So there is a clear Magicka/Stamina balance issue right now in PvP (not so much in PvE). I wanted to see if there were any obvious things which have been overlooked which must be changed to benefit Magicka. This took me directly to armor passives.
It turns out that Magicka is getting shafted from their passives, and though it was not an issue in the past, now is the time to actually balance this out.
Here is exactly what both Light and Medium armor provide you when you wear 7/7 pieces of them:
Light Armor:
• Increase Magicka Recovery - 28%
• Reduce the Magicka Cost of skills - 21%
• Increase Spell Resistance - 1925
• Increase Spell Critical rating - 2191
• Increase Spell Penetration - 4884
***Physical and Spell Resistance bonus with 7/7 piece of Gold, CP160 Light Armor - 6280
Medium Armor:
• Increase Stamina Recovery - 28%
• Reduce the Stamina Cost of skills - 21%
• Reduce the Stamina Cost of sneaking - 49%
• Reduce the size of your detection area - 35%
• Reduce the Stamina Cost of Roll Dodge by 28%
• Increase sprint movement speed - 21%
• Increase Weapon Critical rating - 2296
• Increase Weapon Damage - 12%
***Physical and Spell Resistance bonus with 7/7 piece of Gold, CP160 Medium Armor - 9376
Maybe it's just me, but why is it that Stamina has so many more benefits? We could at least give 1-2 more nice benefits to Magicka.
Remember that the passives in these two skill trees have basically never been updated! They were created back when Magicka was supreme and Stamina was weak (and Hybrids were viable)!
Some obvious places for Light Armor buffs can be found within three passives: Evocation, Recovery, and Spell Warding.
• Evocation: Reduce the Magicka Cost of skills - 21%
• Recovery: Increase Magicka Recovery - 28%
These passives are outclassed by a single Medium Armor passive:
• Wind Walker: Increase Stamina Recovery - 28% AND reduce the Stamina Cost of skills - 21%
We need to remove the Recovery passive skill, and add its effect to the Evocation passive. This brings it in line with Wind Walker. It also provides space for a new Light Armor passive!
Next we have Spell Warding:
• Spell Warding: Increase Spell Resistance - 1925
This passive has two issues. First, it is really underwhelming. That is a minor amount of resistance. Second, the skill line's Active skill is a damage shield, which is not benefitted at all by this passive. Give Spell Warding a 1%/2% (based on Ranks I & II of this passive) damage shield strength increase per piece of Light Armor worn. Now this passive benefits Magicka a lot more AND stops Annulment from negating its own passives.
Finally we are left with a free spot to help out Light Armor (and therefore Magicka users). This can be anything! Remember that it replaces the current Recovery passive so it must have three Ranks!
Some of my ideas:Arcane Knowledge:***Edited to make some stuff clearer
Increase all Magic Damage done by 0.4%/0.7%/1% per piece of Light Armor equipped.
Also increases all Fire, Frost, Shock, and Daedric Damage done by 0.5%/1%/1.5% per piece of Light Armor equipped.
Agile Hunter
Reduce the cost of break free by 1%/2%/3% per piece of Light Armor slotted.
Increase movement speed while unmounted by 0.4%/0.8%/1.2% per piece of Light Armor slotted.
Battlemage
Increase all Magic, Fire, Frost, Shock, and Daedric Damage done by 0.4%/0.7%/1% per piece of Light Armor equipped.
Grants your Physical Damage attacks a 10%/20%/30% chance at also dealing X Magic Damage. This chance is increased to 100% on Light and Heavy attacks.
(aka slight buff to Dual Wield Magicka build light/heavy attacks)
With your ideas, you're just overbuffing magicka builds.
You forget very something important stamina and magicka does not work in the same way.
For example, I've played a long time nightblade, magicka and stamina. And tooltip values on skills are lower for stamina, but weapon damages and critical are higher. For magicka nightblade it was the opposite. But damages from both was very similar finally. Because magicka class can stack a lot of maximum magicka, and maximum stamina is always significantly lower.
And gameplay from both is really different. For once, and since a long time they're both goof for pvp. (available sets are another story).
Sharpened si good against medium and heavy armor, but useless against light armor with their shields. But Nirnhoned is better otherwise for pvp.
So there is a clear Magicka/Stamina balance issue right now in PvP (not so much in PvE). I wanted to see if there were any obvious things which have been overlooked which must be changed to benefit Magicka. This took me directly to armor passives.
It turns out that Magicka is getting shafted from their passives, and though it was not an issue in the past, now is the time to actually balance this out.
Here is exactly what both Light and Medium armor provide you when you wear 7/7 pieces of them:
Light Armor:
• Increase Magicka Recovery - 28%
• Reduce the Magicka Cost of skills - 21%
• Increase Spell Resistance - 1925
• Increase Spell Critical rating - 2191
• Increase Spell Penetration - 4884
***Physical and Spell Resistance bonus with 7/7 piece of Gold, CP160 Light Armor - 6280
Medium Armor:
• Increase Stamina Recovery - 28%
• Reduce the Stamina Cost of skills - 21%
• Reduce the Stamina Cost of sneaking - 49%
• Reduce the size of your detection area - 35%
• Reduce the Stamina Cost of Roll Dodge by 28%
• Increase sprint movement speed - 21%
• Increase Weapon Critical rating - 2296
• Increase Weapon Damage - 12%
***Physical and Spell Resistance bonus with 7/7 piece of Gold, CP160 Medium Armor - 9376
Maybe it's just me, but why is it that Stamina has so many more benefits? We could at least give 1-2 more nice benefits to Magicka.
Remember that the passives in these two skill trees have basically never been updated! They were created back when Magicka was supreme and Stamina was weak (and Hybrids were viable)!
Some obvious places for Light Armor buffs can be found within three passives: Evocation, Recovery, and Spell Warding.
• Evocation: Reduce the Magicka Cost of skills - 21%
• Recovery: Increase Magicka Recovery - 28%
These passives are outclassed by a single Medium Armor passive:
• Wind Walker: Increase Stamina Recovery - 28% AND reduce the Stamina Cost of skills - 21%
We need to remove the Recovery passive skill, and add its effect to the Evocation passive. This brings it in line with Wind Walker. It also provides space for a new Light Armor passive!
Next we have Spell Warding:
• Spell Warding: Increase Spell Resistance - 1925
This passive has two issues. First, it is really underwhelming. That is a minor amount of resistance. Second, the skill line's Active skill is a damage shield, which is not benefitted at all by this passive. Give Spell Warding a 1%/2% (based on Ranks I & II of this passive) damage shield strength increase per piece of Light Armor worn. Now this passive benefits Magicka a lot more AND stops Annulment from negating its own passives.
Finally we are left with a free spot to help out Light Armor (and therefore Magicka users). This can be anything! Remember that it replaces the current Recovery passive so it must have three Ranks!
Some of my ideas:Arcane Knowledge:***Edited to make some stuff clearer
Increase all Magic Damage done by 0.4%/0.7%/1% per piece of Light Armor equipped.
Also increases all Fire, Frost, Shock, and Daedric Damage done by 0.5%/1%/1.5% per piece of Light Armor equipped.
Agile Hunter
Reduce the cost of break free by 1%/2%/3% per piece of Light Armor slotted.
Increase movement speed while unmounted by 0.4%/0.8%/1.2% per piece of Light Armor slotted.
Battlemage
Increase all Magic, Fire, Frost, Shock, and Daedric Damage done by 0.4%/0.7%/1% per piece of Light Armor equipped.
Grants your Physical Damage attacks a 10%/20%/30% chance at also dealing X Magic Damage. This chance is increased to 100% on Light and Heavy attacks.
(aka slight buff to Dual Wield Magicka build light/heavy attacks)
Strider_Roshin wrote: »Sharpened si good against medium and heavy armor, but useless against light armor with their shields. But Nirnhoned is better otherwise for pvp.
Lol sharpened is by far better for PvP, and the penetration for light armor is a better damage buff than what agility grants. I would gladly trade.
Sharpened si good against medium and heavy armor, but useless against light armor WITH THEIR SHIELDS. But Nirnhoned is better otherwise for pvp.
Totalitarian wrote: »Rohamad_Ali wrote: »Sneaking in light armor should give the most bonus too . Leather vs cloth ? That's a no brainer .
Increased spell damage and spell crit to match medium versions of damage increase .
Good eye OP , this is one of the imbalances .
@wrobel
I very badly want light armor to get a spell damage buff passive. My Stamblade base damage sits at 2850. My Magplar, 2200. And my Magsorc? 1600...
Not sure if that's the way to go though, considering the Spell Pen that Light Armor gives generally improves DPS better than a +12% Spell Damage would. The combo of the two would be very strong.
Strider_Roshin wrote: »Sharpened si good against medium and heavy armor, but useless against light armor with their shields. But Nirnhoned is better otherwise for pvp.
Lol sharpened is by far better for PvP, and the penetration for light armor is a better damage buff than what agility grants. I would gladly trade.Sharpened si good against medium and heavy armor, but useless against light armor WITH THEIR SHIELDS. But Nirnhoned is better otherwise for pvp.
Sharpened increase your armor and spell penetration, Shields are not considered as armor, you can't crit on them. This is why nirnhoned is better agaisnt shields. You need to destroy them before hit the armor.
leepalmer95 wrote: »justinbarrett wrote: »dear initial poster, do you use your magica pool for second hand combat abilities like roll, dodge or block? stamina users and magica users are fine as they are....
you still have all your stamina for rolling and dodging...that is your light armor perk.
ZOS asked me to tell you "your welcome."
Magicka users get maybe 2 or 3 break frees before they are out of stamina. Want to even it up?
5 pc light armor: break free and roll dodge use magicka and have a 20% reduction in cost.
Running out of stamina is the number one killer of magicka users.
Maybe, but managing your stamina is also a thing, dodge be dodge rolling for days, use imov or tri pots etc...
Which is why this is even more of a burden for magicka users. Stamina users can concentrate on stamina and turn a blind eye to magicka. Magicka users have to give up stats to help out with stamina regen or more stamina. Another imbalance.
BrianDavion wrote: »leepalmer95 wrote: »justinbarrett wrote: »dear initial poster, do you use your magica pool for second hand combat abilities like roll, dodge or block? stamina users and magica users are fine as they are....
you still have all your stamina for rolling and dodging...that is your light armor perk.
ZOS asked me to tell you "your welcome."
Magicka users get maybe 2 or 3 break frees before they are out of stamina. Want to even it up?
5 pc light armor: break free and roll dodge use magicka and have a 20% reduction in cost.
Running out of stamina is the number one killer of magicka users.
Maybe, but managing your stamina is also a thing, dodge be dodge rolling for days, use imov or tri pots etc...
Which is why this is even more of a burden for magicka users. Stamina users can concentrate on stamina and turn a blind eye to magicka. Magicka users have to give up stats to help out with stamina regen or more stamina. Another imbalance.
problem is that it's easily imbalanced the other way with mages being able to kite forever due to not needing stam for any of their attacks,
Strider_Roshin wrote: »Strider_Roshin wrote: »Sharpened si good against medium and heavy armor, but useless against light armor with their shields. But Nirnhoned is better otherwise for pvp.
Lol sharpened is by far better for PvP, and the penetration for light armor is a better damage buff than what agility grants. I would gladly trade.Sharpened si good against medium and heavy armor, but useless against light armor WITH THEIR SHIELDS. But Nirnhoned is better otherwise for pvp.
Sharpened increase your armor and spell penetration, Shields are not considered as armor, you can't crit on them. This is why nirnhoned is better agaisnt shields. You need to destroy them before hit the armor.
I'm sorry, did you just get sassy because I stated the fact that Sharpened is better than Nirnhoned in PvP? Just because Nirnhoned is better than sharpened against shields doesn't make it superior in PvP, it makes it superior against shields; which are primarily used by magicka sorcs followed by magicka Nightblades. These are not the majority, and quite frankly they're not the most powerful either. The most powerful opponents in PvP right now are heavy armored magplars, followed by heavy armored DKs. If you bring anything other than a sharpened weapon against them you're going to have a bad time.
https://www.youtube.com/watch?v=WB3_vt0p_Bc Strider_Roshin wrote: »Strider_Roshin wrote: »Sharpened si good against medium and heavy armor, but useless against light armor with their shields. But Nirnhoned is better otherwise for pvp.
Lol sharpened is by far better for PvP, and the penetration for light armor is a better damage buff than what agility grants. I would gladly trade.Sharpened si good against medium and heavy armor, but useless against light armor WITH THEIR SHIELDS. But Nirnhoned is better otherwise for pvp.
Sharpened increase your armor and spell penetration, Shields are not considered as armor, you can't crit on them. This is why nirnhoned is better agaisnt shields. You need to destroy them before hit the armor.
I'm sorry, did you just get sassy because I stated the fact that Sharpened is better than Nirnhoned in PvP? Just because Nirnhoned is better than sharpened against shields doesn't make it superior in PvP, it makes it superior against shields; which are primarily used by magicka sorcs followed by magicka Nightblades. These are not the majority, and quite frankly they're not the most powerful either. The most powerful opponents in PvP right now are heavy armored magplars, followed by heavy armored DKs. If you bring anything other than a sharpened weapon against them you're going to have a bad time.
Here, this video for confirm what I've said on my previous message.
And you have many texts about theorycraft who explain in detail. If you are a bit familiar with maths, you should know how sharpened trait and damages works, and why this trait over is estimated for pvp.https://www.youtube.com/watch?v=WB3_vt0p_Bc
Then show me that supposed fact with maths instead of simple affirmation like "it is".
strikeback1247 wrote: »This is a great post with thoroughly thought out ideas, constructive comments and great suggestions. I applaud you OP. Great work.
Then show me that supposed fact with maths instead of simple affirmation like "it is".
This is not the thread for that. You can literally find this info by looking around for it a bit.
Popular strong PvP/PvE builds, Builds used by great players, pure PvE builds such as those created by Alcast..... just look around and take the hint when you see that they all slot Sharpened.
Some PvE builds may slot a bit of Precise, while none of the builds you find which are even half-decent slot Nirnhoned.
I encourage you to find the "maths" of it all yourself, despite it all being oh so simple. If you really want to use Nirnhoned, then go for it. We won't stop you
BrianDavion wrote: »leepalmer95 wrote: »justinbarrett wrote: »dear initial poster, do you use your magica pool for second hand combat abilities like roll, dodge or block? stamina users and magica users are fine as they are....
you still have all your stamina for rolling and dodging...that is your light armor perk.
ZOS asked me to tell you "your welcome."
Magicka users get maybe 2 or 3 break frees before they are out of stamina. Want to even it up?
5 pc light armor: break free and roll dodge use magicka and have a 20% reduction in cost.
Running out of stamina is the number one killer of magicka users.
Maybe, but managing your stamina is also a thing, dodge be dodge rolling for days, use imov or tri pots etc...
Which is why this is even more of a burden for magicka users. Stamina users can concentrate on stamina and turn a blind eye to magicka. Magicka users have to give up stats to help out with stamina regen or more stamina. Another imbalance.
problem is that it's easily imbalanced the other way with mages being able to kite forever due to not needing stam for any of their attacks,
wut.
Magicka users can't kite with stamina. We would just die to a single stun. Maybe you mean sorcs, who can just blink away? Maybe magicka NBs can kite with their numerous speed boosts. As a magicka templar, kiting and tracking down kiting players is an absolute no-no.
Then show me that supposed fact with maths instead of simple affirmation like "it is".
This is not the thread for that. You can literally find this info by looking around for it a bit.
Popular strong PvP/PvE builds, Builds used by great players, pure PvE builds such as those created by Alcast..... just look around and take the hint when you see that they all slot Sharpened.
Some PvE builds may slot a bit of Precise, while none of the builds you find which are even half-decent slot Nirnhoned.
I encourage you to find the "maths" of it all yourself, despite it all being oh so simple. If you really want to use Nirnhoned, then go for it. We won't stop you
I don't agree with your arguments from authority.
I've asked something else than magic number who come from nowhere. And about your OP, I've already explained why I disagree.
since launch and until closure, players will always be asking for buffs and nerfs
and developers will never know if the players are utterly stupid or extremely smart