alephthiago wrote: »With this combination.....can we kill a player in ONE Critical Rush?
Velidreth - (2 items) When you deal damage, you have a 20% chance to spawn 3 disease spores in front of you that deal 10320 Disease Damage to the first enemy hit.
Viper - (5 items) Your Melee Attacks deal 6720 Poison damage.
RM - (5 items) When you deal damage with a Weapon ability, you have a 10% chance to deal an additional 8400 Flame Damage. This effect can occur once every 2 seconds.
Implosion - 6% chance of pulverizing target under 15% health
@Edziu Most pvp builds are cancerous these days I'm afraid... there are just so many ways to make them now.
Omgwtfbbq321 wrote: »They need to tone the game down a fair bit. It's been said before, but I'll say it again. The power creep is out of control. Too much damage, too much survivability, too much recovery. You don't need to sacrifice anything anymore.
That's why you have the cancer builds that allow you to do pretty much anything without effort.
In my (very limited) experience, Red Mountain doesn't proc enough in PVP to be that toxic. In PVE, you can stack DOTs (poison inj., endless hail, rending slashes) plus rapid strikes to get a proc about every 3 secs. In PVP, except for poison injection, you don't really have any weapon ability DOT, and the spammable skill from 2H is freaking slow. I'm a complete noob in PVP and just trying to farm Vigor, so there is definitively a L2P issue here, but I don't see how to make RM proc often enough.
alephthiago wrote: »With this combination.....can we kill a player in ONE Critical Rush?
Velidreth - (2 items) When you deal damage, you have a 20% chance to spawn 3 disease spores in front of you that deal 10320 Disease Damage to the first enemy hit.
Viper - (5 items) Your Melee Attacks deal 6720 Poison damage.
RM - (5 items) When you deal damage with a Weapon ability, you have a 10% chance to deal an additional 8400 Flame Damage. This effect can occur once every 2 seconds.
Implosion - 6% chance of pulverizing target under 15% health