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BUFFING LIGHT ARMOR! (In a Logical Way)

  • leepalmer95
    leepalmer95
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    Aerin wrote: »
    Vaoh wrote: »
    So there is a clear Magicka/Stamina balance issue right now in PvP (not so much in PvE). I wanted to see if there were any obvious things which have been overlooked which must be changed to benefit Magicka. This took me directly to armor passives.

    It turns out that Magicka is getting shafted from their passives, and though it was not an issue in the past, now is the time to actually balance this out.

    Here is exactly what both Light and Medium armor provide you when you wear 7/7 pieces of them:

    Light Armor:
    • Increase Magicka Recovery - 28%
    • Reduce the Magicka Cost of skills - 21%
    • Increase Spell Resistance - 1925
    • Increase Spell Critical rating - 2191
    • Increase Spell Penetration - 4884
    ***Physical and Spell Resistance bonus with 7/7 piece of Gold, CP160 Light Armor - 6280

    Medium Armor:
    • Increase Stamina Recovery - 28%
    • Reduce the Stamina Cost of skills - 21%
    • Reduce the Stamina Cost of sneaking - 49%
    • Reduce the size of your detection area - 35%
    • Reduce the Stamina Cost of Roll Dodge by 28%
    • Increase sprint movement speed - 21%
    • Increase Weapon Critical rating - 2296
    • Increase Weapon Damage - 12%
    ***Physical and Spell Resistance bonus with 7/7 piece of Gold, CP160 Medium Armor - 9376

    Maybe it's just me, but why is it that Stamina has so many more benefits? We could at least give 1-2 more nice benefits to Magicka.

    Remember that the passives in these two skill trees have basically never been updated! They were created back when Magicka was supreme and Stamina was weak (and Hybrids were viable :o)!

    Some obvious places for Light Armor buffs can be found within three passives: Evocation, Recovery, and Spell Warding.

    • Evocation: Reduce the Magicka Cost of skills - 21%
    • Recovery: Increase Magicka Recovery - 28%

    These passives are outclassed by a single Medium Armor passive:
    • Wind Walker: Increase Stamina Recovery - 28% AND reduce the Stamina Cost of skills - 21%

    We need to remove the Recovery passive skill, and add its effect to the Evocation passive. This brings it in line with Wind Walker. It also provides space for a new Light Armor passive!

    Next we have Spell Warding:
    • Spell Warding: Increase Spell Resistance - 1925

    This passive has two issues. First, it is really underwhelming. That is a minor amount of resistance. Second, the skill line's Active skill is a damage shield, which is not benefitted at all by this passive. Give Spell Warding a 1%/2% (based on Ranks I & II of this passive) damage shield strength increase per piece of Light Armor worn. Now this passive benefits Magicka a lot more AND stops Annulment from negating its own passives.

    Finally we are left with a free spot to help out Light Armor (and therefore Magicka users). This can be anything! Remember that it replaces the current Recovery passive so it must have three Ranks! :)

    Some of my ideas:
    Arcane Knowledge:
    Increase all Magic Damage done by 0.4%/0.7%/1% per piece of Light Armor equipped.
    Also increases all Fire, Frost, Shock, and Daedric Damage done by 0.5%/1%/1.5% per piece of Light Armor equipped.

    Agile Hunter
    Reduce the cost of break free by 1%/2%/3% per piece of Light Armor slotted.
    Increase movement speed while unmounted by 0.4%/0.8%/1.2% per piece of Light Armor slotted.

    Battlemage
    Increase all Magic, Fire, Frost, Shock, and Daedric Damage done by 0.4%/0.7%/1% per piece of Light Armor equipped.
    Grants your Physical Damage attacks a 10%/20%/30% chance at also dealing X Magic Damage. This chance is increased to 100% on Light and Heavy attacks.
    (aka slight buff to Dual Wield Magicka build light/heavy attacks)
    ***Edited to make some stuff clearer :)


    With your ideas, you're just overbuffing magicka builds.

    You forget very something important stamina and magicka does not work in the same way.

    For example, I've played a long time nightblade, magicka and stamina. And tooltip values on skills are lower for stamina, but weapon damages and critical are higher. For magicka nightblade it was the opposite. But damages from both was very similar finally. Because magicka class can stack a lot of maximum magicka, and maximum stamina is always significantly lower.

    And gameplay from both is really different. For once, and since a long time they're both goof for pvp. (available sets are another story).

    Funny every heavy armor stam build seems to easily reach 40-42k stamina...

    Next patch they'll reach 50-52k..
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Dakrana_Thrazvoth
    Dakrana_Thrazvoth
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    Sets are the problem, not the passives. :)
    Edited by Dakrana_Thrazvoth on September 28, 2016 1:43PM
  • Isellskooma
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    I honestly don't think it's the passives it's the sets. Look at all the sets for Stam you got all these no skill sets like Viper, Blackrose, Veli you get me? You can't come nothing near that on a mag build. What ZOS needs to do is add sets like Stam has and maybe they'll be onpar with Stam builds.
  • OOJIMMY
    OOJIMMY
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    To my understanding people believe that the extra 12% is way better that pen. Why is sharpened considered better than nirnhoned? This isn't sarcasm BTW I'm legitimitly wondering.
  • Dakrana_Thrazvoth
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    Sharpened si good against medium and heavy armor, but useless against light armor with their shields. But Nirnhoned is better otherwise for pvp.
  • booksmcread
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    I like the idea of giving a small boost to damage shields through the light armor skill line. Roll-dodging is a great way of mitigating both physical and spell damage and the benefits you get from the medium armor skill line help considerably with this defensive action. Light armor's defensive passive is to slightly increase spell resistance. This is a major divide between the two armor types. Having light armor affect damage shields, however, would be a way to give light armor a way to mitigate both damage types and would put the two armor lines on a more even level. Extending duration and a slight increase in magnitude would probably be the best options. It would need to be done in a way that it wouldn't benefit massive shields, but would be a good boost to smaller ones. Increasing shield duration to 9 or 10 seconds would be reasonable. And, of course, it would need to be restricted to the 5-piece passive. This puts these two armor types on a similar level while being distinctively different.

    Another change I would like to see that would help with the disparity between magicka and stamina builds is with with weapon types. Currently, the only weapons that synergize well with magicka are staffs whereas stamina has 3 melee weapons and one ranged. Opening up the melee weapon passives to have more synergies with magicka would be a nice boost to that playstyle and would encourage build diversity. For example. the dual-wield passive, Twin Blade and Blunt gives a boost to physical damage based on weapon type. Why can't this passive also affect magicka? Daggers could boost both weapon and spell critical rating, swords would increase the damage of your weapon and spell attacks, maces could increase both physical and spell penetration. And there are others passives that could be tweaked in the other melee weapon lines. One Hand and Shield's Sword and Board passive could affect weapon and spell damage and Two Handed's Battle Rush could affect both stamina and magicka regeneration. I think changes to passives like these would be relatively simple, offer more build options and diversity with magicka, and help to close the gap between the two playstyles.
  • Strider_Roshin
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    Aerin wrote: »
    Sharpened si good against medium and heavy armor, but useless against light armor with their shields. But Nirnhoned is better otherwise for pvp.

    Lol sharpened is by far better for PvP, and the penetration for light armor is a better damage buff than what agility grants. I would gladly trade.
  • Moltyr
    Moltyr
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    Vaoh wrote: »
    So there is a clear Magicka/Stamina balance issue right now in PvP (not so much in PvE). I wanted to see if there were any obvious things which have been overlooked which must be changed to benefit Magicka. This took me directly to armor passives.

    It turns out that Magicka is getting shafted from their passives, and though it was not an issue in the past, now is the time to actually balance this out.

    Here is exactly what both Light and Medium armor provide you when you wear 7/7 pieces of them:

    Light Armor:
    • Increase Magicka Recovery - 28%
    • Reduce the Magicka Cost of skills - 21%
    • Increase Spell Resistance - 1925
    • Increase Spell Critical rating - 2191
    • Increase Spell Penetration - 4884
    ***Physical and Spell Resistance bonus with 7/7 piece of Gold, CP160 Light Armor - 6280

    Medium Armor:
    • Increase Stamina Recovery - 28%
    • Reduce the Stamina Cost of skills - 21%
    • Reduce the Stamina Cost of sneaking - 49%
    • Reduce the size of your detection area - 35%
    • Reduce the Stamina Cost of Roll Dodge by 28%
    • Increase sprint movement speed - 21%
    • Increase Weapon Critical rating - 2296
    • Increase Weapon Damage - 12%
    ***Physical and Spell Resistance bonus with 7/7 piece of Gold, CP160 Medium Armor - 9376

    Maybe it's just me, but why is it that Stamina has so many more benefits? We could at least give 1-2 more nice benefits to Magicka.

    Remember that the passives in these two skill trees have basically never been updated! They were created back when Magicka was supreme and Stamina was weak (and Hybrids were viable :o)!

    Some obvious places for Light Armor buffs can be found within three passives: Evocation, Recovery, and Spell Warding.

    • Evocation: Reduce the Magicka Cost of skills - 21%
    • Recovery: Increase Magicka Recovery - 28%

    These passives are outclassed by a single Medium Armor passive:
    • Wind Walker: Increase Stamina Recovery - 28% AND reduce the Stamina Cost of skills - 21%

    We need to remove the Recovery passive skill, and add its effect to the Evocation passive. This brings it in line with Wind Walker. It also provides space for a new Light Armor passive!

    Next we have Spell Warding:
    • Spell Warding: Increase Spell Resistance - 1925

    This passive has two issues. First, it is really underwhelming. That is a minor amount of resistance. Second, the skill line's Active skill is a damage shield, which is not benefitted at all by this passive. Give Spell Warding a 1%/2% (based on Ranks I & II of this passive) damage shield strength increase per piece of Light Armor worn. Now this passive benefits Magicka a lot more AND stops Annulment from negating its own passives.

    Finally we are left with a free spot to help out Light Armor (and therefore Magicka users). This can be anything! Remember that it replaces the current Recovery passive so it must have three Ranks! :)

    Some of my ideas:
    Arcane Knowledge:
    Increase all Magic Damage done by 0.4%/0.7%/1% per piece of Light Armor equipped.
    Also increases all Fire, Frost, Shock, and Daedric Damage done by 0.5%/1%/1.5% per piece of Light Armor equipped.

    Agile Hunter
    Reduce the cost of break free by 1%/2%/3% per piece of Light Armor slotted.
    Increase movement speed while unmounted by 0.4%/0.8%/1.2% per piece of Light Armor slotted.

    Battlemage
    Increase all Magic, Fire, Frost, Shock, and Daedric Damage done by 0.4%/0.7%/1% per piece of Light Armor equipped.
    Grants your Physical Damage attacks a 10%/20%/30% chance at also dealing X Magic Damage. This chance is increased to 100% on Light and Heavy attacks.
    (aka slight buff to Dual Wield Magicka build light/heavy attacks)
    ***Edited to make some stuff clearer :)

    I agree there is an issue with balance. It is a very complicated thing to address. Not only do we have armor, weapons, skill lines to balance. But also classes and their abilities and how they might be affected by the above being altered.

    Magicka in PvE is OK. However I will say this, it seems to be MUCH easier to acquire top tier end game DPS with stamina than Magicka. I only have a mageplar, stamblade, and Magicka DK(rarely played). So feel free to let me know if this is similar to your experience. I pretty much don't play my Magicka classes anymore. Especially for PvP. The most I do with then is pledges and weekly trials. I have a much easier time (even in vMoL,vDSA, VMA, etc.) with my stamblade. For aoe fights I do considerably less damage (no VMA weapons) with my stamblade, but do more single target damage and am actually able to dodge roll/avoid mechanics. Whereas my mageplar can't roll, can't sprint, can't bash, and just can't keep up. If I remember correctly, light armor in older elder scrolls games allowed you to run faster than both heavy and medium armor? It's been a while since I've played them, so I could be wrong. It would be nice to have some sort of maneuverablility with light armor. As far as the damage mitigation, yeah....ouch. I don't know where to start there. The point is, there is only so much you can give or take from a skill line before it becomes a bit too much. I don't think anything needs to be altered with medium armor, and maybe even heavy (don't run it, so can't really say)...but with light armor something should be done. You can't always run harness Magicka. Or be able to fit that in a rotation without (again) losing DPS to your stam bros.

    I know there are some Magicka rockstars out there who are probably much better than me who have done flawless VMA, vMoL, etc. with light armor and aren't complaining. I am not at that point quite yet, ha.
  • Minalan
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    LA users need passives to affect shields. Start with 1% per piece bonus to shields strength and an additional 0.5 seconds duration per piece.

    It's not like we can stealth, sneak forever, block, or roll dodge all day long.

  • Dakrana_Thrazvoth
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    Aerin wrote: »
    Sharpened si good against medium and heavy armor, but useless against light armor with their shields. But Nirnhoned is better otherwise for pvp.

    Lol sharpened is by far better for PvP, and the penetration for light armor is a better damage buff than what agility grants. I would gladly trade.

    Aerin wrote: »
    Sharpened si good against medium and heavy armor, but useless against light armor WITH THEIR SHIELDS. But Nirnhoned is better otherwise for pvp.

    Sharpened increase your armor and spell penetration, Shields are not considered as armor, you can't crit on them. This is why nirnhoned is better agaisnt shields. You need to destroy them before hit the armor.
  • psychotic13
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    I pointed this out in several threads already, glad someone made a thread about it so hopefully the wrobler takes note. Slim chance though.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    ArchMikem wrote: »
    Sneaking in light armor should give the most bonus too . Leather vs cloth ? That's a no brainer .

    Increased spell damage and spell crit to match medium versions of damage increase
    .

    Good eye OP , this is one of the imbalances .

    @wrobel

    I very badly want light armor to get a spell damage buff passive. My Stamblade base damage sits at 2850. My Magplar, 2200. And my Magsorc? 1600...

    Not sure if that's the way to go though, considering the Spell Pen that Light Armor gives generally improves DPS better than a +12% Spell Damage would. The combo of the two would be very strong.

    It's an interesting tradeoff for sure. Penetration is really important for DPS. Magic gets a decent amount from light armor, but no spell damage boost. Stamina gets a damage boost, but no penetration. The fundamental difference (at least from a group standpoint), is there are plenty of ways to make up for this with stam. Sunderflame, NMG, etc.

    IMO, they either need to add magic sets to compete with the stamina debuff sets, or they need to find a way to add in some spell damage to light armor users.
  • Strider_Roshin
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    Aerin wrote: »
    Aerin wrote: »
    Sharpened si good against medium and heavy armor, but useless against light armor with their shields. But Nirnhoned is better otherwise for pvp.

    Lol sharpened is by far better for PvP, and the penetration for light armor is a better damage buff than what agility grants. I would gladly trade.

    Aerin wrote: »
    Sharpened si good against medium and heavy armor, but useless against light armor WITH THEIR SHIELDS. But Nirnhoned is better otherwise for pvp.

    Sharpened increase your armor and spell penetration, Shields are not considered as armor, you can't crit on them. This is why nirnhoned is better agaisnt shields. You need to destroy them before hit the armor.

    I'm sorry, did you just get sassy because I stated the fact that Sharpened is better than Nirnhoned in PvP? Just because Nirnhoned is better than sharpened against shields doesn't make it superior in PvP, it makes it superior against shields; which are primarily used by magicka sorcs followed by magicka Nightblades. These are not the majority, and quite frankly they're not the most powerful either. The most powerful opponents in PvP right now are heavy armored magplars, followed by heavy armored DKs. If you bring anything other than a sharpened weapon against them you're going to have a bad time.
  • BrianDavion
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    Komma wrote: »
    Komma wrote: »
    dear initial poster, do you use your magica pool for second hand combat abilities like roll, dodge or block? stamina users and magica users are fine as they are....

    you still have all your stamina for rolling and dodging...that is your light armor perk.


    ZOS asked me to tell you "your welcome."

    Magicka users get maybe 2 or 3 break frees before they are out of stamina. Want to even it up?

    5 pc light armor: break free and roll dodge use magicka and have a 20% reduction in cost.

    Running out of stamina is the number one killer of magicka users.

    Maybe, but managing your stamina is also a thing, dodge be dodge rolling for days, use imov or tri pots etc...

    Which is why this is even more of a burden for magicka users. Stamina users can concentrate on stamina and turn a blind eye to magicka. Magicka users have to give up stats to help out with stamina regen or more stamina. Another imbalance.

    problem is that it's easily imbalanced the other way with mages being able to kite forever due to not needing stam for any of their attacks,
  • jrgray93
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    Komma wrote: »
    Komma wrote: »
    dear initial poster, do you use your magica pool for second hand combat abilities like roll, dodge or block? stamina users and magica users are fine as they are....

    you still have all your stamina for rolling and dodging...that is your light armor perk.


    ZOS asked me to tell you "your welcome."

    Magicka users get maybe 2 or 3 break frees before they are out of stamina. Want to even it up?

    5 pc light armor: break free and roll dodge use magicka and have a 20% reduction in cost.

    Running out of stamina is the number one killer of magicka users.

    Maybe, but managing your stamina is also a thing, dodge be dodge rolling for days, use imov or tri pots etc...

    Which is why this is even more of a burden for magicka users. Stamina users can concentrate on stamina and turn a blind eye to magicka. Magicka users have to give up stats to help out with stamina regen or more stamina. Another imbalance.

    problem is that it's easily imbalanced the other way with mages being able to kite forever due to not needing stam for any of their attacks,

    wut.

    Magicka users can't kite with stamina. We would just die to a single stun. Maybe you mean sorcs, who can just blink away? Maybe magicka NBs can kite with their numerous speed boosts. As a magicka templar, kiting and tracking down kiting players is an absolute no-no.
    EP: Slania Isara : Harambe Was an Inside Job
  • Anti_Virus
    Anti_Virus
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    My suggestions:

    Recovery: Reduces the cost of spells by 3% and increases magic recovery by 4% per piece of LA

    Evocation: reduces the channling time of spells by 1.2% piece of LA

    Spell warding: increases the duration of dmg shields by 5 percent per piece of LA also increases spell resistance by 2300

    Prodigy: increases the dmg of channled spells by 2% per piece of LA and increases spell crit by 2100

    Concentration: remains the same.

    There small changes that help out mages gives some survivability, dmg and sustain.

    Side note: RD/RO and Soul Assault are excluded from the channeled buffs since they aren't projectiles.


    Edit to fix math on dmg shields.
    Edited by Anti_Virus on September 28, 2016 8:08PM
    Power Wealth And Influence.
  • Dakrana_Thrazvoth
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    Aerin wrote: »
    Aerin wrote: »
    Sharpened si good against medium and heavy armor, but useless against light armor with their shields. But Nirnhoned is better otherwise for pvp.

    Lol sharpened is by far better for PvP, and the penetration for light armor is a better damage buff than what agility grants. I would gladly trade.

    Aerin wrote: »
    Sharpened si good against medium and heavy armor, but useless against light armor WITH THEIR SHIELDS. But Nirnhoned is better otherwise for pvp.

    Sharpened increase your armor and spell penetration, Shields are not considered as armor, you can't crit on them. This is why nirnhoned is better agaisnt shields. You need to destroy them before hit the armor.

    I'm sorry, did you just get sassy because I stated the fact that Sharpened is better than Nirnhoned in PvP? Just because Nirnhoned is better than sharpened against shields doesn't make it superior in PvP, it makes it superior against shields; which are primarily used by magicka sorcs followed by magicka Nightblades. These are not the majority, and quite frankly they're not the most powerful either. The most powerful opponents in PvP right now are heavy armored magplars, followed by heavy armored DKs. If you bring anything other than a sharpened weapon against them you're going to have a bad time.

    Here, this video for confirm what I've said on my previous message. :)

    And you have many texts about theorycraft who explain in detail. If you are a bit familiar with maths, you should know how sharpened trait and damages works, and why this trait over is estimated for pvp.

    https://www.youtube.com/watch?v=WB3_vt0p_Bc
  • Strider_Roshin
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    Aerin wrote: »
    Aerin wrote: »
    Aerin wrote: »
    Sharpened si good against medium and heavy armor, but useless against light armor with their shields. But Nirnhoned is better otherwise for pvp.

    Lol sharpened is by far better for PvP, and the penetration for light armor is a better damage buff than what agility grants. I would gladly trade.

    Aerin wrote: »
    Sharpened si good against medium and heavy armor, but useless against light armor WITH THEIR SHIELDS. But Nirnhoned is better otherwise for pvp.

    Sharpened increase your armor and spell penetration, Shields are not considered as armor, you can't crit on them. This is why nirnhoned is better agaisnt shields. You need to destroy them before hit the armor.

    I'm sorry, did you just get sassy because I stated the fact that Sharpened is better than Nirnhoned in PvP? Just because Nirnhoned is better than sharpened against shields doesn't make it superior in PvP, it makes it superior against shields; which are primarily used by magicka sorcs followed by magicka Nightblades. These are not the majority, and quite frankly they're not the most powerful either. The most powerful opponents in PvP right now are heavy armored magplars, followed by heavy armored DKs. If you bring anything other than a sharpened weapon against them you're going to have a bad time.

    Here, this video for confirm what I've said on my previous message. :)

    And you have many texts about theorycraft who explain in detail. If you are a bit familiar with maths, you should know how sharpened trait and damages works, and why this trait over is estimated for pvp.

    https://www.youtube.com/watch?v=WB3_vt0p_Bc

    Okay for one he's using outdated information since Sharpened is based on a flat amount rather than a %. Also I only speak English so his verbal explanations are falling on deaf ears.
  • Vaoh
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    @Aerin Please, just accept that Sharpened is best. It's literally the best all around trait.

    I can only imagine purposely going Precise with certain Trial raid groups.

    I would only ever slot Nirnhoned if literally everyone I fought was a Magicka Sorc whos sole survival depended on shieldstacking. That's it.

    Sharpened is almost always best in PvE for pure DPS.

    Sharpened is always best in PvP for dealing damage to opponents.
  • Dakrana_Thrazvoth
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    Then show me that supposed fact with maths instead of simple affirmation like "it is". :)
  • strikeback1247
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    This is a great post with thoroughly thought out ideas, constructive comments and great suggestions. I applaud you OP. Great work.
    P.A.W.S. - Positively Against Wild Sasquatches - NO TO BIGFOOT!
  • Vaoh
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    Aerin wrote: »
    Then show me that supposed fact with maths instead of simple affirmation like "it is". :)

    This is not the thread for that. You can literally find this info by looking around for it a bit.

    Popular strong PvP/PvE builds, Builds used by great players, pure PvE builds such as those created by Alcast..... just look around and take the hint when you see that they all slot Sharpened.

    Some PvE builds may slot a bit of Precise, while none of the builds you find which are even half-decent slot Nirnhoned.

    I encourage you to find the "maths" of it all yourself, despite it all being oh so simple. If you really want to use Nirnhoned, then go for it. We won't stop you :/
  • Vaoh
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    This is a great post with thoroughly thought out ideas, constructive comments and great suggestions. I applaud you OP. Great work.

    Thank you :) I thought so too.

    It seems at the very least to me a glaring imbalance with the Magicka passives Recovery+Evocation being split to provide the same benefits as the singular Stamina passive Wind Walker.

    Spell Warding being so utterly weak, and negating its Armor's Active skill is also an issue.

    For once in a very long time, I think that the vast majority of the community can agree that imbalances do exist here :)
    Edited by Vaoh on September 28, 2016 9:43PM
  • Dakrana_Thrazvoth
    Dakrana_Thrazvoth
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    Vaoh wrote: »
    Aerin wrote: »
    Then show me that supposed fact with maths instead of simple affirmation like "it is". :)

    This is not the thread for that. You can literally find this info by looking around for it a bit.

    Popular strong PvP/PvE builds, Builds used by great players, pure PvE builds such as those created by Alcast..... just look around and take the hint when you see that they all slot Sharpened.

    Some PvE builds may slot a bit of Precise, while none of the builds you find which are even half-decent slot Nirnhoned.

    I encourage you to find the "maths" of it all yourself, despite it all being oh so simple. If you really want to use Nirnhoned, then go for it. We won't stop you :/

    I don't agree with your arguments from authority.
    I've asked something else than magic number who come from nowhere. And about your OP, I've already explained why I disagree. :)
  • BrianDavion
    BrianDavion
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    jrgray93 wrote: »
    Komma wrote: »
    Komma wrote: »
    dear initial poster, do you use your magica pool for second hand combat abilities like roll, dodge or block? stamina users and magica users are fine as they are....

    you still have all your stamina for rolling and dodging...that is your light armor perk.


    ZOS asked me to tell you "your welcome."

    Magicka users get maybe 2 or 3 break frees before they are out of stamina. Want to even it up?

    5 pc light armor: break free and roll dodge use magicka and have a 20% reduction in cost.

    Running out of stamina is the number one killer of magicka users.

    Maybe, but managing your stamina is also a thing, dodge be dodge rolling for days, use imov or tri pots etc...

    Which is why this is even more of a burden for magicka users. Stamina users can concentrate on stamina and turn a blind eye to magicka. Magicka users have to give up stats to help out with stamina regen or more stamina. Another imbalance.

    problem is that it's easily imbalanced the other way with mages being able to kite forever due to not needing stam for any of their attacks,

    wut.

    Magicka users can't kite with stamina. We would just die to a single stun. Maybe you mean sorcs, who can just blink away? Maybe magicka NBs can kite with their numerous speed boosts. As a magicka templar, kiting and tracking down kiting players is an absolute no-no.


    I'm not saying that they CAN kite, just that any fixes and balancing done needs to be done carefully so that we DON'T have that situation, I've seen it in other MMOs and it SUCKED.
  • Vaoh
    Vaoh
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    Aerin wrote: »
    Vaoh wrote: »
    Aerin wrote: »
    Then show me that supposed fact with maths instead of simple affirmation like "it is". :)

    This is not the thread for that. You can literally find this info by looking around for it a bit.

    Popular strong PvP/PvE builds, Builds used by great players, pure PvE builds such as those created by Alcast..... just look around and take the hint when you see that they all slot Sharpened.

    Some PvE builds may slot a bit of Precise, while none of the builds you find which are even half-decent slot Nirnhoned.

    I encourage you to find the "maths" of it all yourself, despite it all being oh so simple. If you really want to use Nirnhoned, then go for it. We won't stop you :/

    I don't agree with your arguments from authority.
    I've asked something else than magic number who come from nowhere. And about your OP, I've already explained why I disagree. :)

    You disagree with everything I have to say, and you know what?.... I think it's fine.

    You clearly haven't put much (if any) time into actually understanding the balancing of the Dark Brotherhood/SotH patches. Cool man. Whatevs.

    More power to you if you think that Light Armor/Medium Armor passives are perfectly balanced and Sharpened is outclassed by Nirnhoned.

    We all are entitled to our own opinions, regardless to how oblivious we may or may not be to the reality of a situation. I unfortunately don't feel that I can help you since you could not put one and one together (literallly in the case of Evocation amd Recovery) to remedy imbalances.

    Anything I say will be met with some sort of personal opinion of yours in contrast to the truth. I'll leave you to your own ideas so you can eventually come to the same conclusions I have listed here when you've given it ample thought. We simply will not come to agreements, and I'd rather not create an argument out of it.

    Good day to you :neutral:
    Edited by Vaoh on September 28, 2016 10:53PM
  • Waseem
    Waseem
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    since launch and until closure, players will always be asking for buffs and nerfs
    and developers will never know if the players are utterly stupid or extremely smart
    Edited by Waseem on September 28, 2016 10:55PM
  • Vaoh
    Vaoh
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    Waseem wrote: »
    since launch and until closure, players will always be asking for buffs and nerfs
    and developers will never know if the players are utterly stupid or extremely smart

    It depends on the suggestion. Only ZOS has the hard data on everything.

    If someone were to say that something was OP, and data showed 70% of Stamina builds ran a certain set, chances are they are correct.

    If someone asked for nerf to Ice Furnace because it was freakishly OP, yet data showed 0.000001% of players running it.....chances are it would be a bad suggestion in the eyes of ZOS.

    I hope they look at what I've written and consider revising the Light Armor skill tree a bit. The other two are definitely well off, while Light Armor really isn't.
    Edited by Vaoh on September 28, 2016 11:06PM
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