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Are craftable sets done for now that One Tamriel is there

TheDarkRuler
TheDarkRuler
✭✭✭✭✭
Got the feeling that the findable sets are so much better than those who are crafted.
So it seems like a waste for me to even bother crafting.
Of course there are exceptions like Twice Born Star or Eternal Hunt and so on.
Please exclude those in the choice below.
Edited by TheDarkRuler on October 16, 2016 7:32AM

Are craftable sets done for now that One Tamriel is there 123 votes

Agree, One Tamriel made Craftable Sets worthless
43%
dwemer_paleologistdodgehopper_ESOHumble48xaraanKelzanastoob16_ESOk_hartley4349b16_ESOSirCriticaloddaviChickensteinTheDarkRulerkixsaxAshtariszZzleepyheadFarorinolsborgHaxnschwammerVyle_BytetimidobserverMinalan 54 votes
Disagree, Craftable Sets still have a value.
56%
rowdy45_ESOwayfarerxMojmirSigtricskyprowerb14_ESOIruil_ESOixiethomas1970b16_ESOmokshaiheledironjarrandub17_ESOAlinielstarlizard70ub17_ESOSynfaerlordrichterlonewolf26bellanca6561nDagoth_RacFrozenAnimalCogo 69 votes
  • Cogo
    Cogo
    ✭✭✭✭✭
    Disagree, Craftable Sets still have a value.
    Huh?

    Crafting sets are very good.
    Kinda odd poll since you craft the trait, style, part, armor type to design your build.
    Or do you like crit resist on PvE gear and TRAINING on pvp stuff? :-p

    The most important part is the look.....
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • MilwaukeeScott
    MilwaukeeScott
    ✭✭✭
    Agree, One Tamriel made Craftable Sets worthless
    Jewelry for all dropped sets makes this so.
  • Ashtaris
    Ashtaris
    ✭✭✭✭✭
    Agree, One Tamriel made Craftable Sets worthless
    I'm not so sure that crafted sets are now BiS. Most of the current crafted sets have been around for quite sometime and things have changed considerably over the last couple of years. Now with all the new gear sets where people are just beginning to explore their potential, we may find that many of the crafted sets are now obsolete. If that's the case, then I would say ZOS needs to re-evaluate some of the current sets and perhaps make some updates or new crafting stations.
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭
    Disagree, Craftable Sets still have a value.
    Ashtaris wrote: »
    I'm not so sure that crafted sets are now BiS. Most of the current crafted sets have been around for quite sometime and things have changed considerably over the last couple of years. Now with all the new gear sets where people are just beginning to explore their potential, we may find that many of the crafted sets are now obsolete. If that's the case, then I would say ZOS needs to re-evaluate some of the current sets and perhaps make some updates or new crafting stations.

    While developing tyhru levels, crafted sets now a filler rather than focus in no small part because of the drops being found scaling over and over.

    For end-game, of course with jewels for every drop now you can see the build here or there with two crafted swap-out sets but mostly you will likely see plenty more cases of "all drop sets" than you see "all craft sets."

    There is a huge divergence between equipment crafting and consumable crafting in this regard.
    Nobody will seriously try and run with all or even some drop-consumables. however, now, almost everyone will run with at least some drop-sets if not all drop-sets. it was likel that before as well, but more egregious now.

    So crafted equip is not "done" or "useless" but it is now IMO less often the centerpiece and more often the extra.

    That is speaking from a tactical and even strategic perspective - for those where looks matter AND they find now sutiable alternatives - crafted rules the cosmetic front.



    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The way I used to get kills was good but the way others kill me now is bad."

    Things I Wish Were Different or Added for Housing, Equipment Crafting, Trait Balance, etc
    My Housing Wish List (Functionals)
    Mannequin/Armor-Rack that "stores" a full gear set plus 8 stacks of quickslots for instant swap. Does not need to provide additional storage.
    Storage Containers that help segregate our storage by adding customizad tabs to our inventory lists. Does not need to provide extra storage.
    Mailboxes/Couriers tied to guilds that handle back-n-forth for dailies including writs.
    Gardens, Ore Veins, Trees, Springs etc that serve as the housing based nodes similar to hirelings - providing a daily harvest.
    Minions - "Hired" singers, cooks stableboys etc that liven up the place and may also have some function - "cook or brewer could be a "daily node." Stableboy could be a free daily riding lesson.
    Stairs that work - spiral, cornering and straight. ramps from orcish platforms and planks and bars are Ok but...
    Ledger that allows you to "log" your inventory items character by character with a quick-click and that then you can review with sort tools or output to a file the inventory items listed by character.
    Guest Book: Auto-logs visitors in and out.

    My Equip Crafting Improvements Package
    To include some or all of:
    1. Ability to craft all crafted sets as 4pc or 3pc sets by sacrificing one or two of the 2-3-4pc bonuses. (Adds felxibility in builds setting crafted apart from drops, this may be limited to 9 traits capability)
    2. Ability to up-scale pieces to higher level keeping quality. (new drops scale to you)
    3. Ability to craft lower gear with higher mat, losing the lower cap on met levels. (Fits with scaled nodes)
    4. Drop the 10x mats cost for CP160 over Cp150. (CP 160 drops everywhere now... its no longer s special threshold thing anymore. if you are cp160 every drop set is cp 160 not nine 150 and one 160. So the need for cp160 crafting to be 10x is no longer relevant.)
    5. Allow appearance to be selected from the available style, not set by material. if i like they bosmer cotton look, let me do that even for ancestor silk.

    My Circumstantial Traits Suggestion
    Traits for armor and weapons need complete redesign to achieve one goal:
    Make it so that no trait is "best" everywhere and so that every trait is "best" somewhere and it is obvious where those are.
    [/list]

    My Class & Weapons Wish List for Warden and Sorc
    1. OVERTIME: Change the passives on any class with a toggle/pet to give a brief "overtime" of say 3s/6s where if you swap off the toggle/pet bar the toggle/pet will continue for that overtime without cancel. If you swap back before overtime expires, the toggle continues. This would allow a "risky" setup where your pets and such are only on the attack bar but you can swap-rebuff quickly and come back without losing the pets and armor - but if you get stunned or delayed you can lose them and have to recast.
    2. PETS:
    3. Add a keybind control for pet attack and pet defend instead of the current command pet double key.
    4. Imbalanced Nature: Trade off morphs on the Warden;s Nature's balance to be offensive in type with no healing but various damage or DOT plus debuffs. Change the "for every natures balance" boost to healing to also boost damage if these are slotted. This can raise the Warden DPS at the sacrifice of the healing/utility.
  • Zypheran
    Zypheran
    ✭✭✭✭
    Agree, One Tamriel made Craftable Sets worthless
    There's no middle ground in your poll options. Crafted sets aren't worthless but yes they have been negatively impacted.
    I think its more that 1T has undermined master crafting as a skill. There was a time when the advantages of crafted sets made it worth the MONTHS and MONTHS taken to get 9 traits in all items. Especially given that almost all other skills can be grinded and fast levelled in a few days! But now that you have so many really good sets that can be quickly farmed, it devalues the benefits from spending so much time levelling craft skills.
    Imo, give master crafters the ability to change style & trait on any item where you have learned 9 traits.
    I'll play the game my way and you play it your way!
  • lordrichter
    lordrichter
    ✭✭✭✭✭
    ✭✭✭✭✭
    Disagree, Craftable Sets still have a value.
    They still have value, it is just that crafting is not nearly as important or valuable as it used to be.
    PC North America since March 2014
    PAWS (Positively Against Wrip-off Stuff) Founding Member - Say No to Crown Crates!
    This is where I go to get answers about the forum and game: Support Knowledge Base, Common Answers Thread, and the UESP Wiki.

  • Talyena
    Talyena
    ✭✭✭✭
    Disagree, Craftable Sets still have a value.
    A handful of sets are still useful in the end game.

    But it is time for them to review and update crafted sets now that dropped sets are much improved.
  • Preyfar
    Preyfar
    ✭✭✭✭✭
    ✭✭
    Agree, One Tamriel made Craftable Sets worthless
    Crafted sets are still good, but there's definitely a disparity now among many of the sets that render a great many less than useful. Hist Bark is a lackluster set, especially after the changes a year ago to regeneration while blocking. It just doesn't hold up now. Oblivion's Foe is... well, terrible. Spectre's Eye is... okayish. Even Night's Silence doesn't quite hold up anymore.

    That's not to say these sets are terrible, just that they're mostly lackluster, especially when so many of the new sets are as strong as they are.
  • starlizard70ub17_ESO
    starlizard70ub17_ESO
    ✭✭✭✭✭
    Disagree, Craftable Sets still have a value.
    Most sets, crafted or uncrafted are pretty useless. However there are a few crafted sets, hundings, julianos, twice born, etc, that still work very well in combination with some dropped sets. I do believe crafted sets do need some kind of boost to help them compete with dropped sets. Adding jewelry to the crafted sets would be a great improvement.
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • kylewwefan
    kylewwefan
    ✭✭✭✭✭
    Disagree, Craftable Sets still have a value.
    Most people I know running drop sets are far less than optimal pieces. Prosperous, training, well fitted etc. Though it is a short list of crafted gear most find useful. The crafting community may be a bit too willing to make these desirable sets for people even it takes months on end to craft them. TBS
    PlayStation NA
    630 CP
    DC Khajit NB Stormproof
    DC Argonian Templar
    DC Dark Elf Sorc Stormproof
    DC High Elf NB
    DC Dark Elf DK
    AD Redguard DK
    DC Breton Warden
    DC Redguard Sorc
  • Cherryblossom
    Cherryblossom
    ✭✭✭✭✭
    Disagree, Craftable Sets still have a value.
    Got the feeling that the findable sets are so much better than those who are crafted.
    So it seems like a waste for me to even bother crafting.
    Of course there are exceptions like Twice Born Star or Eternal Hunt and so on.
    Please exclude those in the choice below.

    @TheDarkRuler
    you answer your own question in the statement above.

    If there are still sets people are going to use, then it's already answered the question!

    Most builds use one crafted, plus one looted set. What has changed.
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭
    Disagree, Craftable Sets still have a value.
    Got the feeling that the findable sets are so much better than those who are crafted.
    So it seems like a waste for me to even bother crafting.
    Of course there are exceptions like Twice Born Star or Eternal Hunt and so on.
    Please exclude those in the choice below.

    @TheDarkRuler
    you answer your own question in the statement above.

    If there are still sets people are going to use, then it's already answered the question!

    Most builds use one crafted, plus one looted set. What has changed.

    In just tend days, just the time spent specifically on getting drops vs time crafted.
    In just ten days, the number and scale of drop sets at top-tier (or any tier) with jewels and weapons included.

    For i think the first time since i started crafting, i have a character in ALL DROPS - two 5pc and a 2pc helm-shld. The ten pc were gathered in the last ten days. As time goes on, they will get better as the few with mediocre traits get fixed.

    equip crafting is not useless, but has taken a serious hit and to my mind the still use both types what has changed perspective is just as off as the crafting useless now is.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The way I used to get kills was good but the way others kill me now is bad."

    Things I Wish Were Different or Added for Housing, Equipment Crafting, Trait Balance, etc
    My Housing Wish List (Functionals)
    Mannequin/Armor-Rack that "stores" a full gear set plus 8 stacks of quickslots for instant swap. Does not need to provide additional storage.
    Storage Containers that help segregate our storage by adding customizad tabs to our inventory lists. Does not need to provide extra storage.
    Mailboxes/Couriers tied to guilds that handle back-n-forth for dailies including writs.
    Gardens, Ore Veins, Trees, Springs etc that serve as the housing based nodes similar to hirelings - providing a daily harvest.
    Minions - "Hired" singers, cooks stableboys etc that liven up the place and may also have some function - "cook or brewer could be a "daily node." Stableboy could be a free daily riding lesson.
    Stairs that work - spiral, cornering and straight. ramps from orcish platforms and planks and bars are Ok but...
    Ledger that allows you to "log" your inventory items character by character with a quick-click and that then you can review with sort tools or output to a file the inventory items listed by character.
    Guest Book: Auto-logs visitors in and out.

    My Equip Crafting Improvements Package
    To include some or all of:
    1. Ability to craft all crafted sets as 4pc or 3pc sets by sacrificing one or two of the 2-3-4pc bonuses. (Adds felxibility in builds setting crafted apart from drops, this may be limited to 9 traits capability)
    2. Ability to up-scale pieces to higher level keeping quality. (new drops scale to you)
    3. Ability to craft lower gear with higher mat, losing the lower cap on met levels. (Fits with scaled nodes)
    4. Drop the 10x mats cost for CP160 over Cp150. (CP 160 drops everywhere now... its no longer s special threshold thing anymore. if you are cp160 every drop set is cp 160 not nine 150 and one 160. So the need for cp160 crafting to be 10x is no longer relevant.)
    5. Allow appearance to be selected from the available style, not set by material. if i like they bosmer cotton look, let me do that even for ancestor silk.

    My Circumstantial Traits Suggestion
    Traits for armor and weapons need complete redesign to achieve one goal:
    Make it so that no trait is "best" everywhere and so that every trait is "best" somewhere and it is obvious where those are.
    [/list]

    My Class & Weapons Wish List for Warden and Sorc
    1. OVERTIME: Change the passives on any class with a toggle/pet to give a brief "overtime" of say 3s/6s where if you swap off the toggle/pet bar the toggle/pet will continue for that overtime without cancel. If you swap back before overtime expires, the toggle continues. This would allow a "risky" setup where your pets and such are only on the attack bar but you can swap-rebuff quickly and come back without losing the pets and armor - but if you get stunned or delayed you can lose them and have to recast.
    2. PETS:
    3. Add a keybind control for pet attack and pet defend instead of the current command pet double key.
    4. Imbalanced Nature: Trade off morphs on the Warden;s Nature's balance to be offensive in type with no healing but various damage or DOT plus debuffs. Change the "for every natures balance" boost to healing to also boost damage if these are slotted. This can raise the Warden DPS at the sacrifice of the healing/utility.
  • oddavi
    oddavi
    ✭✭✭
    Agree, One Tamriel made Craftable Sets worthless
    they should use this opportunity to turn two of the three same crafted set station, into a new set ,since we can now go anywhere at any time it wouldnt cause much problems
  • Synfaer
    Synfaer
    ✭✭✭✭✭
    Disagree, Craftable Sets still have a value.
    Try finding a set weapon with the traits you like and you'll realize that crafting is still needed. It is falling behind in terms of power compared to the new looted sets, but it is still viable for most content.
    To put it in perspective, i spent 14 hours over 3 days killing the same 3 bosses in Malab Tor in the hope of getting a sharpened inferno staff...I did not even see 1 destruction staff drop, but I did get 4 resto staves, yay!

    It was not fun...i started drooling on my keyboard...and I will not go back there again.

    And this next comment is for ZOS; It made me think, WTF am I playing this for, because it sure is not fun atm.




  • Lumenn
    Lumenn
    ✭✭✭
    Disagree, Craftable Sets still have a value.
    OT drops for me tomorrow so I can't say I have any "hands on" experience but I don't think it will be useless. Crafting has taken a HIT, but it still isn't useless(you even mentioned some sets in the opening post). I never thought the months and months was ideal but /shrug it's Zos game so I have to play by their rules(my characters are completionists in everything in other games, and my opinion zos ruins my type of gameplay for alts with time limits on traits and horse training. But that's another thread)

    There will still be uses for crafting, for looks and desired traits if nothing else.
  • lordrichter
    lordrichter
    ✭✭✭✭✭
    ✭✭✭✭✭
    Disagree, Craftable Sets still have a value.
    Lumenn wrote: »
    OT drops for me tomorrow so I can't say I have any "hands on" experience but I don't think it will be useless. Crafting has taken a HIT, but it still isn't useless(you even mentioned some sets in the opening post). I never thought the months and months was ideal but /shrug it's Zos game so I have to play by their rules(my characters are completionists in everything in other games, and my opinion zos ruins my type of gameplay for alts with time limits on traits and horse training. But that's another thread)

    There will still be uses for crafting, for looks and desired traits if nothing else.

    The hit on crafting really started with Thieves Guild, was further hurt in Dark Brotherhood, and One Tamriel just continues the trend. Honestly, the ball started rolling with Orsinium, but it was not yet established as a path.

    This is why I think that Crafting is not among the things that ZOS creative direction thinks will be a primary activity in the game. This is also why I think that all future changes to Crafting will follow this trend. They have been on this path for a year now and, from my perspective, it will only get worse. If I retain an interest in crafting.

    The game does belong to ZOS, and ZOS gets to make the decisions. That is why people like Rich Lambert get the special pair of shorts embossed with the ZOS logo. :smile: I apparently do not see eye to eye with him on a number of subjects. With his Oblivion background, I thought he would be a good fit in the job. My feeling is that he is going to pull so much soul from the game that it will simply dry up and blow away. There are only so many quests, so many farmed sets, that people will tolerate before they see that the game is getting more shallow. I don't see housing making the game less shallow, but I reserve final judgement until I see more about it.

    PC North America since March 2014
    PAWS (Positively Against Wrip-off Stuff) Founding Member - Say No to Crown Crates!
    This is where I go to get answers about the forum and game: Support Knowledge Base, Common Answers Thread, and the UESP Wiki.

  • bellanca6561n
    bellanca6561n
    ✭✭✭✭✭
    Disagree, Craftable Sets still have a value.
    This always happens because online games must have a casino in order to extend the value of game content.

    Dropped items + random interval reward schedules = a reason to do the same thing ad nauseum and believe you're being entertained.

    This genre of online multiplayer game - not this specific example - has never been about meaningful non-combat roles anyway. It's a graphical DikuMUD, not a MUSH.

    For crafting to have ongoing meaning you need a more detailed system allowing crafters to determine values beyond the set bonus, (e.g. resists). Or the ability to create their own bonus attributes. Give them a five pound bag and have the clever ones try to shove ten pounds of stuff into it ;)

  • Nestor
    Nestor
    Community Ambassador
    They both have a place. I can see me with a mix of Crafted and Dropped sets. For one, no Dropped set is better than Julianos for a Caster. Now, we just have sweet 5 piece sets to couple with it. I can see a Julianos/Necropetence set being a nice combo to use in two 5 Piece.
    Enjoy the game, life is what you really want to be worried about.

  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭
    Disagree, Craftable Sets still have a value.
    Nestor wrote: »
    They both have a place. I can see me with a mix of Crafted and Dropped sets. For one, no Dropped set is better than Julianos for a Caster. Now, we just have sweet 5 piece sets to couple with it. I can see a Julianos/Necropetence set being a nice combo to use in two 5 Piece.

    Funny I can see spinner or sorrow with necropotence being as good or better, esp if adding in a proc 2pc shldr helm.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The way I used to get kills was good but the way others kill me now is bad."

    Things I Wish Were Different or Added for Housing, Equipment Crafting, Trait Balance, etc
    My Housing Wish List (Functionals)
    Mannequin/Armor-Rack that "stores" a full gear set plus 8 stacks of quickslots for instant swap. Does not need to provide additional storage.
    Storage Containers that help segregate our storage by adding customizad tabs to our inventory lists. Does not need to provide extra storage.
    Mailboxes/Couriers tied to guilds that handle back-n-forth for dailies including writs.
    Gardens, Ore Veins, Trees, Springs etc that serve as the housing based nodes similar to hirelings - providing a daily harvest.
    Minions - "Hired" singers, cooks stableboys etc that liven up the place and may also have some function - "cook or brewer could be a "daily node." Stableboy could be a free daily riding lesson.
    Stairs that work - spiral, cornering and straight. ramps from orcish platforms and planks and bars are Ok but...
    Ledger that allows you to "log" your inventory items character by character with a quick-click and that then you can review with sort tools or output to a file the inventory items listed by character.
    Guest Book: Auto-logs visitors in and out.

    My Equip Crafting Improvements Package
    To include some or all of:
    1. Ability to craft all crafted sets as 4pc or 3pc sets by sacrificing one or two of the 2-3-4pc bonuses. (Adds felxibility in builds setting crafted apart from drops, this may be limited to 9 traits capability)
    2. Ability to up-scale pieces to higher level keeping quality. (new drops scale to you)
    3. Ability to craft lower gear with higher mat, losing the lower cap on met levels. (Fits with scaled nodes)
    4. Drop the 10x mats cost for CP160 over Cp150. (CP 160 drops everywhere now... its no longer s special threshold thing anymore. if you are cp160 every drop set is cp 160 not nine 150 and one 160. So the need for cp160 crafting to be 10x is no longer relevant.)
    5. Allow appearance to be selected from the available style, not set by material. if i like they bosmer cotton look, let me do that even for ancestor silk.

    My Circumstantial Traits Suggestion
    Traits for armor and weapons need complete redesign to achieve one goal:
    Make it so that no trait is "best" everywhere and so that every trait is "best" somewhere and it is obvious where those are.
    [/list]

    My Class & Weapons Wish List for Warden and Sorc
    1. OVERTIME: Change the passives on any class with a toggle/pet to give a brief "overtime" of say 3s/6s where if you swap off the toggle/pet bar the toggle/pet will continue for that overtime without cancel. If you swap back before overtime expires, the toggle continues. This would allow a "risky" setup where your pets and such are only on the attack bar but you can swap-rebuff quickly and come back without losing the pets and armor - but if you get stunned or delayed you can lose them and have to recast.
    2. PETS:
    3. Add a keybind control for pet attack and pet defend instead of the current command pet double key.
    4. Imbalanced Nature: Trade off morphs on the Warden;s Nature's balance to be offensive in type with no healing but various damage or DOT plus debuffs. Change the "for every natures balance" boost to healing to also boost damage if these are slotted. This can raise the Warden DPS at the sacrifice of the healing/utility.
  • threefarms
    threefarms
    ✭✭✭
    Disagree, Craftable Sets still have a value.
    TBS
    Champion 561
    LVL 50 Imperial Templar
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    All Ebonheart Pact
    ZOS is weak
  • olsborg
    olsborg
    ✭✭✭✭✭
    ✭✭✭
    Agree, One Tamriel made Craftable Sets worthless
    Mojmir wrote: »
    twice born star is still arguably best in slot, night mothers gaze also one of the better go to sets. Julianos also a top contender if you can't craft TBS. I think crafting needs something to make it a priority though,jewel crafting for example.

    If you count how many craftable sets there are, and how many of those sets are usable or even GiS (Good in slot)....like maybe 15-20% of those sets are worth anything.

    TBS is a good set, yes, but that doesnt mean that generally craftable sets is in a good place atm, on the contrary.
    Altmer Sorceror, magicka.
    Imperial Nightblade, stamina.
    Imperial Templar, stamina

    Aldmeri Dominion!
    PC EU
  • Doomslinger781
    Doomslinger781
    ✭✭✭
    Agree, One Tamriel made Craftable Sets worthless

    Crafted sets are mostly outclassed and obsolete, ruining our ability to control the way we look if we want to be competent during endgame. Ofc you can shell out some bucks for a premade costume, but imo it won't look near as cool or unique as something you crafted with all those motifs you grinded for and/or paid real money for. Unfortunately, two crucial systems - crafting and rewards - are in terrible conflict.

    For me, Crafted - vs - Dropped breaks down like this:

    Months of diligence, dedication, and planning - vs - Grinding and RNG
    Looking the way you want - vs - Performing well

    Feels bad man
    Edited by Doomslinger781 on October 21, 2016 10:49PM
    Templar: Duncan Castlehoff (main)
    Sorc: Sabine Lumoria
    DK: Auderlant
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    Templar: Mukambei
    DK: Stegmon
    Sorc: Gruze Von Kruger
    NB: Gnarl Ballin
  • AverageJo3Gam3r
    AverageJo3Gam3r
    ✭✭✭✭✭
    Disagree, Craftable Sets still have a value.
    Overall, crafted sets are lackluster except for a few really good ones. Julia is, TBS, night mothers gaze, and tavas favor are stellar in their own ways. Honorable mention to eternal hunt and seducer for PvP. Outside these sets, crafted sets are not very good.

    Jewelry crafting would add more flexibility to builds and give more value to crafting. As would transmogrification.
  •  Panda_iMunch
    Panda_iMunch
    ✭✭✭✭
    Agree, One Tamriel made Craftable Sets worthless
    Crafting still has some value, but that is only with 4 sets and upgrading gear. Other than that, there is very little to do with it. Housing may add something to it, but what it really needs is some freaking options. I've been rocking the same crafted sets on all my leveling guys since early launch.
    Are you a sorc? Because you instantly knocked me off my feet!

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  • timidobserver
    timidobserver
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    Agree, One Tamriel made Craftable Sets worthless
    I agree and they need to do something about it.

    I'll put it in ZOS language, which equates to how they can make money from it: Every time you try to sell a stupidly expensive crown store exclusive motif, add at least 2 new crafted sets that are actually competitive. By competitive, I mean not like the Restributor set that you introduced a few patches ago. The lack of a reason to craft anything new is why you didn't sell me the Grim Harlequin Motif(you could have made money but you didn't.)

    Bonus points: Add some way to apply new styles to already existing items. This would make crown store motifs even more attractive. If I could morph my current gold gear into Grim Harlequin right now I would login and buy the motif.
    Edited by timidobserver on October 23, 2016 4:50AM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • xaraan
    xaraan
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    Agree, One Tamriel made Craftable Sets worthless
    I picked that I agree, but I think the way it's stated is an exaggeration. They aren't completely worthless as there are still a few outstanding crafted sets Twice-born, Seducer and a few others still stand out.

    BUT, with how many matts you have to use just to craft a max piece of gear vs using a drop, drops can appear as more appealing even when all things are equal. They really need to change that 100+ mat use requirement now that they have all the cp160 good set drops in the game first of all.
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