I picked that I agree, but I think the way it's stated is an exaggeration. They aren't completely worthless as there are still a few outstanding crafted sets Twice-born, Seducer and a few others still stand out.
BUT, with how many matts you have to use just to craft a max piece of gear vs using a drop, drops can appear as more appealing even when all things are equal. They really need to change that 100+ mat use requirement now that they have all the cp160 good set drops in the game first of all.
drifter1138 wrote: »You know what would be a cool idea for overhauling armor/weapon crafters skills?
Being able to deconstruct a 5 item set to learn that sets trait.
Face it. The first 4 traits (for the most part) boil down to one of the following (yes, yes, there are exceptions but you get the idea):
2 items - increase health, stamina, magika
3 items - increase health, stamina, magika recovery
4 items - increase weapon critical, weapon damage, add status effect
Etc. etc...
But the 5th trait determines the set.
With all the new monster dropped sets, allow a 9 trait crafter to deconstruct 5 full items of a set to allow them the ability to make a set of that particular armor type.
Could you imagine being able to construct your own viper in hollowjack or malacath?
How about a custom order for 2 nirnhoned swords of agility?
What's that? You'd like vicious serpent in ancient elven? Coming right up!
/sigh
/showerthoughts
Would never happen. Would make crafters in HIGH demand but would undoubtedly unbalance the game.
All I use is crafted sets.
I decon or sell every single findable set piece I find.
Why?
Because trying to complete a monster set is way to much work. I gave up trying. My bank was filled up with one piece of that, a couple of another, some of this and some of that. I got frustrated and just deconned them all.
It is so much easier and less hassle to just craft your own.