipping? Your friends? Friends of your friends? Are you close to the development team that you have the statistics?
To the op: I'm sorry but I don't mind going through the lower levels, even if it is scaled to my level all the way. All it does is make my enemies on par with me. It doesn't make my levels irrelevant.
I've played an mmo with no levels, basically horizontal progression with skills. It's still levelling. And it's even more grindy than your usual mmo.
1-50 is your learning stage. All players should go through this. The current system allows new alts to have cp with them. This helps with the levelling. But to disregard the experience of new players and the learning curve is just irresponsible.
Smasherx74 wrote: »Seems to me levels have absolutely no point behind them anymore. Since everything is scaled that is.
Just let us create characters starting off with our CP. No point in forcing people to go through levels or waste time not earning CP. It'd also help the ease the CP Grind fest so people creating new characters can gain a lot of extra CP just by completing the main quests.
Smasherx74 wrote: »Seems to me levels have absolutely no point behind them anymore. Since everything is scaled that is.
Just let us create characters starting off with our CP. No point in forcing people to go through levels or waste time not earning CP. It'd also help the ease the CP Grind fest so people creating new characters can gain a lot of extra CP just by completing the main quests.
The thing you are probably missing is, that you are not totally max level scalled. Only your character stats are. Your skills are not and also the higher level of armor and weapons you wear, the higher your skills get too.